diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 648 |
1 files changed, 367 insertions, 281 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 3d52686378..e10394a2a8 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -31,7 +31,6 @@ #include "editor_node.h" #include "core/config/project_settings.h" -#include "core/extension/native_extension_manager.h" #include "core/input/input.h" #include "core/io/config_file.h" #include "core/io/file_access.h" @@ -76,9 +75,9 @@ #include "editor/dependency_editor.h" #include "editor/editor_about.h" #include "editor/editor_audio_buses.h" +#include "editor/editor_build_profile.h" #include "editor/editor_command_palette.h" #include "editor/editor_data.h" -#include "editor/editor_export.h" #include "editor/editor_feature_profile.h" #include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" @@ -91,6 +90,7 @@ #include "editor/editor_plugin.h" #include "editor/editor_properties.h" #include "editor/editor_property_name_processor.h" +#include "editor/editor_quick_open.h" #include "editor/editor_resource_picker.h" #include "editor/editor_resource_preview.h" #include "editor/editor_run.h" @@ -103,8 +103,11 @@ #include "editor/editor_themes.h" #include "editor/editor_toaster.h" #include "editor/editor_translation_parser.h" -#include "editor/export_template_manager.h" +#include "editor/export/editor_export.h" +#include "editor/export/export_template_manager.h" +#include "editor/export/project_export.h" #include "editor/filesystem_dock.h" +#include "editor/import/audio_stream_import_settings.h" #include "editor/import/dynamic_font_import_settings.h" #include "editor/import/editor_import_collada.h" #include "editor/import/resource_importer_bitmask.h" @@ -132,9 +135,9 @@ #include "editor/plugins/animation_state_machine_editor.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" -#include "editor/plugins/audio_stream_editor_plugin.h" #include "editor/plugins/audio_stream_randomizer_editor_plugin.h" #include "editor/plugins/bit_map_editor_plugin.h" +#include "editor/plugins/bone_map_editor_plugin.h" #include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" @@ -146,7 +149,7 @@ #include "editor/plugins/debugger_editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_preview_plugins.h" -#include "editor/plugins/font_editor_plugin.h" +#include "editor/plugins/font_config_plugin.h" #include "editor/plugins/gdextension_export_plugin.h" #include "editor/plugins/gpu_particles_2d_editor_plugin.h" #include "editor/plugins/gpu_particles_3d_editor_plugin.h" @@ -165,7 +168,6 @@ #include "editor/plugins/navigation_polygon_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/occluder_instance_3d_editor_plugin.h" -#include "editor/plugins/ot_features_plugin.h" #include "editor/plugins/packed_scene_translation_parser_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" #include "editor/plugins/path_3d_editor_plugin.h" @@ -173,7 +175,6 @@ #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/polygon_3d_editor_plugin.h" #include "editor/plugins/ray_cast_2d_editor_plugin.h" -#include "editor/plugins/replication_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -187,7 +188,6 @@ #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/sub_viewport_preview_editor_plugin.h" -#include "editor/plugins/text_control_editor_plugin.h" #include "editor/plugins/text_editor.h" #include "editor/plugins/texture_3d_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" @@ -199,9 +199,7 @@ #include "editor/plugins/visual_shader_editor_plugin.h" #include "editor/plugins/voxel_gi_editor_plugin.h" #include "editor/progress_dialog.h" -#include "editor/project_export.h" #include "editor/project_settings_editor.h" -#include "editor/quick_open.h" #include "editor/register_exporters.h" #include "editor/scene_tree_dock.h" @@ -216,12 +214,12 @@ static const String META_TEXT_TO_COPY = "text_to_copy"; void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) { // Keep track of a list of "index sets," i.e. sets of indices // within disambiguated_scene_names which contain the same name. - Vector<Set<int>> index_sets; - Map<String, int> scene_name_to_set_index; + Vector<RBSet<int>> index_sets; + HashMap<String, int> scene_name_to_set_index; for (int i = 0; i < r_filenames.size(); i++) { String scene_name = r_filenames[i]; if (!scene_name_to_set_index.has(scene_name)) { - index_sets.append(Set<int>()); + index_sets.append(RBSet<int>()); scene_name_to_set_index.insert(r_filenames[i], index_sets.size() - 1); } index_sets.write[scene_name_to_set_index[scene_name]].insert(i); @@ -229,11 +227,11 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto // For each index set with a size > 1, we need to disambiguate. for (int i = 0; i < index_sets.size(); i++) { - Set<int> iset = index_sets[i]; + RBSet<int> iset = index_sets[i]; while (iset.size() > 1) { // Append the parent folder to each scene name. - for (Set<int>::Element *E = iset.front(); E; E = E->next()) { - int set_idx = E->get(); + for (const int &E : iset) { + int set_idx = E; String scene_name = r_filenames[set_idx]; String full_path = p_full_paths[set_idx]; @@ -267,22 +265,22 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto // Loop back through scene names and remove non-ambiguous names. bool can_proceed = false; - Set<int>::Element *E = iset.front(); + RBSet<int>::Element *E = iset.front(); while (E) { String scene_name = r_filenames[E->get()]; bool duplicate_found = false; - for (Set<int>::Element *F = iset.front(); F; F = F->next()) { - if (E->get() == F->get()) { + for (const int &F : iset) { + if (E->get() == F) { continue; } - String other_scene_name = r_filenames[F->get()]; + String other_scene_name = r_filenames[F]; if (other_scene_name == scene_name) { duplicate_found = true; break; } } - Set<int>::Element *to_erase = duplicate_found ? nullptr : E; + RBSet<int>::Element *to_erase = duplicate_found ? nullptr : E; // We need to check that we could actually append anymore names // if we wanted to for disambiguation. If we can't, then we have @@ -461,7 +459,7 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) { _editor_select(EDITOR_SCRIPT); } else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) { emit_signal(SNAME("request_help_search"), ""); - } else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && StreamPeerSSL::is_available()) { + } else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) { _editor_select(EDITOR_ASSETLIB); } else if (ED_IS_SHORTCUT("editor/editor_next", p_event)) { _editor_select_next(); @@ -514,10 +512,10 @@ void EditorNode::_update_from_settings() { uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits"); RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); - RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality"))); - RS::get_singleton()->shadows_quality_set(shadows_quality); - RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality"))); - RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); + RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/positional_shadow/soft_shadow_filter_quality"))); + RS::get_singleton()->positional_soft_shadow_filter_set_quality(shadows_quality); + RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_filter_quality"))); + RS::get_singleton()->directional_soft_shadow_filter_set_quality(directional_shadow_quality); float probe_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed"); RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge"))); @@ -554,6 +552,19 @@ void EditorNode::_update_from_settings() { tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color")); tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color")); tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color")); + +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color")); +#endif // DEBUG_ENABLED } void EditorNode::_select_default_main_screen_plugin() { @@ -583,9 +594,10 @@ void EditorNode::_notification(int p_what) { opening_prev = false; } + bool unsaved_cache_changed = false; if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) { unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version()); - _update_title(); + unsaved_cache_changed = true; } if (last_checked_version != editor_data.get_undo_redo().get_version()) { @@ -616,6 +628,10 @@ void EditorNode::_notification(int p_what) { ResourceImporterTexture::get_singleton()->update_imports(); + if (settings_changed || unsaved_cache_changed) { + _update_title(); + } + if (settings_changed) { _update_from_settings(); settings_changed = false; @@ -624,8 +640,6 @@ void EditorNode::_notification(int p_what) { ResourceImporterTexture::get_singleton()->update_imports(); - // if using a main thread only renderer, we need to update the resource previews - EditorResourcePreview::get_singleton()->update(); } break; case NOTIFICATION_ENTER_TREE: { @@ -803,7 +817,7 @@ void EditorNode::_notification(int