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-rw-r--r--editor/editor_node.cpp233
1 files changed, 191 insertions, 42 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index bb34a45938..454170647f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -85,6 +85,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_spin_slider.h"
#include "editor/editor_themes.h"
+#include "editor/editor_translation_parser.h"
#include "editor/export_template_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/import/editor_import_collada.h"
@@ -103,7 +104,6 @@
#include "editor/import_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/node_dock.h"
-#include "editor/pane_drag.h"
#include "editor/plugin_config_dialog.h"
#include "editor/plugins/animation_blend_space_1d_editor.h"
#include "editor/plugins/animation_blend_space_2d_editor.h"
@@ -138,6 +138,7 @@
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
+#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_3d_editor_plugin.h"
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
@@ -178,6 +179,111 @@
EditorNode *EditorNode::singleton = nullptr;
+void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
+ // Keep track of a list of "index sets," i.e. sets of indices
+ // within disambiguated_scene_names which contain the same name.
+ Vector<Set<int>> index_sets;
+ Map<String, int> scene_name_to_set_index;
+ for (int i = 0; i < r_filenames.size(); i++) {
+ String scene_name = r_filenames[i];
+ if (!scene_name_to_set_index.has(scene_name)) {
+ index_sets.append(Set<int>());
+ scene_name_to_set_index.insert(r_filenames[i], index_sets.size() - 1);
+ }
+ index_sets.write[scene_name_to_set_index[scene_name]].insert(i);
+ }
+
+ // For each index set with a size > 1, we need to disambiguate
+ for (int i = 0; i < index_sets.size(); i++) {
+ Set<int> iset = index_sets[i];
+ while (iset.size() > 1) {
+ // Append the parent folder to each scene name
+ for (Set<int>::Element *E = iset.front(); E; E = E->next()) {
+ int set_idx = E->get();
+ String scene_name = r_filenames[set_idx];
+ String full_path = p_full_paths[set_idx];
+
+ // Get rid of file extensions and res:// prefixes
+ if (scene_name.rfind(".") >= 0) {
+ scene_name = scene_name.substr(0, scene_name.rfind("."));
+ }
+ if (full_path.begins_with("res://")) {
+ full_path = full_path.substr(6);
+ }
+ if (full_path.rfind(".") >= 0) {
+ full_path = full_path.substr(0, full_path.rfind("."));
+ }
+
+ int scene_name_size = scene_name.size();
+ int full_path_size = full_path.size();
+ int difference = full_path_size - scene_name_size;
+
+ // Find just the parent folder of the current path and append it.
+ // If the current name is foo.tscn, and the full path is /some/folder/foo.tscn
+ // then slash_idx is the second '/', so that we select just "folder", and
+ // append that to yield "folder/foo.tscn".
+ if (difference > 0) {
+ String parent = full_path.substr(0, difference);
+ int slash_idx = parent.rfind("/");
+ slash_idx = parent.rfind("/", slash_idx - 1);
+ parent = slash_idx >= 0 ? parent.substr(slash_idx + 1) : parent;
+ r_filenames.write[set_idx] = parent + r_filenames[set_idx];
+ }
+ }
+
+ // Loop back through scene names and remove non-ambiguous names
+ bool can_proceed = false;
+ Set<int>::Element *E = iset.front();
+ while (E) {
+ String scene_name = r_filenames[E->get()];
+ bool duplicate_found = false;
+ for (Set<int>::Element *F = iset.front(); F; F = F->next()) {
+ if (E->get() == F->get()) {
+ continue;
+ }
+ String other_scene_name = r_filenames[F->get()];
+ if (other_scene_name == scene_name) {
+ duplicate_found = true;
+ break;
+ }
+ }
+
+ Set<int>::Element *to_erase = duplicate_found ? nullptr : E;
+
+ // We need to check that we could actually append anymore names
+ // if we wanted to for disambiguation. If we can't, then we have
+ // to abort even with ambiguous names. We clean the full path
+ // and the scene name first to remove extensions so that this
+ // comparison actually works.
+ String path = p_full_paths[E->get()];
+ if (path.begins_with("res://")) {
+ path = path.substr(6);
+ }
+ if (path.rfind(".") >= 0) {
+ path = path.substr(0, path.rfind("."));
+ }
+ if (scene_name.rfind(".") >= 0) {
+ scene_name = scene_name.substr(0, scene_name.rfind("."));
+ }
+
+ // We can proceed iff the full path is longer than the scene name,
+ // meaning that there is at least one more parent folder we can
+ // tack onto the name.
