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-rw-r--r--editor/editor_node.h19
1 files changed, 14 insertions, 5 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 5a17ab6ca0..bdbe0a245b 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -125,6 +125,7 @@ private:
FILE_SAVE_ALL_SCENES,
FILE_SAVE_BEFORE_RUN,
FILE_SAVE_AND_RUN,
+ FILE_SHOW_IN_FILESYSTEM,
FILE_IMPORT_SUBSCENE,
FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
@@ -208,7 +209,7 @@ private:
String video_driver_request;
void _video_driver_selected(int);
- //split
+ // Split containers
HSplitContainer *left_l_hsplit;
VSplitContainer *left_l_vsplit;
@@ -221,7 +222,11 @@ private:
VSplitContainer *center_split;
- //main tabs
+ // To access those easily by index
+ Vector<VSplitContainer *> vsplits;
+ Vector<HSplitContainer *> hsplits;
+
+ // Main tabs
Tabs *scene_tabs;
PopupMenu *scene_tabs_context_menu;
@@ -535,7 +540,7 @@ private:
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _reposition_active_tab(int idx_to);
- void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata);
+ void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
@@ -706,6 +711,8 @@ public:
void stop_child_process();
Ref<Theme> get_editor_theme() const { return theme; }
+ Ref<Texture> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
+ Ref<Texture> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
void show_accept(const String &p_text, const String &p_title);
void show_warning(const String &p_text, const String &p_title = "Warning!");
@@ -810,9 +817,11 @@ public:
void make_visible(bool p_visible);
void edit(Object *p_object);
bool forward_gui_input(const Ref<InputEvent> &p_event);
+ void forward_canvas_draw_over_viewport(Control *p_overlay);
+ void forward_canvas_force_draw_over_viewport(Control *p_overlay);
bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
- void forward_draw_over_viewport(Control *p_overlay);
- void forward_force_draw_over_viewport(Control *p_overlay);
+ void forward_spatial_draw_over_viewport(Control *p_overlay);
+ void forward_spatial_force_draw_over_viewport(Control *p_overlay);
void add_plugin(EditorPlugin *p_plugin);
void clear();
bool empty();