summaryrefslogtreecommitdiff
path: root/editor/editor_node.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp860
1 files changed, 514 insertions, 346 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f3086d416b..9c77f9d25c 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,19 +46,23 @@
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/version.h"
+#include "core/version_hash.gen.h"
#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/link_button.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tabs.h"
-#include "scene/gui/texture_progress.h"
+#include "scene/gui/texture_progress_bar.h"
+#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
+#include "servers/display_server.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
@@ -76,8 +80,10 @@
#include "editor/editor_inspector.h"
#include "editor/editor_layouts_dialog.h"
#include "editor/editor_log.h"
+#include "editor/editor_paths.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
+#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run_native.h"
#include "editor/editor_run_script.h"
@@ -89,9 +95,7 @@
#include "editor/export_template_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/import/editor_import_collada.h"
-#include "editor/import/editor_scene_importer_gltf.h"
#include "editor/import/resource_importer_bitmask.h"
-#include "editor/import/resource_importer_csv.h"
#include "editor/import/resource_importer_csv_translation.h"
#include "editor/import/resource_importer_image.h"
#include "editor/import/resource_importer_layered_texture.h"
@@ -101,6 +105,8 @@
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
+#include "editor/import/scene_import_settings.h"
+#include "editor/import/scene_importer_mesh_node_3d.h"
#include "editor/import_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/node_dock.h"
@@ -141,6 +147,7 @@
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
+#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
#include "editor/plugins/ot_features_plugin.h"
#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
@@ -165,24 +172,24 @@
#include "editor/plugins/texture_layered_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
#include "editor/plugins/theme_editor_plugin.h"
-#include "editor/plugins/tile_map_editor_plugin.h"
-#include "editor/plugins/tile_set_editor_plugin.h"
+#include "editor/plugins/tiles/tiles_editor_plugin.h"
#include "editor/plugins/version_control_editor_plugin.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/progress_dialog.h"
#include "editor/project_export.h"
#include "editor/project_settings_editor.h"
-#include "editor/pvrtc_compress.h"
#include "editor/quick_open.h"
#include "editor/register_exporters.h"
#include "editor/settings_config_dialog.h"
-#include "scene/main/window.h"
-#include "servers/display_server.h"
+
#include <stdio.h>
#include <stdlib.h>
EditorNode *EditorNode::singleton = nullptr;
+// The metadata key used to store and retrieve the version text to copy to the clipboard.
+static const String META_TEXT_TO_COPY = "text_to_copy";
+
void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
// Keep track of a list of "index sets," i.e. sets of indices
// within disambiguated_scene_names which contain the same name.
@@ -377,9 +384,9 @@ void EditorNode::_version_control_menu_option(int p_idx) {
void EditorNode::_update_title() {
String appname = ProjectSettings::get_singleton()->get("application/config/name");
- String title = appname.empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname);
+ String title = appname.is_empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname);
String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String();
- if (!edited.empty()) {
+ if (!edited.is_empty()) {
title += " - " + String(edited.get_file());
}
if (unsaved_cache) {
@@ -390,6 +397,8 @@ void EditorNode::_update_title() {
}
void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && !k->is_echo()) {
EditorPlugin *old_editor = editor_plugin_screen;
@@ -430,6 +439,74 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
}
}
+void EditorNode::_update_from_settings() {
+ int current_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter");
+ if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
+ Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter;
+ scene_root->set_default_canvas_item_texture_filter(tf);
+ }
+ int current_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat");
+ if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) {
+ Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat;
+ scene_root->set_default_canvas_item_texture_repeat(tr);
+ }
+
+ RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape")));
+ RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
+ RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality")));
+ bool dof_jitter = GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter");
+ RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
+ RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to"));
+ RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit"));
+ bool glow_bicubic = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0;
+ RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
+ bool glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality");
+ RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
+ RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality")));
+ RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
+ RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality")));
+ RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality);
+ float sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale");
+ float sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale");
+ RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
+
+ uint32_t directional_shadow_size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
+ uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");
+ RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits);
+
+ RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality")));
+ RS::get_singleton()->shadows_quality_set(shadows_quality);
+ RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality")));
+ RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
+ float probe_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
+ RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed);
+ RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge")));
+ RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge);
+ RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count")));
+ RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
+ RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")));
+ RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
+ RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth"));
+ RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")));
+ RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size"));
+
+ bool use_half_res_gi = GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
+ RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi);
+
+ bool snap_2d_transforms = GLOBAL_GET("rendering/2d/snap/snap_2d_transforms_to_pixel");
+ scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
+ bool snap_2d_vertices = GLOBAL_GET("rendering/2d/snap/snap_2d_vertices_to_pixel");
+ scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
+
+ Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/2d/sdf/oversize")));
+ scene_root->set_sdf_oversize(sdf_oversize);
+ Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale")));
+ scene_root->set_sdf_scale(sdf_scale);
+
+ float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
+ scene_root->set_lod_threshold(lod_threshold);
+}
+
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
@@ -468,66 +545,13 @@ void EditorNode::_notification(int p_what) {
editor_selection->update();
- { //TODO should only happen on settings changed
- int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
- if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
- Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter;
- scene_root->set_default_canvas_item_texture_filter(tf);
- }
- int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat");
- if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) {
- Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat;
- scene_root->set_default_canvas_item_texture_repeat(tr);
- }
+ ResourceImporterTexture::get_singleton()->update_imports();
- RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape")));
- RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
- RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality")));
- bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter");
- RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
- RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
- RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"));
- bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
- RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
- bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality");
- RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
- RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
- RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
- RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
- RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality);
- float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
- float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
- RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
- RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")));
- RS::get_singleton()->shadows_quality_set(shadows_quality);
- RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")));
- RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
- float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
- RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed);
- RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge")));
- RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge);
- RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count")));
- RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
- RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality")));
- RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
- RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
- RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter")));
- RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink"));
- RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
- RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"));
-
- bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel");
- scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
- bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel");
- scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
-
- Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize")));
- scene_root->set_sdf_oversize(sdf_oversize);
- Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale")));
- scene_root->set_sdf_scale(sdf_scale);
+ if (settings_changed) {
+ _update_from_settings();
+ settings_changed = false;
+ emit_signal("project_settings_changed");
}
-
- ResourceImporterTexture::get_singleton()->update_imports();
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -577,6 +601,9 @@ void EditorNode::_notification(int p_what) {
_editor_select(EDITOR_3D);
}
+ // Save the project after opening to mark it as last modified.
