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Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp54
1 files changed, 33 insertions, 21 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 7cff3263f2..8edda3123b 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -123,6 +123,7 @@
#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/debugger_editor_plugin.h"
+#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/gi_probe_editor_plugin.h"
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
@@ -156,6 +157,7 @@
#include "editor/plugins/sprite_frames_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/text_editor.h"
+#include "editor/plugins/texture_3d_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "editor/plugins/texture_layered_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
@@ -456,8 +458,6 @@ void EditorNode::_notification(int p_what) {
editor_selection->update();
- //scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
-
{ //TODO should only happen on settings changed
int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
@@ -479,6 +479,8 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"));
bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
+ bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality");
+ RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
@@ -498,6 +500,10 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality")));
RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
+ RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
+ RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter")));
+ RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink"));
+ RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
}
ResourceImporterTexture::get_singleton()->update_imports();
@@ -1236,7 +1242,10 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
img.instance();
img->create(1, 1, 0, Image::FORMAT_RGB8);
} else if (c3d < c2d) {
- img = scene_root->get_texture()->get_data();
+ Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
+ if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
+ img = viewport_texture->get_data();
+ }
} else {
// The 3D editor may be disabled as a feature, but scenes can still be opened.
// This check prevents the preview from regenerating in case those scenes are then saved.
@@ -1246,7 +1255,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
}
- if (img.is_valid()) {
+ if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
img = img->duplicate();
save.step(TTR("Creating Thumbnail"), 2);
@@ -2052,7 +2061,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
String args;
bool skip_breakpoints;
- if (p_current || (editor_data.get_edited_scene_root() && p_custom == editor_data.get_edited_scene_root()->get_filename())) {
+ if (p_current || (editor_data.get_edited_scene_root() && p_custom != String() && p_custom == editor_data.get_edited_scene_root()->get_filename())) {
Node *scene = editor_data.get_edited_scene_root();
if (!scene) {
@@ -2082,13 +2091,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
if (unsaved_cache) {
Node *scene = editor_data.get_edited_scene_root();
- if (scene) { //only autosave if there is a scene obviously
-
- if (scene->get_filename() == "") {
- show_accept(TTR("Current scene was never saved, please save it prior to running."), TTR("OK"));
- return;
- }
-
+ if (scene && scene->get_filename() != "") { // Only autosave if there is a scene and if it has a path.
_save_scene_with_preview(scene->get_filename());
}
}
@@ -2542,6 +2545,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
} break;
case RUN_PROJECT_DATA_FOLDER: {
+ // ensure_user_data_dir() to prevent the edge case: "Open Project Data Folder" won't work after the project was renamed in ProjectSettingsEditor unless the project is saved
+ OS::get_singleton()->ensure_user_data_dir();
OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir());
} break;
case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: {
@@ -2816,9 +2821,9 @@ void EditorNode::_discard_changes(const String &p_str) {
}
void EditorNode::_update_file_menu_opened() {
- Ref<ShortCut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
+ Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
close_scene_sc->set_name(TTR("Close Scene"));
- Ref<ShortCut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
+ Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene"));
PopupMenu *pop = file_menu->get_popup();
pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty());
@@ -3622,6 +3627,7 @@ void EditorNode::register_editor_types() {
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
ClassDB::register_class<EditorScenePostImport>();
//ClassDB::register_type<EditorImportExport>();
+ ClassDB::register_class<EditorDebuggerPlugin>();
}
void EditorNode::unregister_editor_types() {
@@ -4710,10 +4716,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE);
scene_tabs_context_menu->add_separator();
- Ref<ShortCut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
+ Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
close_tab_sc->set_name(TTR("Close Tab"));
scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE);
- Ref<ShortCut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
+ Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
undo_close_tab_sc->set_name(TTR("Undo Close Tab"));
scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV);
if (previous_scenes.empty()) {
@@ -5344,9 +5350,11 @@ void EditorNode::_feature_profile_changed() {
TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent());
TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent());
if (profile.is_valid()) {
- import_tabs->set_tab_hidden(import_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK));
node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK));
- fs_tabs->set_tab_hidden(filesystem_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK));
+ // The Import dock is useless without the FileSystem dock. Ensure the configuration is valid.
+ bool fs_dock_disabled = profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK);
+ fs_tabs->set_tab_hidden(filesystem_dock->get_index(), fs_dock_disabled);
+ import_tabs->set_tab_hidden(import_dock->get_index(), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK));
main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D));
main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT));
@@ -5615,10 +5623,10 @@ EditorNode::EditorNode() {
import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
- /*Ref<ResourceImporterLayeredTexture> import_3d;
+ Ref<ResourceImporterLayeredTexture> import_3d;
import_3d.instance();
import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D);
- ResourceFormatImporter::get_singleton()->add_importer(import_3d);*/
+ ResourceFormatImporter::get_singleton()->add_importer(import_3d);
Ref<ResourceImporterImage> import_image;
import_image.instance();
@@ -6192,7 +6200,9 @@ EditorNode::EditorNode() {
#else
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
#endif
-#ifdef WINDOWS_ENABLED
+#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
+ // The console can only be toggled if the application was built for the console subsystem,
+ // not the GUI subsystem.
p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE);
#endif
p->add_separator();
@@ -6617,6 +6627,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(CurveEditorPlugin(this)));
add_editor_plugin(memnew(TextureEditorPlugin(this)));
add_editor_plugin(memnew(TextureLayeredEditorPlugin(this)));
+ add_editor_plugin(memnew(Texture3DEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(Skeleton3DEditorPlugin(this)));
@@ -6802,6 +6813,7 @@ EditorNode::EditorNode() {
EditorNode::~EditorNode() {
EditorInspector::cleanup_plugins();
+ EditorTranslationParser::get_singleton()->clean_parsers();
remove_print_handler(&print_handler);
memdelete(EditorHelp::get_doc_data());