p_what) { main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts"))); } - Set<String> updated_textfile_extensions; + HashSet<String> updated_textfile_extensions; bool extensions_match = true; const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); for (const String &E : textfile_ext) { @@ -879,7 +893,7 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) { int rc = p_resources.size(); for (int i = 0; i < rc; i++) { - Ref<Resource> res(ResourceCache::get(p_resources.get(i))); + Ref<Resource> res = ResourceCache::get_ref(p_resources.get(i)); if (res.is_null()) { continue; } @@ -910,18 +924,19 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) { } void EditorNode::_fs_changed() { - for (Set<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) { - E->get()->invalidate(); + for (FileDialog *E : file_dialogs) { + E->invalidate(); } - for (Set<EditorFileDialog *>::Element *E = editor_file_dialogs.front(); E; E = E->next()) { - E->get()->invalidate(); + for (EditorFileDialog *E : editor_file_dialogs) { + E->invalidate(); } _mark_unsaved_scenes(); // FIXME: Move this to a cleaner location, it's hacky to do this in _fs_changed. String export_error; + Error err = OK; if (!export_defer.preset.is_empty() && !EditorFileSystem::get_singleton()->is_scanning()) { String preset_name = export_defer.preset; // Ensures export_project does not loop infinitely, because notifications may @@ -939,6 +954,7 @@ void EditorNode::_fs_changed() { if (export_preset.is_null()) { Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (da->file_exists("res://export_presets.cfg")) { + err = FAILED; export_error = vformat( "Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n", preset_name); @@ -947,17 +963,19 @@ void EditorNode::_fs_changed() { export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name()); } } else { + err = FAILED; export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again."; } } else { Ref<EditorExportPlatform> platform = export_preset->get_platform(); const String export_path = export_defer.path.is_empty() ? export_preset->get_export_path() : export_defer.path; if (export_path.is_empty()) { + err = FAILED; export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name); } else if (platform.is_null()) { + err = FAILED; export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name); } else { - Error err = OK; if (export_defer.pack_only) { // Only export .pck or .zip data pack. if (export_path.ends_with(".zip")) { err = platform->export_zip(export_preset, export_defer.debug, export_path); @@ -971,31 +989,25 @@ void EditorNode::_fs_changed() { ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error)); err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED; } else { + platform->clear_messages(); err = platform->export_project(export_preset, export_defer.debug, export_path); } } - switch (err) { - case OK: - break; - case ERR_FILE_NOT_FOUND: - export_error = vformat("Project export failed for preset \"%s\". The export template appears to be missing.", preset_name); - break; - case ERR_FILE_BAD_PATH: - export_error = vformat("Project export failed for preset \"%s\". The target path \"%s\" appears to be invalid.", preset_name, export_path); - break; - default: - export_error = vformat("Project export failed with error code %d for preset \"%s\".", (int)err, preset_name); - break; + if (err != OK) { + export_error = vformat("Project export for preset \"%s\" failed.", preset_name); + } else if (platform->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) { + export_error = vformat("Project export for preset \"%s\" completed with warnings.", preset_name); } } } - if (!export_error.is_empty()) { + if (err != OK) { ERR_PRINT(export_error); _exit_editor(EXIT_FAILURE); - } else { - _exit_editor(EXIT_SUCCESS); + } else if (!export_error.is_empty()) { + WARN_PRINT(export_error); } + _exit_editor(EXIT_SUCCESS); } } @@ -1016,8 +1028,8 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) { continue; } // Reload normally. - Resource *resource = ResourceCache::get(p_resources[i]); - if (resource) { + Ref<Resource> resource = ResourceCache::get_ref(p_resources[i]); + if (resource.is_valid()) { resource->reload_from_file(); } } @@ -1035,7 +1047,7 @@ void EditorNode::_sources_changed(bool p_exist) { // Reload the global shader variables, but this time // loading textures, as they are now properly imported. - RenderingServer::get_singleton()->global_variables_load_settings(true); + RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true); // Start preview thread now that it's safe. if (!singleton->cmdline_export_mode) { @@ -1178,7 +1190,7 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d Error err; - RES res; + Ref<Resource> res; if (ResourceLoader::exists(p_resource, "")) { res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); } else if (textfile_extensions.has(p_resource.get_extension())) { @@ -1188,8 +1200,8 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) { Vector<String> errors; - for (Set<String>::Element *E = dependency_errors[p_resource].front(); E; E = E->next()) { - errors.push_back(E->get()); + for (const String &E : dependency_errors[p_resource]) { + errors.push_back(E); } dependency_error->show(DependencyErrorDialog::MODE_RESOURCE, p_resource, errors); dependency_errors.erase(p_resource); @@ -1213,7 +1225,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St } String path = ProjectSettings::get_singleton()->localize_path(p_path); - Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); + Error err = ResourceSaver::save(p_resource, path, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); if (err != OK) { if (ResourceLoader::is_imported(p_resource->get_path())) { @@ -1265,7 +1277,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String // This serves no purpose and confused people. continue; } - file->add_filter("*." + E + " ; " + E.to_upper()); + file->add_filter("*." + E, E.to_upper()); preferred.push_back(E); } // Lowest priority extension. @@ -1364,7 +1376,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) { return; } - String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); + String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); Ref<ConfigFile> cf; cf.instantiate(); @@ -1396,7 +1408,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) { return; } - String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); + String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); Ref<ConfigFile> cf; cf.instantiate(); @@ -1420,7 +1432,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) { ERR_FAIL_COND_MSG(err != OK, "Cannot save config file to '" + path + "'."); } -bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags) { +bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags) { if (p_res.is_null()) { return false; } @@ -1436,7 +1448,7 @@ bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, i if (p_res->get_path().is_resource_file()) { if (changed || subchanged) { - ResourceSaver::save(p_res->get_path(), p_res, flags); + ResourceSaver::save(p_res, p_res->get_path(), flags); } processed[p_res] = false; // Because it's a file. return false; @@ -1446,7 +1458,7 @@ bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, i } } -bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags) { +bool EditorNode::_find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags) { bool ret_changed = false; List<PropertyInfo> pi; obj->get_property_list(&pi); @@ -1457,7 +1469,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> switch (E.type) { case Variant::OBJECT: { - RES res = obj->get(E.name); + Ref<Resource> res = obj->get(E.name); if (_find_and_save_resource(res, processed, flags)) { ret_changed = true; @@ -1469,7 +1481,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> int len = varray.size(); for (int i = 0; i < len; i++) { const Variant &v = varray.get(i); - RES res = v; + Ref<Resource> res = v; if (_find_and_save_resource(res, processed, flags)) { ret_changed = true; } @@ -1482,7 +1494,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> d.get_key_list(&keys); for (const Variant &F : keys) { Variant v = d[F]; - RES res = v; + Ref<Resource> res = v; if (_find_and_save_resource(res, processed, flags)) { ret_changed = true; } @@ -1496,7 +1508,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> return ret_changed; } -void EditorNode::_save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags) { +void EditorNode::_save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags) { _find_and_save_edited_subresources(scene, processed, flags); for (int i = 0; i < scene->get_child_count(); i++) { @@ -1625,34 +1637,6 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod return false; } -static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource>> &edited_resources) { - if (p_resource->is_edited()) { - edited_resources.insert(p_resource); - return true; - } - - List<PropertyInfo> plist; - - p_resource->get_property_list(&plist); - - for (const PropertyInfo &E : plist) { - if (E.type == Variant::OBJECT && E.usage & PROPERTY_USAGE_STORAGE && !