+ ProjectSettings::get_singleton()->save();
+
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
@@ -585,6 +612,7 @@ void EditorNode::_notification(int p_what) {
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
EditorFileSystem::get_singleton()->scan_changes();
+ _scan_external_changes();
} break;
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
@@ -602,7 +630,7 @@ void EditorNode::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
- theme = create_editor_theme(theme_base->get_theme());
+ theme = create_custom_theme(theme_base->get_theme());
theme_base->set_theme(theme);
gui_base->set_theme(theme);
@@ -610,8 +638,8 @@ void EditorNode::_notification(int p_what) {
gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles"));
scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox("Content", "EditorStyles"));
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("panel", "TabContainer"));
- scene_tabs->add_theme_style_override("tab_fg", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles"));
- scene_tabs->add_theme_style_override("tab_bg", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles"));
+ scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles"));
+ scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles"));
file_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles"));
project_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles"));
@@ -673,11 +701,16 @@ void EditorNode::_notification(int p_what) {
p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_theme_icon("HelpSearch", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_theme_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_theme_icon("Instance", "EditorIcons"));
- p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_SUPPORT_GODOT_DEVELOPMENT), gui_base->get_theme_icon("Heart", "EditorIcons"));
+
+ for (int i = 0; i < main_editor_buttons.size(); i++) {
+ main_editor_buttons.write[i]->add_theme_font_override("font", gui_base->get_theme_font("main_button_font", "EditorFonts"));
+ main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("main_button_font_size", "EditorFonts"));
+ }
_update_update_spinner();
} break;
@@ -712,6 +745,18 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam
push_item(script.operator->());
}
+void EditorNode::_remove_plugin_from_enabled(const String &p_name) {
+ ProjectSettings *ps = ProjectSettings::get_singleton();
+ PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled");
+ for (int i = 0; i < enabled_plugins.size(); ++i) {
+ if (enabled_plugins.get(i) == p_name) {
+ enabled_plugins.remove(i);
+ break;
+ }
+ }
+ ps->set("editor_plugins/enabled", enabled_plugins);
+}
+
void EditorNode::_resources_changed(const Vector<String> &p_resources) {
List<Ref<Resource>> changed;
@@ -773,17 +818,27 @@ void EditorNode::_fs_changed() {
}
preset.unref();
}
+
if (preset.is_null()) {
- export_error = vformat(
- "Invalid export preset name: %s. Make sure `export_presets.cfg` is present in the current directory.",
- preset_name);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (da->file_exists("res://export_presets.cfg")) {
+ export_error = vformat(
+ "Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n",
+ preset_name);
+ for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
+ // Write the preset name between double quotes since it needs to be written between quotes on the command line if it contains spaces.
+ export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name());
+ }
+ } else {
+ export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again.";
+ }
} else {
Ref<EditorExportPlatform> platform = preset->get_platform();
- const String export_path = export_defer.path.empty() ? preset->get_export_path() : export_defer.path;
- if (export_path.empty()) {
- export_error = vformat("Export preset '%s' doesn't have a default export path, and none was specified.", preset_name);
+ const String export_path = export_defer.path.is_empty() ? preset->get_export_path() : export_defer.path;
+ if (export_path.is_empty()) {
+ export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name);
} else if (platform.is_null()) {
- export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name);
+ export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name);
} else {
Error err = OK;
if (export_defer.pack_only) { // Only export .pck or .zip data pack.
@@ -796,7 +851,7 @@ void EditorNode::_fs_changed() {
String config_error;
bool missing_templates;
if (!platform->can_export(preset, config_error, missing_templates)) {
- ERR_PRINT(vformat("Cannot export project with preset '%s' due to configuration errors:\n%s", preset_name, config_error));
+ ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error));
err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED;
} else {
err = platform->export_project(preset, export_defer.debug, export_path);
@@ -806,19 +861,19 @@ void EditorNode::_fs_changed() {
case OK:
break;
case ERR_FILE_NOT_FOUND:
- export_error = vformat("Project export failed for preset '%s', the export template appears to be missing.", preset_name);
+ export_error = vformat("Project export failed for preset \"%s\". The export template appears to be missing.", preset_name);
break;
case ERR_FILE_BAD_PATH:
- export_error = vformat("Project export failed for preset '%s', the target path '%s' appears to be invalid.", preset_name, export_path);
+ export_error = vformat("Project export failed for preset \"%s\". The target path \"%s\" appears to be invalid.", preset_name, export_path);
break;
default:
- export_error = vformat("Project export failed with error code %d for preset '%s'.", (int)err, preset_name);
+ export_error = vformat("Project export failed with error code %d for preset \"%s\".", (int)err, preset_name);
break;
}
}
}
- if (!export_error.empty()) {
+ if (!export_error.is_empty()) {
ERR_PRINT(export_error);
OS::get_singleton()->set_exit_code(EXIT_FAILURE);
}
@@ -877,9 +932,90 @@ void EditorNode::_sources_changed(bool p_exist) {
}
}
+void EditorNode::_scan_external_changes() {
+ disk_changed_list->clear();
+ TreeItem *r = disk_changed_list->create_item();
+ disk_changed_list->set_hide_root(true);
+ bool need_reload = false;
+
+ // Check if any edited scene has changed.
+
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (editor_data.get_scene_path(i) == "" || !da->file_exists(editor_data.get_scene_path(i))) {
+ continue;
+ }
+
+ uint64_t last_date = editor_data.get_scene_modified_time(i);
+ uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
+
+ if (date > last_date) {
+ TreeItem *ti = disk_changed_list->create_item(r);
+ ti->set_text(0, editor_data.get_scene_path(i).get_file());
+ need_reload = true;
+ }
+ }
+
+ String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().plus_file("project.godot");
+ if (FileAccess::get_modified_time(project_settings_path) > ProjectSettings::get_singleton()->get_last_saved_time()) {
+ TreeItem *ti = disk_changed_list->create_item(r);
+ ti->set_text(0, "project.godot");
+ need_reload = true;
+ }
+
+ if (need_reload) {
+ disk_changed->call_deferred("popup_centered_ratio", 0.5);
+ }
+}
+
+void EditorNode::_resave_scenes(String p_str) {
+ save_all_scenes();
+ ProjectSettings::get_singleton()->save();
+ disk_changed->hide();
+}
+
+void EditorNode::_reload_modified_scenes() {
+ int current_idx = editor_data.get_edited_scene();
+
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ if (editor_data.get_scene_path(i) == "") {
+ continue;
+ }
+
+ uint64_t last_date = editor_data.get_scene_modified_time(i);
+ uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
+
+ if (date > last_date) {
+ String filename = editor_data.get_scene_path(i);
+ editor_data.set_edited_scene(i);
+ _remove_edited_scene(false);
+
+ Error err = load_scene(filename, false, false, true, false, true);
+ if (err != OK) {
+ ERR_PRINT(vformat("Failed to load scene: %s", filename));
+ }
+ editor_data.move_edited_scene_to_index(i);
+ }
+ }
+
+ get_undo_redo()->clear_history(false);
+ set_current_scene(current_idx);
+ _update_scene_tabs();
+ disk_changed->hide();
+}
+
+void EditorNode::_reload_project_settings() {
+ ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true);
+ settings_changed = true;
+}
+
void EditorNode::_vp_resized() {
}
+void EditorNode::_version_button_pressed() {
+ DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY));
+}
+
void EditorNode::_node_renamed() {
if (get_inspector()) {
get_inspector()->update_tree();
@@ -918,7 +1054,7 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d
dependency_errors.clear();
Error err;
- RES res = ResourceLoader::load(p_resource, "", false, &err);
+ RES res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN);
if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) {
@@ -996,13 +1132,23 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
file->clear_filters();
List<String> preferred;
- for (int i = 0; i < extensions.size(); i++) {
- if (p_resource->is_class("Script") && (extensions[i] == "tres" || extensions[i] == "res" || extensions[i] == "xml")) {
+ for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
+ if (p_resource->is_class("Script") && (E->get() == "tres" || E->get() == "res")) {
//this serves no purpose and confused people
continue;
}
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- preferred.push_back(extensions[i]);
+ file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
+ preferred.push_back(E->get());
+ }
+ // Lowest priority extension
+ List<String>::Element *res_element = preferred.find("res");
+ if (res_element) {
+ preferred.move_to_back(res_element);
+ }
+ // Highest priority extension
+ List<String>::Element *tres_element = preferred.find("tres");
+ if (tres_element) {
+ preferred.move_to_front(tres_element);
}
if (p_at_path != String()) {
@@ -1271,18 +1417,19 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
// which would result in an invalid texture.
if (c3d == 0 && c2d == 0) {
img.instance();
- img->create(1, 1, 0, Image::FORMAT_RGB8);
+ img->create(1, 1, false, Image::FORMAT_RGB8);
} else if (c3d < c2d) {
Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
- img = viewport_texture->get_data();
+ img = viewport_texture->get_image();
}
} else {
// The 3D editor may be disabled as a feature, but scenes can still be opened.
