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-rw-r--r--editor/editor_node.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0d5c820a3c..a1028a14c5 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2096,14 +2096,25 @@ void EditorNode::edit_item(Object *p_object, Object *p_editing_owner) {
if (!item_plugins.is_empty()) {
ObjectID owner_id = p_editing_owner->get_instance_id();
+ List<EditorPlugin *> to_remove;
for (EditorPlugin *plugin : active_plugins[owner_id]) {
if (!item_plugins.has(plugin)) {
+ // Remove plugins no longer used by this editing owner.
+ to_remove.push_back(plugin);
plugin->make_visible(false);
plugin->edit(nullptr);
}
}
+ for (EditorPlugin *plugin : to_remove) {
+ active_plugins[owner_id].erase(plugin);
+ }
+
for (EditorPlugin *plugin : item_plugins) {
+ if (active_plugins[owner_id].has(plugin)) {
+ continue;
+ }
+
for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
if (kv.key != owner_id) {
EditorPropertyResource *epres = Object::cast_to<EditorPropertyResource>(ObjectDB::get_instance(kv.key));
@@ -6195,7 +6206,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
List<PropertyInfo> pinfo;
modifiable_node->get_property_list(&pinfo);
- // Get names of all valid property names (TODO: make this more efficent).
+ // Get names of all valid property names (TODO: make this more efficient).
List<String> property_names;
for (const PropertyInfo &E2 : pinfo) {
if (E2.usage & PROPERTY_USAGE_STORAGE) {
@@ -6213,7 +6224,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
for (const ConnectionWithNodePath &E2 : E.value.connections_to) {
Connection conn = E2.connection;
- // Get the node the callable is targetting.
+ // Get the node the callable is targeting.
Node *target_node = cast_to<Node>(conn.callable.get_object());
// If the callable object no longer exists or is marked for deletion,