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-rw-r--r--editor/editor_node.cpp46
1 files changed, 32 insertions, 14 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index b1c546a8c0..9c7f80b2b0 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -524,6 +524,26 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
}
+void EditorNode::_select_default_main_screen_plugin() {
+ if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) {
+ // If the 3D editor is enabled, use this as the default.
+ _editor_select(EDITOR_3D);
+ return;
+ }
+
+ // Switch to the first main screen plugin that is enabled. Usually this is
+ // 2D, but may be subsequent ones if 2D is disabled in the feature profile.
+ for (int i = 0; i < main_editor_buttons.size(); i++) {
+ Button *editor_button = main_editor_buttons[i];
+ if (editor_button->is_visible()) {
+ _editor_select(i);
+ return;
+ }
+ }
+
+ _editor_select(-1);
+}
+
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
@@ -613,11 +633,7 @@ void EditorNode::_notification(int p_what) {
feature_profile_manager->notify_changed();
- if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
- _editor_select(EDITOR_2D);
- } else {
- _editor_select(EDITOR_3D);
- }
+ _select_default_main_screen_plugin();
// Save the project after opening to mark it as last modified, except in headless mode.
if (DisplayServer::get_singleton()->window_can_draw()) {
@@ -1856,7 +1872,7 @@ void EditorNode::_dialog_action(String p_file) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary));
}
- MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
+ MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed());
Error err = ResourceSaver::save(p_file, ml);
if (err) {
@@ -2092,7 +2108,6 @@ void EditorNode::_edit_current() {
Object *prev_inspected_object = get_inspector()->get_edited_object();
- bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties"));
bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
@@ -2150,7 +2165,6 @@ void EditorNode::_edit_current() {
if (current_obj->is_class("EditorDebuggerRemoteObject")) {
editable_warning = TTR("This is a remote object, so changes to it won't be kept.\nPlease read the documentation relevant to debugging to better understand this workflow.");
- capitalize = false;
disable_folding = true;
} else if (current_obj->is_class("MultiNodeEdit")) {
Node *scene = get_edited_scene();
@@ -2187,10 +2201,6 @@ void EditorNode::_edit_current() {
inspector_dock->set_warning(editable_warning);
- if (get_inspector()->is_capitalize_paths_enabled() != capitalize) {
- get_inspector()->set_enable_capitalize_paths(capitalize);
- }
-
if (get_inspector()->is_using_folding() == disable_folding) {
get_inspector()->set_use_folding(!disable_folding);
}
@@ -3106,9 +3116,10 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->set_flat(true);
tb->set_toggle_mode(true);
tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size()));
+ tb->set_name(p_editor->get_name());
tb->set_text(p_editor->get_name());
- Ref<Texture2D> icon = p_editor->get_icon();
+ Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), "EditorIcons")) {
@@ -3118,7 +3129,6 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts")));
tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
- tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
singleton->editor_table.push_back(p_editor);
@@ -4770,6 +4780,10 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
return true;
}
+Error EditorNode::run_play_native(int p_idx, int p_platform) {
+ return run_native->run_native(p_idx, p_platform);
+}
+
void EditorNode::run_play() {
_menu_option_confirm(RUN_STOP, true);
_run(false);
@@ -6813,6 +6827,10 @@ EditorNode::EditorNode() {
file_export_lib_merge->set_text(TTR("Merge With Existing"));
file_export_lib_merge->set_pressed(true);
file_export_lib->get_vbox()->add_child(file_export_lib_merge);
+ file_export_lib_apply_xforms = memnew(CheckBox);
+ file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
+ file_export_lib_apply_xforms->set_pressed(false);
+ file_export_lib->get_vbox()->add_child(file_export_lib_apply_xforms);
gui_base->add_child(file_export_lib);
file_script = memnew(EditorFileDialog);