// This check prevents the preview from regenerating in case those scenes are then saved.
+ // The preview will be generated if no feature profile is set (as the 3D editor is enabled by default).
Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
- if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
- img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
+ if (!profile.is_valid() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
+ img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image();
}
}
@@ -1316,7 +1463,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
img->convert(Image::FORMAT_RGB8);
//save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5
- String temp_path = EditorSettings::get_singleton()->get_cache_dir();
+ String temp_path = EditorPaths::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
cache_base = temp_path.plus_file("resthumb-" + cache_base);
@@ -1416,6 +1563,17 @@ int EditorNode::_save_external_resources() {
return saved;
}
+static void _reset_animation_players(Node *p_node, List<Ref<AnimatedValuesBackup>> *r_anim_backups) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(p_node->get_child(i));
+ if (player && player->is_reset_on_save_enabled() && player->can_apply_reset()) {
+ Ref<AnimatedValuesBackup> old_values = player->apply_reset();
+ r_anim_backups->push_back(old_values);
+ }
+ _reset_animation_players(p_node->get_child(i), r_anim_backups);
+ }
+}
+
void EditorNode::_save_scene(String p_file, int idx) {
Node *scene = editor_data.get_edited_scene_root(idx);
@@ -1430,6 +1588,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
editor_data.apply_changes_in_editors();
+ List<Ref<AnimatedValuesBackup>> anim_backups;
+ _reset_animation_players(scene, &anim_backups);
_save_default_environment();
_set_scene_metadata(p_file, idx);
@@ -1477,6 +1637,11 @@ void EditorNode::_save_scene(String p_file, int idx) {
_save_external_resources();
editor_data.save_editor_external_data();
+
+ for (List<Ref<AnimatedValuesBackup>>::Element *E = anim_backups.front(); E; E = E->next()) {
+ E->get()->restore();
+ }
+
if (err == OK) {
scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file));
if (idx < 0 || idx == editor_data.get_edited_scene()) {
@@ -1484,6 +1649,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
} else {
editor_data.set_edited_scene_version(0, idx);
}
+ editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file));
editor_folding.save_scene_folding(scene, p_file);
@@ -1656,28 +1822,6 @@ void EditorNode::_dialog_action(String p_file) {
}
} break;
- case FILE_EXPORT_TILESET: {
- Ref<TileSet> tileset;
- if (FileAccess::exists(p_file) && file_export_lib_merge->is_pressed()) {
- tileset = ResourceLoader::load(p_file, "TileSet");
-
- if (tileset.is_null()) {
- show_accept(TTR("Can't load TileSet for merging!"), TTR("OK"));
- return;
- }
-
- } else {
- tileset = Ref<TileSet>(memnew(TileSet));
- }
-
- TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), tileset, true);
-
- Error err = ResourceSaver::save(p_file, tileset);
- if (err) {
- show_accept(TTR("Error saving TileSet!"), TTR("OK"));
- return;
- }
- } break;
case RESOURCE_SAVE:
case RESOURCE_SAVE_AS: {
@@ -1687,10 +1831,10 @@ void EditorNode::_dialog_action(String p_file) {
ObjectID current = editor_history.get_current();
Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : nullptr;
ERR_FAIL_COND(!current_obj);
- current_obj->_change_notify();
+ current_obj->notify_property_list_changed();
} break;
case SETTINGS_LAYOUT_SAVE: {
- if (p_file.empty()) {
+ if (p_file.is_empty()) {
return;
}
@@ -1718,7 +1862,7 @@ void EditorNode::_dialog_action(String p_file) {
} break;
case SETTINGS_LAYOUT_DELETE: {
- if (p_file.empty()) {
+ if (p_file.is_empty()) {
return;
}
@@ -1801,7 +1945,7 @@ void EditorNode::edit_item(Object *p_object) {
sub_plugins = editor_data.get_subeditors(p_object);
}
- if (!sub_plugins.empty()) {
+ if (!sub_plugins.is_empty()) {
bool same = true;
if (sub_plugins.size() == editor_plugins_over->get_plugins_list().size()) {
for (int i = 0; i < sub_plugins.size(); i++) {
@@ -1829,6 +1973,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in
node_dock->set_node(nullptr);
scene_tree_dock->set_selected(nullptr);
inspector_dock->update(nullptr);
+ _display_top_editors(false);
return;
}
@@ -1977,7 +2122,7 @@ void EditorNode::_edit_current() {
multi_nodes.push_back(node);
}
}
- if (!multi_nodes.empty()) {
+ if (!multi_nodes.is_empty()) {
// Pick the top-most node
multi_nodes.sort_custom<Node::Comparator>();
selected_node = multi_nodes.front()->get();
@@ -2059,13 +2204,13 @@ void EditorNode::_edit_current() {
sub_plugins = editor_data.get_subeditors(current_obj);
}
- if (!sub_plugins.empty()) {
+ if (!sub_plugins.is_empty()) {
_display_top_editors(false);
_set_top_editors(sub_plugins);
_set_editing_top_editors(current_obj);
_display_top_editors(true);
- } else if (!editor_plugins_over->get_plugins_list().empty()) {
+ } else if (!editor_plugins_over->get_plugins_list().is_empty()) {
hide_top_editors();
}
}
@@ -2102,7 +2247,10 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
if (scene->get_filename() == "") {
current_option = -1;
- _menu_option_confirm(FILE_SAVE_BEFORE_RUN, false);
+ _menu_option(FILE_SAVE_AS_SCENE);
+ // Set the option to save and run so when the dialog is accepted, the scene runs.
+ current_option = FILE_SAVE_AND_RUN;
+ file->set_title(TTR("Save scene before running..."));
return;
}
@@ -2145,7 +2293,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
List<String> breakpoints;
editor_data.get_editor_breakpoints(&breakpoints);
- args = ProjectSettings::get_singleton()->get("editor/main_run_args");
+ args = ProjectSettings::get_singleton()->get("editor/run/main_run_args");
skip_breakpoints = EditorDebuggerNode::get_singleton()->is_skip_breakpoints();
EditorDebuggerNode::get_singleton()->start();
@@ -2235,7 +2383,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case FILE_OPEN_PREV: {
- if (previous_scenes.empty()) {
+ if (previous_scenes.is_empty()) {
break;
}
opening_prev = true;
@@ -2268,13 +2416,17 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case FILE_CLOSE: {
if (!p_confirmed) {
tab_closing = p_option == FILE_CLOSE ? editor_data.get_edited_scene() : _next_unsaved_scene(false);
+ _scene_tab_changed(tab_closing);
if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
- String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename();
- save_confirmation->get_ok()->set_text(TTR("Save & Close"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
- save_confirmation->popup_centered();
- break;
+ Node *scene_root = editor_data.get_edited_scene_root(tab_closing);
+ if (scene_root) {
+ String scene_filename = scene_root->get_filename();
+ save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
+ save_confirmation->popup_centered();
+ break;
+ }
}
} else if (p_option == FILE_CLOSE) {
tab_closing = editor_data.get_edited_scene();
@@ -2314,15 +2466,24 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
Node *scene = editor_data.get_edited_scene_root(scene_idx);
if (!scene) {
- int saved = _save_external_resources();
- String err_text;
+ if (p_option == FILE_SAVE_SCENE) {
+ // Pressing Ctrl + S saves the current script if a scene is currently open, but it won't if the scene has no root node.
+ // Work around this by explicitly saving the script in this case (similar to pressing Ctrl + Alt + S).
