diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 71 |
1 files changed, 50 insertions, 21 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 15de8206aa..6b5db7572a 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -382,20 +382,23 @@ void EditorNode::_fs_changed() { continue; if (E->get()->get_import_path() != String()) { - //imported resource +//this is an imported resource, will be reloaded if reimported via the _resources_reimported() callback +//imported resource +#if 0 uint64_t mt = FileAccess::get_modified_time(E->get()->get_import_path()); if (mt != E->get()->get_import_last_modified_time()) { print_line("success"); changed.push_back(E->get()); } +#endif + continue; + } - } else { - uint64_t mt = FileAccess::get_modified_time(E->get()->get_path()); + uint64_t mt = FileAccess::get_modified_time(E->get()->get_path()); - if (mt != E->get()->get_last_modified_time()) { - changed.push_back(E->get()); - } + if (mt != E->get()->get_last_modified_time()) { + changed.push_back(E->get()); } } @@ -410,6 +413,33 @@ void EditorNode::_fs_changed() { _mark_unsaved_scenes(); } +void EditorNode::_resources_reimported(const Vector<String> &p_resources) { + print_line("reimporting"); + List<String> scenes; //will load later + + for (int i = 0; i < p_resources.size(); i++) { + String file_type = ResourceLoader::get_resource_type(p_resources[i]); + if (file_type == "PackedScene") { + scenes.push_back(p_resources[i]); + //reload later if needed, first go with normal resources + continue; + } + + if (!ResourceCache::has(p_resources[i])) { + continue; //not loaded, no need to reload + } + //reload normally + Resource *resource = ResourceCache::get(p_resources[i]); + if (resource) { + resource->reload_from_file(); + } + } + + for (List<String>::Element *E = scenes.front(); E; E = E->next()) { + reload_scene(E->get()); + } +} + void EditorNode::_sources_changed(bool p_exist) { if (waiting_for_first_scan) { @@ -1343,7 +1373,7 @@ void EditorNode::_edit_current() { uint32_t current = editor_history.get_current(); Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL; - property_back->set_disabled(editor_history.is_at_begining()); + property_back->set_disabled(editor_history.is_at_beginning()); property_forward->set_disabled(editor_history.is_at_end()); this->current = current_obj; @@ -2857,6 +2887,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b dependency_errors.clear(); + print_line("actually loading it"); Error err; Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true, &err); if (!sdata.is_valid()) { @@ -4179,30 +4210,25 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) { void EditorNode::reload_scene(const String &p_path) { - //first of all, reload textures as they might have changed on disk + //first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk + print_line("reloading: " + p_path); List<Ref<Resource> > cached; ResourceCache::get_cached_resources(&cached); List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) { - if (E->get()->get_path().begins_with(p_path + "::")) //subresources of existing scene + if (E->get()->get_path().find("::") != -1) { + print_line(E->get()->get_path()); + } + if (E->get()->get_path().begins_with(p_path + "::")) { //subresources of existing scene to_clear.push_back(E->get()); - - if (!cast_to<Texture>(E->get().ptr())) - continue; - if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path()) - continue; - if (!FileAccess::exists(E->get()->get_path())) - continue; - uint64_t mt = FileAccess::get_modified_time(E->get()->get_path()); - if (mt != E->get()->get_last_modified_time()) { - E->get()->reload_from_file(); } } //so reload reloads everything, clear subresources of previous scene while (to_clear.front()) { + print_line("bye bye: " + to_clear.front()->get()->get_path()); to_clear.front()->get()->set_path(""); to_clear.pop_front(); } @@ -4234,7 +4260,8 @@ void EditorNode::reload_scene(const String &p_path) { //remove scene _remove_scene(scene_idx); //reload scene - load_scene(p_path); + + load_scene(p_path, true, false, true, true); //adjust index so tab is back a the previous position editor_data.move_edited_scene_to_index(scene_idx); get_undo_redo()->clear_history(); @@ -4426,6 +4453,8 @@ void EditorNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_dim_timeout"), &EditorNode::_dim_timeout); ClassDB::bind_method(D_METHOD("_check_gui_base_size"), &EditorNode::_check_gui_base_size); + ClassDB::bind_method(D_METHOD("_resources_reimported"), &EditorNode::_resources_reimported); + ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); ADD_SIGNAL(MethodInfo("stop_pressed")); @@ -4860,7 +4889,6 @@ EditorNode::EditorNode() { pm_export->set_name("Export"); p->add_child(pm_export); p->add_submenu_item(TTR("Convert To.."), "Export"); - pm_export->add_separator(); pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary..")), FILE_EXPORT_MESH_LIBRARY); pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet..")), FILE_EXPORT_TILESET); pm_export->connect("id_pressed", this, "_menu_option"); @@ -5454,6 +5482,7 @@ EditorNode::EditorNode() { EditorFileSystem::get_singleton()->connect("sources_changed", this, "_sources_changed"); EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed"); + EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported"); { List<StringName> tl; |