diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 307 |
1 files changed, 210 insertions, 97 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 040f1b1640..4cf85a8caf 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -430,6 +430,74 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { } } +void EditorNode::_update_from_settings() { + int current_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter"); + if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { + Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter; + scene_root->set_default_canvas_item_texture_filter(tf); + } + int current_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat"); + if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) { + Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat; + scene_root->set_default_canvas_item_texture_repeat(tr); + } + + RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape"))); + RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); + RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality"))); + bool dof_jitter = GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter"); + RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); + RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to")); + RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit")); + bool glow_bicubic = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0; + RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); + bool glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality"); + RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality"))); + RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); + RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); + RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); + float sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale"); + float sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale"); + RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); + + uint32_t directional_shadow_size = GLOBAL_GET("rendering/shadows/directional_shadow/size"); + uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits"); + RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); + + RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality"))); + RS::get_singleton()->shadows_quality_set(shadows_quality); + RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality"))); + RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); + float probe_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed"); + RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); + RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge"))); + RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); + RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count"))); + RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); + RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality"))); + RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); + RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth")); + RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"))); + RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size")); + + bool use_half_res_gi = GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); + RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); + + bool snap_2d_transforms = GLOBAL_GET("rendering/2d/snap/snap_2d_transforms_to_pixel"); + scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); + bool snap_2d_vertices = GLOBAL_GET("rendering/2d/snap/snap_2d_vertices_to_pixel"); + scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); + + Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/2d/sdf/oversize"))); + scene_root->set_sdf_oversize(sdf_oversize); + Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale"))); + scene_root->set_sdf_scale(sdf_scale); + + float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); + scene_root->set_lod_threshold(lod_threshold); +} + void EditorNode::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { @@ -468,77 +536,13 @@ void EditorNode::_notification(int p_what) { editor_selection->update(); - { //TODO should only happen on settings changed - int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); - if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { - Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter; - scene_root->set_default_canvas_item_texture_filter(tf); - } - int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat"); - if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) { - Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat; - scene_root->set_default_canvas_item_texture_repeat(tr); - } + ResourceImporterTexture::get_singleton()->update_imports(); - RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))); - RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); - RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))); - bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"); - RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); - RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to")); - RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit")); - bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; - RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); - bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); - RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); - RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); - RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); - RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); - RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); - float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); - float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); - RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); - - uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); - uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits"); - RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); - - RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); - RS::get_singleton()->shadows_quality_set(shadows_quality); - RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); - RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); - float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); - RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); - RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge"))); - RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); - RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count"))); - RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); - RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality"))); - RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); - RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); - RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); - RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); - RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); - RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); - - bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); - RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); - - bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); - scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); - bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); - scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); - - Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize"))); - scene_root->set_sdf_oversize(sdf_oversize); - Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale"))); - scene_root->set_sdf_scale(sdf_scale); - - float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels"); - scene_root->set_lod_threshold(lod_threshold); + if (settings_changed) { + _update_from_settings(); + settings_changed = false; + emit_signal("project_settings_changed"); } - - ResourceImporterTexture::get_singleton()->update_imports(); } break; case NOTIFICATION_ENTER_TREE: { @@ -596,6 +600,7 @@ void EditorNode::_notification(int p_what) { OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); EditorFileSystem::get_singleton()->scan_changes(); + _scan_external_changes(); } break; case NOTIFICATION_APPLICATION_FOCUS_OUT: { @@ -888,6 +893,82 @@ void EditorNode::_sources_changed(bool p_exist) { } } +void EditorNode::_scan_external_changes() { + disk_changed_list->clear(); + TreeItem *r = disk_changed_list->create_item(); + disk_changed_list->set_hide_root(true); + bool need_reload = false; + + // Check if any edited scene has changed. + + for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { + if (editor_data.get_scene_path(i) == "") { + continue; + } + + uint64_t last_date = editor_data.get_scene_modified_time(i); + uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i)); + + if (date > last_date) { + TreeItem *ti = disk_changed_list->create_item(r); + ti->set_text(0, editor_data.get_scene_path(i).get_file()); + need_reload = true; + } + } + + String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().plus_file("project.godot"); + if (FileAccess::get_modified_time(project_settings_path) > ProjectSettings::get_singleton()->get_last_saved_time()) { + TreeItem *ti = disk_changed_list->create_item(r); + ti->set_text(0, "project.godot"); + need_reload = true; + } + + if (need_reload) { + disk_changed->call_deferred("popup_centered_ratio", 0.5); + } +} + +void EditorNode::_resave_scenes(String p_str) { + save_all_scenes(); + ProjectSettings::get_singleton()->save(); + disk_changed->hide(); +} + +void EditorNode::_reload_modified_scenes() { + int current_idx = editor_data.get_edited_scene(); + + for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { + if (editor_data.get_scene_path(i) == "") { + continue; + } + + uint64_t last_date = editor_data.get_scene_modified_time(i); + uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i)); + + if (date > last_date) { + String filename = editor_data.get_scene_path(i); + editor_data.set_edited_scene(i); + _remove_edited_scene(false); + + Error err = load_scene(filename, false, false, true, false, true); + if (err != OK) { + ERR_PRINT(vformat("Failed to load scene: %s", filename)); + } + editor_data.move_edited_scene_to_index(i); + } + } + + get_undo_redo()->clear_history(false); + set_current_scene(current_idx); + _update_scene_tabs(); + disk_changed->hide(); +} + +void EditorNode::_reload_project_settings() { + ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true); + settings_changed = true; +} + void EditorNode::_vp_resized() { } @@ -929,7 +1010,7 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d dependency_errors.clear(); Error err; - RES res = ResourceLoader::load(p_resource, "", false, &err); + RES res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN); if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) { @@ -1513,6 +1594,7 @@ void EditorNode::_save_scene(String p_file, int idx) { } else { editor_data.set_edited_scene_version(0, idx); } + editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file)); editor_folding.save_scene_folding(scene, p_file); @@ -1716,7 +1798,7 @@ void EditorNode::_dialog_action(String p_file) { ObjectID current = editor_history.get_current(); Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : nullptr; ERR_FAIL_COND(!current_obj); - current_obj->_change_notify(); + current_obj->notify_property_list_changed(); } break; case SETTINGS_LAYOUT_SAVE: { if (p_file.is_empty()) { @@ -2178,7 +2260,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { List<String> breakpoints; editor_data.get_editor_breakpoints(&breakpoints); - args = ProjectSettings::get_singleton()->get("editor/main_run_args"); + args = ProjectSettings::get_singleton()->get("editor/run/main_run_args"); skip_breakpoints = EditorDebuggerNode::get_singleton()->is_skip_breakpoints(); EditorDebuggerNode::get_singleton()->start(); @@ -2438,16 +2520,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; - case FILE_IMPORT_SUBSCENE: { - if (!editor_data.get_edited_scene_root()) { - show_accept(TTR("This operation can't be done without a selected node."), TTR("OK")); - break; - } - - scene_tree_dock->import_subscene(); - - } break; - case FILE_EXTERNAL_OPEN_SCENE: { if (unsaved_cache && !p_confirmed) { confirmation->get_ok_button()->set_text(TTR("Open")); @@ -2717,7 +2789,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case SET_VIDEO_DRIVER_SAVE_AND_RESTART: { - ProjectSettings::get_singleton()->set("rendering/quality/driver/driver_name", video_driver_request); + ProjectSettings::get_singleton()->set("rendering/driver/driver_name", video_driver_request); ProjectSettings::get_singleton()->save(); save_all_scenes(); @@ -3328,7 +3400,7 @@ int EditorNode::new_scene() { return