+ ScriptEditor::get_singleton()->save_current_script();
+ }
+
+ const int saved = _save_external_resources();
if (saved > 0) {
- err_text = vformat(TTR("Saved %s modified resource(s)."), itos(saved));
- } else {
- err_text = TTR("A root node is required to save the scene.");
+ show_accept(
+ vformat(TTR("The current scene has no root node, but %d modified external resource(s) were saved anyway."), saved),
+ TTR("OK"));
+ } else if (p_option == FILE_SAVE_AS_SCENE) {
+ // Don't show this dialog when pressing Ctrl + S to avoid interfering with script saving.
+ show_accept(
+ TTR("A root node is required to save the scene. You can add a root node using the Scene tree dock."),
+ TTR("OK"));
}
- show_accept(err_text, TTR("OK"));
break;
}
@@ -2337,11 +2498,12 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
if (scene->get_filename() != "") {
- file->set_current_path(scene->get_filename());
+ String path = scene->get_filename();
+ file->set_current_path(path);
if (extensions.size()) {
- String ext = scene->get_filename().get_extension().to_lower();
+ String ext = path.get_extension().to_lower();
if (extensions.find(ext) == nullptr) {
- file->set_current_path(scene->get_filename().replacen("." + ext, "." + extensions.front()->get()));
+ file->set_current_path(path.replacen("." + ext, "." + extensions.front()->get()));
}
}
} else {
@@ -2360,18 +2522,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case FILE_SAVE_ALL_SCENES: {
_save_all_scenes();
} break;
- case FILE_SAVE_BEFORE_RUN: {
- if (!p_confirmed) {
- confirmation->get_cancel()->set_text(TTR("No"));
- confirmation->get_ok()->set_text(TTR("Yes"));
- confirmation->set_text(TTR("This scene has never been saved. Save before running?"));
- confirmation->popup_centered();
- break;
- }
-
- _menu_option(FILE_SAVE_AS_SCENE);
- _menu_option_confirm(FILE_SAVE_AND_RUN, false);
- } break;
case FILE_EXPORT_PROJECT: {
project_export->popup_export();
@@ -2395,39 +2545,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
file_export_lib->set_title(TTR("Export Mesh Library"));
} break;
- case FILE_EXPORT_TILESET: {
- //Make sure that the scene has a root before trying to convert to tileset
- if (!editor_data.get_edited_scene_root()) {
- show_accept(TTR("This operation can't be done without a root node."), TTR("OK"));
- break;
- }
-
- List<String> extensions;
- Ref<TileSet> ml(memnew(TileSet));
- ResourceSaver::get_recognized_extensions(ml, &extensions);
- file_export_lib->clear_filters();
- for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
- file_export_lib->add_filter("*." + E->get());
- }
-
- file_export_lib->popup_file_dialog();
- file_export_lib->set_title(TTR("Export Tile Set"));
-
- } break;
-
- case FILE_IMPORT_SUBSCENE: {
- if (!editor_data.get_edited_scene_root()) {
- show_accept(TTR("This operation can't be done without a selected node."), TTR("OK"));
- break;
- }
-
- scene_tree_dock->import_subscene();
-
- } break;
case FILE_EXTERNAL_OPEN_SCENE: {
if (unsaved_cache && !p_confirmed) {
- confirmation->get_ok()->set_text(TTR("Open"));
+ confirmation->get_ok_button()->set_text(TTR("Open"));
confirmation->set_text(TTR("Current scene not saved. Open anyway?"));
confirmation->popup_centered();
break;
@@ -2483,7 +2604,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
if (unsaved_cache && !p_confirmed) {
- confirmation->get_ok()->set_text(TTR("Reload Saved Scene"));
+ confirmation->get_ok_button()->set_text(TTR("Reload Saved Scene"));
confirmation->set_text(
TTR("The current scene has unsaved changes.\nReload the saved scene anyway? This action cannot be undone."));
confirmation->popup_centered();
@@ -2506,7 +2627,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY_CUSTOM_SCENE: {
- if (run_custom_filename.empty() || editor_run.get_status() == EditorRun::STATUS_STOP) {
+ if (run_custom_filename.is_empty() || editor_run.get_status() == EditorRun::STATUS_STOP) {
_menu_option_confirm(RUN_STOP, true);
quick_run->popup_dialog("PackedScene", true);
quick_run->set_title(TTR("Quick Run Scene..."));
@@ -2585,15 +2706,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if (!p_confirmed) {
bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit");
if (_next_unsaved_scene(!save_each) == -1) {
- bool confirm = EDITOR_GET("interface/editor/quit_confirmation");
- if (confirm) {
- confirmation->get_ok()->set_text(p_option == FILE_QUIT ? TTR("Quit") : TTR("Yes"));
- confirmation->set_text(p_option == FILE_QUIT ? TTR("Exit the editor?") : TTR("Open Project Manager?"));
- confirmation->popup_centered();
- } else {
- _discard_changes();
- break;
- }
+ _discard_changes();
+ break;
} else {
if (save_each) {
_menu_option_confirm(p_option == FILE_QUIT ? FILE_CLOSE_ALL_AND_QUIT : FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false);
@@ -2605,7 +2719,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
i = _next_unsaved_scene(true, ++i);
}
- save_confirmation->get_ok()->set_text(TTR("Save & Quit"));
+ save_confirmation->get_ok_button()->set_text(TTR("Save & Quit"));
save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes the following scene(s) before opening Project Manager?")) + unsaved_scenes);
save_confirmation->popup_centered();
}
@@ -2637,10 +2751,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
settings_config_dialog->popup_edit_settings();
} break;
case SETTINGS_EDITOR_DATA_FOLDER: {
- OS::get_singleton()->shell_open(String("file://") + EditorSettings::get_singleton()->get_data_dir());
+ OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_data_dir());
} break;
case SETTINGS_EDITOR_CONFIG_FOLDER: {
- OS::get_singleton()->shell_open(String("file://") + EditorSettings::get_singleton()->get_settings_dir());
+ OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_settings_dir());
} break;
case SETTINGS_MANAGE_EXPORT_TEMPLATES: {
export_template_manager->popup_manager();
@@ -2699,9 +2813,12 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case HELP_ABOUT: {
about->popup_centered(Size2(780, 500) * EDSCALE);
} break;
+ case HELP_SUPPORT_GODOT_DEVELOPMENT: {
+ OS::get_singleton()->shell_open("https://godotengine.org/donate");
+ } break;
case SET_VIDEO_DRIVER_SAVE_AND_RESTART: {
- ProjectSettings::get_singleton()->set("rendering/quality/driver/driver_name", video_driver_request);
+ ProjectSettings::get_singleton()->set("rendering/driver/driver_name", video_driver_request);
ProjectSettings::get_singleton()->save();
save_all_scenes();
@@ -2724,14 +2841,14 @@ void EditorNode::_screenshot(bool p_use_utc) {
}
void EditorNode::_save_screenshot(NodePath p_path) {
- Control *editor_viewport = EditorInterface::get_singleton()->get_editor_viewport();
- ERR_FAIL_COND_MSG(!editor_viewport, "Cannot get editor viewport.");
- Viewport *viewport = editor_viewport->get_viewport();
- ERR_FAIL_COND_MSG(!viewport, "Cannot get editor viewport.");
+ Control *editor_main_control = EditorInterface::get_singleton()->get_editor_main_control();
+ ERR_FAIL_COND_MSG(!editor_main_control, "Cannot get editor main control.");
+ Viewport *viewport = editor_main_control->get_viewport();
+ ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport.");
Ref<ViewportTexture> texture = viewport->get_texture();
- ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor viewport texture.");
- Ref<Image> img = texture->get_data();
- ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor viewport texture image.");
+ ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture.");
+ Ref<Image> img = texture->get_image();
+ ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image.");
Error error = img->save_png(p_path);
ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
}
@@ -2743,16 +2860,13 @@ void EditorNode::_tool_menu_option(int p_idx) {
} break;
case TOOLS_CUSTOM: {
if (tool_menu->get_item_submenu(p_idx) == "") {
- Array params = tool_menu->get_item_metadata(p_idx);
-
- Object *handler = ObjectDB::get_instance(params[0]);
- String callback = params[1];
- Variant *ud = &params[2];
+ Callable callback = tool_menu->get_item_metadata(p_idx);
Callable::CallError ce;
+ Variant result;
+ callback.call(nullptr, 0, result, ce);
- handler->call(callback, (const Variant **)&ud, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- String err = Variant::get_call_error_text(handler, callback, (const Variant **)&ud, 1, ce);
+ String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
ERR_PRINT("Error calling function from tool menu: " + err);
}
} // else it's a submenu so don't do anything.
