diff options
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 177 |
1 files changed, 96 insertions, 81 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 4cc7c91d38..7aed5b2b7f 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -46,11 +46,13 @@ #include "core/string/print_string.h" #include "core/string/translation.h" #include "core/version.h" +#include "core/version_hash.gen.h" #include "main/main.h" #include "scene/gui/center_container.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" +#include "scene/gui/link_button.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "scene/gui/panel_container.h" @@ -143,6 +145,7 @@ #include "editor/plugins/multimesh_editor_plugin.h" #include "editor/plugins/navigation_polygon_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" +#include "editor/plugins/occluder_instance_3d_editor_plugin.h" #include "editor/plugins/ot_features_plugin.h" #include "editor/plugins/packed_scene_translation_parser_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" @@ -167,8 +170,7 @@ #include "editor/plugins/texture_layered_editor_plugin.h" #include "editor/plugins/texture_region_editor_plugin.h" #include "editor/plugins/theme_editor_plugin.h" -#include "editor/plugins/tile_map_editor_plugin.h" -#include "editor/plugins/tile_set_editor_plugin.h" +#include "editor/plugins/tiles/tiles_editor_plugin.h" #include "editor/plugins/version_control_editor_plugin.h" #include "editor/plugins/visual_shader_editor_plugin.h" #include "editor/progress_dialog.h" @@ -183,6 +185,9 @@ EditorNode *EditorNode::singleton = nullptr; +// The metadata key used to store and retrieve the version text to copy to the clipboard. +static const String META_TEXT_TO_COPY = "text_to_copy"; + void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) { // Keep track of a list of "index sets," i.e. sets of indices // within disambiguated_scene_names which contain the same name. @@ -390,6 +395,8 @@ void EditorNode::_update_title() { } void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid() && k->is_pressed() && !k->is_echo()) { EditorPlugin *old_editor = editor_plugin_screen; @@ -592,6 +599,9 @@ void EditorNode::_notification(int p_what) { _editor_select(EDITOR_3D); } + // Save the project after opening to mark it as last modified. + ProjectSettings::get_singleton()->save(); + /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ } break; @@ -789,17 +799,27 @@ void EditorNode::_fs_changed() { } preset.unref(); } + if (preset.is_null()) { - export_error = vformat( - "Invalid export preset name: %s. Make sure `export_presets.cfg` is present in the current directory.", - preset_name); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (da->file_exists("res://export_presets.cfg")) { + export_error = vformat( + "Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n", + preset_name); + for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) { + // Write the preset name between double quotes since it needs to be written between quotes on the command line if it contains spaces. + export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name()); + } + } else { + export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again."; + } } else { Ref<EditorExportPlatform> platform = preset->get_platform(); const String export_path = export_defer.path.is_empty() ? preset->get_export_path() : export_defer.path; if (export_path.is_empty()) { - export_error = vformat("Export preset '%s' doesn't have a default export path, and none was specified.", preset_name); + export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name); } else if (platform.is_null()) { - export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name); + export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name); } else { Error err = OK; if (export_defer.pack_only) { // Only export .pck or .zip data pack. @@ -812,7 +832,7 @@ void EditorNode::_fs_changed() { String config_error; bool missing_templates; if (!platform->can_export(preset, config_error, missing_templates)) { - ERR_PRINT(vformat("Cannot export project with preset '%s' due to configuration errors:\n%s", preset_name, config_error)); + ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error)); err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED; } else { err = platform->export_project(preset, export_defer.debug, export_path); @@ -822,13 +842,13 @@ void EditorNode::_fs_changed() { case OK: break; case ERR_FILE_NOT_FOUND: - export_error = vformat("Project export failed for preset '%s', the export template appears to be missing.", preset_name); + export_error = vformat("Project export failed for preset \"%s\". The export template appears to be missing.", preset_name); break; case ERR_FILE_BAD_PATH: - export_error = vformat("Project export failed for preset '%s', the target path '%s' appears to be invalid.", preset_name, export_path); + export_error = vformat("Project export failed for preset \"%s\". The target path \"%s\" appears to be invalid.", preset_name, export_path); break; default: - export_error = vformat("Project export failed with error code %d for preset '%s'.", (int)err, preset_name); + export_error = vformat("Project export failed with error code %d for preset \"%s\".", (int)err, preset_name); break; } } @@ -973,6 +993,10 @@ void EditorNode::_reload_project_settings() { void