diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 226 |
1 files changed, 128 insertions, 98 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 86d4b76ee2..d8f0a2764a 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -61,9 +61,9 @@ #include "scene/gui/texture_progress.h" #include "scene/gui/tool_button.h" #include "scene/resources/packed_scene.h" -#include "servers/navigation_2d_server.h" -#include "servers/navigation_server.h" -#include "servers/physics_2d_server.h" +#include "servers/navigation_server_2d.h" +#include "servers/navigation_server_3d.h" +#include "servers/physics_server_2d.h" #include "editor/audio_stream_preview.h" #include "editor/debugger/editor_debugger_node.h" @@ -114,32 +114,33 @@ #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/audio_stream_editor_plugin.h" #include "editor/plugins/baked_lightmap_editor_plugin.h" -#include "editor/plugins/camera_editor_plugin.h" +#include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" -#include "editor/plugins/collision_polygon_editor_plugin.h" +#include "editor/plugins/collision_polygon_3d_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" #include "editor/plugins/cpu_particles_2d_editor_plugin.h" -#include "editor/plugins/cpu_particles_editor_plugin.h" +#include "editor/plugins/cpu_particles_3d_editor_plugin.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/debugger_editor_plugin.h" #include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/gi_probe_editor_plugin.h" +#include "editor/plugins/gpu_particles_2d_editor_plugin.h" +#include "editor/plugins/gpu_particles_3d_editor_plugin.h" #include "editor/plugins/gradient_editor_plugin.h" #include "editor/plugins/item_list_editor_plugin.h" #include "editor/plugins/light_occluder_2d_editor_plugin.h" #include "editor/plugins/line_2d_editor_plugin.h" #include "editor/plugins/material_editor_plugin.h" #include "editor/plugins/mesh_editor_plugin.h" -#include "editor/plugins/mesh_instance_editor_plugin.h" +#include "editor/plugins/mesh_instance_3d_editor_plugin.h" #include "editor/plugins/mesh_library_editor_plugin.h" #include "editor/plugins/multimesh_editor_plugin.h" #include "editor/plugins/navigation_polygon_editor_plugin.h" -#include "editor/plugins/particles_2d_editor_plugin.h" -#include "editor/plugins/particles_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" -#include "editor/plugins/path_editor_plugin.h" -#include "editor/plugins/physical_bone_plugin.h" +#include "editor/plugins/path_3d_editor_plugin.h" +#include "editor/plugins/physical_bone_3d_editor_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" @@ -147,10 +148,9 @@ #include "editor/plugins/script_text_editor.h" #include "editor/plugins/shader_editor_plugin.h" #include "editor/plugins/skeleton_2d_editor_plugin.h" -#include "editor/plugins/skeleton_editor_plugin.h" -#include "editor/plugins/skeleton_ik_editor_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" -#include "editor/plugins/sprite_editor_plugin.h" +#include "editor/plugins/skeleton_3d_editor_plugin.h" +#include "editor/plugins/skeleton_ik_3d_editor_plugin.h" +#include "editor/plugins/sprite_2d_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/text_editor.h" @@ -174,7 +174,7 @@ #include <stdio.h> #include <stdlib.h> -EditorNode *EditorNode::singleton = NULL; +EditorNode *EditorNode::singleton = nullptr; void EditorNode::_update_scene_tabs() { @@ -358,13 +358,24 @@ void EditorNode::_notification(int p_what) { scene_root->set_default_canvas_item_texture_repeat(tr); } - VS::DOFBokehShape dof_shape = VS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape"))); - VS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); - VS::DOFBlurQuality dof_quality = VS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality"))); + RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape"))); + RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); + RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality"))); bool dof_jitter = GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter"); - VS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); - VS::get_singleton()->environment_set_ssao_quality(VS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size")); - VS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve")); + RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); + RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size")); + RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve")); + bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; + RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); + RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); + RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); + RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); + float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); + float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); + RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); + RS::ShadowFilter shadow_filter = RS::ShadowFilter(int(GLOBAL_GET("rendering/quality/shadows/filter_mode"))); + RS::get_singleton()->shadow_filter_set(shadow_filter); } ResourceImporterTexture::get_singleton()->update_imports(); @@ -384,7 +395,7 @@ void EditorNode::_notification(int p_what) { case NOTIFICATION_EXIT_TREE: { editor_data.save_editor_external_data(); - FileAccess::set_file_close_fail_notify_callback(NULL); + FileAccess::set_file_close_fail_notify_callback(nullptr); log->deinit(); // do not get messages anymore editor_data.clear_edited_scenes(); } break; @@ -404,9 +415,9 @@ void EditorNode::_notification(int p_what) { _initializing_addons = false; } - VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true); - VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); - VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); + RenderingServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true); + RenderingServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); + RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); feature_profile_manager->notify_changed(); @@ -511,7 +522,9 @@ void EditorNode::_notification(int p_what) { p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_theme_icon("HelpSearch", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_theme_icon("Instance", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_theme_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_theme_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon("Instance", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon("Instance", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons")); @@ -861,7 +874,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String file->set_current_path(p_resource->get_path()); if (extensions.size()) { String ext = p_resource->get_path().get_extension().to_lower(); - if (extensions.find(ext) == NULL) { + if (extensions.find(ext) == nullptr) { file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get())); } } @@ -1107,7 +1120,7 @@ void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) { if (p_node->is_class("CanvasItem")) count_2d++; - else if (p_node->is_class("Spatial")) + else if (p_node->is_class("Node3D")) count_3d++; for (int i = 0; i < p_node->get_child_count(); i++) @@ -1118,7 +1131,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { EditorProgress save("save", TTR("Saving Scene"), 4); - if (editor_data.get_edited_scene_root() != NULL) { + if (editor_data.get_edited_scene_root() != nullptr) { save.step(TTR("Analyzing"), 0); int c2d = 0; @@ -1139,7 +1152,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { if (is2d) { img = scene_root->get_texture()->get_data(); } else { - img = SpatialEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); } if (img.is_valid()) { @@ -1557,7 +1570,7 @@ void EditorNode::_dialog_action(String p_file) { save_resource_in_path(saving_resource, p_file); saving_resource = Ref<Resource>(); ObjectID current = editor_history.get_current(); - Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : NULL; + Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : nullptr; ERR_FAIL_COND(!current_obj); current_obj->_change_notify(); } break; @@ -1703,10 +1716,10 @@ void EditorNode::edit_item(Object *p_object) { void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) { if (!p_object) { - get_inspector()->edit(NULL); - node_dock->set_node(NULL); - scene_tree_dock->set_selected(NULL); - inspector_dock->update(NULL); + get_inspector()->edit(nullptr); + node_dock->set_node(nullptr); + scene_tree_dock->set_selected(nullptr); + inspector_dock->update(nullptr); return; } @@ -1767,17 +1780,17 @@ static bool overrides_external_editor(Object *p_object) { void EditorNode::_edit_current() { ObjectID current = editor_history.get_current(); - Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : NULL; + Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : nullptr; bool inspector_only = editor_history.is_current_inspector_only(); this->current = current_obj; if (!current_obj) { - scene_tree_dock->set_selected(NULL); - get_inspector()->edit(NULL); - node_dock->set_node(NULL); - inspector_dock->update(NULL); + scene_tree_dock->set_selected(nullptr); + get_inspector()->edit(nullptr); + node_dock->set_node(nullptr); + inspector_dock->update(nullptr); _display_top_editors(false); @@ -1798,9 +1811,9 @@ void EditorNode::_edit_current() { Resource *current_res = Object::cast_to<Resource>(current_obj); ERR_FAIL_COND(!current_res); get_inspector()->edit(current_res); - scene_tree_dock->set_selected(NULL); - node_dock->set_node(NULL); - inspector_dock->update(NULL); + scene_tree_dock->set_selected(nullptr); + node_dock->set_node(nullptr); + inspector_dock->update(nullptr); EditorNode::get_singleton()->get_import_dock()->set_edit_path(current_res->get_path()); int subr_idx = current_res->get_path().find("::"); @@ -1829,9 +1842,9 @@ void EditorNode::_edit_current() { scene_tree_dock->set_selected(current_node); inspector_dock->update(current_node); } else { - node_dock->set_node(NULL); - scene_tree_dock->set_selected(NULL); - inspector_dock->update(NULL); + node_dock->set_node(nullptr); + scene_tree_dock->set_selected(nullptr); + inspector_dock->update(nullptr); } if (get_edited_scene() && get_edited_scene()->get_filename() != String()) { @@ -1843,7 +1856,7 @@ void EditorNode::_edit_current() { } else { - Node *selected_node = NULL; + Node *selected_node = nullptr; if (current_obj->is_class("EditorDebuggerRemoteObject")) { editable_warning = TTR("This is a remote object, so changes to it won't be kept.\nPlease read the documentation relevant to debugging to better understand this workflow."); @@ -1872,9 +1885,9 @@ void EditorNode::_edit_current() { } get_inspector()->edit(current_obj); - node_dock->set_node(NULL); + node_dock->set_node(nullptr); scene_tree_dock->set_selected(selected_node); - inspector_dock->update(NULL); + inspector_dock->update(nullptr); } if (current_obj == prev_inspected_object) { @@ -1900,7 +1913,7 @@ void EditorNode::_edit_current() { for (int i = 0; i < editor_table.size(); i++) { if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) { - main_plugin = NULL; //if button is not visible, then no plugin active + main_plugin = nullptr; //if button is not visible, then no plugin active } } @@ -2229,7 +2242,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { file->set_current_path(scene->get_filename()); if (extensions.size()) { String ext = scene->get_filename().get_extension().to_lower(); - if (extensions.find(ext) == NULL) { + if (extensions.find(ext) == nullptr) { file->set_current_path(scene->get_filename().replacen("." + ext, "." + extensions.front()->get())); } } @@ -2629,9 +2642,12 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case HELP_QA: { OS::get_singleton()->shell_open("https://godotengine.org/qa/"); } break; - case HELP_ISSUES: { + case HELP_REPORT_A_BUG: { OS::get_singleton()->shell_open("https://github.com/godotengine/godot/issues"); } break; + case HELP_SEND_DOCS_FEEDBACK: { + OS::get_singleton()->shell_open("https://github.com/godotengine/godot-docs/issues"); + } break; case HELP_COMMUNITY: { OS::get_singleton()->shell_open("https://godotengine.org/community"); } break; @@ -2739,7 +2755,7 @@ void EditorNode::_discard_changes(const String &p_str) { case SCENE_TAB_CLOSE: { Node *scene = editor_data.get_edited_scene_root(tab_closing); - if (scene != NULL) { + if (scene != nullptr) { String scene_filename = scene->get_filename(); if (scene_filename != "") { previous_scenes.push_back(scene_filename); @@ -3119,7 +3135,7 @@ Dictionary EditorNode::_get_main_scene_state() { void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) { - if (get_edited_scene() != p_for_scene && p_for_scene != NULL) + if (get_edited_scene() != p_for_scene && p_for_scene != nullptr) return; //not for this scene changing_scene = false; @@ -3414,7 +3430,7 @@ void EditorNode::open_request(const String &p_path) { if (!opening_prev) { List<String>::Element *prev_scene = previous_scenes.find(p_path); - if (prev_scene != NULL) { + if (prev_scene != nullptr) { prev_scene->erase(); } } @@ -3595,8 +3611,8 