diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 849 |
1 files changed, 461 insertions, 388 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index ec8430e645..6bdf428f81 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -31,26 +31,29 @@ #include "editor_node.h" #include "core/config/project_settings.h" -#include "core/core_bind.h" +#include "core/extension/native_extension_manager.h" #include "core/input/input.h" #include "core/io/config_file.h" +#include "core/io/file_access.h" #include "core/io/image_loader.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/io/stream_peer_ssl.h" #include "core/object/class_db.h" #include "core/object/message_queue.h" -#include "core/os/file_access.h" #include "core/os/keyboard.h" #include "core/os/os.h" +#include "core/os/time.h" #include "core/string/print_string.h" #include "core/string/translation.h" #include "core/version.h" +#include "core/version_hash.gen.h" #include "main/main.h" #include "scene/gui/center_container.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" +#include "scene/gui/link_button.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "scene/gui/panel_container.h" @@ -78,8 +81,10 @@ #include "editor/editor_inspector.h" #include "editor/editor_layouts_dialog.h" #include "editor/editor_log.h" +#include "editor/editor_paths.h" #include "editor/editor_plugin.h" #include "editor/editor_properties.h" +#include "editor/editor_resource_picker.h" #include "editor/editor_resource_preview.h" #include "editor/editor_run_native.h" #include "editor/editor_run_script.h" @@ -92,7 +97,6 @@ #include "editor/filesystem_dock.h" #include "editor/import/editor_import_collada.h" #include "editor/import/resource_importer_bitmask.h" -#include "editor/import/resource_importer_csv.h" #include "editor/import/resource_importer_csv_translation.h" #include "editor/import/resource_importer_image.h" #include "editor/import/resource_importer_layered_texture.h" @@ -102,6 +106,7 @@ #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture_atlas.h" #include "editor/import/resource_importer_wav.h" +#include "editor/import/scene_import_settings.h" #include "editor/import/scene_importer_mesh_node_3d.h" #include "editor/import_dock.h" #include "editor/multi_node_edit.h" @@ -115,7 +120,6 @@ #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/audio_stream_editor_plugin.h" -#include "editor/plugins/baked_lightmap_editor_plugin.h" #include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" @@ -128,13 +132,14 @@ #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/font_editor_plugin.h" -#include "editor/plugins/gi_probe_editor_plugin.h" #include "editor/plugins/gpu_particles_2d_editor_plugin.h" #include "editor/plugins/gpu_particles_3d_editor_plugin.h" #include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h" #include "editor/plugins/gradient_editor_plugin.h" +#include "editor/plugins/input_event_editor_plugin.h" #include "editor/plugins/item_list_editor_plugin.h" #include "editor/plugins/light_occluder_2d_editor_plugin.h" +#include "editor/plugins/lightmap_gi_editor_plugin.h" #include "editor/plugins/line_2d_editor_plugin.h" #include "editor/plugins/material_editor_plugin.h" #include "editor/plugins/mesh_editor_plugin.h" @@ -143,6 +148,7 @@ #include "editor/plugins/multimesh_editor_plugin.h" #include "editor/plugins/navigation_polygon_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" +#include "editor/plugins/occluder_instance_3d_editor_plugin.h" #include "editor/plugins/ot_features_plugin.h" #include "editor/plugins/packed_scene_translation_parser_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" @@ -161,16 +167,17 @@ #include "editor/plugins/sprite_2d_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" +#include "editor/plugins/sub_viewport_preview_editor_plugin.h" #include "editor/plugins/text_editor.h" #include "editor/plugins/texture_3d_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" #include "editor/plugins/texture_layered_editor_plugin.h" #include "editor/plugins/texture_region_editor_plugin.h" #include "editor/plugins/theme_editor_plugin.h" -#include "editor/plugins/tile_map_editor_plugin.h" -#include "editor/plugins/tile_set_editor_plugin.h" +#include "editor/plugins/tiles/tiles_editor_plugin.h" #include "editor/plugins/version_control_editor_plugin.h" #include "editor/plugins/visual_shader_editor_plugin.h" +#include "editor/plugins/voxel_gi_editor_plugin.h" #include "editor/progress_dialog.h" #include "editor/project_export.h" #include "editor/project_settings_editor.h" @@ -183,6 +190,9 @@ EditorNode *EditorNode::singleton = nullptr; +// The metadata key used to store and retrieve the version text to copy to the clipboard. +static const String META_TEXT_TO_COPY = "text_to_copy"; + void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) { // Keep track of a list of "index sets," i.e. sets of indices // within disambiguated_scene_names which contain the same name. @@ -306,7 +316,7 @@ void EditorNode::_update_scene_tabs() { disambiguate_filenames(full_path_names, disambiguated_scene_names); scene_tabs->clear_tabs(); - Ref<Texture2D> script_icon = gui_base->get_theme_icon("Script", "EditorIcons"); + Ref<Texture2D> script_icon = gui_base->get_theme_icon(SNAME("Script"), SNAME("EditorIcons")); for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { Node *type_node = editor_data.get_edited_scene_root(i); Ref<Texture2D> icon; @@ -390,6 +400,8 @@ void EditorNode::_update_title() { } void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid() && k->is_pressed() && !k->is_echo()) { EditorPlugin *old_editor = editor_plugin_screen; @@ -415,7 +427,7 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { } else if (ED_IS_SHORTCUT("editor/editor_script", p_event)) { _editor_select(EDITOR_SCRIPT); } else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) { - emit_signal("request_help_search", ""); + emit_signal(SNAME("request_help_search"), ""); } else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && StreamPeerSSL::is_available()) { _editor_select(EDITOR_ASSETLIB); } else if (ED_IS_SHORTCUT("editor/editor_next", p_event)) { @@ -475,8 +487,8 @@ void EditorNode::_update_from_settings() { RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count"))); RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); - RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality"))); - RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); + RS::VoxelGIQuality voxel_gi_quality = RS::VoxelGIQuality(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality"))); + RS::get_singleton()->voxel_gi_set_quality(voxel_gi_quality); RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth")); RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"))); RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size")); @@ -496,6 +508,9 @@ void EditorNode::_update_from_settings() { float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); scene_root->set_lod_threshold(lod_threshold); + + RS::get_singleton()->decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter")))); + RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter")))); } void EditorNode::_notification(int p_what) { @@ -541,7 +556,7 @@ void EditorNode::_notification(int p_what) { if (settings_changed) { _update_from_settings(); settings_changed = false; - emit_signal("project_settings_changed"); + emit_signal(SNAME("project_settings_changed")); } } break; @@ -580,8 +595,7 @@ void EditorNode::_notification(int p_what) { _initializing_addons = false; } - RenderingServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true); - RenderingServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); + RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true); RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); feature_profile_manager->notify_changed(); @@ -592,11 +606,14 @@ void EditorNode::_notification(int p_what) { _editor_select(EDITOR_3D); } + // Save the project after opening to mark it as last modified. + ProjectSettings::get_singleton()->save(); + /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ } break; case NOTIFICATION_APPLICATION_FOCUS_IN: { - // Restore the original FPS cap after focusing back on the editor + // Restore the original FPS cap after focusing back on the editor. OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); EditorFileSystem::get_singleton()->scan_changes(); @@ -604,7 +621,12 @@ void EditorNode::_notification(int p_what) { } break; case NOTIFICATION_APPLICATION_FOCUS_OUT: { - // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused + // Save on focus loss before applying the FPS limit to avoid slowing down the saving process. + if (EDITOR_GET("interface/editor/save_on_focus_loss")) { + _menu_option_confirm(FILE_SAVE_SCENE, false); + } + + // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused. OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec"))); } break; @@ -618,22 +640,22 @@ void EditorNode::_notification(int p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY)); - theme = create_editor_theme(theme_base->get_theme()); + theme = create_custom_theme(theme_base->get_theme()); theme_base->set_theme(theme); gui_base->set_theme(theme); - gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles")); - scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox("Content", "EditorStyles")); - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("panel", "TabContainer")); - scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); + gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles"))); + scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles"))); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); + scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); + scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles"))); - file_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); - project_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); - debug_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); - settings_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); - help_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); + file_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); + project_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); + debug_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); + settings_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); + help_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) { scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE); @@ -646,7 +668,7 @@ void EditorNode::_notification(int p_what) { // debugger area if (EditorDebuggerNode::get_singleton()->is_visible()) { - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("BottomPanelDebuggerOverride", "EditorStyles")); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))); } // update_icons @@ -664,17 +686,17 @@ void EditorNode::_notification(int p_what) { _build_icon_type_cache(); - play_button->set_icon(gui_base->get_theme_icon("MainPlay", "EditorIcons")); - play_scene_button->set_icon(gui_base->get_theme_icon("PlayScene", "EditorIcons")); - play_custom_scene_button->set_icon(gui_base->get_theme_icon("PlayCustom", "EditorIcons")); - pause_button->set_icon(gui_base->get_theme_icon("Pause", "EditorIcons")); - stop_button->set_icon(gui_base->get_theme_icon("Stop", "EditorIcons")); + play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); + play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); + pause_button->set_icon(gui_base->get_theme_icon(SNAME("Pause"), SNAME("EditorIcons"))); + stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); - prev_scene->set_icon(gui_base->get_theme_icon("PrevScene", "EditorIcons")); - distraction_free->set_icon(gui_base->get_theme_icon("DistractionFree", "EditorIcons")); - scene_tab_add->set_icon(gui_base->get_theme_icon("Add", "EditorIcons")); + prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons"))); + distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons"))); + scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); - bottom_panel_raise->set_icon(gui_base->get_theme_icon("ExpandBottomDock", "EditorIcons")); + bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons"))); // clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property if (gui_base->is_layout_rtl()) { @@ -686,14 +708,20 @@ void EditorNode::_notification(int p_what) { } PopupMenu *p = help_menu->get_popup(); - p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_theme_icon("HelpSearch", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_theme_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_theme_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons"))); + p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); + p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); + p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); + p->set_item_icon(p->get_item_index(HELP_SUGGEST_A_FEATURE), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); + p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); + p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); + p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons"))); + p->set_item_icon(p->get_item_index(HELP_SUPPORT_GODOT_DEVELOPMENT), gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons"))); + + for (int i = 0; i < main_editor_buttons.size(); i++) { + main_editor_buttons.write[i]->add_theme_font_override("font", gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts"))); + main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts"))); + } _update_update_spinner(); } break; @@ -728,6 +756,18 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam push_item(script.operator->()); } +void EditorNode::_remove_plugin_from_enabled(const String &p_name) { + ProjectSettings *ps = ProjectSettings::get_singleton(); + PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled"); + for (int i = 0; i < enabled_plugins.size(); ++i) { + if (enabled_plugins.get(i) == p_name) { + enabled_plugins.remove(i); + break; + } + } + ps->set("editor_plugins/enabled", enabled_plugins); +} + void EditorNode::_resources_changed(const Vector<String> &p_resources) { List<Ref<Resource>> changed; @@ -741,7 +781,7 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) { if (!res->editor_can_reload_from_file()) { continue; } - if (!res->get_path().is_resource_file() && !res->get_path().is_abs_path()) { + if (!res->get_path().is_resource_file() && !res->get_path().is_absolute_path()) { continue; } if (!FileAccess::exists(res->get_path())) { @@ -789,17 +829,27 @@ void EditorNode::_fs_changed() { } preset.unref(); } + if (preset.is_null()) { - export_error = vformat( - "Invalid export preset name: %s. Make sure `export_presets.cfg` is present in the current directory.", - preset_name); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (da->file_exists("res://export_presets.cfg")) { + export_error = vformat( + "Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n", + preset_name); + for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) { + // Write the preset name between double quotes since it needs to be written between quotes on the command line if it contains spaces. + export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name()); + } + } else { + export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again."; + } } else { Ref<EditorExportPlatform> platform = preset->get_platform(); const String export_path = export_defer.path.is_empty() ? preset->get_export_path() : export_defer.path; if (export_path.is_empty()) { - export_error = vformat("Export preset '%s' doesn't have a default export path, and none was specified.", preset_name); + export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name); } else if (platform.is_null()) { - export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name); + export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name); } else { Error err = OK; if (export_defer.pack_only) { // Only export .pck or .zip data pack. @@ -812,7 +862,7 @@ void EditorNode::_fs_changed() { String config_error; bool missing_templates; if (!platform->can_export(preset, config_error, missing_templates)) { - ERR_PRINT(vformat("Cannot export project with preset '%s' due to configuration errors:\n%s", preset_name, config_error)); + ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error)); err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED; } else { err = platform->export_project(preset, export_defer.debug, export_path); @@ -822,13 +872,13 @@ void EditorNode::_fs_changed() { case OK: break; case ERR_FILE_NOT_FOUND: - export_error = vformat("Project export failed for preset '%s', the export template appears to be missing.", preset_name); + export_error = vformat("Project export failed for preset \"%s\". The export template appears to be missing.", preset_name); break; case ERR_FILE_BAD_PATH: - export_error = vformat("Project export failed for preset '%s', the target path '%s' appears to be invalid.", preset_name, export_path); + export_error = vformat("Project export failed for preset \"%s\". The target path \"%s\" appears to be invalid.", preset_name, export_path); break; default: - export_error = vformat("Project export failed with error code %d for preset '%s'.", (int)err, preset_name); + export_error = vformat("Project export failed with error code %d for preset \"%s\".", (int)err, preset_name); break; } } @@ -902,7 +952,8 @@ void EditorNode::_scan_external_changes() { // Check if any edited scene has changed. for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { - if (editor_data.get_scene_path(i) == "") { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (editor_data.get_scene_path(i) == "" || !da->file_exists(editor_data.get_scene_path(i))) { continue; } @@ -924,7 +975,7 @@ void EditorNode::_scan_external_changes() { } if (need_reload) { - disk_changed->call_deferred("popup_centered_ratio", 0.5); + disk_changed->call_deferred(SNAME("popup_centered_ratio"), 0.5); } } @@ -972,6 +1023,10 @@ void EditorNode::_reload_project_settings() { void EditorNode::_vp_resized() { } +void EditorNode::_version_button_pressed() { + DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY)); +} + void EditorNode::_node_renamed() { if (get_inspector()) { get_inspector()->update_tree(); @@ -1053,7 +1108,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St } ((Resource *)p_resource.ptr())->set_path(path); - emit_signal("resource_saved", p_resource); + emit_signal(SNAME("resource_saved"), p_resource); editor_data.notify_resource_saved(p_resource); } @@ -1088,13 +1143,23 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String file->clear_filters(); List<String> preferred; - for (int i = 0; i < extensions.size(); i++) { - if (p_resource->is_class("Script") && (extensions[i] == "tres" || extensions[i] == "res" || extensions[i] == "xml")) { + for (List<String>::Element *E = extensions.front(); E; E = E->next()) { + if (p_resource->is_class("Script") && (E->get() == "tres" || E->get() == "res")) { //this serves no purpose and confused people continue; } - file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); - preferred.push_back(extensions[i]); + file->add_filter("*." + E->get() + " ; " + E->get().to_upper()); + preferred.push_back(E->get()); + } + // Lowest priority extension + List<String>::Element *res_element = preferred.find("res"); + if (res_element) { + preferred.move_to_back(res_element); + } + // Highest priority extension + List<String>::Element *tres_element = preferred.find("tres"); + if (tres_element) { + preferred.move_to_front(tres_element); } if (p_at_path != String()) { @@ -1183,7 +1248,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) { String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); Ref<ConfigFile> cf; - cf.instance(); + cf.instantiate(); Error err = cf->load(path); if (err != OK || !cf->has_section("editor_states")) { @@ -1217,7 +1282,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) { String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); Ref<ConfigFile> cf; - cf.instance(); + cf.instantiate(); Dictionary md; @@ -1362,19 +1427,20 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { // We cannot fallback on the 2D editor, because it may not have been used yet, // which would result in an invalid texture. if (c3d == 0 && c2d == 0) { - img.instance(); - img->create(1, 1, 0, Image::FORMAT_RGB8); + img.instantiate(); + img->create(1, 1, false, Image::FORMAT_RGB8); } else if (c3d < c2d) { Ref<ViewportTexture> viewport_texture = scene_root->get_texture(); if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) { - img = viewport_texture->get_data(); + img = viewport_texture->get_image(); } } else { // The 3D editor may be disabled as a feature, but scenes can still be opened. // This check prevents the preview from regenerating in case those scenes are then saved. + // The preview will be generated if no feature profile is set (as the 3D editor is enabled by default). Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile(); - if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) { - img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + if (!profile.is_valid() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) { + img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image(); } } @@ -1408,7 +1474,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { img->convert(Image::FORMAT_RGB8); //save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5 - String temp_path = EditorSettings::get_singleton()->get_cache_dir(); + String temp_path = EditorPaths::get_singleton()->get_cache_dir(); String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text(); cache_base = temp_path.plus_file("resthumb-" + cache_base); @@ -1532,6 +1598,8 @@ void EditorNode::_save_scene(String p_file, int idx) { return; } + scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE); + editor_data.apply_changes_in_editors(); List<Ref<AnimatedValuesBackup>> anim_backups; _reset_animation_players(scene, &anim_backups); @@ -1544,16 +1612,16 @@ void EditorNode::_save_scene(String p_file, int idx) { if (ResourceCache::has(p_file)) { // something may be referencing this resource and we are good with that. // we must update it, but also let the previous scene state go, as - // old version still work for referencing changes in instanced or inherited scenes + // old version still work for referencing changes in instantiated or inherited scenes sdata = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(p_file))); if (sdata.is_valid()) { sdata->recreate_state(); } else { - sdata.instance(); + sdata.instantiate(); } } else { - sdata.instance(); + sdata.instantiate(); } Error err = sdata->pack(scene); @@ -1562,15 +1630,6 @@ void EditorNode::_save_scene(String p_file, int idx) { return; } - // force creation of node path cache - // (hacky but needed for the tree to update properly) - Node *dummy_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); - if (!dummy_scene) { - show_accept(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."), TTR("OK")); - return; - } - memdelete(dummy_scene); - int flg = 0; if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) { flg |= ResourceSaver::FLAG_COMPRESS; @@ -1603,6 +1662,8 @@ void EditorNode::_save_scene(String p_file, int idx) { } else { _dialog_display_save_error(p_file, err); } + + scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE); } void EditorNode::save_all_scenes() { @@ -1767,28 +1828,6 @@ void EditorNode::_dialog_action(String p_file) { } } break; - case FILE_EXPORT_TILESET: { - Ref<TileSet> tileset; - if (FileAccess::exists(p_file) && file_export_lib_merge->is_pressed()) { - tileset = ResourceLoader::load(p_file, "TileSet"); - - if (tileset.is_null()) { - show_accept(TTR("Can't load TileSet for merging!"), TTR("OK")); - return; - } - - } else { - tileset = Ref<TileSet>(memnew(TileSet)); - } - - TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), tileset, true); - - Error err = ResourceSaver::save(p_file, tileset); - if (err) { - show_accept(TTR("Error saving TileSet!"), TTR("OK")); - return; - } - } break; case RESOURCE_SAVE: case RESOURCE_SAVE_AS: { @@ -1806,11 +1845,11 @@ void EditorNode::_dialog_action(String p_file) { } Ref<ConfigFile> config; - config.instance(); + config.instantiate(); Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config()); if (err == ERR_FILE_CANT_OPEN || err == ERR_FILE_NOT_FOUND) { - config.instance(); // new config + config.instantiate(); // new config } else if (err != OK) { show_warning(TTR("An error occurred while trying to save the editor layout.\nMake sure the editor's user data path is writable.")); return; @@ -1834,7 +1873,7 @@ void EditorNode::_dialog_action(String p_file) { } Ref<ConfigFile> config; - config.instance(); + config.instantiate(); Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config()); if (err != OK || !config->has_section(p_file)) { @@ -2039,7 +2078,7 @@ void EditorNode::_edit_current() { editable_warning = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow."); } else { if ((!get_edited_scene() || get_edited_scene()->get_filename() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") { - editable_warning = TTR("This resource belongs to a scene that was instanced or inherited.\nChanges to it won't be kept when saving the current scene."); + editable_warning = TTR("This resource belongs to a scene that was instantiated or inherited.\nChanges to it won't be kept when saving the current scene."); } } } else if (current_res->get_path().is_resource_file()) { @@ -2124,9 +2163,14 @@ void EditorNode::_edit_current() { if (!inspector_only) { EditorPlugin *main_plugin = editor_data.get_editor(current_obj); - for (int i = 0; i < editor_table.size(); i++) { - if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) { - main_plugin = nullptr; //if button is not visible, then no plugin active + int plugin_index = 0; + for (; plugin_index < editor_table.size(); plugin_index++) { + if (editor_table[plugin_index] == main_plugin) { + if (!main_editor_buttons[plugin_index]->is_visible()) { + main_plugin = nullptr; //if button is not visible, then no plugin active + } + + break; } } @@ -2140,26 +2184,8 @@ void EditorNode::_edit_current() { else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) { // update screen main_plugin - - if (!changing_scene) { - if (editor_plugin_screen) { - editor_plugin_screen->make_visible(false); - } - editor_plugin_screen = main_plugin; - editor_plugin_screen->edit(current_obj); - - editor_plugin_screen->make_visible(true); - - int plugin_count = editor_data.get_editor_plugin_count(); - for (int i = 0; i < plugin_count; i++) { - editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name()); - } - - for (int i = 0; i < editor_table.size(); i++) { - main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin); - } - } - + _editor_select(plugin_index); + main_plugin->edit(current_obj); } else { editor_plugin_screen->edit(current_obj); } @@ -2194,11 +2220,11 @@ void EditorNode::_run(bool p_current, const String &p_custom) { } play_button->set_pressed(false); - play_button->set_icon(gui_base->get_theme_icon("MainPlay", "EditorIcons")); + play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); play_scene_button->set_pressed(false); - play_scene_button->set_icon(gui_base->get_theme_icon("PlayScene", "EditorIcons")); + play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); play_custom_scene_button->set_pressed(false); - play_custom_scene_button->set_icon(gui_base->get_theme_icon("PlayCustom", "EditorIcons")); + play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); String run_filename; String args; @@ -2271,17 +2297,17 @@ void EditorNode::_run(bool p_current, const String &p_custom) { return; } - emit_signal("play_pressed"); + emit_signal(SNAME("play_pressed")); if (p_current) { play_scene_button->set_pressed(true); - play_scene_button->set_icon(gui_base->get_theme_icon("Reload", "EditorIcons")); + play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); } else if (p_custom != "") { run_custom_filename = p_custom; play_custom_scene_button->set_pressed(true); - play_custom_scene_button->set_icon(gui_base->get_theme_icon("Reload", "EditorIcons")); + play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); } else { play_button->set_pressed(true); - play_button->set_icon(gui_base->get_theme_icon("Reload", "EditorIcons")); + play_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); } stop_button->set_disabled(false); @@ -2301,11 +2327,14 @@ void EditorNode::_run_native(const Ref<EditorExportPreset> &p_preset) { } EditorDebuggerNode::get_singleton()->start(p_preset->get_platform()->get_debug_protocol()); - emit_signal("play_pressed"); + emit_signal(SNAME("play_pressed")); editor_run.run_native_notify(); } } +void EditorNode::_android_build_source_selected(const String &p_file) { + export_template_manager->install_android_template_from_file(p_file); +} void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!p_confirmed) { //this may be a hack.. current_option = (MenuOptions)p_option; @@ -2378,22 +2407,25 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } break; - case FILE_CLOSE_ALL_AND_QUIT: - case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER: case FILE_CLOSE: { + _scene_tab_closed(editor_data.get_edited_scene()); + } break; + case FILE_CLOSE_ALL_AND_QUIT: + case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER: { if (!p_confirmed) { - tab_closing = p_option == FILE_CLOSE ? editor_data.get_edited_scene() : _next_unsaved_scene(false); + tab_closing = _next_unsaved_scene(false); _scene_tab_changed(tab_closing); if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { - String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename(); - save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); - save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene")); - save_confirmation->popup_centered(); - break; + Node *scene_root = editor_data.get_edited_scene_root(tab_closing); + if (scene_root) { + String scene_filename = scene_root->get_filename(); + save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); + save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene")); + save_confirmation->popup_centered(); + break; + } } - } else if (p_option == FILE_CLOSE) { - tab_closing = editor_data.get_edited_scene(); } if (!editor_data.get_edited_scene_root(tab_closing)) { // empty tab @@ -2430,15 +2462,24 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { Node *scene = editor_data.get_edited_scene_root(scene_idx); if (!scene) { - int saved = _save_external_resources(); - String err_text; + if (p_option == FILE_SAVE_SCENE) { + // Pressing Ctrl + S saves the current script if a scene is currently open, but it won't if the scene has no root node. + // Work around this by explicitly saving the script in this case (similar to pressing Ctrl + Alt + S). + ScriptEditor::get_singleton()->save_current_script(); + } + + const int saved = _save_external_resources(); if (saved > 0) { - err_text = vformat(TTR("Saved %s modified resource(s)."), itos(saved)); - } else { - err_text = TTR("A root node is required to save the scene."); + show_accept( + vformat(TTR("The current scene has no root node, but %d modified external resource(s) were saved anyway."), saved), + TTR("OK")); + } else if (p_option == FILE_SAVE_AS_SCENE) { + // Don't show this dialog when pressing Ctrl + S to avoid interfering with script saving. + show_accept( + TTR("A root node is required to save the scene. You can add a root node using the Scene tree dock."), + TTR("OK")); } - show_accept(err_text, TTR("OK")); break; } @@ -2500,25 +2541,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { file_export_lib->set_title(TTR("Export Mesh Library")); } break; - case FILE_EXPORT_TILESET: { - //Make sure that the scene has a root before trying to convert to tileset - if (!editor_data.get_edited_scene_root()) { - show_accept(TTR("This operation can't be done without a root node."), TTR("OK")); - break; - } - - List<String> extensions; - Ref<TileSet> ml(memnew(TileSet)); - ResourceSaver::get_recognized_extensions(ml, &extensions); - file_export_lib->clear_filters(); - for (List<String>::Element *E = extensions.front(); E; E = E->next()) { - file_export_lib->add_filter("*." + E->get()); - } - - file_export_lib->popup_file_dialog(); - file_export_lib->set_title(TTR("Export Tile Set")); - - } break; case FILE_EXTERNAL_OPEN_SCENE: { if (unsaved_cache && !p_confirmed) { @@ -2620,11 +2642,11 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { editor_run.stop(); run_custom_filename.clear(); play_button->set_pressed(false); - play_button->set_icon(gui_base->get_theme_icon("MainPlay", "EditorIcons")); + play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); play_scene_button->set_pressed(false); - play_scene_button->set_icon(gui_base->get_theme_icon("PlayScene", "EditorIcons")); + play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); play_custom_scene_button->set_pressed(false); - play_custom_scene_button->set_icon(gui_base->get_theme_icon("PlayCustom", "EditorIcons")); + play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); stop_button->set_disabled(true); if (bool(EDITOR_GET("run/output/always_close_output_on_stop"))) { @@ -2636,7 +2658,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } EditorDebuggerNode::get_singleton()->stop(); - emit_signal("stop_pressed"); + emit_signal(SNAME("stop_pressed")); } break; @@ -2675,6 +2697,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: { OS::get_singleton()->shell_open("file://" + ProjectSettings::get_singleton()->get_resource_path().plus_file("android")); } break; + case RUN_RELOAD_CURRENT_PROJECT: { + restart_editor(); + } break; case FILE_QUIT: case RUN_PROJECT_MANAGER: { if (!p_confirmed) { @@ -2694,7 +2719,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } save_confirmation->get_ok_button()->set_text(TTR("Save & Quit")); - save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes the following scene(s) before opening Project Manager?")) + unsaved_scenes); + save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes); save_confirmation->popup_centered(); } } @@ -2725,15 +2750,19 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { settings_config_dialog->popup_edit_settings(); } break; case SETTINGS_EDITOR_DATA_FOLDER: { - OS::get_singleton()->shell_open(String("file://") + EditorSettings::get_singleton()->get_data_dir()); + OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_data_dir()); } break; case SETTINGS_EDITOR_CONFIG_FOLDER: { - OS::get_singleton()->shell_open(String("file://") + EditorSettings::get_singleton()->get_settings_dir()); + OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_config_dir()); } break; case SETTINGS_MANAGE_EXPORT_TEMPLATES: { export_template_manager->popup_manager(); } break; + case SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE: { + custom_build_manage_templates->hide(); + file_android_build_source->popup_centered_ratio(); + } break; case SETTINGS_MANAGE_FEATURE_PROFILES: { feature_profile_manager->popup_centered_clamped(Size2(900, 800) * EDSCALE, 0.8); } break; @@ -2767,7 +2796,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case HELP_SEARCH: { - emit_signal("request_help_search", ""); + emit_signal(SNAME("request_help_search"), ""); } break; case HELP_DOCS: { OS::get_singleton()->shell_open("https://docs.godotengine.org/"); @@ -2778,6 +2807,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case HELP_REPORT_A_BUG: { OS::get_singleton()->shell_open("https://github.com/godotengine/godot/issues"); } break; + case HELP_SUGGEST_A_FEATURE: { + OS::get_singleton()->shell_open("https://github.com/godotengine/godot-proposals#readme"); + } break; case HELP_SEND_DOCS_FEEDBACK: { OS::get_singleton()->shell_open("https://github.com/godotengine/godot-docs/issues"); } break; @@ -2787,6 +2819,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case HELP_ABOUT: { about->popup_centered(Size2(780, 500) * EDSCALE); } break; + case HELP_SUPPORT_GODOT_DEVELOPMENT: { + OS::get_singleton()->shell_open("https://godotengine.org/donate"); + } break; case SET_VIDEO_DRIVER_SAVE_AND_RESTART: { ProjectSettings::get_singleton()->set("rendering/driver/driver_name", video_driver_request); @@ -2803,7 +2838,7 @@ void EditorNode::_request_screenshot() { } void EditorNode::_screenshot(bool p_use_utc) { - String name = "editor_screenshot_" + OS::get_singleton()->get_iso_date_time(p_use_utc).replace(":", "") + ".png"; + String name = "editor_screenshot_" + Time::get_singleton()->get_datetime_string_from_system(p_use_utc).replace(":", "") + ".png"; NodePath path = String("user://") + name; _save_screenshot(path); if (EditorSettings::get_singleton()->get("interface/editor/automatically_open_screenshots")) { @@ -2818,7 +2853,7 @@ void EditorNode::_save_screenshot(NodePath p_path) { ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport."); Ref<ViewportTexture> texture = viewport->get_texture(); ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture."); - Ref<Image> img = texture->get_data(); + Ref<Image> img = texture->get_image(); ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image."); Error error = img->save_png(p_path); ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'."); @@ -2869,7 +2904,7 @@ void EditorNode::_exit_editor() { _save_docks(); // Dim the editor window while it's quitting to make it clearer that it's busy - dim_editor(true, true); + dim_editor(true); get_tree()->quit(); } @@ -3035,6 +3070,9 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), "EditorIcons")); } + tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts"))); + tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts"))); + tb->set_name(p_editor->get_name()); singleton->main_editor_buttons.push_back(tb); singleton->main_editor_button_vb->add_child(tb); @@ -3071,10 +3109,11 @@ void EditorNode::remove_editor_plugin(EditorPlugin *p_editor, bool p_config_chan if (p_config_changed) { p_editor->disable_plugin(); } - singleton->editor_plugins_over->get_plugins_list().erase(p_editor); + singleton->editor_plugins_over->remove_plugin(p_editor); + singleton->editor_plugins_force_over->remove_plugin(p_editor); + singleton->editor_plugins_force_input_forwarding->remove_plugin(p_editor); singleton->remove_child(p_editor); singleton->editor_data.remove_editor_plugin(p_editor); - singleton->get_editor_plugins_force_input_forwarding()->remove_plugin(p_editor); } void EditorNode::_update_addon_config() { @@ -3111,18 +3150,9 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, } Ref<ConfigFile> cf; - cf.instance(); + cf.instantiate(); if (!DirAccess::exists(p_addon.get_base_dir())) { - ProjectSettings *ps = ProjectSettings::get_singleton(); - PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled"); - for (int i = 0; i < enabled_plugins.size(); ++i) { - if (enabled_plugins.get(i) == p_addon) { - enabled_plugins.remove(i); - break; - } - } - ps->set("editor_plugins/enabled", enabled_plugins); - ps->save(); + _remove_plugin_from_enabled(p_addon); WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins."); return; } @@ -3152,7 +3182,8 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, // Errors in the script cause the base_type to be an empty string. if (String(script->get_instance_base_type()) == "") { - show_warning(vformat(TTR("Unable to load addon script from path: '%s' There seems to be an error in the code, please check the syntax."), script_path)); + show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon)); + _remove_plugin_from_enabled(p_addon); return; } @@ -3338,7 +3369,7 @@ void EditorNode::set_current_scene(int p_idx) { editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx)); } - call_deferred("_clear_undo_history"); + call_deferred(SNAME("_clear_undo_history")); } changing_scene = true; @@ -3375,7 +3406,7 @@ void EditorNode::set_current_scene(int p_idx) { _update_title(); - call_deferred("_set_main_scene_state", state, get_edited_scene()); //do after everything else is done setting up + call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); //do after everything else is done setting up } bool EditorNode::is_scene_open(const String &p_path) { @@ -3500,7 +3531,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b sdata->set_path(lpath, true); //take over path } - Node *new_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_MAIN); + Node *new_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_MAIN); if (!new_scene) { sdata.unref(); @@ -3564,11 +3595,11 @@ void EditorNode::open_request(const String &p_path) { } void EditorNode::request_instance_scene(const String &p_path) { - scene_tree_dock->instance(p_path); + scene_tree_dock->instantiate(p_path); } -void EditorNode::request_instance_scenes(const Vector<String> &p_files) { - scene_tree_dock->instance_scenes(p_files); +void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) { + scene_tree_dock->instantiate_scenes(p_files); } ImportDock *EditorNode::get_import_dock() { @@ -3592,8 +3623,8 @@ void EditorNode::_inherit_request(String p_file) { _dialog_action(p_file); } -void EditorNode::_instance_request(const Vector<String> &p_files) { - request_instance_scenes(p_files); +void EditorNode::_instantiate_request(const Vector<String> &p_files) { + request_instantiate_scenes(p_files); } void EditorNode::_close_messages() { @@ -3622,7 +3653,7 @@ void EditorNode::_add_to_recent_scenes(const String &p_scene) { void EditorNode::_open_recent_scene(int p_idx) { if (p_idx == recent_scenes->get_item_count() - 1) { EditorSettings::get_singleton()->set_project_metadata("recent_files", "scenes", Array()); - call_deferred("_update_recent_scenes"); + call_deferred(SNAME("_update_recent_scenes")); } else { Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array()); ERR_FAIL_INDEX(p_idx, rc.size()); @@ -3684,7 +3715,7 @@ void EditorNode::add_io_error(const String &p_error) { void EditorNode::_load_error_notify(void *p_ud, const String &p_text) { EditorNode *en = (EditorNode *)p_ud; - en->load_errors->add_image(en->gui_base->get_theme_icon("Error", "EditorIcons")); + en->load_errors->add_image(en->gui_base->get_theme_icon(SNAME("Error"), SNAME("EditorIcons"))); en->load_errors->add_text(p_text + "\n"); en->load_error_dialog->popup_centered_ratio(0.5); } @@ -3715,47 +3746,56 @@ void EditorNode::register_editor_types() { ResourceLoader::set_timestamp_on_load(true); ResourceSaver::set_timestamp_on_save(true); - ClassDB::register_class<EditorPlugin>(); - ClassDB::register_class<EditorTranslationParserPlugin>(); - ClassDB::register_class<EditorImportPlugin>(); - ClassDB::register_class<EditorScript>(); - ClassDB::register_class<EditorSelection>(); - ClassDB::register_class<EditorFileDialog>(); - ClassDB::register_virtual_class<EditorSettings>(); - ClassDB::register_class<EditorNode3DGizmo>(); - ClassDB::register_class<EditorNode3DGizmoPlugin>(); - ClassDB::register_virtual_class<EditorResourcePreview>(); - ClassDB::register_class<EditorResourcePreviewGenerator>(); - ClassDB::register_virtual_class<EditorFileSystem>(); - ClassDB::register_class<EditorFileSystemDirectory>(); - ClassDB::register_class<EditorVCSInterface>(); - ClassDB::register_virtual_class<ScriptEditor>(); - ClassDB::register_virtual_class<ScriptEditorBase>(); - ClassDB::register_class<EditorSyntaxHighlighter>(); - ClassDB::register_virtual_class<EditorInterface>(); - ClassDB::register_class<EditorExportPlugin>(); - ClassDB::register_class<EditorResourceConversionPlugin>(); - ClassDB::register_class<EditorSceneImporter>(); - ClassDB::register_class<EditorInspector>(); - ClassDB::register_class<EditorInspectorPlugin>(); - ClassDB::register_class<EditorProperty>(); - ClassDB::register_class<AnimationTrackEditPlugin>(); - ClassDB::register_class<ScriptCreateDialog>(); - ClassDB::register_class<EditorFeatureProfile>(); - ClassDB::register_class<EditorSpinSlider>(); - ClassDB::register_class<EditorSceneImporterMesh>(); - ClassDB::register_class<EditorSceneImporterMeshNode3D>(); - - ClassDB::register_virtual_class<FileSystemDock>(); + GDREGISTER_CLASS(EditorPaths); + GDREGISTER_CLASS(EditorPlugin); + GDREGISTER_CLASS(EditorTranslationParserPlugin); + GDREGISTER_CLASS(EditorImportPlugin); + GDREGISTER_CLASS(EditorScript); + GDREGISTER_CLASS(EditorSelection); + GDREGISTER_CLASS(EditorFileDialog); + GDREGISTER_VIRTUAL_CLASS(EditorSettings); + GDREGISTER_CLASS(EditorNode3DGizmo); + GDREGISTER_CLASS(EditorNode3DGizmoPlugin); + GDREGISTER_VIRTUAL_CLASS(EditorResourcePreview); + GDREGISTER_CLASS(EditorResourcePreviewGenerator); + GDREGISTER_VIRTUAL_CLASS(EditorFileSystem); + GDREGISTER_CLASS(EditorFileSystemDirectory); + GDREGISTER_CLASS(EditorVCSInterface); + GDREGISTER_VIRTUAL_CLASS(ScriptEditor); + GDREGISTER_VIRTUAL_CLASS(ScriptEditorBase); + GDREGISTER_CLASS(EditorSyntaxHighlighter); + GDREGISTER_VIRTUAL_CLASS(EditorInterface); + GDREGISTER_CLASS(EditorExportPlugin); + GDREGISTER_CLASS(EditorResourceConversionPlugin); + GDREGISTER_CLASS(EditorSceneImporter); + GDREGISTER_CLASS(EditorInspector); + GDREGISTER_CLASS(EditorInspectorPlugin); + GDREGISTER_CLASS(EditorProperty); + GDREGISTER_CLASS(AnimationTrackEditPlugin); + GDREGISTER_CLASS(ScriptCreateDialog); + GDREGISTER_CLASS(EditorFeatureProfile); + GDREGISTER_CLASS(EditorSpinSlider); + GDREGISTER_CLASS(EditorResourcePicker); + GDREGISTER_CLASS(EditorScriptPicker); + GDREGISTER_CLASS(EditorSceneImporterMesh); + GDREGISTER_CLASS(EditorSceneImporterMeshNode3D); + + GDREGISTER_VIRTUAL_CLASS(FileSystemDock); // FIXME: Is this stuff obsolete, or should it be ported to new APIs? - ClassDB::register_class<EditorScenePostImport>(); + GDREGISTER_CLASS(EditorScenePostImport); //ClassDB::register_type<EditorImportExport>(); - ClassDB::register_class<EditorDebuggerPlugin>(); + GDREGISTER_CLASS(EditorDebuggerPlugin); + + NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); } void EditorNode::unregister_editor_types() { + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); _init_callbacks.clear(); + if (EditorPaths::get_singleton()) { + EditorPaths::free(); + } } void EditorNode::stop_child_process(OS::ProcessID p_pid) { @@ -3845,6 +3885,21 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons return nullptr; } +void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_name) { + if (p_custom_action_name == "select_current") { + Node *scene = editor_data.get_edited_scene_root(); + + if (!scene) { + show_accept(TTR("There is no defined scene to run."), TTR("OK")); + return; + } + + pick_main_scene->hide(); + current_option = SETTINGS_PICK_MAIN_SCENE; + _dialog_action(scene->get_filename()); + } +} + Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const { ERR_FAIL_COND_V(!p_object || !gui_base, nullptr); @@ -3887,7 +3942,7 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String } if (p_fallback.length()) { - return gui_base->get_theme_icon(p_fallback, "EditorIcons"); + return gui_base->get_theme_icon(p_fallback, SNAME("EditorIcons")); } return nullptr; @@ -3928,12 +3983,12 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p } } - if (gui_base->has_theme_icon(p_class, "EditorIcons")) { - return gui_base->get_theme_icon(p_class, "EditorIcons"); + if (gui_base->has_theme_icon(p_class, SNAME("EditorIcons"))) { + return gui_base->get_theme_icon(p_class, SNAME("EditorIcons")); } - if (p_fallback.length() && gui_base->has_theme_icon(p_fallback, "EditorIcons")) { - return gui_base->get_theme_icon(p_fallback, "EditorIcons"); + if (p_fallback.length() && gui_base->has_theme_icon(p_fallback, SNAME("EditorIcons"))) { + return gui_base->get_theme_icon(p_fallback, SNAME("EditorIcons")); } return nullptr; @@ -4237,7 +4292,7 @@ void EditorNode::_dock_select_draw() { Color used = Color(0.6, 0.6, 0.6, 0.8); Color used_selected = Color(0.8, 0.8, 0.8, 0.8); - Color tab_selected = theme_base->get_theme_color("mono_color", "Editor"); + Color tab_selected = theme_base->get_theme_color(SNAME("mono_color"), SNAME("Editor")); Color unused = used; unused.a = 0.4; Color unusable = unused; @@ -4321,7 +4376,9 @@ void EditorNode::_save_docks() { return; //scanning, do not touch docks } Ref<ConfigFile> config; - config.instance(); + config.instantiate(); + // Load and amend existing config if it exists. + config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); _save_docks_to_config(config, "docks"); _save_open_scenes_to_config(config, "EditorNode"); @@ -4384,7 +4441,7 @@ void EditorNode::_dock_split_dragged(int ofs) { void EditorNode::_load_docks() { Ref<ConfigFile> config; - config.instance(); + config.instantiate(); Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); if (err != OK) { //no config @@ -4617,7 +4674,7 @@ bool EditorNode::has_scenes_in_session() { return false; } Ref<ConfigFile> config; - config.instance(); + config.instantiate(); Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); if (err != OK) { return false; @@ -4637,6 +4694,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) { current_option = -1; pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category.")); pick_main_scene->popup_centered(); + + if (editor_data.get_edited_scene_root()) { + select_current_scene_button->set_disabled(false); + select_current_scene_button->grab_focus(); + } else { + select_current_scene_button->set_disabled(true); + } + return false; } @@ -4710,7 +4775,7 @@ void EditorNode::_update_layouts_menu() { editor_layouts->add_shortcut(ED_SHORTCUT("layout/default", TTR("Default")), SETTINGS_LAYOUT_DEFAULT); Ref<ConfigFile> config; - config.instance(); + config.instantiate(); Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config()); if (err != OK) { return; //no config @@ -4753,7 +4818,7 @@ void EditorNode::_layout_menu_option(int p_id) { } break; default: { Ref<ConfigFile> config; - config.instance(); + config.instantiate(); Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config()); if (err != OK) { return; //no config @@ -4821,15 +4886,15 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { if (mb.is_valid()) { if (scene_tabs->get_hovered_tab() >= 0) { - if (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed()) { _scene_tab_closed(scene_tabs->get_hovered_tab()); } } else { - if ((mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed())) { + if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_double_click()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) { _menu_option_confirm(FILE_NEW_SCENE, true); } } - if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { // context menu scene_tabs_context_menu->clear(); scene_tabs_context_menu->set_size(Size2(1, 1)); @@ -4990,9 +5055,9 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) { bottom_panel_items[i].control->set_visible(i == p_idx); } if (EditorDebuggerNode::get_singleton() == bottom_panel_items[p_idx].control) { // this is the debug panel which uses tabs, so the top section should be smaller - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("BottomPanelDebuggerOverride", "EditorStyles")); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))); } else { - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("panel", "TabContainer")); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); } center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE); center_split->set_collapsed(false); @@ -5002,7 +5067,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) { bottom_panel_raise->show(); } else { - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("panel", "TabContainer")); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); bottom_panel_items[p_idx].button->set_pressed(false); bottom_panel_items[p_idx].control->set_visible(false); center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN); @@ -5091,8 +5156,8 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) { { //todo make proper previews - Ref<ImageTexture> pic = gui_base->get_theme_icon("FileBigThumb", "EditorIcons"); - Ref<Image> img = pic->get_data(); + Ref<ImageTexture> texture = gui_base->get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons")); + Ref<Image> img = texture->get_image(); img = img->duplicate(); img->resize(48, 48); //meh Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture)); @@ -5143,10 +5208,10 @@ Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control * if (p_paths[i].ends_with("/")) { label->set_text(p_paths[i].substr(0, p_paths[i].length() - 1).get_file()); - icon->set_texture(gui_base->get_theme_icon("Folder", "EditorIcons")); + icon->set_texture(gui_base->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); } else { label->set_text(p_paths[i].get_file()); - icon->set_texture(gui_base->get_theme_icon("File", "EditorIcons")); + icon->set_texture(gui_base->get_theme_icon(SNAME("File"), SNAME("EditorIcons"))); } icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); icon->set_size(Size2(16, 16)); @@ -5272,7 +5337,7 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) { void EditorNode::reload_scene(const String &p_path) { /* - * No longer necesary since scenes now reset and reload their internal resource if needed. + * No longer necessary since scenes now reset and reload their internal resource if needed. //first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk List<Ref<Resource>> cached; @@ -5304,7 +5369,7 @@ void EditorNode::reload_scene(const String &p_path) { if (scene_idx == -1) { if (get_edited_scene()) { - //scene is not open, so at it might be instanced. We'll refresh the whole scene later. + //scene is not open, so at it might be instantiated. We'll refresh the whole scene later. editor_data.get_undo_redo().clear_history(); } return; @@ -5376,15 +5441,9 @@ void EditorNode::_open_imported() { load_scene(open_import_request, true, false, true, true); } -void EditorNode::dim_editor(bool p_dimming, bool p_force_dim) { - // Dimming can be forced regardless of the editor setting, which is useful when quitting the editor. - if ((p_force_dim || EditorSettings::get_singleton()->get("interface/editor/dim_editor_on_dialog_popup")) && p_dimming) { - dimmed = true; - gui_base->set_modulate(Color(0.5, 0.5, 0.5)); - } else { - dimmed = false; - gui_base->set_modulate(Color(1, 1, 1)); - } +void EditorNode::dim_editor(bool p_dimming) { + dimmed = p_dimming; + gui_base->set_modulate(p_dimming ? Color(0.5, 0.5, 0.5) : Color(1, 1, 1)); } bool EditorNode::is_editor_dimmed() const { @@ -5424,7 +5483,7 @@ void EditorNode::_update_video_driver_color() { if (video_driver->get_text() == "GLES2") { video_driver->add_theme_color_override("font_color", Color::hex(0x5586a4ff)); } else if (video_driver->get_text() == "Vulkan") { - video_driver->add_theme_color_override("font_color", theme_base->get_theme_color("vulkan_color", "Editor")); + video_driver->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("vulkan_color"), SNAME("Editor"))); } } @@ -5529,6 +5588,8 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("_screenshot", &EditorNode::_screenshot); ClassDB::bind_method("_save_screenshot", &EditorNode::_save_screenshot); + ClassDB::bind_method("_version_button_pressed", &EditorNode::_version_button_pressed); + ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); ADD_SIGNAL(MethodInfo("stop_pressed")); @@ -5665,34 +5726,10 @@ EditorNode::EditorNode() { int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale"); switch (display_scale) { - case 0: { + case 0: // Try applying a suitable display scale automatically. - // The code below is adapted in `editor/editor_settings.cpp` and `editor/project_manager.cpp`. - // Make sure to update those when modifying the code below. -#ifdef OSX_ENABLED - editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale()); -#else - const int screen = DisplayServer::get_singleton()->window_get_current_screen(); - float scale; - if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { - // hiDPI display. - scale = 2.0; - } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { - // Likely a hiDPI display, but we aren't certain due to the returned DPI. - // Use an intermediate scale to handle this situation. - scale = 1.5; - } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { - // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. - // Icons won't look great, but this is better than having editor elements overflow from its window. - scale = 0.75; - } else { - scale = 1.0; - } - - editor_set_scale(scale); -#endif - } break; - + editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale()); + break; case 1: editor_set_scale(0.75); break; @@ -5729,91 +5766,87 @@ EditorNode::EditorNode() { { //register importers at the beginning, so dialogs are created with the right extensions Ref<ResourceImporterTexture> import_texture; - import_texture.instance(); + import_texture.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_texture); Ref<ResourceImporterLayeredTexture> import_cubemap; - import_cubemap.instance(); + import_cubemap.instantiate(); import_cubemap->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP); ResourceFormatImporter::get_singleton()->add_importer(import_cubemap); Ref<ResourceImporterLayeredTexture> import_array; - import_array.instance(); + import_array.instantiate(); import_array->set_mode(ResourceImporterLayeredTexture::MODE_2D_ARRAY); ResourceFormatImporter::get_singleton()->add_importer(import_array); Ref<ResourceImporterLayeredTexture> import_cubemap_array; - import_cubemap_array.instance(); + import_cubemap_array.instantiate(); import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY); ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array); Ref<ResourceImporterLayeredTexture> import_3d; - import_3d.instance(); + import_3d.instantiate(); import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D); ResourceFormatImporter::get_singleton()->add_importer(import_3d); Ref<ResourceImporterImage> import_image; - import_image.instance(); + import_image.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_image); Ref<ResourceImporterTextureAtlas> import_texture_atlas; - import_texture_atlas.instance(); + import_texture_atlas.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_texture_atlas); Ref<ResourceImporterCSVTranslation> import_csv_translation; - import_csv_translation.instance(); + import_csv_translation.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation); - Ref<ResourceImporterCSV> import_csv; - import_csv.instance(); - ResourceFormatImporter::get_singleton()->add_importer(import_csv); - Ref<ResourceImporterWAV> import_wav; - import_wav.instance(); + import_wav.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_wav); Ref<ResourceImporterOBJ> import_obj; - import_obj.instance(); + import_obj.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_obj); Ref<ResourceImporterShaderFile> import_shader_file; - import_shader_file.instance(); + import_shader_file.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_shader_file); Ref<ResourceImporterScene> import_scene; - import_scene.instance(); + import_scene.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_scene); { Ref<EditorSceneImporterCollada> import_collada; - import_collada.instance(); + import_collada.instantiate(); import_scene->add_importer(import_collada); Ref<EditorOBJImporter> import_obj2; - import_obj2.instance(); + import_obj2.instantiate(); import_scene->add_importer(import_obj2); Ref<EditorSceneImporterESCN> import_escn; - import_escn.instance(); + import_escn.instantiate(); import_scene->add_importer(import_escn); } Ref<ResourceImporterBitMap> import_bitmap; - import_bitmap.instance(); + import_bitmap.