@@ -2784,7 +2898,7 @@ void EditorNode::_exit_editor() {
_save_docks();
// Dim the editor window while it's quitting to make it clearer that it's busy
- dim_editor(true, true);
+ dim_editor(true);
get_tree()->quit();
}
@@ -2810,6 +2924,10 @@ void EditorNode::_discard_changes(const String &p_str) {
_update_scene_tabs();
if (current_option == FILE_CLOSE_ALL_AND_QUIT || current_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
+ // If restore tabs is enabled, reopen the scene that has just been closed, so it's remembered properly.
+ if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
+ _menu_option_confirm(FILE_OPEN_PREV, true);
+ }
if (_next_unsaved_scene(false) == -1) {
current_option = current_option == FILE_CLOSE_ALL_AND_QUIT ? FILE_QUIT : RUN_PROJECT_MANAGER;
_discard_changes();
@@ -2845,8 +2963,7 @@ void EditorNode::_discard_changes(const String &p_str) {
args.push_back(exec.get_base_dir());
args.push_back("--project-manager");
- OS::ProcessID pid = 0;
- Error err = OS::get_singleton()->execute(exec, args, false, &pid);
+ Error err = OS::get_singleton()->create_process(exec, args);
ERR_FAIL_COND(err);
} break;
}
@@ -2858,7 +2975,7 @@ void EditorNode::_update_file_menu_opened() {
Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene"));
PopupMenu *pop = file_menu->get_popup();
- pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty());
+ pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
}
void EditorNode::_update_file_menu_closed() {
@@ -2866,8 +2983,8 @@ void EditorNode::_update_file_menu_closed() {
pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), false);
}
-Control *EditorNode::get_viewport() {
- return viewport;
+Control *EditorNode::get_main_control() {
+ return main_control;
}
void EditorNode::_editor_select(int p_which) {
@@ -2947,6 +3064,9 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), "EditorIcons"));
}
+ tb->add_theme_font_override("font", singleton->gui_base->get_theme_font("main_button_font", "EditorFonts"));
+ tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size("main_button_font_size", "EditorFonts"));
+
tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
@@ -2983,10 +3103,11 @@ void EditorNode::remove_editor_plugin(EditorPlugin *p_editor, bool p_config_chan
if (p_config_changed) {
p_editor->disable_plugin();
}
- singleton->editor_plugins_over->get_plugins_list().erase(p_editor);
+ singleton->editor_plugins_over->remove_plugin(p_editor);
+ singleton->editor_plugins_force_over->remove_plugin(p_editor);
+ singleton->editor_plugins_force_input_forwarding->remove_plugin(p_editor);
singleton->remove_child(p_editor);
singleton->editor_data.remove_editor_plugin(p_editor);
- singleton->get_editor_plugins_force_input_forwarding()->remove_plugin(p_editor);
}
void EditorNode::_update_addon_config() {
@@ -3024,29 +3145,19 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
Ref<ConfigFile> cf;
cf.instance();
- String addon_path = String("res://addons").plus_file(p_addon).plus_file("plugin.cfg");
- if (!DirAccess::exists(addon_path.get_base_dir())) {
- ProjectSettings *ps = ProjectSettings::get_singleton();
- PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled");
- for (int i = 0; i < enabled_plugins.size(); ++i) {
- if (enabled_plugins.get(i) == p_addon) {
- enabled_plugins.remove(i);
- break;
- }
- }
- ps->set("editor_plugins/enabled", enabled_plugins);
- ps->save();
+ if (!DirAccess::exists(p_addon.get_base_dir())) {
+ _remove_plugin_from_enabled(p_addon);
WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins.");
return;
}
- Error err = cf->load(addon_path);
+ Error err = cf->load(p_addon);
if (err != OK) {
- show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), addon_path));
+ show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), p_addon));
return;
}
if (!cf->has_section_key("plugin", "script")) {
- show_warning(vformat(TTR("Unable to find script field for addon plugin at: 'res://addons/%s'."), p_addon));
+ show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), p_addon));
return;
}
@@ -3055,7 +3166,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
// Only try to load the script if it has a name. Else, the plugin has no init script.
if (script_path.length() > 0) {
- script_path = String("res://addons").plus_file(p_addon).plus_file(script_path);
+ script_path = p_addon.get_base_dir().plus_file(script_path);
script = ResourceLoader::load(script_path);
if (script.is_null()) {
@@ -3065,7 +3176,8 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
// Errors in the script cause the base_type to be an empty string.
if (String(script->get_instance_base_type()) == "") {
- show_warning(vformat(TTR("Unable to load addon script from path: '%s' There seems to be an error in the code, please check the syntax."), script_path));
+ show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon));
+ _remove_plugin_from_enabled(p_addon);
return;
}
@@ -3313,7 +3425,7 @@ int EditorNode::new_scene() {
return idx;
}
-Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported) {
+Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) {
if (!is_inside_tree()) {
defer_load_scene = p_scene;
return OK;
@@ -3353,14 +3465,16 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) {
_remove_edited_scene();
- } else {
+ } else if (!p_silent_change_tab) {
_scene_tab_changed(idx);
+ } else {
+ set_current_scene(idx);
}
dependency_errors.clear();
Error err;
- Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true, &err);
+ Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
if (!sdata.is_valid()) {
_dialog_display_load_error(lpath, err);
opening_prev = false;
@@ -3622,10 +3736,15 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
return false;
}
+void EditorNode::register_editor_paths(bool p_for_project_manager) {
+ EditorPaths::create(p_for_project_manager);
+}
+
void EditorNode::register_editor_types() {
ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);
+ ClassDB::register_class<EditorPaths>();
ClassDB::register_class<EditorPlugin>();
ClassDB::register_class<EditorTranslationParserPlugin>();
ClassDB::register_class<EditorImportPlugin>();
@@ -3654,6 +3773,11 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<ScriptCreateDialog>();
ClassDB::register_class<EditorFeatureProfile>();
ClassDB::register_class<EditorSpinSlider>();
+ ClassDB::register_class<EditorResourcePicker>();
+ ClassDB::register_class<EditorScriptPicker>();
+ ClassDB::register_class<EditorSceneImporterMesh>();
+ ClassDB::register_class<EditorSceneImporterMeshNode3D>();
+
ClassDB::register_virtual_class<FileSystemDock>();
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
@@ -3664,6 +3788,9 @@ void EditorNode::register_editor_types() {
void EditorNode::unregister_editor_types() {
_init_callbacks.clear();
+ if (EditorPaths::get_singleton()) {
+ EditorPaths::free();
+ }
}
void EditorNode::stop_child_process(OS::ProcessID p_pid) {
@@ -3802,7 +3929,7 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
}
Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const {
- ERR_FAIL_COND_V_MSG(p_class.empty(), nullptr, "Class name cannot be empty.");
+ ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
if (ScriptServer::is_global_class(p_class)) {
Ref<ImageTexture> icon;
@@ -3945,7 +4072,7 @@ Error EditorNode::export_preset(const String &p_preset, const String &p_path, bo
void EditorNode::show_accept(const String &p_text, const String &p_title) {
current_option = -1;
- accept->get_ok()->set_text(p_title);
+ accept->get_ok_button()->set_text(p_title);
accept->set_text(p_text);
accept->popup_centered();
}
@@ -3997,16 +4124,16 @@ void EditorNode::_dock_make_float() {
window->set_title(dock->get_name());
Panel *p = memnew(Panel);
p->set_mode(Panel::MODE_FOREGROUND);
- p->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ p->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
window->add_child(p);
MarginContainer *margin = memnew(MarginContainer);
- margin->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ margin->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
margin->add_theme_constant_override("margin_right", borders.width);
margin->add_theme_constant_override("margin_top", borders.height);
margin->add_theme_constant_override("margin_left", borders.width);
margin->add_theme_constant_override("margin_bottom", borders.height);
window->add_child(margin);
- dock->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ dock->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
margin->add_child(dock);
window->set_wrap_controls(true);
window->set_size(dock_size);
@@ -4230,6 +4357,8 @@ void EditorNode::_save_docks() {
}
Ref<ConfigFile> config;
config.instance();
+ // Load and amend existing config if it exists.