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorSelection>(); ClassDB::register_class<EditorFileDialog>(); ClassDB::register_virtual_class<EditorSettings>(); - ClassDB::register_class<EditorSpatialGizmo>(); - ClassDB::register_class<EditorSpatialGizmoPlugin>(); + ClassDB::register_class<EditorNode3DGizmo>(); + ClassDB::register_class<EditorNode3DGizmoPlugin>(); ClassDB::register_virtual_class<EditorResourcePreview>(); ClassDB::register_class<EditorResourcePreviewGenerator>(); ClassDB::register_virtual_class<EditorFileSystem>(); @@ -3636,7 +3652,7 @@ void EditorNode::stop_child_process(OS::ProcessID p_pid) { } Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const { - ERR_FAIL_COND_V(!p_object, NULL); + ERR_FAIL_COND_V(!p_object, nullptr); Ref<Script> script = p_object->get_script(); @@ -3663,7 +3679,7 @@ Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) cons } } - return NULL; + return nullptr; } StringName EditorNode::get_object_custom_type_name(const Object *p_object) const { @@ -3709,11 +3725,11 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons return icon; } } - return NULL; + return nullptr; } Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const { - ERR_FAIL_COND_V(!p_object || !gui_base, NULL); + ERR_FAIL_COND_V(!p_object || !gui_base, nullptr); Ref<Script> script = p_object->get_script(); if (script.is_null() && p_object->is_class("Script")) { @@ -3754,11 +3770,11 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String if (p_fallback.length()) return gui_base->get_theme_icon(p_fallback, "EditorIcons"); - return NULL; + return nullptr; } Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const { - ERR_FAIL_COND_V_MSG(p_class.empty(), NULL, "Class name cannot be empty."); + ERR_FAIL_COND_V_MSG(p_class.empty(), nullptr, "Class name cannot be empty."); if (gui_base->has_theme_icon(p_class, "EditorIcons")) { return gui_base->get_theme_icon(p_class, "EditorIcons"); @@ -3775,7 +3791,7 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p while (script.is_valid()) { String current_icon_path; - script->get_language()->get_global_class_name(script->get_path(), NULL, ¤t_icon_path); + script->get_language()->get_global_class_name(script->get_path(), nullptr, ¤t_icon_path); icon = _load_custom_class_icon(current_icon_path); if (icon.is_valid()) { return icon; @@ -3805,7 +3821,7 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p if (p_fallback.length() && gui_base->has_theme_icon(p_fallback, "EditorIcons")) return gui_base->get_theme_icon(p_fallback, "EditorIcons"); - return NULL; + return nullptr; } void EditorNode::progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) { @@ -3944,11 +3960,14 @@ void EditorNode::_copy_warning(const String &p_str) { } void EditorNode::_dock_floating_close_request(Control *p_control) { - Window *window = (Window *)p_control->get_parent(); + // Through the MarginContainer to the Window. + Window *window = (Window *)p_control->get_parent()->get_parent(); int window_slot = window->get_meta("dock_slot"); - window->remove_child(p_control); + p_control->get_parent()->remove_child(p_control); dock_slot[window_slot]->add_child(p_control); + dock_slot[window_slot]->move_child(p_control, MIN((int)window->get_meta("dock_index"), dock_slot[window_slot]->get_child_count())); + dock_slot[window_slot]->set_current_tab(window->get_meta("dock_index")); window->queue_delete(); @@ -3961,10 +3980,12 @@ void EditorNode::_dock_make_float() { Control *dock = dock_slot[dock_popup_selected]->get_current_tab_control(); ERR_FAIL_COND(!dock); - Size2 dock_size = dock->get_size(); //remember size - Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position(); + const Size2i borders = Size2i(4, 4) * EDSCALE; + Size2 dock_size = dock->get_size() + borders * 2; //remember size + Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders; print_line("dock pos: " + dock->get_global_position() + " window pos: " + get_tree()->get_root()->get_position()); + int dock_index = dock->get_index(); dock_slot[dock_popup_selected]->remove_child(dock); Window *window = memnew(Window); @@ -3973,14 +3994,22 @@ void EditorNode::_dock_make_float() { p->set_mode(Panel::MODE_FOREGROUND); p->set_anchors_and_margins_preset(Control::PRESET_WIDE); window->add_child(p); + MarginContainer *margin = memnew(MarginContainer); + margin->set_anchors_and_margins_preset(Control::PRESET_WIDE); + margin->add_theme_constant_override("margin_right", borders.width); + margin->add_theme_constant_override("margin_top", borders.height); + margin->add_theme_constant_override("margin_left", borders.width); + margin->add_theme_constant_override("margin_bottom", borders.height); + window->add_child(margin); dock->set_anchors_and_margins_preset(Control::PRESET_WIDE); - window->add_child(dock); + margin->add_child(dock); window->set_wrap_controls(true); window->set_size(dock_size); window->set_position(dock_screen_pos); window->set_transient(true); window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request), varray(dock)); window->set_meta("dock_slot", dock_popup_selected); + window->set_meta("dock_index", dock_index); gui_base->add_child(window); dock_select_popup->hide(); @@ -4391,7 +4420,7 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String String name = names[j]; //find it, in a horribly inefficient way int atidx = -1; - Control *node = NULL; + Control *node = nullptr; for (int k = 0; k < DOCK_SLOT_MAX; k++) { if (!dock_slot[k]->has_node(name)) continue; @@ -4957,7 +4986,7 @@ void EditorNode::add_control_to_dock(DockSlot p_slot, Control *p_control) { void EditorNode::remove_control_from_dock(Control *p_control) { - Control *dock = NULL; + Control *dock = nullptr; for (int i = 0; i < DOCK_SLOT_MAX; i++) { if (p_control->get_parent() == dock_slot[i]) { dock = dock_slot[i]; @@ -5080,7 +5109,7 @@ void EditorNode::add_tool_menu_item(const String &p_name, Object *p_handler, con void EditorNode::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) { ERR_FAIL_NULL(p_submenu); - ERR_FAIL_COND(p_submenu->get_parent() != NULL); + ERR_FAIL_COND(p_submenu->get_parent() != nullptr); tool_menu->add_child(p_submenu); tool_menu->add_submenu_item(p_name, p_submenu->get_name(), TOOLS_CUSTOM); @@ -5467,7 +5496,7 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err static void _execute_thread(void *p_ud) { EditorNode::ExecuteThreadArgs *eta = (EditorNode::ExecuteThreadArgs *)p_ud; - Error err = OS::get_singleton()->execute(eta->path, eta->args, true, NULL, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex); + Error err = OS::get_singleton()->execute(eta->path, eta->args, true, nullptr, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex); print_verbose("Thread exit status: " + itos(eta->exitcode)); if (err != OK) { eta->exitcode = err; @@ -5530,12 +5559,12 @@ EditorNode::EditorNode() { InputFilter::get_singleton()->set_use_accumulated_input(true); Resource::_get_local_scene_func = _resource_get_edited_scene; - VisualServer::get_singleton()->set_debug_generate_wireframes(true); + RenderingServer::get_singleton()->set_debug_generate_wireframes(true); - NavigationServer::get_singleton()->set_active(false); // no nav by default if editor + NavigationServer3D::get_singleton()->set_active(false); // no nav by default if editor - PhysicsServer::get_singleton()->set_active(false); // no physics by default if editor - Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor + PhysicsServer3D::get_singleton()->set_active(false); // no physics by default if editor + PhysicsServer2D::get_singleton()->set_active(false); // no physics by default if editor ScriptServer::set_scripting_enabled(false); // no scripting by default if editor EditorHelp::generate_doc(); //before any editor classes are created @@ -5905,7 +5934,7 @@ EditorNode::EditorNode() { dock_vb->add_child(dock_select); dock_float = memnew(Button); - dock_float->set_text("Make Floating"); + dock_float->set_text(TTR("Make Floating")); dock_float->set_focus_mode(Control::FOCUS_NONE); dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER); dock_float->connect("pressed", callable_mp(this, &EditorNode::_dock_make_float)); @@ -6011,7 +6040,7 @@ EditorNode::EditorNode() { scene_root = memnew(SubViewport); //scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D - VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true); + RenderingServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true); scene_root->set_disable_input(true); scene_root->set_as_audio_listener_2d(true); @@ -6247,7 +6276,8 @@ EditorNode::EditorNode() { p->add_separator(); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA); - p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/issue_tracker", TTR("Issue Tracker")), HELP_ISSUES); + p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG); + p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY); p->add_separator(); p->add_icon_shortcut(gui_base->get_theme_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT); @@ -6571,7 +6601,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(DebuggerEditorPlugin(this, debug_menu))); add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this))); add_editor_plugin(memnew(CanvasItemEditorPlugin(this))); - add_editor_plugin(memnew(SpatialEditorPlugin(this))); + add_editor_plugin(memnew(Node3DEditorPlugin(this))); add_editor_plugin(memnew(ScriptEditorPlugin(this))); EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor(); @@ -6597,18 +6627,19 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(ShaderEditorPlugin(this))); add_editor_plugin(memnew(VisualShaderEditorPlugin(this))); - add_editor_plugin(memnew(CameraEditorPlugin(this))); + add_editor_plugin(memnew(Camera3DEditorPlugin(this))); add_editor_plugin(memnew(ThemeEditorPlugin(this))); add_editor_plugin(memnew(MultiMeshEditorPlugin(this))); - add_editor_plugin(memnew(MeshInstanceEditorPlugin(this))); + add_editor_plugin(memnew(MeshInstance3DEditorPlugin(this))); add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); add_editor_plugin(memnew(MeshLibraryEditorPlugin(this))); add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); - add_editor_plugin(memnew(SpriteEditorPlugin(this))); + add_editor_plugin(memnew(Sprite2DEditorPlugin(this))); add_editor_plugin(memnew(Skeleton2DEditorPlugin(this))); - add_editor_plugin(memnew(ParticlesEditorPlugin(this))); + add_editor_plugin(memnew(GPUParticles2DEditorPlugin(this))); + add_editor_plugin(memnew(GPUParticles3DEditorPlugin(this))); add_editor_plugin(memnew(CPUParticles2DEditorPlugin(this))); - add_editor_plugin(memnew(CPUParticlesEditorPlugin(this))); + add_editor_plugin(memnew(CPUParticles3DEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); add_editor_plugin(memnew(Polygon3DEditorPlugin(this))); @@ -6617,11 +6648,10 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TileMapEditorPlugin(this))); add_editor_plugin(memnew(SpriteFramesEditorPlugin(this))); add_editor_plugin(memnew(TextureRegionEditorPlugin(this))); - add_editor_plugin(memnew(Particles2DEditorPlugin(this))); add_editor_plugin(memnew(GIProbeEditorPlugin(this))); - // add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); + //add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); add_editor_plugin(memnew(Path2DEditorPlugin(this))); - add_editor_plugin(memnew(PathEditorPlugin(this))); + add_editor_plugin(memnew(Path3DEditorPlugin(this))); add_editor_plugin(memnew(Line2DEditorPlugin(this))); add_editor_plugin(memnew(Polygon2DEditorPlugin(this))); add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this))); @@ -6632,9 +6662,9 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); - add_editor_plugin(memnew(SkeletonEditorPlugin(this))); - add_editor_plugin(memnew(SkeletonIKEditorPlugin(this))); - add_editor_plugin(memnew(PhysicalBonePlugin(this))); + add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); + add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this))); + add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this))); add_editor_plugin(memnew(MeshEditorPlugin(this))); add_editor_plugin(memnew(MaterialEditorPlugin(this))); @@ -6687,7 +6717,7 @@ EditorNode::EditorNode() { update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn(); update_spinner_step = 0; - editor_plugin_screen = NULL; + editor_plugin_screen = nullptr; editor_plugins_over = memnew(EditorPluginList); editor_plugins_force_over = memnew(EditorPluginList); editor_plugins_force_input_forwarding = memnew(EditorPluginList); @@ -6698,7 +6728,7 @@ EditorNode::EditorNode() { EditorExport::get_singleton()->add_export_plugin(export_text_to_binary_plugin); _edit_current(); - current = NULL; + current = nullptr; saving_resource = Ref<Resource>(); reference_resource_mem = true; @@ -6715,7 +6745,7 @@ EditorNode::EditorNode() { saved_version = 1; unsaved_cache = true; - _last_instanced_scene = NULL; + _last_instanced_scene = nullptr; quick_open = memnew(EditorQuickOpen); gui_base->add_child(quick_open); @@ -6851,7 +6881,7 @@ bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) { return discard; } -bool EditorPluginList::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) { +bool EditorPluginList::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) { bool discard = false; for (int i = 0; i < plugins_list.size(); i++) { |