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-rw-r--r--editor/editor_node.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 03a241855b..1bd91d753f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,7 +74,9 @@
#include "plugins/collision_shape_2d_editor_plugin.h"
#include "plugins/color_ramp_editor_plugin.h"
#include "plugins/cube_grid_theme_editor_plugin.h"
+#include "plugins/curve_editor_plugin.h"
#include "plugins/gi_probe_editor_plugin.h"
+#include "plugins/gradient_texture_editor_plugin.h"
#include "plugins/item_list_editor_plugin.h"
#include "plugins/light_occluder_2d_editor_plugin.h"
#include "plugins/line_2d_editor_plugin.h"
@@ -5909,7 +5912,7 @@ EditorNode::EditorNode() {
//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
//add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
- //add_editor_plugin( memnew( ParticlesEditorPlugin(this) ) );
+ add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
//add_editor_plugin( memnew( RichTextEditorPlugin(this) ) );
@@ -5929,7 +5932,9 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
add_editor_plugin(memnew(NavigationPolygonEditorPlugin(this)));
add_editor_plugin(memnew(ColorRampEditorPlugin(this)));
+ add_editor_plugin(memnew(GradientTextureEditorPlugin(this)));
add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this)));
+ add_editor_plugin(memnew(CurveTextureEditorPlugin(this)));
add_editor_plugin(memnew(TextureEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
//add_editor_plugin( memnew( MaterialEditorPlugin(this) ) );