+ config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
_save_docks_to_config(config, "docks");
_save_open_scenes_to_config(config, "EditorNode");
@@ -4534,7 +4663,7 @@ bool EditorNode::has_scenes_in_session() {
return false;
}
Array scenes = config->get_value("EditorNode", "open_scenes");
- return !scenes.empty();
+ return !scenes.is_empty();
}
bool EditorNode::ensure_main_scene(bool p_from_native) {
@@ -4644,14 +4773,14 @@ void EditorNode::_layout_menu_option(int p_id) {
case SETTINGS_LAYOUT_SAVE: {
current_option = p_id;
layout_dialog->set_title(TTR("Save Layout"));
- layout_dialog->get_ok()->set_text(TTR("Save"));
+ layout_dialog->get_ok_button()->set_text(TTR("Save"));
layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(true);
} break;
case SETTINGS_LAYOUT_DELETE: {
current_option = p_id;
layout_dialog->set_title(TTR("Delete Layout"));
- layout_dialog->get_ok()->set_text(TTR("Delete"));
+ layout_dialog->get_ok_button()->set_text(TTR("Delete"));
layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(false);
} break;
@@ -4690,10 +4819,10 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
}
bool unsaved = (p_tab == editor_data.get_edited_scene()) ?
- saved_version != editor_data.get_undo_redo().get_version() :
- editor_data.get_scene_version(p_tab) != 0;
+ saved_version != editor_data.get_undo_redo().get_version() :
+ editor_data.get_scene_version(p_tab) != 0;
if (unsaved) {
- save_confirmation->get_ok()->set_text(TTR("Save & Close"));
+ save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_filename() != "" ? scene->get_filename() : "unsaved scene"));
save_confirmation->popup_centered();
} else {
@@ -4729,15 +4858,15 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
if (mb.is_valid()) {
if (scene_tabs->get_hovered_tab() >= 0) {
- if (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed()) {
_scene_tab_closed(scene_tabs->get_hovered_tab());
}
} else {
- if ((mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed())) {
+ if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_double_click()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) {
_menu_option_confirm(FILE_NEW_SCENE, true);
}
}
- if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
// context menu
scene_tabs_context_menu->clear();
scene_tabs_context_menu->set_size(Size2(1, 1));
@@ -4760,7 +4889,7 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
undo_close_tab_sc->set_name(TTR("Undo Close Tab"));
scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV);
- if (previous_scenes.empty()) {
+ if (previous_scenes.is_empty()) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), true);
}
scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), FILE_CLOSE_OTHERS);
@@ -4999,8 +5128,8 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
{
//todo make proper previews
- Ref<ImageTexture> pic = gui_base->get_theme_icon("FileBigThumb", "EditorIcons");
- Ref<Image> img = pic->get_data();
+ Ref<ImageTexture> texture = gui_base->get_theme_icon("FileBigThumb", "EditorIcons");
+ Ref<Image> img = texture->get_image();
img = img->duplicate();
img->resize(48, 48); //meh
Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture));
@@ -5083,17 +5212,10 @@ Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *
return drag_data;
}
-void EditorNode::add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud) {
- ERR_FAIL_NULL(p_handler);
+void EditorNode::add_tool_menu_item(const String &p_name, const Callable &p_callback) {
int idx = tool_menu->get_item_count();
tool_menu->add_item(p_name, TOOLS_CUSTOM);
-
- Array parameters;
- parameters.push_back(p_handler->get_instance_id());
- parameters.push_back(p_callback);
- parameters.push_back(p_ud);
-
- tool_menu->set_item_metadata(idx, parameters);
+ tool_menu->set_item_metadata(idx, p_callback);
}
void EditorNode::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
@@ -5133,9 +5255,7 @@ void EditorNode::_global_menu_new_window(const Variant &p_tag) {
List<String> args;
args.push_back("-p");
String exec = OS::get_singleton()->get_executable_path();
-
- OS::ProcessID pid = 0;
- OS::get_singleton()->execute(exec, args, false, &pid);
+ OS::get_singleton()->create_process(exec, args);
}
}
@@ -5171,7 +5291,7 @@ void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, Str
next_file = sub_dir->get_next();
}
- if (!sub_files.empty()) {
+ if (!sub_files.is_empty()) {
dir->make_dir(to);
_add_dropped_files_recursive(sub_files, to);
}
@@ -5188,6 +5308,8 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) {
}
void EditorNode::reload_scene(const String &p_path) {
+ /*
+ * No longer necessary since scenes now reset and reload their internal resource if needed.
//first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk
List<Ref<Resource>> cached;
@@ -5205,6 +5327,8 @@ void EditorNode::reload_scene(const String &p_path) {
to_clear.pop_front();
}
+ */
+
int scene_idx = -1;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_path) {
@@ -5289,15 +5413,9 @@ void EditorNode::_open_imported() {
load_scene(open_import_request, true, false, true, true);
}
-void EditorNode::dim_editor(bool p_dimming, bool p_force_dim) {
- // Dimming can be forced regardless of the editor setting, which is useful when quitting the editor.