(E.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)) { - RES res = p_resource->get(E.name); - if (res.is_null()) { - continue; - } - if (res->get_path().is_resource_file()) { // Not a subresource, continue. - continue; - } - if (_find_edited_resources(res, edited_resources)) { - return true; - } - } - } - - return false; -} - int EditorNode::_save_external_resources() { // Save external resources and its subresources if any was modified. @@ -1662,29 +1646,43 @@ int EditorNode::_save_external_resources() { } flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; - Set<Ref<Resource>> edited_subresources; + HashSet<String> edited_resources; int saved = 0; List<Ref<Resource>> cached; ResourceCache::get_cached_resources(&cached); - for (const Ref<Resource> &res : cached) { - if (!res->get_path().is_resource_file()) { + + for (Ref<Resource> res : cached) { + if (!res->is_edited()) { continue; } - // not only check if this resource is edited, check contained subresources too - if (_find_edited_resources(res, edited_subresources)) { - ResourceSaver::save(res->get_path(), res, flg); - saved++; - } - } - // Clear later, because user may have put the same subresource in two different resources, - // which will be shared until the next reload. + String path = res->get_path(); + if (path.begins_with("res://")) { + int subres_pos = path.find("::"); + if (subres_pos == -1) { + // Actual resource. + edited_resources.insert(path); + } else { + edited_resources.insert(path.substr(0, subres_pos)); + } + } - for (Set<Ref<Resource>>::Element *E = edited_subresources.front(); E; E = E->next()) { - Ref<Resource> res = E->get(); res->set_edited(false); } + for (const String &E : edited_resources) { + Ref<Resource> res = ResourceCache::get_ref(E); + if (!res.is_valid()) { + continue; // Maybe it was erased in a thread, who knows. + } + Ref<PackedScene> ps = res; + if (ps.is_valid()) { + continue; // Do not save PackedScenes, this will mess up the editor. + } + ResourceSaver::save(res, res->get_path(), flg); + saved++; + } + return saved; } @@ -1730,7 +1728,7 @@ void EditorNode::_save_scene(String p_file, int idx) { // We must update it, but also let the previous scene state go, as // old version still work for referencing changes in instantiated or inherited scenes. - sdata = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(p_file))); + sdata = ResourceCache::get_ref(p_file); if (sdata.is_valid()) { sdata->recreate_state(); } else { @@ -1752,7 +1750,7 @@ void EditorNode::_save_scene(String p_file, int idx) { } flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; - err = ResourceSaver::save(p_file, sdata, flg); + err = ResourceSaver::save(sdata, p_file, flg); // This needs to be emitted before saving external resources. emit_signal(SNAME("scene_saved"), p_file); @@ -1802,6 +1800,10 @@ void EditorNode::save_scene_list(Vector<String> p_scene_filenames) { void EditorNode::restart_editor() { exiting = true; + if (editor_run.get_status() != EditorRun::STATUS_STOP) { + editor_run.stop(); + } + String to_reopen; if (get_tree()->get_edited_scene_root()) { to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path(); @@ -1810,9 +1812,16 @@ void EditorNode::restart_editor() { _exit_editor(EXIT_SUCCESS); List<String> args; + args.push_back("--path"); args.push_back(ProjectSettings::get_singleton()->get_resource_path()); + args.push_back("-e"); + + if (OS::get_singleton()->is_disable_crash_handler()) { + args.push_back("--disable-crash-handler"); + } + if (!to_reopen.is_empty()) { args.push_back(to_reopen); } @@ -1883,7 +1892,7 @@ void EditorNode::_dialog_action(String p_file) { ProjectSettings::get_singleton()->save(); // TODO: Would be nice to show the project manager opened with the highlighted field. - if (pick_main_scene->has_meta("from_native") && (bool)pick_main_scene->get_meta("from_native")) { + if ((bool)pick_main_scene->get_meta("from_native", false)) { run_native->resume_run_native(); } else { _run(false, ""); // Automatically run the project. @@ -1948,7 +1957,7 @@ void EditorNode::_dialog_action(String p_file) { MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed()); - Error err = ResourceSaver::save(p_file, ml); + Error err = ResourceSaver::save(ml, p_file); if (err) { show_accept(TTR("Error saving MeshLibrary!"), TTR("OK")); return; @@ -2043,7 +2052,7 @@ bool EditorNode::item_has_editor(Object *p_object) { return editor_data.get_subeditors(p_object).size() > 0; } -void EditorNode::edit_item_resource(RES p_resource) { +void EditorNode::edit_item_resource(Ref<Resource> p_resource) { edit_item(p_resource.ptr()); } @@ -2128,7 +2137,7 @@ void EditorNode::_save_default_environment() { Ref<Environment> fallback = get_tree()->get_root()->get_world_3d()->get_fallback_environment(); if (fallback.is_valid() && fallback->get_path().is_resource_file()) { - Map<RES, bool> processed; + HashMap<Ref<Resource>, bool> processed; _find_and_save_edited_subresources(fallback.ptr(), processed, 0); save_resource_in_path(fallback, fallback->get_path()); } @@ -2166,7 +2175,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { ObjectID current = editor_history.get_current(); Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : nullptr; - RES res = Object::cast_to<Resource>(current_obj); + Ref<Resource> res = Object::cast_to<Resource>(current_obj); if (p_skip_foreign && res.is_valid()) { if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(get_current_tab())) { // Trying to edit resource that belongs to another scene; abort. @@ -2191,6 +2200,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { Object *prev_inspected_object = InspectorDock::get_inspector_singleton()->get_edited_object(); bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding")); + bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected")); bool is_resource = current_obj->is_class("Resource"); bool is_node = current_obj->is_class("Node"); @@ -2229,6 +2239,9 @@ void EditorNode::_edit_current(bool p_skip_foreign) { NodeDock::get_singleton()->set_node(current_node); SceneTreeDock::get_singleton()->set_selected(current_node); InspectorDock::get_singleton()->update(current_node); + if (!inspector_only) { + inspector_only = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree(); + } } else { NodeDock::get_singleton()->set_node(nullptr); SceneTreeDock::get_singleton()->set_selected(nullptr); @@ -2306,7 +2319,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { if (main_plugin) { // Special case if use of external editor is true. Resource *current_res = Object::cast_to<Resource>(current_obj); - if (main_plugin->get_name() == "Script" && current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { + if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { if (!changing_scene) { main_plugin->edit(current_obj); } @@ -2355,6 +2368,20 @@ void EditorNode::_run(bool p_current, const String &p_custom) { play_custom_scene_button->set_pressed(false); play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); + String write_movie_file; + if (write_movie_button->is_pressed()) { + if (p_current && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->has_meta("movie_file")) { + // If the scene file has a movie_file metadata set, use this as file. Quick workaround if you want to have multiple scenes that write to multiple movies. + write_movie_file = get_tree()->get_edited_scene_root()->get_meta("movie_file"); + } else { + write_movie_file = GLOBAL_GET("editor/movie_writer/movie_file"); + } + if (write_movie_file == String()) { + show_accept(TTR("Movie Maker mode is enabled, but no movie file path has been specified.\nA default movie file path can be specified in the project settings under the 'Editor/Movie Writer' category.