idx; } -Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported) { +Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) { if (!is_inside_tree()) { defer_load_scene = p_scene; return OK; @@ -3368,14 +3440,16 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) { _remove_edited_scene(); - } else { + } else if (!p_silent_change_tab) { _scene_tab_changed(idx); + } else { + set_current_scene(idx); } dependency_errors.clear(); Error err; - Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true, &err); + Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err); if (!sdata.is_valid()) { _dialog_display_load_error(lpath, err); opening_prev = false; @@ -5197,6 +5271,8 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) { } void EditorNode::reload_scene(const String &p_path) { + /* + * No longer necesary since scenes now reset and reload their internal resource if needed. //first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk List<Ref<Resource>> cached; @@ -5214,6 +5290,8 @@ void EditorNode::reload_scene(const String &p_path) { to_clear.pop_front(); } + */ + int scene_idx = -1; for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { if (editor_data.get_scene_path(i) == p_path) { @@ -5457,6 +5535,7 @@ void EditorNode::_bind_methods() { ADD_SIGNAL(MethodInfo("request_help_search")); ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args"))); ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj"))); + ADD_SIGNAL(MethodInfo("project_settings_changed")); } static Node *_resource_get_edited_scene() { @@ -5476,7 +5555,8 @@ static void _execute_thread(void *p_ud) { eta->exitcode = err; } - eta->done = true; + eta->done.set(); + ; } int EditorNode::execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok, bool p_close_on_errors) { @@ -5490,13 +5570,12 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p eta.path = p_path; eta.args = p_arguments; eta.exitcode = 255; - eta.done = false; int prev_len = 0; eta.execute_output_thread.start(_execute_thread, &eta); - while (!eta.done) { + while (!eta.done.is_set()) { { MutexLock lock(eta.execute_output_mutex); if (prev_len != eta.output.length()) { @@ -5524,6 +5603,10 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p return eta.exitcode; } +void EditorNode::notify_settings_changed() { + settings_changed = true; +} + EditorNode::EditorNode() { Input::get_singleton()->set_use_accumulated_input(true); Resource::_get_local_scene_func = _resource_get_edited_scene; @@ -5594,6 +5677,10 @@ EditorNode::EditorNode() { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. @@ -5752,7 +5839,7 @@ EditorNode::EditorNode() { register_exporters(); - GLOBAL_DEF("editor/main_run_args", ""); + GLOBAL_DEF("editor/run/main_run_args", ""); ClassDB::set_class_enabled("RootMotionView", true); @@ -5777,7 +5864,7 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false); EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); - EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "StandardMaterial3D,ORMMaterial3D,Script,MeshLibrary,TileSet"); + EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary,TileSet"); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); @@ -6128,8 +6215,8 @@ EditorNode::EditorNode() { pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true); - p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Z), EDIT_REDO, true); + p->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true); + p->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true); p->add_separator(); p->add_shortcut(ED_SHORTCUT("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE); @@ -6265,7 +6352,11 @@ EditorNode::EditorNode() { p = help_menu->get_popup(); p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); - p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH); +#ifdef OSX_ENABLED + p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH); +#else + p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH); +#endif p->add_separator(); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA); @@ -6370,7 +6461,7 @@ EditorNode::EditorNode() { #warning needs to be reimplemented #endif #if 0 - String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/quality/driver/driver_name"].hint_string; + String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/driver/driver_name"].hint_string; String current_video_driver = OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver()); video_driver_current = 0; for (int i = 0; i < video_drivers.get_slice_count(","); i++) { @@ -6603,6 +6694,30 @@ EditorNode::EditorNode() { //plugin stuff add_editor_plugin(memnew(DebuggerEditorPlugin(this, debug_menu))); + + disk_changed = memnew(ConfirmationDialog); + { + VBoxContainer *vbc = memnew(VBoxContainer); + disk_changed->add_child(vbc); + + Label *dl = memnew(Label); + dl->set_text(TTR("The following files are newer on disk.\nWhat action should be taken?")); + vbc->add_child(dl); + + disk_changed_list = memnew(Tree); + vbc->add_child(disk_changed_list); + disk_changed_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); + + disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_modified_scenes)); + disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_project_settings)); + disk_changed->get_ok_button()->set_text(TTR("Reload")); + + disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave"); + disk_changed->connect("custom_action", callable_mp(this, &EditorNode::_resave_scenes)); + } + + gui_base->add_child(disk_changed); + add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this))); add_editor_plugin(memnew(CanvasItemEditorPlugin(this))); add_editor_plugin(memnew(Node3DEditorPlugin(this))); @@ -6832,14 +6947,12 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2); ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3); ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4); - ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE); #else // Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock. ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1); ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2); ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3); ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4); - ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1); #endif ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor")); ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor")); |