EditorNode::_vp_resized() { } +void EditorNode::_version_button_pressed() { + DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY)); +} + void EditorNode::_node_renamed() { if (get_inspector()) { get_inspector()->update_tree(); @@ -1374,18 +1398,19 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { // which would result in an invalid texture. if (c3d == 0 && c2d == 0) { img.instance(); - img->create(1, 1, 0, Image::FORMAT_RGB8); + img->create(1, 1, false, Image::FORMAT_RGB8); } else if (c3d < c2d) { Ref<ViewportTexture> viewport_texture = scene_root->get_texture(); if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) { - img = viewport_texture->get_data(); + img = viewport_texture->get_image(); } } else { // The 3D editor may be disabled as a feature, but scenes can still be opened. // This check prevents the preview from regenerating in case those scenes are then saved. + // The preview will be generated if no feature profile is set (as the 3D editor is enabled by default). Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile(); - if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) { - img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + if (!profile.is_valid() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) { + img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image(); } } @@ -1778,28 +1803,6 @@ void EditorNode::_dialog_action(String p_file) { } } break; - case FILE_EXPORT_TILESET: { - Ref<TileSet> tileset; - if (FileAccess::exists(p_file) && file_export_lib_merge->is_pressed()) { - tileset = ResourceLoader::load(p_file, "TileSet"); - - if (tileset.is_null()) { - show_accept(TTR("Can't load TileSet for merging!"), TTR("OK")); - return; - } - - } else { - tileset = Ref<TileSet>(memnew(TileSet)); - } - - TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), tileset, true); - - Error err = ResourceSaver::save(p_file, tileset); - if (err) { - show_accept(TTR("Error saving TileSet!"), TTR("OK")); - return; - } - } break; case RESOURCE_SAVE: case RESOURCE_SAVE_AS: { @@ -2444,15 +2447,24 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { Node *scene = editor_data.get_edited_scene_root(scene_idx); if (!scene) { - int saved = _save_external_resources(); - String err_text; + if (p_option == FILE_SAVE_SCENE) { + // Pressing Ctrl + S saves the current script if a scene is currently open, but it won't if the scene has no root node. + // Work around this by explicitly saving the script in this case (similar to pressing Ctrl + Alt + S). + ScriptEditor::get_singleton()->save_current_script(); + } + + const int saved = _save_external_resources(); if (saved > 0) { - err_text = vformat(TTR("Saved %s modified resource(s)."), itos(saved)); - } else { - err_text = TTR("A root node is required to save the scene."); + show_accept( + vformat(TTR("The current scene has no root node, but %d modified external resource(s) were saved anyway."), saved), + TTR("OK")); + } else if (p_option == FILE_SAVE_AS_SCENE) { + // Don't show this dialog when pressing Ctrl + S to avoid interfering with script saving. + show_accept( + TTR("A root node is required to save the scene. You can add a root node using the Scene tree dock."), + TTR("OK")); } - show_accept(err_text, TTR("OK")); break; } @@ -2514,25 +2526,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { file_export_lib->set_title(TTR("Export Mesh Library")); } break; - case FILE_EXPORT_TILESET: { - //Make sure that the scene has a root before trying to convert to tileset - if (!editor_data.get_edited_scene_root()) { - show_accept(TTR("This operation can't be done without a root node."), TTR("OK")); - break; - } - - List<String> extensions; - Ref<TileSet> ml(memnew(TileSet)); - ResourceSaver::get_recognized_extensions(ml, &extensions); - file_export_lib->clear_filters(); - for (List<String>::Element *E = extensions.front(); E; E = E->next()) { - file_export_lib->add_filter("*." + E->get()); - } - - file_export_lib->popup_file_dialog(); - file_export_lib->set_title(TTR("Export Tile Set")); - - } break; case FILE_EXTERNAL_OPEN_SCENE: { if (unsaved_cache && !p_confirmed) { @@ -2832,7 +2825,7 @@ void EditorNode::_save_screenshot(NodePath p_path) { ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport."); Ref<ViewportTexture> texture = viewport->get_texture(); ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture."); - Ref<Image> img = texture->get_data(); + Ref<Image> img = texture->get_image(); ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image."); Error error = img->save_png(p_path); ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'."); @@ -4336,6 +4329,8 @@ void EditorNode::_save_docks() { } Ref<ConfigFile> config; config.instance(); + // Load and amend existing config if it exists. + config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); _save_docks_to_config(config, "docks"); _save_open_scenes_to_config(config, "EditorNode"); @@ -4839,7 +4834,7 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { _scene_tab_closed(scene_tabs->get_hovered_tab()); } } else { - if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) { + if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_double_click()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) { _menu_option_confirm(FILE_NEW_SCENE, true); } } @@ -5105,8 +5100,8 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) { { //todo