\nAlternatively, for running single scenes, a 'movie_path' metadata can be added to the root node,\nspecifying the path to a movie file that will be used when recording that scene."), TTR("OK")); + return; + } + } + String run_filename; if (p_current || (editor_data.get_edited_scene_root() && !p_custom.is_empty() && p_custom == editor_data.get_edited_scene_root()->get_scene_file_path())) { @@ -2411,7 +2438,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { } EditorDebuggerNode::get_singleton()->start(); - Error error = editor_run.run(run_filename); + Error error = editor_run.run(run_filename, write_movie_file); if (error != OK) { EditorDebuggerNode::get_singleton()->stop(); show_accept(TTR("Could not start subprocess(es)!"), TTR("OK")); @@ -2473,7 +2500,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); for (int i = 0; i < extensions.size(); i++) { - file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); + file->add_filter("*." + extensions[i], extensions[i].to_upper()); } Node *scene = editor_data.get_edited_scene_root(); @@ -2543,10 +2570,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (scene_root) { String scene_filename = scene_root->get_scene_file_path(); if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) { - save_confirmation->get_ok_button()->set_text(TTR("Save & Reload")); + save_confirmation->set_ok_button_text(TTR("Save & Reload")); save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene")); } else { - save_confirmation->get_ok_button()->set_text(TTR("Save & Quit")); + save_confirmation->set_ok_button_text(TTR("Save & Quit")); save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene")); } save_confirmation->popup_centered(); @@ -2619,7 +2646,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { ResourceSaver::get_recognized_extensions(sd, &extensions); file->clear_filters(); for (int i = 0; i < extensions.size(); i++) { - file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); + file->add_filter("*." + extensions[i], extensions[i].to_upper()); } if (!scene->get_scene_file_path().is_empty()) { @@ -2662,7 +2689,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_EXTERNAL_OPEN_SCENE: { if (unsaved_cache && !p_confirmed) { - confirmation->get_ok_button()->set_text(TTR("Open")); + confirmation->set_ok_button_text(TTR("Open")); confirmation->set_text(TTR("Current scene not saved. Open anyway?")); confirmation->popup_centered(); break; @@ -2718,7 +2745,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } if (unsaved_cache && !p_confirmed) { - confirmation->get_ok_button()->set_text(TTR("Reload Saved Scene")); + confirmation->set_ok_button_text(TTR("Reload Saved Scene")); confirmation->set_text( TTR("The current scene has unsaved changes.\nReload the saved scene anyway? This action cannot be undone.")); confirmation->popup_centered(); @@ -2807,6 +2834,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } } break; + case TOOLS_BUILD_PROFILE_MANAGER: { + build_profile_manager->popup_centered_clamped(Size2(700, 800) * EDSCALE, 0.8); + } break; case RUN_USER_DATA_FOLDER: { // Ensure_user_data_dir() to prevent the edge case: "Open User Data Folder" won't work after the project was renamed in ProjectSettingsEditor unless the project is saved. OS::get_singleton()->ensure_user_data_dir(); @@ -2840,10 +2870,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { i = _next_unsaved_scene(true, ++i); } if (p_option == RELOAD_CURRENT_PROJECT) { - save_confirmation->get_ok_button()->set_text(TTR("Save & Reload")); + save_confirmation->set_ok_button_text(TTR("Save & Reload")); save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes); } else { - save_confirmation->get_ok_button()->set_text(TTR("Save & Quit")); + save_confirmation->set_ok_button_text(TTR("Save & Quit")); save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes); } save_confirmation->popup_centered(); @@ -2905,7 +2935,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); for (int i = 0; i < extensions.size(); i++) { - file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); + file->add_filter("*." + extensions[i], extensions[i].to_upper()); } Node *scene = editor_data.get_edited_scene_root(); @@ -2992,7 +3022,7 @@ void EditorNode::_tool_menu_option(int p_idx) { Callable callback = tool_menu->get_item_metadata(p_idx); Callable::CallError ce; Variant result; - callback.call(nullptr, 0, result, ce); + callback.callp(nullptr, 0, result, ce); if (ce.error != Callable::CallError::CALL_OK) { String err = Variant::get_callable_error_text(callback, nullptr, 0, ce); @@ -3027,7 +3057,7 @@ void EditorNode::_export_as_menu_option(int p_idx) { Callable callback = export_as_menu->get_item_metadata(p_idx); Callable::CallError ce; Variant result; - callback.call(nullptr, 0, result, ce); + callback.callp(nullptr, 0, result, ce); if (ce.error != Callable::CallError::CALL_OK) { String err = Variant::get_callable_error_text(callback, nullptr, 0, ce); @@ -3232,7 +3262,7 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed Button *tb = memnew(Button); tb->set_flat(true); tb->set_toggle_mode(true); - tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size())); + tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select).bind(singleton->main_editor_buttons.size())); tb->set_name(p_editor->get_name()); tb->set_text(p_editor->get_name()); @@ -3309,33 +3339,39 @@ void EditorNode::_update_addon_config() { } void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed) { - ERR_FAIL_COND(p_enabled && addon_name_to_plugin.has(p_addon)); - ERR_FAIL_COND(!p_enabled && !addon_name_to_plugin.has(p_addon)); + String addon_path = p_addon; + + if (!addon_path.begins_with("res://")) { + addon_path = "res://addons/" + addon_path + "/plugin.cfg"; + } + + ERR_FAIL_COND(p_enabled && addon_name_to_plugin.has(addon_path)); + ERR_FAIL_COND(!p_enabled && !addon_name_to_plugin.has(addon_path)); if (!p_enabled) { - EditorPlugin *addon = addon_name_to_plugin[p_addon]; + EditorPlugin *addon = addon_name_to_plugin[addon_path]; remove_editor_plugin(addon, p_config_changed); memdelete(addon); - addon_name_to_plugin.erase(p_addon); + addon_name_to_plugin.erase(addon_path); _update_addon_config(); return; } Ref<ConfigFile> cf; cf.instantiate(); - if (!DirAccess::exists(p_addon.get_base_dir())) { - _remove_plugin_from_enabled(p_addon); - WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins."); + if (!DirAccess::exists(addon_path.get_base_dir())) { + _remove_plugin_from_enabled(addon_path); + WARN_PRINT("Addon '" + addon_path + "' failed to load. No directory found. Removing from enabled plugins."); return; } - Error err = cf->load(p_addon); + Error err = cf->load(addon_path); if (err != OK) { - show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), p_addon)); + show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), addon_path)); return; } if (!cf->has_section_key("plugin", "script")) { - show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), p_addon)); + show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), addon_path)); return; } @@ -3344,7 +3380,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, // Only try to load the script if it has a name. Else, the plugin has no init script. if (script_path.length() > 0) { - script_path = p_addon.get_base_dir().plus_file(script_path); + script_path = addon_path.get_base_dir().plus_file(script_path); script = ResourceLoader::load(script_path); if (script.is_null()) { @@ -3354,8 +3390,8 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, // Errors in the script cause the base_type to be an empty StringName. if (script->get_instance_base_type() == StringName()) { - show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon)); - _remove_plugin_from_enabled(p_addon); + show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, addon_path)); + _remove_plugin_from_enabled(addon_path); return; } @@ -3373,14 +3409,18 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, EditorPlugin *ep = memnew(EditorPlugin); ep->set_script(script); - addon_name_to_plugin[p_addon] = ep; + addon_name_to_plugin[addon_path] = ep; add_editor_plugin(ep, p_config_changed); _update_addon_config(); } bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const { - return addon_name_to_plugin.has(p_addon); + if (p_addon.begins_with("res://")) { + return addon_name_to_plugin.has(p_addon); + } + + return addon_name_to_plugin.has("res://addons/" + p_addon + "/plugin.cfg"); } void EditorNode::_remove_edited_scene(bool p_change_tab) { @@ -3406,6 +3446,9 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) { } void EditorNode::_remove_scene(int index, bool p_change_tab) { + // Clear icon cache in case some scripts are no longer needed. + script_icon_cache.clear(); + if (editor_data.get_edited_scene() == index) { // Scene to remove is current scene. _remove_edited_scene(p_change_tab); @@ -3577,6 +3620,13 @@ void EditorNode::set_current_scene(int p_idx) { call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up. } +void EditorNode::setup_color_picker(ColorPicker *picker) { + int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode"); + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode); + picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); +} + bool EditorNode::is_scene_open(const String &p_path) { for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { if (editor_data.get_scene_path(i) == p_path) { @@ -3663,8 +3713,8 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b if (!p_ignore_broken_deps && dependency_errors.has(lpath)) { current_menu_option = -1; Vector<String> errors; - for (Set<String>::Element *E = dependency_errors[lpath].front(); E; E = E->next()) { - errors.push_back(E->get()); + for (const String &E : dependency_errors[lpath]) { + errors.push_back(E); } dependency_error->show(DependencyErrorDialog::MODE_SCENE, lpath, errors); opening_prev = false; @@ -3678,17 +3728,17 