diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 90 |
1 files changed, 40 insertions, 50 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 9b0ac305d1..e3caaf93c6 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -460,7 +460,7 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) { _editor_select(EDITOR_SCRIPT); } else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) { emit_signal(SNAME("request_help_search"), ""); - } else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && StreamPeerSSL::is_available()) { + } else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) { _editor_select(EDITOR_ASSETLIB); } else if (ED_IS_SHORTCUT("editor/editor_next", p_event)) { _editor_select_next(); @@ -1620,34 +1620,6 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod return false; } -static bool _find_edited_resources(const Ref<Resource> &p_resource, HashSet<Ref<Resource>> &edited_resources) { - if (p_resource->is_edited()) { - edited_resources.insert(p_resource); - return true; - } - - List<PropertyInfo> plist; - - p_resource->get_property_list(&plist); - - for (const PropertyInfo &E : plist) { - if (E.type == Variant::OBJECT && E.usage & PROPERTY_USAGE_STORAGE && !(E.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)) { - Ref<Resource> res = p_resource->get(E.name); - if (res.is_null()) { - continue; - } - if (res->get_path().is_resource_file()) { // Not a subresource, continue. - continue; - } - if (_find_edited_resources(res, edited_resources)) { - return true; - } - } - } - - return false; -} - int EditorNode::_save_external_resources() { // Save external resources and its subresources if any was modified. @@ -1657,29 +1629,43 @@ int EditorNode::_save_external_resources() { } flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; - HashSet<Ref<Resource>> edited_subresources; + HashSet<String> edited_resources; int saved = 0; List<Ref<Resource>> cached; ResourceCache::get_cached_resources(&cached); - for (const Ref<Resource> &res : cached) { - if (!res->get_path().is_resource_file()) { + + for (Ref<Resource> res : cached) { + if (!res->is_edited()) { continue; } - // not only check if this resource is edited, check contained subresources too - if (_find_edited_resources(res, edited_subresources)) { - ResourceSaver::save(res->get_path(), res, flg); - saved++; - } - } - // Clear later, because user may have put the same subresource in two different resources, - // which will be shared until the next reload. + String path = res->get_path(); + if (path.begins_with("res://")) { + int subres_pos = path.find("::"); + if (subres_pos == -1) { + // Actual resource. + edited_resources.insert(path); + } else { + edited_resources.insert(path.substr(0, subres_pos)); + } + } - for (const Ref<Resource> &E : edited_subresources) { - Ref<Resource> res = E; res->set_edited(false); } + for (const String &E : edited_resources) { + Ref<Resource> res = ResourceCache::get_ref(E); + if (!res.is_valid()) { + continue; // Maybe it was erased in a thread, who knows. + } + Ref<PackedScene> ps = res; + if (ps.is_valid()) { + continue; // Do not save PackedScenes, this will mess up the editor. + } + ResourceSaver::save(res->get_path(), res, flg); + saved++; + } + return saved; } @@ -5766,12 +5752,12 @@ void EditorNode::_feature_profile_changed() { main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); - if (StreamPeerSSL::is_available()) { + if (AssetLibraryEditorPlugin::is_available()) { main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)); } if ((profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) && singleton->main_editor_buttons[EDITOR_3D]->is_pressed()) || (profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT) && singleton->main_editor_buttons[EDITOR_SCRIPT]->is_pressed()) || - (StreamPeerSSL::is_available() && profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) && singleton->main_editor_buttons[EDITOR_ASSETLIB]->is_pressed())) { + (AssetLibraryEditorPlugin::is_available() && profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) && singleton->main_editor_buttons[EDITOR_ASSETLIB]->is_pressed())) { _editor_select(EDITOR_2D); } } else { @@ -5783,7 +5769,7 @@ void EditorNode::_feature_profile_changed() { FileSystemDock::get_singleton()->set_visible(true); main_editor_buttons[EDITOR_3D]->set_visible(true); main_editor_buttons[EDITOR_SCRIPT]->set_visible(true); - if (StreamPeerSSL::is_available()) { + if (AssetLibraryEditorPlugin::is_available()) { main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true); } } @@ -5843,9 +5829,15 @@ static Node *_resource_get_edited_scene() { return EditorNode::get_singleton()->get_edited_scene(); } -void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error) { +void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich) { EditorNode *en = static_cast<EditorNode *>(p_this); - en->log->add_message(p_string, p_error ? EditorLog::MSG_TYPE_ERROR : EditorLog::MSG_TYPE_STD); + if (p_error) { + en->log->add_message(p_string, EditorLog::MSG_TYPE_ERROR); + } else if (p_rich) { + en->log->add_message(p_string, EditorLog::MSG_TYPE_STD_RICH); + } else { + en->log->add_message(p_string, EditorLog::MSG_TYPE_STD); + } } static void _execute_thread(void *p_ud) { @@ -7081,13 +7073,11 @@ EditorNode::EditorNode() { // Asset Library can't work on Web editor for now as most assets are sourced // directly from GitHub which does not set CORS. -#ifndef JAVASCRIPT_ENABLED - if (StreamPeerSSL::is_available()) { + if (AssetLibraryEditorPlugin::is_available()) { add_editor_plugin(memnew(AssetLibraryEditorPlugin)); } else { WARN_PRINT("Asset Library not available, as it requires SSL to work."); } -#endif // Add interface before adding plugins. |