+ can_proceed = can_proceed || (path.size() - scene_name.size()) >= 1;
+
+ E = E->next();
+ if (to_erase) {
+ iset.erase(to_erase);
+ }
+ }
+
+ if (!can_proceed) {
+ break;
+ }
+ }
+ }
+}
+
void EditorNode::_update_scene_tabs() {
bool show_rb = EditorSettings::get_singleton()->get("interface/scene_tabs/show_script_button");
@@ -185,6 +291,16 @@ void EditorNode::_update_scene_tabs() {
DisplayServer::get_singleton()->global_menu_clear("_dock");
}
+ // Get all scene names, which may be ambiguous
+ Vector<String> disambiguated_scene_names;
+ Vector<String> full_path_names;
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ disambiguated_scene_names.append(editor_data.get_scene_title(i));
+ full_path_names.append(editor_data.get_scene_path(i));
+ }
+
+ disambiguate_filenames(full_path_names, disambiguated_scene_names);
+
scene_tabs->clear_tabs();
Ref<Texture2D> script_icon = gui_base->get_theme_icon("Script", "EditorIcons");
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
@@ -196,7 +312,7 @@ void EditorNode::_update_scene_tabs() {
int current = editor_data.get_edited_scene();
bool unsaved = (i == current) ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(i) != 0;
- scene_tabs->add_tab(editor_data.get_scene_title(i) + (unsaved ? "(*)" : ""), icon);
+ scene_tabs->add_tab(disambiguated_scene_names[i] + (unsaved ? "(*)" : ""), icon);
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_item("_dock", editor_data.get_scene_title(i) + (unsaved ? "(*)" : ""), callable_mp(this, &EditorNode::_global_menu_scene), i);
@@ -360,7 +476,7 @@ void EditorNode::_notification(int p_what) {
bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter");
RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
- RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_curve"));
+ RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"));
bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
@@ -376,6 +492,12 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed);
+ RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge")));
+ RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge);
+ RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count")));
+ RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
+ RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality")));
+ RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
}
ResourceImporterTexture::get_singleton()->update_imports();
@@ -429,14 +551,14 @@ void EditorNode::_notification(int p_what) {
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_APPLICATION_FOCUS_IN: {
// Restore the original FPS cap after focusing back on the editor
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
EditorFileSystem::get_singleton()->scan_changes();
} break;
- case NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_APPLICATION_FOCUS_OUT: {
// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
} break;
@@ -1103,20 +1225,25 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
- bool is2d;
- if (c3d < c2d) {
- is2d = true;
- } else {
- is2d = false;
- }
save.step(TTR("Creating Thumbnail"), 1);
//current view?
Ref<Image> img;
- if (is2d) {
+ // If neither 3D or 2D nodes are present, make a 1x1 black texture.
+ // We cannot fallback on the 2D editor, because it may not have been used yet,
+ // which would result in an invalid texture.
+ if (c3d == 0 && c2d == 0) {
+ img.instance();
+ img->create(1, 1, 0, Image::FORMAT_RGB8);
+ } else if (c3d < c2d) {
img = scene_root->get_texture()->get_data();
} else {
- img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
+ // The 3D editor may be disabled as a feature, but scenes can still be opened.
+ // This check prevents the preview from regenerating in case those scenes are then saved.
+ Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
+ if (!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
+ img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
+ }
}
if (img.is_valid()) {
@@ -1921,7 +2048,6 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_theme_icon("PlayCustom", "EditorIcons"));
- String main_scene;
String run_filename;
String args;
bool skip_breakpoints;
@@ -2342,8 +2468,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY: {
- _menu_option_confirm(RUN_STOP, true);
- _run(false);
+ run_play();
} break;
case RUN_PLAY_CUSTOM_SCENE: {
@@ -2354,8 +2479,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
play_custom_scene_button->set_pressed(false);
} else {
String last_custom_scene = run_custom_filename;
- _menu_option_confirm(RUN_STOP, true);
- _run(false, last_custom_scene);
+ run_play_custom(last_custom_scene);
}
} break;
@@ -2395,9 +2519,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY_SCENE: {
- _save_default_environment();
- _menu_option_confirm(RUN_STOP, true);
- _run(true);
+ run_play_current();
} break;
case RUN_SCENE_SETTINGS: {
@@ -3405,10 +3527,14 @@ void EditorNode::_update_recent_scenes() {
void EditorNode::_quick_opened() {
Vector<String> files = quick_open->get_selected_files();
+ bool open_scene_dialog = quick_open->get_base_type() == "PackedScene";
for (int i = 0; i < files.size(); i++) {
String res_path = files[i];
- if (quick_open->get_base_type() == "PackedScene") {