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b dependency_errors.erase(lpath); // At least not self path. - for (KeyValue<String, Set<String>> &E : dependency_errors) { + for (KeyValue<String, HashSet<String>> &E : dependency_errors) { String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n"; - for (Set<String>::Element *F = E.value.front(); F; F = F->next()) { - txt += "\t" + F->get() + "\n"; + for (const String &F : E.value) { + txt += "\t" + F + "\n"; } add_io_error(txt); } if (ResourceCache::has(lpath)) { // Used from somewhere else? No problem! Update state and replace sdata. - Ref<PackedScene> ps = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(lpath))); + Ref<PackedScene> ps = ResourceCache::get_ref(lpath); if (ps.is_valid()) { ps->replace_state(sdata->get_state()); ps->set_last_modified_time(sdata->get_last_modified_time()); @@ -3762,7 +3812,7 @@ void EditorNode::open_request(const String &p_path) { load_scene(p_path); // As it will be opened in separate tab. } -void EditorNode::edit_foreign_resource(RES p_resource) { +void EditorNode::edit_foreign_resource(Ref<Resource> p_resource) { load_scene(p_resource->get_path().get_slice("::", 0)); InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource); } @@ -3942,12 +3992,9 @@ void EditorNode::register_editor_types() { GDREGISTER_CLASS(EditorScenePostImport); GDREGISTER_CLASS(EditorCommandPalette); GDREGISTER_CLASS(EditorDebuggerPlugin); - - NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); } void EditorNode::unregister_editor_types() { - NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); _init_callbacks.clear(); if (EditorPaths::get_singleton()) { EditorPaths::free(); @@ -4035,10 +4082,8 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons Ref<Image> img = memnew(Image); Error err = ImageLoader::load_image(p_path, img); if (err == OK) { - Ref<ImageTexture> icon = memnew(ImageTexture); img->resize(16 * EDSCALE, 16 * EDSCALE, Image::INTERPOLATE_LANCZOS); - icon->create_from_image(img); - return icon; + return ImageTexture::create_from_image(img); } } return nullptr; @@ -4059,7 +4104,7 @@ void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_na } } -Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const { +Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) { ERR_FAIL_COND_V(!p_object || !gui_base, nullptr); Ref<Script> script = p_object->get_script(); @@ -4067,13 +4112,14 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String script = p_object; } - if (script.is_valid()) { + if (script.is_valid() && !script_icon_cache.has(script)) { Ref<Script> base_script = script; while (base_script.is_valid()) { StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path()); String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name); Ref<ImageTexture> icon = _load_custom_class_icon(icon_path); if (icon.is_valid()) { + script_icon_cache[script] = icon; return icon; } @@ -4083,12 +4129,18 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base]; for (int i = 0; i < types.size(); ++i) { if (types[i].script == base_script && types[i].icon.is_valid()) { + script_icon_cache[script] = types[i].icon; return types[i].icon; } } } base_script = base_script->get_base_script(); } + + // If no icon found, cache it as null. + script_icon_cache[script] = Ref<Texture>(); + } else if (script.is_valid() && script_icon_cache.has(script) && script_icon_cache[script].is_valid()) { + return script_icon_cache[script]; } // TODO: Should probably be deprecated in 4.x. @@ -4139,7 +4191,7 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p } } - const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types(); + const HashMap<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types(); for (const KeyValue<String, Vector<EditorData::CustomType>> &E : p_map) { const Vector<EditorData::CustomType> &ct = E.value; for (int i = 0; i < ct.size(); ++i) { @@ -4259,14 +4311,14 @@ Error EditorNode::export_preset(const String &p_preset, const String &p_path, bo void EditorNode::show_accept(const String &p_text, const String &p_title) { current_menu_option = -1; - accept->get_ok_button()->set_text(p_title); + accept->set_ok_button_text(p_title); accept->set_text(p_text); accept->popup_centered(); } void EditorNode::show_save_accept(const String &p_text, const String &p_title) { current_menu_option = -1; - save_accept->get_ok_button()->set_text(p_title); + save_accept->set_ok_button_text(p_title); save_accept->set_text(p_text); save_accept->popup_centered(); } @@ -4320,22 +4372,22 @@ void EditorNode::_dock_make_float() { window->set_title(dock->get_name()); Panel *p = memnew(Panel); p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles"))); - p->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + p->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); window->add_child(p); MarginContainer *margin = memnew(MarginContainer); - margin->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + margin->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); margin->add_theme_constant_override("margin_right", borders.width); margin->add_theme_constant_override("margin_top", borders.height); margin->add_theme_constant_override("margin_left", borders.width); margin->add_theme_constant_override("margin_bottom", borders.height); window->add_child(margin); - dock->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + dock->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); margin->add_child(dock); window->set_wrap_controls(true); window->set_size(dock_size); window->set_position(dock_screen_pos); window->set_transient(true); - window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request), varray(dock)); + window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request).bind(dock)); window->set_meta("dock_slot", dock_popup_selected_idx); window->set_meta("dock_index", dock_index); gui_base->add_child(window); @@ -4556,13 +4608,13 @@ void EditorNode::_save_docks() { Ref<ConfigFile> config; config.instantiate(); // Load and amend existing config if it exists. - config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); _save_docks_to_config(config, "docks"); _save_open_scenes_to_config(config, "EditorNode"); editor_data.get_plugin_window_layout(config); - config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); } void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) { @@ -4576,8 +4628,14 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p names += name; } + String config_key = "dock_" + itos(i + 1); + + if (p_layout->has_section_key(p_section, config_key)) { + p_layout->erase_section_key(p_section, config_key); + } + if (!names.is_empty()) { - p_layout->set_value(p_section, "dock_" + itos(i + 1), names); + p_layout->set_value(p_section, config_key, names); } } @@ -4620,7 +4678,7 @@ void EditorNode::_dock_split_dragged(int ofs) { void EditorNode::_load_docks() { Ref<ConfigFile> config; config.instantiate(); - Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); if (err != OK) { // No config. if (overridden_default_layout >= 0) { @@ -4853,7 +4911,7 @@ bool EditorNode::has_scenes_in_session() { } Ref<ConfigFile> config; config.instantiate(); - Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); if (err != OK) { return false; } @@ -4866,7 +4924,7 @@ bool EditorNode::has_scenes_in_session() { bool EditorNode::ensure_main_scene(bool p_from_native) { pick_main_scene->set_meta("from_native", p_from_native); // Whether from play button or native run. - String main_scene = GLOBAL_DEF("application/run/main_scene", ""); + String main_scene = GLOBAL_DEF_BASIC("application/run/main_scene", ""); if (main_scene.is_empty()) { current_menu_option = -1; @@ -4932,7 +4990,7 @@ bool EditorNode::is_run_playing() const { String EditorNode::get_run_playing_scene() const { String run_filename = editor_run.get_running_scene(); if (run_filename.is_empty() && is_run_playing()) { - run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then. + run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", ""); // Must be the main scene then. } return run_filename; @@ -4944,8 +5002,8 @@ void EditorNode::_immediate_dialog_confirmed() { bool EditorNode::immediate_confirmation_dialog(const String &p_text, const String &p_ok_text, const String &p_cancel_text) { ConfirmationDialog *cd = memnew(ConfirmationDialog); cd->set_text(p_text); - cd->get_ok_button()->set_text(p_ok_text); - cd->get_cancel_button()->set_text(p_cancel_text); + cd->set_ok_button_text(p_ok_text); + cd->set_cancel_button_text(p_cancel_text); cd->connect("confirmed", callable_mp(singleton, &EditorNode::_immediate_dialog_confirmed)); singleton->gui_base->add_child(cd); @@ -5007,14 +5065,14 @@ void EditorNode::_layout_menu_option(int p_id) { case SETTINGS_LAYOUT_SAVE: { current_menu_option = p_id; layout_dialog->set_title(TTR("Save