diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 178 |
1 files changed, 92 insertions, 86 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 045480868d..ec8430e645 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -430,6 +430,74 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { } } +void EditorNode::_update_from_settings() { + int current_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter"); + if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { + Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter; + scene_root->set_default_canvas_item_texture_filter(tf); + } + int current_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat"); + if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) { + Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat; + scene_root->set_default_canvas_item_texture_repeat(tr); + } + + RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape"))); + RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); + RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality"))); + bool dof_jitter = GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter"); + RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); + RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to")); + RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit")); + bool glow_bicubic = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0; + RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); + bool glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality"); + RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality"))); + RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); + RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); + RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); + float sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale"); + float sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale"); + RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); + + uint32_t directional_shadow_size = GLOBAL_GET("rendering/shadows/directional_shadow/size"); + uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits"); + RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); + + RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality"))); + RS::get_singleton()->shadows_quality_set(shadows_quality); + RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality"))); + RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); + float probe_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed"); + RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); + RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge"))); + RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); + RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count"))); + RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); + RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality"))); + RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); + RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth")); + RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"))); + RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size")); + + bool use_half_res_gi = GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); + RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); + + bool snap_2d_transforms = GLOBAL_GET("rendering/2d/snap/snap_2d_transforms_to_pixel"); + scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); + bool snap_2d_vertices = GLOBAL_GET("rendering/2d/snap/snap_2d_vertices_to_pixel"); + scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); + + Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/2d/sdf/oversize"))); + scene_root->set_sdf_oversize(sdf_oversize); + Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale"))); + scene_root->set_sdf_scale(sdf_scale); + + float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); + scene_root->set_lod_threshold(lod_threshold); +} + void EditorNode::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { @@ -468,75 +536,13 @@ void EditorNode::_notification(int p_what) { editor_selection->update(); - { //TODO should only happen on settings changed - int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); - if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { - Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter; - scene_root->set_default_canvas_item_texture_filter(tf); - } - int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat"); - if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) { - Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat; - scene_root->set_default_canvas_item_texture_repeat(tr); - } + ResourceImporterTexture::get_singleton()->update_imports(); - RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))); - RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); - RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))); - bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"); - RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); - RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to")); - RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit")); - bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; - RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); - bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); - RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); - RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); - RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); - RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); - RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); - float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); - float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); - RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); - - uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); - uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits"); - RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); - - RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); - RS::get_singleton()->shadows_quality_set(shadows_quality); - RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); - RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); - float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); - RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); - RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge"))); - RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); - RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count"))); - RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); - RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality"))); - RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); - RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); - RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); - RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); - - bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); - RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); - - bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); - scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); - bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); - scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); - - Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize"))); - scene_root->set_sdf_oversize(sdf_oversize); - Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale"))); - scene_root->set_sdf_scale(sdf_scale); - - float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels"); - scene_root->set_lod_threshold(lod_threshold); + if (settings_changed) { + _update_from_settings(); + settings_changed = false; + emit_signal("project_settings_changed"); } - - ResourceImporterTexture::get_singleton()->update_imports(); } break; case NOTIFICATION_ENTER_TREE: { @@ -960,6 +966,7 @@ void EditorNode::_reload_modified_scenes() { void EditorNode::_reload_project_settings() { ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true); + settings_changed = true; } void EditorNode::_vp_resized() { @@ -2253,7 +2260,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { List<String> breakpoints; editor_data.get_editor_breakpoints(&breakpoints); - args = ProjectSettings::get_singleton()->get("editor/main_run_args"); + args = ProjectSettings::get_singleton()->get("editor/run/main_run_args"); skip_breakpoints = EditorDebuggerNode::get_singleton()->is_skip_breakpoints(); EditorDebuggerNode::get_singleton()->start(); @@ -2513,16 +2520,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; - case FILE_IMPORT_SUBSCENE: { - if (!editor_data.get_edited_scene_root()) { - show_accept(TTR("This operation can't be done without a selected node."), TTR("OK")); - break; - } - - scene_tree_dock->import_subscene(); - - } break; - case FILE_EXTERNAL_OPEN_SCENE: { if (unsaved_cache && !p_confirmed) { confirmation->get_ok_button()->set_text(TTR("Open")); @@ -2792,7 +2789,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case SET_VIDEO_DRIVER_SAVE_AND_RESTART: { - ProjectSettings::get_singleton()->set("rendering/quality/driver/driver_name", video_driver_request); + ProjectSettings::get_singleton()->set("rendering/driver/driver_name", video_driver_request); ProjectSettings::get_singleton()->save(); save_all_scenes(); @@ -5538,6 +5535,7 @@ void EditorNode::_bind_methods() { ADD_SIGNAL(MethodInfo("request_help_search")); ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args"))); ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj"))); + ADD_SIGNAL(MethodInfo("project_settings_changed")); } static Node *_resource_get_edited_scene() { @@ -5557,7 +5555,8 @@ static void _execute_thread(void *p_ud) { eta->exitcode = err; } - eta->done = true; + eta->done.set(); + ; } int EditorNode::execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok, bool p_close_on_errors) { @@ -5571,13 +5570,12 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p eta.path = p_path; eta.args = p_arguments; eta.exitcode = 255; - eta.done = false; int prev_len = 0; eta.execute_output_thread.start(_execute_thread, &eta); - while (!eta.done) { + while (!eta.done.is_set()) { { MutexLock lock(eta.execute_output_mutex); if (prev_len != eta.output.length()) { @@ -5605,6 +5603,10 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p return eta.exitcode; } +void EditorNode::notify_settings_changed() { + settings_changed = true; +} + EditorNode::EditorNode() { Input::get_singleton()->set_use_accumulated_input(true); Resource::_get_local_scene_func = _resource_get_edited_scene; @@ -5675,6 +5677,10 @@ EditorNode::EditorNode() { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. @@ -5833,7 +5839,7 @@ EditorNode::EditorNode() { register_exporters(); - GLOBAL_DEF("editor/main_run_args", ""); + GLOBAL_DEF("editor/run/main_run_args", ""); ClassDB::set_class_enabled("RootMotionView", true); @@ -6209,8 +6215,8 @@ EditorNode::EditorNode() { pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true); - p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Z), EDIT_REDO, true); + p->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true); + p->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true); p->add_separator(); p->add_shortcut(ED_SHORTCUT("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE); @@ -6451,7 +6457,7 @@ EditorNode::EditorNode() { #warning needs to be reimplemented #endif #if 0 - String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/quality/driver/driver_name"].hint_string; + String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/driver/driver_name"].hint_string; String current_video_driver = OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver()); video_driver_current = 0; for (int i = 0; i < video_drivers.get_slice_count(","); i++) { |