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_bitmap); } { Ref<EditorInspectorDefaultPlugin> eidp; - eidp.instance(); + eidp.instantiate(); EditorInspector::add_inspector_plugin(eidp); Ref<EditorInspectorRootMotionPlugin> rmp; - rmp.instance(); + rmp.instantiate(); EditorInspector::add_inspector_plugin(rmp); Ref<EditorInspectorShaderModePlugin> smp; - smp.instance(); + smp.instantiate(); EditorInspector::add_inspector_plugin(smp); } @@ -5839,8 +5872,6 @@ EditorNode::EditorNode() { register_exporters(); - GLOBAL_DEF("editor/run/main_run_args", ""); - ClassDB::set_class_enabled("RootMotionView", true); //defs here, use EDITOR_GET in logic @@ -5851,6 +5882,7 @@ EditorNode::EditorNode() { EDITOR_DEF("run/output/always_open_output_on_play", true); EDITOR_DEF("run/output/always_close_output_on_stop", true); EDITOR_DEF("run/auto_save/save_before_running", true); + EDITOR_DEF("interface/editor/save_on_focus_loss", false); EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true); EDITOR_DEF("interface/editor/show_update_spinner", false); EDITOR_DEF("interface/editor/update_continuously", false); @@ -5864,9 +5896,11 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false); EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); - EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary,TileSet"); + EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary"); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); + EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); theme_base = memnew(Control); @@ -5879,7 +5913,7 @@ EditorNode::EditorNode() { theme_base->set_theme(theme); gui_base->set_theme(theme); - gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles")); + gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles"))); resource_preview = memnew(EditorResourcePreview); add_child(resource_preview); @@ -6060,8 +6094,8 @@ EditorNode::EditorNode() { tab_preview_panel->add_child(tab_preview); scene_tabs = memnew(Tabs); - scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); + scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles"))); scene_tabs->set_select_with_rmb(true); scene_tabs->add_tab("unsaved"); scene_tabs->set_tab_align(Tabs::ALIGN_LEFT); @@ -6095,7 +6129,7 @@ EditorNode::EditorNode() { #endif distraction_free->set_tooltip(TTR("Toggle distraction-free mode.")); distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode)); - distraction_free->set_icon(gui_base->get_theme_icon("DistractionFree", "EditorIcons")); + distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons"))); distraction_free->set_toggle_mode(true); scene_tab_add = memnew(Button); @@ -6103,21 +6137,21 @@ EditorNode::EditorNode() { tabbar_container->add_child(scene_tab_add); tabbar_container->add_child(distraction_free); scene_tab_add->set_tooltip(TTR("Add a new scene.")); - scene_tab_add->set_icon(gui_base->get_theme_icon("Add", "EditorIcons")); + scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); scene_root_parent = memnew(PanelContainer); scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE); - scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox("Content", "EditorStyles")); + scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles"))); scene_root_parent->set_draw_behind_parent(true); srt->add_child(scene_root_parent); scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL); scene_root = memnew(SubViewport); - //scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D + scene_root->set_embed_subwindows_hint(true); + scene_root->set_disable_3d(true); - RenderingServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true); scene_root->set_disable_input(true); scene_root->set_as_audio_listener_2d(true); @@ -6133,12 +6167,12 @@ EditorNode::EditorNode() { file_menu->set_flat(false); file_menu->set_switch_on_hover(true); file_menu->set_text(TTR("Scene")); - file_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); + file_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); left_menu_hb->add_child(file_menu); prev_scene = memnew(Button); prev_scene->set_flat(true); - prev_scene->set_icon(gui_base->get_theme_icon("PrevScene", "EditorIcons")); + prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons"))); prev_scene->set_tooltip(TTR("Go to previously opened scene.")); prev_scene->set_disabled(true); prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_OPEN_PREV)); @@ -6165,6 +6199,9 @@ EditorNode::EditorNode() { project_settings = memnew(ProjectSettingsEditor(&editor_data)); gui_base->add_child(project_settings); + scene_import_settings = memnew(SceneImportSettings); + gui_base->add_child(scene_import_settings); + export_template_manager = memnew(ExportTemplateManager); gui_base->add_child(export_template_manager); @@ -6188,8 +6225,8 @@ EditorNode::EditorNode() { p = file_menu->get_popup(); - p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene")), FILE_NEW_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene...")), FILE_NEW_INHERITED_SCENE); + p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE); + p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE); p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE); p->add_shortcut(ED_SHORTCUT("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV); p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT); @@ -6211,7 +6248,6 @@ EditorNode::EditorNode() { p->add_child(pm_export); p->add_submenu_item(TTR("Convert To..."), "Export"); pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY); - pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet...")), FILE_EXPORT_TILESET); pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); p->add_separator(); @@ -6235,7 +6271,7 @@ EditorNode::EditorNode() { project_menu->set_switch_on_hover(true); project_menu->set_tooltip(TTR("Miscellaneous project or scene-wide tools.")); project_menu->set_text(TTR("Project")); - project_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); + project_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); left_menu_hb->add_child(project_menu); p = project_menu->get_popup(); @@ -6269,6 +6305,7 @@ EditorNode::EditorNode() { tool_menu->add_item(TTR("Orphan Resource Explorer..."), TOOLS_ORPHAN_RESOURCES); p->add_separator(); + p->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RUN_RELOAD_CURRENT_PROJECT); #ifdef OSX_ENABLED p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true); #else @@ -6285,7 +6322,7 @@ EditorNode::EditorNode() { debug_menu->set_flat(false); debug_menu->set_switch_on_hover(true); debug_menu->set_text(TTR("Debug")); - debug_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); + debug_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); left_menu_hb->add_child(debug_menu); menu_hb->add_spacer(); @@ -6294,7 +6331,7 @@ EditorNode::EditorNode() { settings_menu->set_flat(false); settings_menu->set_switch_on_hover(true); settings_menu->set_text(TTR("Editor")); - settings_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); + settings_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); left_menu_hb->add_child(settings_menu); p = settings_menu->get_popup(); @@ -6347,20 +6384,26 @@ EditorNode::EditorNode() { help_menu->set_flat(false); help_menu->set_switch_on_hover(true); help_menu->set_text(TTR("Help")); - help_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); + help_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); left_menu_hb->add_child(help_menu); p = help_menu->get_popup(); p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); - p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search")), HELP_SEARCH); +#ifdef OSX_ENABLED + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH); +#else + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH); +#endif p->add_separator(); - p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS); - p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA); - p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG); - p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK); - p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/online_docs", TTR("Online Documentation")), HELP_DOCS); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/q&a", TTR("Questions & Answers")), HELP_QA); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY); p->add_separator(); - p->add_icon_shortcut(gui_base->get_theme_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")), ED_SHORTCUT("editor/about", TTR("About Godot")), HELP_ABOUT); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")), ED_SHORTCUT("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT); HBoxContainer *play_hb = memnew(HBoxContainer); menu_hb->add_child(play_hb); @@ -6369,7 +6412,7 @@ EditorNode::EditorNode() { play_button->set_flat(true); play_hb->add_child(play_button); play_button->set_toggle_mode(true); - play_button->set_icon(gui_base->get_theme_icon("MainPlay", "EditorIcons")); + play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); play_button->set_focus_mode(Control::FOCUS_NONE); play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY)); play_button->set_tooltip(TTR("Play the project.")); @@ -6382,7 +6425,7 @@ EditorNode::EditorNode() { pause_button = memnew(Button); pause_button->set_flat(true); pause_button->set_toggle_mode(true); - pause_button->set_icon(gui_base->get_theme_icon("Pause", "EditorIcons")); + pause_button->set_icon(gui_base->get_theme_icon(SNAME("Pause"), SNAME("EditorIcons"))); pause_button->set_focus_mode(Control::FOCUS_NONE); pause_button->set_tooltip(TTR("Pause the scene execution for debugging.")); pause_button->set_disabled(true); @@ -6397,7 +6440,7 @@ EditorNode::EditorNode() { stop_button->set_flat(true); play_hb->add_child(stop_button); stop_button->set_focus_mode(Control::FOCUS_NONE); - stop_button->set_icon(gui_base->get_theme_icon("Stop", "EditorIcons")); + stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_STOP)); stop_button->set_tooltip(TTR("Stop the scene.")); stop_button->set_disabled(true); @@ -6416,7 +6459,7 @@ EditorNode::EditorNode() { play_hb->add_child(play_scene_button); play_scene_button->set_toggle_mode(true); play_scene_button->set_focus_mode(Control::FOCUS_NONE); - play_scene_button->set_icon(gui_base->get_theme_icon("PlayScene", "EditorIcons")); + play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE)); play_scene_button->set_tooltip(TTR("Play the edited scene.")); #ifdef OSX_ENABLED @@ -6430,7 +6473,7 @@ EditorNode::EditorNode() { play_hb->add_child(play_custom_scene_button); play_custom_scene_button->set_toggle_mode(true); play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE); - play_custom_scene_button->set_icon(gui_base->get_theme_icon("PlayCustom", "EditorIcons")); + play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE)); play_custom_scene_button->set_tooltip(TTR("Play custom scene")); #ifdef OSX_ENABLED @@ -6444,13 +6487,12 @@ EditorNode::EditorNode() { // Toggle for video driver video_driver = memnew(OptionButton); - video_driver->set_flat(true); video_driver->set_focus_mode(Control::FOCUS_NONE); video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected)); - video_driver->add_theme_font_override("font", gui_base->get_theme_font("bold", "EditorFonts")); - video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("bold_size", "EditorFonts")); - // TODO