Layout")); - layout_dialog->get_ok_button()->set_text(TTR("Save")); + layout_dialog->set_ok_button_text(TTR("Save")); layout_dialog->popup_centered(); layout_dialog->set_name_line_enabled(true); } break; case SETTINGS_LAYOUT_DELETE: { current_menu_option = p_id; layout_dialog->set_title(TTR("Delete Layout")); - layout_dialog->get_ok_button()->set_text(TTR("Delete")); + layout_dialog->set_ok_button_text(TTR("Delete")); layout_dialog->popup_centered(); layout_dialog->set_name_line_enabled(false); } break; @@ -5056,7 +5114,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) { ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(p_tab) != 0; if (unsaved) { - save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); + save_confirmation->set_ok_button_text(TTR("Save & Close")); save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene")); save_confirmation->popup_centered(); } else { @@ -5188,7 +5246,7 @@ void EditorNode::_scene_tab_changed(int p_tab) { Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) { Button *tb = memnew(Button); tb->set_flat(true); - tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(bottom_panel_items.size())); + tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(bottom_panel_items.size())); tb->set_text(p_text); tb->set_toggle_mode(true); tb->set_focus_mode(Control::FOCUS_NONE); @@ -5235,7 +5293,7 @@ void EditorNode::raise_bottom_panel_item(Control *p_item) { for (int i = 0; i < bottom_panel_items.size(); i++) { bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch)); - bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i)); + bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i)); } } @@ -5255,7 +5313,7 @@ void EditorNode::remove_bottom_panel_item(Control *p_item) { for (int i = 0; i < bottom_panel_items.size(); i++) { bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch)); - bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i)); + bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i)); } } @@ -5378,9 +5436,7 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) { Ref<Image> img = texture->get_image(); img = img->duplicate(); img->resize(48, 48); // meh - Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture)); - resized_pic->create_from_image(img); - preview = resized_pic; + preview = ImageTexture::create_from_image(img); } drag_preview->set_texture(preview); @@ -5699,7 +5755,7 @@ void EditorNode::_rendering_driver_selected(int p_which) { _update_rendering_driver_color(); } -void EditorNode::_resource_saved(RES p_resource, const String &p_path) { +void EditorNode::_resource_saved(Ref<Resource> p_resource, const String &p_path) { if (EditorFileSystem::get_singleton()) { EditorFileSystem::get_singleton()->update_file(p_path); } @@ -5707,7 +5763,7 @@ void EditorNode::_resource_saved(RES p_resource, const String &p_path) { singleton->editor_folding.save_resource_folding(p_resource, p_path); } -void EditorNode::_resource_loaded(RES p_resource, const String &p_path) { +void EditorNode::_resource_loaded(Ref<Resource> p_resource, const String &p_path) { singleton->editor_folding.load_resource_folding(p_resource, p_path); } @@ -5725,12 +5781,12 @@ void EditorNode::_feature_profile_changed() { main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); - if (StreamPeerSSL::is_available()) { + if (AssetLibraryEditorPlugin::is_available()) { main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)); } if ((profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) && singleton->main_editor_buttons[EDITOR_3D]->is_pressed()) || (profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT) && singleton->main_editor_buttons[EDITOR_SCRIPT]->is_pressed()) || - (StreamPeerSSL::is_available() && profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) && singleton->main_editor_buttons[EDITOR_ASSETLIB]->is_pressed())) { + (AssetLibraryEditorPlugin::is_available() && profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) && singleton->main_editor_buttons[EDITOR_ASSETLIB]->is_pressed())) { _editor_select(EDITOR_2D); } } else { @@ -5742,7 +5798,7 @@ void EditorNode::_feature_profile_changed() { FileSystemDock::get_singleton()->set_visible(true); main_editor_buttons[EDITOR_3D]->set_visible(true); main_editor_buttons[EDITOR_SCRIPT]->set_visible(true); - if (StreamPeerSSL::is_available()) { + if (AssetLibraryEditorPlugin::is_available()) { main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true); } } @@ -5802,9 +5858,15 @@ static Node *_resource_get_edited_scene() { return EditorNode::get_singleton()->get_edited_scene(); } -void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error) { +void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich) { EditorNode *en = static_cast<EditorNode *>(p_this); - en->log->add_message(p_string, p_error ? EditorLog::MSG_TYPE_ERROR : EditorLog::MSG_TYPE_STD); + if (p_error) { + en->log->add_message(p_string, EditorLog::MSG_TYPE_ERROR); + } else if (p_rich) { + en->log->add_message(p_string, EditorLog::MSG_TYPE_STD_RICH); + } else { + en->log->add_message(p_string, EditorLog::MSG_TYPE_STD); + } } static void _execute_thread(void *p_ud) { @@ -5876,8 +5938,14 @@ EditorNode::EditorNode() { RenderingServer::get_singleton()->set_debug_generate_wireframes(true); + AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true); + // No navigation server by default if in editor. - NavigationServer3D::get_singleton()->set_active(false); + if (NavigationServer3D::get_singleton()->get_debug_enabled()) { + NavigationServer3D::get_singleton()->set_active(true); + } else { + NavigationServer3D::get_singleton()->set_active(false); + } // No physics by default if in editor. PhysicsServer3D::get_singleton()->set_active(false); @@ -5890,6 +5958,7 @@ EditorNode::EditorNode() { SceneState::set_disable_placeholders(true); ResourceLoader::clear_translation_remaps(); // Using no remaps if in editor. ResourceLoader::clear_path_remaps(); + ResourceLoader::set_create_missing_resources_if_class_unavailable(true); Input *id = Input::get_singleton(); @@ -5905,11 +5974,10 @@ EditorNode::EditorNode() { // Only if no touchscreen ui hint, disable emulation just in case. id->set_emulate_touch_from_mouse(false); } - DisplayServer::get_singleton()->cursor_set_custom_image(RES()); + DisplayServer::get_singleton()->cursor_set_custom_image(Ref<Resource>()); } singleton = this; - last_checked_version = 0; TranslationServer::get_singleton()->set_enabled(false); // Load settings. @@ -6096,7 +6164,9 @@ EditorNode::EditorNode() { EDITOR_DEF_RST("interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_property_name_style", PROPERTY_HINT_ENUM, "Raw,Capitalized,Localized")); EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0,1,0")); + // The lowest value is equal to the minimum float step for 32-bit floats. + // The step must be set manually, as changing this setting should not change the step here. + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0.0000001,1,0.0000001")); EDITOR_DEF_RST("interface/inspector/disable_folding", false); EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true); EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false); @@ -6104,9 +6174,9 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary"); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); - EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL", PROPERTY_USAGE_DEFAULT)); + EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle", PROPERTY_USAGE_DEFAULT)); ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), Key::SPACE); @@ -6117,11 +6187,11 @@ EditorNode::EditorNode() { theme_base = memnew(Control); add_child(theme_base); - theme_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + theme_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); gui_base = memnew(Panel); theme_base->add_child(gui_base); - gui_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + gui_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); theme_base->set_theme(theme); gui_base->set_theme(theme); @@ -6139,7 +6209,7 @@ EditorNode::EditorNode() { main_vbox = memnew(VBoxContainer); gui_base->add_child(main_vbox); - main_vbox->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8); + main_vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8); main_vbox->add_theme_constant_override("separation", 8 * EDSCALE); menu_hb = memnew(HBoxContainer); @@ -6263,14 +6333,12 @@ EditorNode::EditorNode() { dock_vb->add_child(dock_float); dock_select_popup->reset_size(); - dock_select_rect_over_idx = -1; - dock_popup_selected_idx = -1; for (int i = 0; i < DOCK_SLOT_MAX; i++) { dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE); dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL); dock_slot[i]->set_popup(dock_select_popup); - dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup), varray(i)); + dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup).bind(i)); dock_slot[i]->set_drag_to_rearrange_enabled(true); dock_slot[i]->set_tabs_rearrange_group(1); dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed)); @@ -6318,7 +6386,7 @@ EditorNode::EditorNode() { scene_tabs->set_drag_to_rearrange_enabled(true); scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed)); scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited)); - scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE)); + scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed).bind(SCENE_TAB_CLOSE)); scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered)); scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit)); scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input)); @@ -6337,7 +6405,7 @@ EditorNode::EditorNode() { scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); scene_tabs->add_child(scene_tab_add); - scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); + scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_NEW_SCENE)); scene_tab_add_ph = memnew(Control); scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); @@ -6389,7 +6457,7 @@ EditorNode::EditorNode() { prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons"))); prev_scene->set_tooltip(TTR("Go to previously opened scene.")); prev_scene->set_disabled(true); - prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_OPEN_PREV)); + prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_OPEN_PREV)); gui_base->add_child(prev_scene); prev_scene->set_position(Point2(3, 24)); prev_scene->hide(); @@ -6400,7 +6468,7 @@ EditorNode::EditorNode() { save_accept = memnew(AcceptDialog); gui_base->add_child(save_accept); - save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), make_binds((int)MenuOptions::FILE_SAVE_AS_SCENE)); + save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind((int)MenuOptions::FILE_SAVE_AS_SCENE)); project_export = memnew(ProjectExportDialog); gui_base->add_child(project_export); @@ -6420,6 +6488,9 @@ EditorNode::EditorNode() { scene_import_settings = memnew(SceneImportSettings); gui_base->add_child(scene_import_settings); + audio_stream_import_settings = memnew(AudioStreamImportSettings); + gui_base->add_child(audio_stream_import_settings); + fontdata_import_settings = memnew(DynamicFontImportSettings); gui_base->add_child(fontdata_import_settings); @@ -6428,6 +6499,10 @@ EditorNode::EditorNode() { feature_profile_manager = memnew(EditorFeatureProfileManager); gui_base->add_child(feature_profile_manager); + + build_profile_manager = memnew(EditorBuildProfileManager); + gui_base->add_child(build_profile_manager); + about = memnew(EditorAbout); gui_base->add_child(about); feature_profile_manager->connect("current_feature_profile_changed", callable_mp(this, &EditorNode::_feature_profile_changed)); @@ -6520,6 +6595,10 @@ EditorNode::EditorNode() { p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE); p->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER); + p->add_separator(); + p->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER); + p->add_separator(); + plugin_config_dialog = memnew(PluginConfigDialog); plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready)); gui_base->add_child(plugin_config_dialog); @@ -6632,7 +6711,7 @@ EditorNode::EditorNode() { play_button->set_toggle_mode(true); play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); play_button->set_focus_mode(Control::FOCUS_NONE); - play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY)); + play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY)); play_button->set_tooltip(TTR("Play the project.")); ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), Key::F5); @@ -6657,7 +6736,7 @@ EditorNode::EditorNode() { play_hb->add_child(stop_button); stop_button->set_focus_mode(Control::FOCUS_NONE); stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); - stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_STOP)); + stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_STOP)); stop_button->set_tooltip(TTR("Stop the scene.")); stop_button->set_disabled(true); @@ -6675,7 +6754,7 @@ EditorNode::EditorNode() { play_scene_button->set_toggle_mode(true); play_scene_button->set_focus_mode(Control::FOCUS_NONE); play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); - play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE)); + play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_SCENE)); play_scene_button->set_tooltip(TTR("Play the edited scene.")); ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), Key::F6); @@ -6688,13 +6767,27 @@ EditorNode::EditorNode() { play_custom_scene_button->set_toggle_mode(true); play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE); play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); - play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE)); + play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE)); play_custom_scene_button->set_tooltip(TTR("Play custom scene")); ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F5); ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::R); play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_custom_scene")); + write_movie_button = memnew(Button); + write_movie_button->set_flat(true); + write_movie_button->set_toggle_mode(true); + play_hb->add_child(write_movie_button); + write_movie_button->set_pressed(false); + write_movie_button->set_icon(gui_base->get_theme_icon(SNAME("MainMovieWrite"), SNAME("EditorIcons"))); + write_movie_button->set_focus_mode(Control::FOCUS_NONE); + write_movie_button->set_tooltip(TTR("Enable Movie Maker mode.\nThe project will run at stable FPS and the visual and audio output will be recorded to a video file.")); + + // This button behaves differently, so color it as such. + write_movie_button->add_theme_color_override("icon_normal_color", Color(1, 1, 1, 0.7)); + write_movie_button->add_theme_color_override("icon_pressed_color", gui_base->get_theme_color(SNAME("error_color"), SNAME("Editor"))); + write_movie_button->add_theme_color_override("icon_hover_color", Color(1, 1, 1, 0.9)); + HBoxContainer *right_menu_hb = memnew(HBoxContainer); menu_hb->add_child(right_menu_hb); @@ -6740,8 +6833,8 @@ EditorNode::EditorNode() { video_restart_dialog = memnew(ConfirmationDialog); video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor.")); - video_restart_dialog->get_ok_button()->set_text(TTR("Save & Restart")); - video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SET_RENDERING_DRIVER_SAVE_AND_RESTART)); + video_restart_dialog->set_ok_button_text(TTR("Save & Restart")); + video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERING_DRIVER_SAVE_AND_RESTART)); gui_base->add_child(video_restart_dialog); progress_hb = memnew(BackgroundProgress); @@ -6811,7 +6904,6 @@ EditorNode::EditorNode() { // Define corresponding default layout. const String docks_section = "docks"; - overridden_default_layout = -1; default_layout.instantiate(); // Dock numbers are based on DockSlot enum value + 1. default_layout->set_value(docks_section, "dock_3", "Scene,Import"); @@ -6890,8 +6982,6 @@ EditorNode::EditorNode() { Button *output_button = add_bottom_panel_item(TTR("Output"), log); log->set_tool_button(output_button); - old_split_ofs = 0; - center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized)); native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer); @@ -6912,9 +7002,9 @@ EditorNode::EditorNode() { custom_build_manage_templates = memnew(ConfirmationDialog); custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates.")); - custom_build_manage_templates->get_ok_button()->set_text(TTR("Manage Templates")); - custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE)); - custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_MANAGE_EXPORT_TEMPLATES)); + custom_build_manage_templates->set_ok_button_text(TTR("Manage Templates")); + custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE)); + custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_MANAGE_EXPORT_TEMPLATES)); gui_base->add_child(custom_build_manage_templates); file_android_build_source = memnew(EditorFileDialog); @@ -6927,14 +7017,14 @@ EditorNode::EditorNode() { install_android_build_template = memnew(ConfirmationDialog); install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset.")); - install_android_build_template->get_ok_button()->set_text(TTR("Install")); + install_android_build_template->set_ok_button_text(TTR("Install")); install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current)); gui_base->add_child(install_android_build_template); remove_android_build_template = memnew(ConfirmationDialog); remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again.")); - remove_android_build_template->get_ok_button()->set_text(TTR("Show in File Manager")); - remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES)); + remove_android_build_template->set_ok_button_text(TTR("Show in File Manager")); + remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES)); gui_base->add_child(remove_android_build_template); file_templates = memnew(EditorFileDialog); @@ -6944,7 +7034,7 @@ EditorNode::EditorNode() { file_templates->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); file_templates->set_access(EditorFileDialog::ACCESS_FILESYSTEM); file_templates->clear_filters(); - file_templates->add_filter("*.tpz ; " + TTR("Template Package")); + file_templates->add_filter("*.tpz", TTR("Template Package")); file = memnew(EditorFileDialog); gui_base->add_child(file); @@ -7008,7 +7098,7 @@ EditorNode::EditorNode() { disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_modified_scenes)); disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_project_settings)); - disk_changed->get_ok_button()->set_text(TTR("Reload")); + disk_changed->set_ok_button_text(TTR("Reload")); disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave"); disk_changed->connect("custom_action", callable_mp(this, &EditorNode::_resave_scenes)); @@ -7026,10 +7116,10 @@ EditorNode::EditorNode() { ScriptTextEditor::register_editor(); // Register one for text scripts. TextEditor::register_editor(); - if (StreamPeerSSL::is_available()) { + if (AssetLibraryEditorPlugin::is_available()) { add_editor_plugin(memnew(AssetLibraryEditorPlugin)); } else { - WARN_PRINT("Asset Library not available, as it requires SSL to work."); + print_verbose("Asset Library not available (due to using Web editor, or SSL support disabled)."); } // Add interface before adding plugins. @@ -7039,65 +7129,64 @@ EditorNode::EditorNode() { // More visually meaningful to have this later. raise_bottom_panel_item(AnimationPlayerEditor::get_singleton()); - add_editor_plugin(memnew(ReplicationEditorPlugin)); add_editor_plugin(VersionControlEditorPlugin::get_singleton()); - add_editor_plugin(memnew(ShaderEditorPlugin)); - add_editor_plugin(memnew(ShaderFileEditorPlugin)); - add_editor_plugin(memnew(VisualShaderEditorPlugin)); + // This list is alphabetized, and plugins that depend on Node2D are in their own section below. + add_editor_plugin(memnew(AnimationTreeEditorPlugin)); + add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); + add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin)); + add_editor_plugin(memnew(BitMapEditorPlugin)); + add_editor_plugin(memnew(BoneMapEditorPlugin)); add_editor_plugin(memnew(Camera3DEditorPlugin)); - add_editor_plugin(memnew(ThemeEditorPlugin)); - add_editor_plugin(memnew(MultiMeshEditorPlugin)); + add_editor_plugin(memnew(ControlEditorPlugin)); + add_editor_plugin(memnew(CPUParticles3DEditorPlugin)); + add_editor_plugin(memnew(CurveEditorPlugin)); + add_editor_plugin(memnew(FontEditorPlugin)); + add_editor_plugin(memnew(GPUParticles3DEditorPlugin)); + add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin)); + add_editor_plugin(memnew(GradientEditorPlugin)); + add_editor_plugin(memnew(GradientTexture2DEditorPlugin)); + add_editor_plugin(memnew(InputEventEditorPlugin)); + add_editor_plugin(memnew(LightmapGIEditorPlugin)); + add_editor_plugin(memnew(MaterialEditorPlugin)); + add_editor_plugin(memnew(MeshEditorPlugin)); add_editor_plugin(memnew(MeshInstance3DEditorPlugin)); - add_editor_plugin(memnew(AnimationTreeEditorPlugin)); add_editor_plugin(memnew(MeshLibraryEditorPlugin)); - add_editor_plugin(memnew(StyleBoxEditorPlugin)); - add_editor_plugin(memnew(Sprite2DEditorPlugin)); - add_editor_plugin(memnew(Skeleton2DEditorPlugin)); - add_editor_plugin(memnew(GPUParticles2DEditorPlugin)); - add_editor_plugin(memnew(GPUParticles3DEditorPlugin)); - add_editor_plugin(memnew(CPUParticles2DEditorPlugin)); - add_editor_plugin(memnew(CPUParticles3DEditorPlugin)); - add_editor_plugin(memnew(ResourcePreloaderEditorPlugin)); + add_editor_plugin(memnew(MultiMeshEditorPlugin)); + add_editor_plugin(memnew(OccluderInstance3DEditorPlugin)); + add_editor_plugin(memnew(Path3DEditorPlugin)); + add_editor_plugin(memnew(PhysicalBone3DEditorPlugin)); add_editor_plugin(memnew(Polygon3DEditorPlugin)); - add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin)); - add_editor_plugin(memnew(TilesEditorPlugin)); + add_editor_plugin(memnew(ResourcePreloaderEditorPlugin)); + add_editor_plugin(memnew(ShaderEditorPlugin)); + add_editor_plugin(memnew(ShaderFileEditorPlugin)); + add_editor_plugin(memnew(Skeleton3DEditorPlugin)); + add_editor_plugin(memnew(SkeletonIK3DEditorPlugin)); add_editor_plugin(memnew(SpriteFramesEditorPlugin)); + add_editor_plugin(memnew(StyleBoxEditorPlugin)); + add_editor_plugin(memnew(SubViewportPreviewEditorPlugin)); + add_editor_plugin(memnew(Texture3DEditorPlugin)); + add_editor_plugin(memnew(TextureEditorPlugin)); + add_editor_plugin(memnew(TextureLayeredEditorPlugin)); add_editor_plugin(memnew(TextureRegionEditorPlugin)); + add_editor_plugin(memnew(ThemeEditorPlugin)); add_editor_plugin(memnew(VoxelGIEditorPlugin)); - add_editor_plugin(memnew(LightmapGIEditorPlugin)); - add_editor_plugin(memnew(OccluderInstance3DEditorPlugin)); - add_editor_plugin(memnew(Path2DEditorPlugin)); - add_editor_plugin(memnew(Path3DEditorPlugin)); - add_editor_plugin(memnew(Line2DEditorPlugin)); - add_editor_plugin(memnew(Polygon2DEditorPlugin)); + + // 2D + add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin)); + add_editor_plugin(memnew(CollisionShape2DEditorPlugin)); + add_editor_plugin(memnew(CPUParticles2DEditorPlugin)); + add_editor_plugin(memnew(GPUParticles2DEditorPlugin)); add_editor_plugin(memnew(LightOccluder2DEditorPlugin)); + add_editor_plugin(memnew(Line2DEditorPlugin)); add_editor_plugin(memnew(NavigationPolygonEditorPlugin)); - add_editor_plugin(memnew(GradientEditorPlugin)); - add_editor_plugin(memnew(CollisionShape2DEditorPlugin)); - add_editor_plugin(memnew(CurveEditorPlugin)); - add_editor_plugin(memnew(FontEditorPlugin)); - add_editor_plugin(memnew(OpenTypeFeaturesEditorPlugin)); - add_editor_plugin(memnew(TextureEditorPlugin)); - add_editor_plugin(memnew(TextureLayeredEditorPlugin)); - add_editor_plugin(memnew(Texture3DEditorPlugin)); - add_editor_plugin(memnew(AudioStreamEditorPlugin)); - add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin)); - add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); - add_editor_plugin(memnew(Skeleton3DEditorPlugin)); - add_editor_plugin(memnew(SkeletonIK3DEditorPlugin)); - add_editor_plugin(memnew(PhysicalBone3DEditorPlugin)); - add_editor_plugin(memnew(MeshEditorPlugin)); - add_editor_plugin(memnew(MaterialEditorPlugin)); - add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin)); - add_editor_plugin(memnew(InputEventEditorPlugin)); - add_editor_plugin(memnew(SubViewportPreviewEditorPlugin)); - add_editor_plugin(memnew(TextControlEditorPlugin)); - add_editor_plugin(memnew(ControlEditorPlugin)); - add_editor_plugin(memnew(GradientTexture2DEditorPlugin)); - add_editor_plugin(memnew(BitMapEditorPlugin)); + add_editor_plugin(memnew(Path2DEditorPlugin)); + add_editor_plugin(memnew(Polygon2DEditorPlugin)); add_editor_plugin(memnew(RayCast2DEditorPlugin)); + add_editor_plugin(memnew(Skeleton2DEditorPlugin)); + add_editor_plugin(memnew(Sprite2DEditorPlugin)); + add_editor_plugin(memnew(TilesEditorPlugin)); for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) { add_editor_plugin(EditorPlugins::create(i)); @@ -7155,9 +7244,9 @@ EditorNode::EditorNode() { vshader_convert.instantiate(); resource_conversion_plugins.push_back(vshader_convert); } + update_spinner_step_msec = OS::get_singleton()->get_ticks_msec(); update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn(); - update_spinner_step = 0; editor_plugin_screen = nullptr; editor_plugins_over = memnew(EditorPluginList); @@ -7185,15 +7274,12 @@ EditorNode::EditorNode() { set_process(true); open_imported = memnew(ConfirmationDialog); - open_imported->get_ok_button()->set_text(TTR("Open Anyway")); + open_imported->set_ok_button_text(TTR("Open Anyway")); new_inherited_button = open_imported->add_button(TTR("New Inherited"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "inherit"); open_imported->connect("confirmed", callable_mp(this, &EditorNode::_open_imported)); open_imported->connect("custom_action", callable_mp(this, &EditorNode::_inherit_imported)); gui_base->add_child(open_imported); - saved_version = 1; - _last_instantiated_scene = nullptr; - quick_open = memnew(EditorQuickOpen); gui_base->add_child(quick_open); quick_open->connect("quick_open", callable_mp(this, &EditorNode::_quick_opened)); @@ -7229,8 +7315,8 @@ EditorNode::EditorNode() { pick_main_scene = memnew(ConfirmationDialog); gui_base->add_child(pick_main_scene); - pick_main_scene->get_ok_button()->set_text(TTR("Select")); - pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE)); + pick_main_scene->set_ok_button_text(TTR("Select")); + pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_PICK_MAIN_SCENE)); select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current"); pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action)); |