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Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp25
1 files changed, 15 insertions, 10 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d6e1a91245..fd5a6dffc9 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -93,6 +93,7 @@
#include "editor/plugins/particles_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_editor_plugin.h"
+#include "editor/plugins/physical_bone_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -100,6 +101,7 @@
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_graph_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
+#include "editor/plugins/skeleton_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/plugins/sprite_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
@@ -469,26 +471,26 @@ void EditorNode::_fs_changed() {
preset.unref();
}
if (preset.is_null()) {
- String err = "Unknown export preset: " + export_defer.preset;
- ERR_PRINTS(err);
+ String errstr = "Unknown export preset: " + export_defer.preset;
+ ERR_PRINTS(errstr);
} else {
Ref<EditorExportPlatform> platform = preset->get_platform();
if (platform.is_null()) {
- String err = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
- ERR_PRINTS(err);
+ String errstr = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
+ ERR_PRINTS(errstr);
} else {
// ensures export_project does not loop infinitely, because notifications may
// come during the export
export_defer.preset = "";
- Error err;
+ Error err = OK;
if (!preset->is_runnable() && (export_defer.path.ends_with(".pck") || export_defer.path.ends_with(".zip"))) {
if (export_defer.path.ends_with(".zip")) {
- err = platform->save_zip(preset, export_defer.path);
+ err = platform->export_zip(preset, export_defer.debug, export_defer.path);
} else if (export_defer.path.ends_with(".pck")) {
- err = platform->save_pack(preset, export_defer.path);
+ err = platform->export_pack(preset, export_defer.debug, export_defer.path);
}
} else {
- err = platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0);
+ err = platform->export_project(preset, export_defer.debug, export_defer.path);
}
if (err != OK) {
ERR_PRINTS(vformat(TTR("Project export failed with error code %d."), (int)err));
@@ -631,6 +633,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
((Resource *)p_resource.ptr())->set_path(path);
emit_signal("resource_saved", p_resource);
+ editor_data.notify_resource_saved(p_resource);
}
void EditorNode::save_resource(const Ref<Resource> &p_resource) {
@@ -4886,7 +4889,7 @@ EditorNode::EditorNode() {
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton()) {
//only if no touchscreen ui hint, set emulation
- id->set_emulate_touch(false); //just disable just in case
+ id->set_emulate_touch_from_mouse(false); //just disable just in case
}
id->set_custom_mouse_cursor(RES());
}
@@ -5858,7 +5861,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
- add_editor_plugin(memnew(CollisionPolygonEditorPlugin(this)));
+ add_editor_plugin(memnew(Polygon3DEditorPlugin(this)));
add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this)));
add_editor_plugin(memnew(TileSetEditorPlugin(this)));
add_editor_plugin(memnew(TileMapEditorPlugin(this)));
@@ -5880,6 +5883,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(NavigationMeshEditorPlugin(this)));
+ add_editor_plugin(memnew(SkeletonEditorPlugin(this)));
+ add_editor_plugin(memnew(PhysicalBonePlugin(this)));
// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.