- if ((p_force_dim || EditorSettings::get_singleton()->get("interface/editor/dim_editor_on_dialog_popup")) && p_dimming) {
- dimmed = true;
- gui_base->set_modulate(Color(0.5, 0.5, 0.5));
- } else {
- dimmed = false;
- gui_base->set_modulate(Color(1, 1, 1));
- }
+void EditorNode::dim_editor(bool p_dimming) {
+ dimmed = p_dimming;
+ gui_base->set_modulate(p_dimming ? Color(0.5, 0.5, 0.5) : Color(1, 1, 1));
}
bool EditorNode::is_editor_dimmed() const {
@@ -5442,12 +5560,15 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("_screenshot", &EditorNode::_screenshot);
ClassDB::bind_method("_save_screenshot", &EditorNode::_save_screenshot);
+ ClassDB::bind_method("_version_button_pressed", &EditorNode::_version_button_pressed);
+
ADD_SIGNAL(MethodInfo("play_pressed"));
ADD_SIGNAL(MethodInfo("pause_pressed"));
ADD_SIGNAL(MethodInfo("stop_pressed"));
ADD_SIGNAL(MethodInfo("request_help_search"));
ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
+ ADD_SIGNAL(MethodInfo("project_settings_changed"));
}
static Node *_resource_get_edited_scene() {
@@ -5461,18 +5582,19 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err
static void _execute_thread(void *p_ud) {
EditorNode::ExecuteThreadArgs *eta = (EditorNode::ExecuteThreadArgs *)p_ud;
- Error err = OS::get_singleton()->execute(eta->path, eta->args, true, nullptr, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex);
+ Error err = OS::get_singleton()->execute(eta->path, eta->args, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex);
print_verbose("Thread exit status: " + itos(eta->exitcode));
if (err != OK) {
eta->exitcode = err;
}
- eta->done = true;
+ eta->done.set();
+ ;
}
int EditorNode::execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok, bool p_close_on_errors) {
execute_output_dialog->set_title(p_title);
- execute_output_dialog->get_ok()->set_disabled(true);
+ execute_output_dialog->get_ok_button()->set_disabled(true);
execute_outputs->clear();
execute_outputs->set_scroll_follow(true);
execute_output_dialog->popup_centered_ratio();
@@ -5481,15 +5603,12 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
eta.path = p_path;
eta.args = p_arguments;
eta.exitcode = 255;
- eta.done = false;
int prev_len = 0;
- eta.execute_output_thread = Thread::create(_execute_thread, &eta);
-
- ERR_FAIL_COND_V(!eta.execute_output_thread, 0);
+ eta.execute_output_thread.start(_execute_thread, &eta);
- while (!eta.done) {
+ while (!eta.done.is_set()) {
{
MutexLock lock(eta.execute_output_mutex);
if (prev_len != eta.output.length()) {
@@ -5502,8 +5621,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
OS::get_singleton()->delay_usec(1000);
}
- Thread::wait_to_finish(eta.execute_output_thread);
- memdelete(eta.execute_output_thread);
+ eta.execute_output_thread.wait_to_finish();
execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode));
if (p_close_on_errors && eta.exitcode != 0) {
@@ -5513,11 +5631,15 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
execute_output_dialog->hide();
}
- execute_output_dialog->get_ok()->set_disabled(false);
+ execute_output_dialog->get_ok_button()->set_disabled(false);
return eta.exitcode;
}
+void EditorNode::notify_settings_changed() {
+ settings_changed = true;
+}
+
EditorNode::EditorNode() {
Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;
@@ -5578,6 +5700,8 @@ EditorNode::EditorNode() {
switch (display_scale) {
case 0: {
// Try applying a suitable display scale automatically.
+ // The code below is adapted in `editor/editor_settings.cpp` and `editor/project_manager.cpp`.
+ // Make sure to update those when modifying the code below.
#ifdef OSX_ENABLED
editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
@@ -5586,6 +5710,10 @@ EditorNode::EditorNode() {
if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
// hiDPI display.
scale = 2.0;
+ } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
+ // Likely a hiDPI display, but we aren't certain due to the returned DPI.
+ // Use an intermediate scale to handle this situation.
+ scale = 1.5;
} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
@@ -5669,10 +5797,6 @@ EditorNode::EditorNode() {
import_csv_translation.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
- Ref<ResourceImporterCSV> import_csv;
- import_csv.instance();
- ResourceFormatImporter::get_singleton()->add_importer(import_csv);
-
Ref<ResourceImporterWAV> import_wav;
import_wav.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
@@ -5698,10 +5822,6 @@ EditorNode::EditorNode() {
import_obj2.instance();
import_scene->add_importer(import_obj2);
- Ref<EditorSceneImporterGLTF> import_gltf;
- import_gltf.instance();
- import_scene->add_importer(import_gltf);
-
Ref<EditorSceneImporterESCN> import_escn;
import_escn.instance();
import_scene->add_importer(import_escn);
@@ -5726,8 +5846,6 @@ EditorNode::EditorNode() {
EditorInspector::add_inspector_plugin(smp);
}
- _pvrtc_register_compressors();
-
editor_selection = memnew(EditorSelection);
EditorFileSystem *efs = memnew(EditorFileSystem);
@@ -5750,8 +5868,6 @@ EditorNode::EditorNode() {
register_exporters();
- GLOBAL_DEF("editor/main_run_args", "");
-
ClassDB::set_class_enabled("RootMotionView", true);
//defs here, use EDITOR_GET in logic
@@ -5763,7 +5879,6 @@ EditorNode::EditorNode() {
EDITOR_DEF("run/output/always_close_output_on_stop", true);
EDITOR_DEF("run/auto_save/save_before_running", true);
EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true);
- EDITOR_DEF("interface/editor/quit_confirmation", true);
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
@@ -5776,18 +5891,20 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
- EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "StandardMaterial3D,ORMMaterial3D,Script,MeshLibrary,TileSet");
+ EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary");
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
+ EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("run/auto_save/save_before_running", true);
theme_base = memnew(Control);
add_child(theme_base);
- theme_base->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ theme_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
gui_base = memnew(Panel);
theme_base->add_child(gui_base);
- gui_base->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ gui_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
theme_base->set_theme(theme);
gui_base->set_theme(theme);
@@ -5799,13 +5916,13 @@ EditorNode::EditorNode() {
gui_base->add_child(progress_dialog);
// take up all screen
- gui_base->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
- gui_base->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_END);
+ gui_base->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
+ gui_base->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
gui_base->set_end(Point2(0, 0));
main_vbox = memnew(VBoxContainer);
gui_base->add_child(main_vbox);
- main_vbox->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8);
+ main_vbox->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8);
main_vbox->add_theme_constant_override("separation", 8 * EDSCALE);
menu_hb = memnew(HBoxContainer);
@@ -5972,8 +6089,8 @@ EditorNode::EditorNode() {
tab_preview_panel->add_child(tab_preview);
scene_tabs = memnew(Tabs);
- scene_tabs->add_theme_style_override("tab_fg", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles"));
- scene_tabs->add_theme_style_override("tab_bg", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles"));
+ scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles"));
+ scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles"));
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_align(Tabs::ALIGN_LEFT);
@@ -6016,7 +6133,7 @@ EditorNode::EditorNode() {
tabbar_container->add_child(distraction_free);
scene_tab_add->set_tooltip(TTR("Add a new scene."));
scene_tab_add->set_icon(gui_base->get_theme_icon("Add", "EditorIcons"));
- scene_tab_add->add_theme_color_override("icon_color_normal", Color(0.6f, 0.6f, 0.6f, 0.8f));
+ scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE));
scene_root_parent = memnew(PanelContainer);
@@ -6033,10 +6150,10 @@ EditorNode::EditorNode() {
scene_root->set_disable_input(true);
scene_root->set_as_audio_listener_2d(true);
- viewport = memnew(VBoxContainer);
- viewport->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- viewport->add_theme_constant_override("separation", 0);
- scene_root_parent->add_child(viewport);
+ main_control = memnew(VBoxContainer);
+ main_control->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ main_control->add_theme_constant_override("separation", 0);
+ scene_root_parent->add_child(main_control);
HBoxContainer *left_menu_hb = memnew(HBoxContainer);
menu_hb->add_child(left_menu_hb);
@@ -6077,6 +6194,9 @@ EditorNode::EditorNode() {
project_settings = memnew(ProjectSettingsEditor(&editor_data));
gui_base->add_child(project_settings);
+ scene_import_settings = memnew(SceneImportSettings);
+ gui_base->add_child(scene_import_settings);
+
export_template_manager = memnew(ExportTemplateManager);
gui_base->add_child(export_template_manager);
@@ -6100,8 +6220,8 @@ EditorNode::EditorNode() {
p = file_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene")), FILE_NEW_SCENE);
- p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene...")), FILE_NEW_INHERITED_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV);
p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
@@ -6123,12 +6243,11 @@ EditorNode::EditorNode() {
p->add_child(pm_export);
p->add_submenu_item(TTR("Convert To..."), "Export");
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
- pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet...")), FILE_EXPORT_TILESET);
pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true);
- p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Z), EDIT_REDO, true);
+ p->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true);
+ p->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
@@ -6264,15 +6383,20 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
- p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH);
+#ifdef OSX_ENABLED
+ p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH);
+#else
+ p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH);
+#endif
p->add_separator();
- p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS);
- p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA);
+ p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
+ p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Questions & Answers")), HELP_QA);
p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG);
p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK);
p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY);
p->add_separator();
- p->add_icon_shortcut(gui_base->get_theme_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT);
+ p->add_icon_shortcut(gui_base->get_theme_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About Godot")), HELP_ABOUT);
+ p->add_icon_shortcut(gui_base->get_theme_icon("Heart", "EditorIcons"), ED_SHORTCUT("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
HBoxContainer *play_hb = memnew(HBoxContainer);
menu_hb->add_child(play_hb);
@@ -6356,20 +6480,19 @@ EditorNode::EditorNode() {
// Toggle for video driver
video_driver = memnew(OptionButton);
- video_driver->set_flat(true);
video_driver->set_focus_mode(Control::FOCUS_NONE);
video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected));
video_driver->add_theme_font_override("font", gui_base->get_theme_font("bold", "EditorFonts"));
video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("bold_size", "EditorFonts"));
- // TODO re-enable when GLES2 is ported
- video_driver->set_disabled(true);
+ // TODO: Show again when OpenGL is ported.