+ List<String> scene_extensions;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
+
+ if (open_scene_dialog || scene_extensions.find(files[i].get_extension())) {
open_request(res_path);
} else {
load_resource(res_path);
@@ -3464,6 +3590,7 @@ void EditorNode::register_editor_types() {
ResourceSaver::set_timestamp_on_save(true);
ClassDB::register_class<EditorPlugin>();
+ ClassDB::register_class<EditorTranslationParserPlugin>();
ClassDB::register_class<EditorImportPlugin>();
ClassDB::register_class<EditorScript>();
ClassDB::register_class<EditorSelection>();
@@ -3637,22 +3764,14 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const {
ERR_FAIL_COND_V_MSG(p_class.empty(), nullptr, "Class name cannot be empty.");
- if (gui_base->has_theme_icon(p_class, "EditorIcons")) {
- return gui_base->get_theme_icon(p_class, "EditorIcons");
- }
-
if (ScriptServer::is_global_class(p_class)) {
- String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_class);
- Ref<ImageTexture> icon = _load_custom_class_icon(icon_path);
- if (icon.is_valid()) {
- return icon;
- }
-
- Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class), "Script");
+ Ref<ImageTexture> icon;
+ Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(p_class);
+ StringName name = p_class;
while (script.is_valid()) {
- String current_icon_path;
- script->get_language()->get_global_class_name(script->get_path(), nullptr, &current_icon_path);
+ name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
+ String current_icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
icon = _load_custom_class_icon(current_icon_path);
if (icon.is_valid()) {
return icon;
@@ -3661,10 +3780,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
}
if (icon.is_null()) {
- icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(p_class), "EditorIcons");
+ icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), "EditorIcons");
}
-
- return icon;
}
const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
@@ -3679,6 +3796,10 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
}
}
+ if (gui_base->has_theme_icon(p_class, "EditorIcons")) {
+ return gui_base->get_theme_icon(p_class, "EditorIcons");
+ }
+
if (p_fallback.length() && gui_base->has_theme_icon(p_fallback, "EditorIcons")) {
return gui_base->get_theme_icon(p_fallback, "EditorIcons");
}
@@ -4157,7 +4278,6 @@ void EditorNode::_update_dock_slots_visibility() {
}
right_hsplit->hide();
- bottom_panel->hide();
} else {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
int tabs_visible = 0;
@@ -4187,7 +4307,6 @@ void EditorNode::_update_dock_slots_visibility() {
dock_slot[i]->set_current_tab(0);
}
}
- bottom_panel->show();
if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
@@ -4405,10 +4524,35 @@ void EditorNode::run_play() {
_run(false);
}
+void EditorNode::run_play_current() {
+ _save_default_environment();
+ _menu_option_confirm(RUN_STOP, true);
+ _run(true);
+}
+
+void EditorNode::run_play_custom(const String &p_custom) {
+ _menu_option_confirm(RUN_STOP, true);
+ _run(false, p_custom);
+}
+
void EditorNode::run_stop() {
_menu_option_confirm(RUN_STOP, false);
}
+bool EditorNode::is_run_playing() const {
+ EditorRun::Status status = editor_run.get_status();
+ return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
+}
+
+String EditorNode::get_run_playing_scene() const {
+ String run_filename = editor_run.get_running_scene();
+ if (run_filename == "" && is_run_playing()) {
+ run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
+ }
+
+ return run_filename;
+}
+
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}
@@ -5401,10 +5545,10 @@ EditorNode::EditorNode() {
switch (display_scale) {
case 0: {
// Try applying a suitable display scale automatically
- const int screen = DisplayServer::get_singleton()->window_get_current_screen();
#ifdef OSX_ENABLED
- editor_set_scale(DisplayServer::get_singleton()->screen_get_scale(screen));
+ editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
+ const int screen = DisplayServer::get_singleton()->window_get_current_screen();
editor_set_scale(DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).x > 2000 ? 2.0 : 1.0);
#endif
} break;
@@ -6488,6 +6632,7 @@ EditorNode::EditorNode() {
}
resource_preview->add_preview_generator(Ref<EditorTexturePreviewPlugin>(memnew(EditorTexturePreviewPlugin)));
+ resource_preview->add_preview_generator(Ref<EditorImagePreviewPlugin>(memnew(EditorImagePreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorPackedScenePreviewPlugin>(memnew(EditorPackedScenePreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorMaterialPreviewPlugin>(memnew(EditorMaterialPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorScriptPreviewPlugin>(memnew(EditorScriptPreviewPlugin)));
@@ -6539,6 +6684,10 @@ EditorNode::EditorNode() {
EditorExport::get_singleton()->add_export_plugin(export_text_to_binary_plugin);
+ Ref<PackedSceneEditorTranslationParserPlugin> packed_scene_translation_parser_plugin;
+ packed_scene_translation_parser_plugin.instance();
+ EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD);
+
_edit_current();
current = nullptr;
saving_resource = Ref<Resource>();