re-enable when GLES2 is ported - video_driver->set_disabled(true); + video_driver->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); + video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"))); + // TODO: Show again when OpenGL is ported. + video_driver->set_visible(false); right_menu_hb->add_child(video_driver); #ifndef _MSC_VER @@ -6490,7 +6532,7 @@ EditorNode::EditorNode() { update_spinner = memnew(MenuButton); update_spinner->set_tooltip(TTR("Spins when the editor window redraws.")); right_menu_hb->add_child(update_spinner); - update_spinner->set_icon(gui_base->get_theme_icon("Progress1", "EditorIcons")); + update_spinner->set_icon(gui_base->get_theme_icon(SNAME("Progress1"), SNAME("EditorIcons"))); update_spinner->get_popup()->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); p = update_spinner->get_popup(); p->add_radio_check_item(TTR("Update Continuously"), SETTINGS_UPDATE_CONTINUOUSLY); @@ -6508,7 +6550,7 @@ EditorNode::EditorNode() { filesystem_dock = memnew(FileSystemDock(this)); filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request)); - filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instance_request)); + filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request)); filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks)); // Scene: Top left @@ -6548,7 +6590,7 @@ EditorNode::EditorNode() { const String docks_section = "docks"; overridden_default_layout = -1; - default_layout.instance(); + default_layout.instantiate(); // Dock numbers are based on DockSlot enum value + 1 default_layout->set_value(docks_section, "dock_3", "Scene,Import"); default_layout->set_value(docks_section, "dock_4", "FileSystem"); @@ -6567,7 +6609,7 @@ EditorNode::EditorNode() { // Bottom panels bottom_panel = memnew(PanelContainer); - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("panel", "TabContainer")); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); center_split->add_child(bottom_panel); center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN); @@ -6582,15 +6624,35 @@ EditorNode::EditorNode() { bottom_panel_hb_editors->set_h_size_flags(Control::SIZE_EXPAND_FILL); bottom_panel_hb->add_child(bottom_panel_hb_editors); - version_label = memnew(Label); - version_label->set_text(VERSION_FULL_CONFIG); + VBoxContainer *version_info_vbc = memnew(VBoxContainer); + bottom_panel_hb->add_child(version_info_vbc); + + // Add a dummy control node for vertical spacing. + Control *v_spacer = memnew(Control); + version_info_vbc->add_child(v_spacer); + + version_btn = memnew(LinkButton); + version_btn->set_text(VERSION_FULL_CONFIG); + String hash = String(VERSION_HASH); + if (hash.length() != 0) { + hash = " " + vformat("[%s]", hash.left(9)); + } + // Set the text to copy in metadata as it slightly differs from the button's text. + version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash); // Fade out the version label to be less prominent, but still readable - version_label->set_self_modulate(Color(1, 1, 1, 0.6)); - bottom_panel_hb->add_child(version_label); + version_btn->set_self_modulate(Color(1, 1, 1, 0.65)); + version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); + version_btn->set_tooltip(TTR("Click to copy.")); + version_btn->connect("pressed", callable_mp(this, &EditorNode::_version_button_pressed)); + version_info_vbc->add_child(version_btn); + + // Add a dummy control node for horizontal spacing. + Control *h_spacer = memnew(Control); + bottom_panel_hb->add_child(h_spacer); bottom_panel_raise = memnew(Button); bottom_panel_raise->set_flat(true); - bottom_panel_raise->set_icon(gui_base->get_theme_icon("ExpandBottomDock", "EditorIcons")); + bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons"))); bottom_panel_raise->set_shortcut(ED_SHORTCUT("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KEY_MASK_SHIFT | KEY_F12)); @@ -6626,9 +6688,18 @@ EditorNode::EditorNode() { custom_build_manage_templates = memnew(ConfirmationDialog); custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates.")); custom_build_manage_templates->get_ok_button()->set_text(TTR("Manage Templates")); + custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE)); custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_MANAGE_EXPORT_TEMPLATES)); gui_base->add_child(custom_build_manage_templates); + file_android_build_source = memnew(EditorFileDialog); + file_android_build_source->set_title(TTR("Select android sources file")); + file_android_build_source->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + file_android_build_source->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); + file_android_build_source->add_filter("*.zip"); + file_android_build_source->connect("file_selected", callable_mp(this, &EditorNode::_android_build_source_selected)); + gui_base->add_child(file_android_build_source); + install_android_build_template = memnew(ConfirmationDialog); install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset.")); install_android_build_template->get_ok_button()->set_text(TTR("Install")); @@ -6760,12 +6831,12 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(ItemListEditorPlugin(this))); add_editor_plugin(memnew(Polygon3DEditorPlugin(this))); add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this))); - add_editor_plugin(memnew(TileSetEditorPlugin(this))); - add_editor_plugin(memnew(TileMapEditorPlugin(this))); + add_editor_plugin(memnew(TilesEditorPlugin(this))); add_editor_plugin(memnew(SpriteFramesEditorPlugin(this))); add_editor_plugin(memnew(TextureRegionEditorPlugin(this))); - add_editor_plugin(memnew(GIProbeEditorPlugin(this))); - add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); + add_editor_plugin(memnew(VoxelGIEditorPlugin(this))); + add_editor_plugin(memnew(LightmapGIEditorPlugin(this))); + add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this))); add_editor_plugin(memnew(Path2DEditorPlugin(this))); add_editor_plugin(memnew(Path3DEditorPlugin(this))); add_editor_plugin(memnew(Line2DEditorPlugin(this))); @@ -6788,6 +6859,8 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(MeshEditorPlugin(this))); add_editor_plugin(memnew(MaterialEditorPlugin(this))); add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this))); + add_editor_plugin(memnew(InputEventEditorPlugin(this))); + add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this))); for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) { add_editor_plugin(EditorPlugins::create(i, this)); @@ -6809,31 +6882,31 @@ EditorNode::EditorNode() { { Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert; - spatial_mat_convert.instance(); + spatial_mat_convert.instantiate(); resource_conversion_plugins.push_back(spatial_mat_convert); Ref<CanvasItemMaterialConversionPlugin> canvas_item_mat_convert; - canvas_item_mat_convert.instance(); + canvas_item_mat_convert.instantiate(); resource_conversion_plugins.push_back(canvas_item_mat_convert); Ref<ParticlesMaterialConversionPlugin> particles_mat_convert; - particles_mat_convert.instance(); + particles_mat_convert.instantiate(); resource_conversion_plugins.push_back(particles_mat_convert); Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert; - procedural_sky_mat_convert.instance(); + procedural_sky_mat_convert.instantiate(); resource_conversion_plugins.push_back(procedural_sky_mat_convert); Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert; - panorama_sky_mat_convert.instance(); + panorama_sky_mat_convert.instantiate(); resource_conversion_plugins.push_back(panorama_sky_mat_convert); Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert; - physical_sky_mat_convert.instance(); + physical_sky_mat_convert.instantiate(); resource_conversion_plugins.push_back(physical_sky_mat_convert); Ref<VisualShaderConversionPlugin> vshader_convert; - vshader_convert.instance(); + vshader_convert.instantiate(); resource_conversion_plugins.push_back(vshader_convert); } update_spinner_step_msec = OS::get_singleton()->get_ticks_msec(); @@ -6846,12 +6919,12 @@ EditorNode::EditorNode() { editor_plugins_force_input_forwarding = memnew(EditorPluginList); Ref<EditorExportTextSceneToBinaryPlugin> export_text_to_binary_plugin; - export_text_to_binary_plugin.instance(); + export_text_to_binary_plugin.instantiate(); EditorExport::get_singleton()->add_export_plugin(export_text_to_binary_plugin); Ref<PackedSceneEditorTranslationParserPlugin> packed_scene_translation_parser_plugin; - packed_scene_translation_parser_plugin.instance(); + packed_scene_translation_parser_plugin.instantiate(); EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD); _edit_current(); @@ -6872,7 +6945,7 @@ EditorNode::EditorNode() { saved_version = 1; unsaved_cache = true; - _last_instanced_scene = nullptr; + _last_instantiated_scene = nullptr; quick_open = memnew(EditorQuickOpen); gui_base->add_child(quick_open); @@ -6916,6 +6989,8 @@ EditorNode::EditorNode() { gui_base->add_child(pick_main_scene); pick_main_scene->get_ok_button()->set_text(TTR("Select")); pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE)); + select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current"); + pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action)); for (int i = 0; i < _init_callbacks.size(); i++) { _init_callbacks[i](); @@ -6943,14 +7018,12 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2); ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3); ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4); - ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE); #else // Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock. ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1); ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2); ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3); ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4); - ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1); #endif ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor")); ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor")); |