make proper previews - Ref<ImageTexture> pic = gui_base->get_theme_icon("FileBigThumb", "EditorIcons"); - Ref<Image> img = pic->get_data(); + Ref<ImageTexture> texture = gui_base->get_theme_icon("FileBigThumb", "EditorIcons"); + Ref<Image> img = texture->get_image(); img = img->duplicate(); img->resize(48, 48); //meh Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture)); @@ -5543,6 +5538,8 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("_screenshot", &EditorNode::_screenshot); ClassDB::bind_method("_save_screenshot", &EditorNode::_save_screenshot); + ClassDB::bind_method("_version_button_pressed", &EditorNode::_version_button_pressed); + ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); ADD_SIGNAL(MethodInfo("stop_pressed")); @@ -5849,8 +5846,6 @@ EditorNode::EditorNode() { register_exporters(); - GLOBAL_DEF("editor/run/main_run_args", ""); - ClassDB::set_class_enabled("RootMotionView", true); //defs here, use EDITOR_GET in logic @@ -5874,9 +5869,11 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false); EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); - EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary,TileSet"); + EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary"); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); + EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); theme_base = memnew(Control); @@ -6201,8 +6198,8 @@ EditorNode::EditorNode() { p = file_menu->get_popup(); - p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene")), FILE_NEW_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene...")), FILE_NEW_INHERITED_SCENE); + p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE); + p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE); p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE); p->add_shortcut(ED_SHORTCUT("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV); p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT); @@ -6224,7 +6221,6 @@ EditorNode::EditorNode() { p->add_child(pm_export); p->add_submenu_item(TTR("Convert To..."), "Export"); pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY); - pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet...")), FILE_EXPORT_TILESET); pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); p->add_separator(); @@ -6461,13 +6457,12 @@ EditorNode::EditorNode() { // Toggle for video driver video_driver = memnew(OptionButton); - video_driver->set_flat(true); video_driver->set_focus_mode(Control::FOCUS_NONE); video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected)); video_driver->add_theme_font_override("font", gui_base->get_theme_font("bold", "EditorFonts")); video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("bold_size", "EditorFonts")); - // TODO re-enable when GLES2 is ported - video_driver->set_disabled(true); + // TODO: Show again when OpenGL is ported. + video_driver->set_visible(false); right_menu_hb->add_child(video_driver); #ifndef _MSC_VER @@ -6599,11 +6594,31 @@ EditorNode::EditorNode() { bottom_panel_hb_editors->set_h_size_flags(Control::SIZE_EXPAND_FILL); bottom_panel_hb->add_child(bottom_panel_hb_editors); - version_label = memnew(Label); - version_label->set_text(VERSION_FULL_CONFIG); + VBoxContainer *version_info_vbc = memnew(VBoxContainer); + bottom_panel_hb->add_child(version_info_vbc); + + // Add a dummy control node for vertical spacing. + Control *v_spacer = memnew(Control); + version_info_vbc->add_child(v_spacer); + + version_btn = memnew(LinkButton); + version_btn->set_text(VERSION_FULL_CONFIG); + String hash = String(VERSION_HASH); + if (hash.length() != 0) { + hash = "." + hash.left(9); + } + // Set the text to copy in metadata as it slightly differs from the button's text. + version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash); // Fade out the version label to be less prominent, but still readable - version_label->set_self_modulate(Color(1, 1, 1, 0.6)); - bottom_panel_hb->add_child(version_label); + version_btn->set_self_modulate(Color(1, 1, 1, 0.65)); + version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); + version_btn->set_tooltip(TTR("Click to copy.")); + version_btn->connect("pressed", callable_mp(this, &EditorNode::_version_button_pressed)); + version_info_vbc->add_child(version_btn); + + // Add a dummy control node for horizontal spacing. + Control *h_spacer = memnew(Control); + bottom_panel_hb->add_child(h_spacer); bottom_panel_raise = memnew(Button); bottom_panel_raise->set_flat(true); @@ -6777,12 +6792,12 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(ItemListEditorPlugin(this))); add_editor_plugin(memnew(Polygon3DEditorPlugin(this))); add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this))); - add_editor_plugin(memnew(TileSetEditorPlugin(this))); - add_editor_plugin(memnew(TileMapEditorPlugin(this))); + add_editor_plugin(memnew(TilesEditorPlugin(this))); add_editor_plugin(memnew(SpriteFramesEditorPlugin(this))); add_editor_plugin(memnew(TextureRegionEditorPlugin(this))); add_editor_plugin(memnew(GIProbeEditorPlugin(this))); add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); + add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this))); add_editor_plugin(memnew(Path2DEditorPlugin(this))); add_editor_plugin(memnew(Path3DEditorPlugin(this))); add_editor_plugin(memnew(Line2DEditorPlugin(this))); |