+ video_driver->set_visible(false);
right_menu_hb->add_child(video_driver);
#ifndef _MSC_VER
#warning needs to be reimplemented
#endif
#if 0
- String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/quality/driver/driver_name"].hint_string;
+ String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/driver/driver_name"].hint_string;
String current_video_driver = OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver());
video_driver_current = 0;
for (int i = 0; i < video_drivers.get_slice_count(","); i++) {
@@ -6387,7 +6510,7 @@ EditorNode::EditorNode() {
#endif
video_restart_dialog = memnew(ConfirmationDialog);
video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor."));
- video_restart_dialog->get_ok()->set_text(TTR("Save & Restart"));
+ video_restart_dialog->get_ok_button()->set_text(TTR("Save & Restart"));
video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SET_VIDEO_DRIVER_SAVE_AND_RESTART));
gui_base->add_child(video_restart_dialog);
@@ -6494,11 +6617,31 @@ EditorNode::EditorNode() {
bottom_panel_hb_editors->set_h_size_flags(Control::SIZE_EXPAND_FILL);
bottom_panel_hb->add_child(bottom_panel_hb_editors);
- version_label = memnew(Label);
- version_label->set_text(VERSION_FULL_CONFIG);
+ VBoxContainer *version_info_vbc = memnew(VBoxContainer);
+ bottom_panel_hb->add_child(version_info_vbc);
+
+ // Add a dummy control node for vertical spacing.
+ Control *v_spacer = memnew(Control);
+ version_info_vbc->add_child(v_spacer);
+
+ version_btn = memnew(LinkButton);
+ version_btn->set_text(VERSION_FULL_CONFIG);
+ String hash = String(VERSION_HASH);
+ if (hash.length() != 0) {
+ hash = "." + hash.left(9);
+ }
+ // Set the text to copy in metadata as it slightly differs from the button's text.
+ version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash);
// Fade out the version label to be less prominent, but still readable
- version_label->set_self_modulate(Color(1, 1, 1, 0.6));
- bottom_panel_hb->add_child(version_label);
+ version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
+ version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
+ version_btn->set_tooltip(TTR("Click to copy."));
+ version_btn->connect("pressed", callable_mp(this, &EditorNode::_version_button_pressed));
+ version_info_vbc->add_child(version_btn);
+
+ // Add a dummy control node for horizontal spacing.
+ Control *h_spacer = memnew(Control);
+ bottom_panel_hb->add_child(h_spacer);
bottom_panel_raise = memnew(Button);
bottom_panel_raise->set_flat(true);
@@ -6519,6 +6662,9 @@ EditorNode::EditorNode() {
center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized));
+ native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer);
+ gui_base->add_child(native_shader_source_visualizer);
+
orphan_resources = memnew(OrphanResourcesDialog);
gui_base->add_child(orphan_resources);
@@ -6534,19 +6680,19 @@ EditorNode::EditorNode() {
custom_build_manage_templates = memnew(ConfirmationDialog);
custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates."));
- custom_build_manage_templates->get_ok()->set_text(TTR("Manage Templates"));
+ custom_build_manage_templates->get_ok_button()->set_text(TTR("Manage Templates"));
custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_MANAGE_EXPORT_TEMPLATES));
gui_base->add_child(custom_build_manage_templates);
install_android_build_template = memnew(ConfirmationDialog);
install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset."));
- install_android_build_template->get_ok()->set_text(TTR("Install"));
+ install_android_build_template->get_ok_button()->set_text(TTR("Install"));
install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
gui_base->add_child(install_android_build_template);
remove_android_build_template = memnew(ConfirmationDialog);
remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again."));
- remove_android_build_template->get_ok()->set_text(TTR("Show in File Manager"));
+ remove_android_build_template->get_ok_button()->set_text(TTR("Show in File Manager"));
remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
gui_base->add_child(remove_android_build_template);
@@ -6599,6 +6745,30 @@ EditorNode::EditorNode() {
//plugin stuff
add_editor_plugin(memnew(DebuggerEditorPlugin(this, debug_menu)));
+
+ disk_changed = memnew(ConfirmationDialog);
+ {
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ disk_changed->add_child(vbc);
+
+ Label *dl = memnew(Label);
+ dl->set_text(TTR("The following files are newer on disk.\nWhat action should be taken?"));
+ vbc->add_child(dl);
+
+ disk_changed_list = memnew(Tree);
+ vbc->add_child(disk_changed_list);
+ disk_changed_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+
+ disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_modified_scenes));
+ disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_project_settings));
+ disk_changed->get_ok_button()->set_text(TTR("Reload"));
+
+ disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
+ disk_changed->connect("custom_action", callable_mp(this, &EditorNode::_resave_scenes));
+ }
+
+ gui_base->add_child(disk_changed);
+
add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this)));
add_editor_plugin(memnew(CanvasItemEditorPlugin(this)));
add_editor_plugin(memnew(Node3DEditorPlugin(this)));
@@ -6645,12 +6815,12 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
add_editor_plugin(memnew(Polygon3DEditorPlugin(this)));
add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this)));
- add_editor_plugin(memnew(TileSetEditorPlugin(this)));
- add_editor_plugin(memnew(TileMapEditorPlugin(this)));
+ add_editor_plugin(memnew(TilesEditorPlugin(this)));
add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
+ add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(Path3DEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
@@ -6749,7 +6919,7 @@ EditorNode::EditorNode() {
set_process(true);
open_imported = memnew(ConfirmationDialog);
- open_imported->get_ok()->set_text(TTR("Open Anyway"));
+ open_imported->get_ok_button()->set_text(TTR("Open Anyway"));
new_inherited_button = open_imported->add_button(TTR("New Inherited"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "inherit");
open_imported->connect("confirmed", callable_mp(this, &EditorNode::_open_imported));
open_imported->connect("custom_action", callable_mp(this, &EditorNode::_inherit_imported));
@@ -6799,7 +6969,7 @@ EditorNode::EditorNode() {
pick_main_scene = memnew(ConfirmationDialog);
gui_base->add_child(pick_main_scene);
- pick_main_scene->get_ok()->set_text(TTR("Select"));
+ pick_main_scene->get_ok_button()->set_text(TTR("Select"));
pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE));
for (int i = 0; i < _init_callbacks.size(); i++) {
@@ -6828,14 +6998,12 @@ EditorNode::EditorNode() {
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
- ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE);
#else
// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
- ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1);
#endif
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
@@ -6942,8 +7110,8 @@ void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
plugins_list.erase(p_plugin);
}
-bool EditorPluginList::empty() {
- return plugins_list.empty();
+bool EditorPluginList::is_empty() {
+ return plugins_list.is_empty();
}
void EditorPluginList::clear() {