diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 338 |
1 files changed, 225 insertions, 113 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6f03518029..72bf39a367 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -430,6 +430,74 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { } } +void EditorNode::_update_from_settings() { + int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); + if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { + Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter; + scene_root->set_default_canvas_item_texture_filter(tf); + } + int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat"); + if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) { + Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat; + scene_root->set_default_canvas_item_texture_repeat(tr); + } + + RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))); + RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); + RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))); + bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"); + RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); + RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to")); + RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit")); + bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; + RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); + bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); + RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); + RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); + RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); + RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); + float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); + float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); + RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); + + uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); + uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits"); + RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); + + RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); + RS::get_singleton()->shadows_quality_set(shadows_quality); + RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); + RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); + float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); + RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); + RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge"))); + RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); + RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count"))); + RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); + RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality"))); + RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); + RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); + RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); + RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); + + bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); + RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); + + bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); + scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); + bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); + scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); + + Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize"))); + scene_root->set_sdf_oversize(sdf_oversize); + Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale"))); + scene_root->set_sdf_scale(sdf_scale); + + float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels"); + scene_root->set_lod_threshold(lod_threshold); +} + void EditorNode::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { @@ -468,69 +536,13 @@ void EditorNode::_notification(int p_what) { editor_selection->update(); - { //TODO should only happen on settings changed - int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); - if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { - Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter; - scene_root->set_default_canvas_item_texture_filter(tf); - } - int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat"); - if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) { - Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat; - scene_root->set_default_canvas_item_texture_repeat(tr); - } + ResourceImporterTexture::get_singleton()->update_imports(); - RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))); - RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); - RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))); - bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"); - RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); - RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to")); - RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit")); - bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; - RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); - bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); - RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); - RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); - RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); - RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); - RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); - float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); - float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); - RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); - RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); - RS::get_singleton()->shadows_quality_set(shadows_quality); - RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); - RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); - float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); - RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); - RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge"))); - RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); - RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count"))); - RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); - RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality"))); - RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); - RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); - RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); - RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); - RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); - RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); - - bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); - scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); - bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); - scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); - - Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize"))); - scene_root->set_sdf_oversize(sdf_oversize); - Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale"))); - scene_root->set_sdf_scale(sdf_scale); - - float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels"); - scene_root->set_lod_threshold(lod_threshold); + if (settings_changed) { + _update_from_settings(); + settings_changed = false; + emit_signal("project_settings_changed"); } - - ResourceImporterTexture::get_singleton()->update_imports(); } break; case NOTIFICATION_ENTER_TREE: { @@ -588,6 +600,7 @@ void EditorNode::_notification(int p_what) { OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); EditorFileSystem::get_singleton()->scan_changes(); + _scan_external_changes(); } break; case NOTIFICATION_APPLICATION_FOCUS_OUT: { @@ -613,8 +626,8 @@ void EditorNode::_notification(int p_what) { gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles")); scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox("Content", "EditorStyles")); bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("panel", "TabContainer")); - scene_tabs->add_theme_style_override("tab_fg", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_theme_style_override("tab_bg", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); file_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); project_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); @@ -880,6 +893,82 @@ void EditorNode::_sources_changed(bool p_exist) { } } +void EditorNode::_scan_external_changes() { + disk_changed_list->clear(); + TreeItem *r = disk_changed_list->create_item(); + disk_changed_list->set_hide_root(true); + bool need_reload = false; + + // Check if any edited scene has changed. + + for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { + if (editor_data.get_scene_path(i) == "") { + continue; + } + + uint64_t last_date = editor_data.get_scene_modified_time(i); + uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i)); + + if (date > last_date) { + TreeItem *ti = disk_changed_list->create_item(r); + ti->set_text(0, editor_data.get_scene_path(i).get_file()); + need_reload = true; + } + } + + String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().plus_file("project.godot"); + if (FileAccess::get_modified_time(project_settings_path) > ProjectSettings::get_singleton()->get_last_saved_time()) { + TreeItem *ti = disk_changed_list->create_item(r); + ti->set_text(0, "project.godot"); + need_reload = true; + } + + if (need_reload) { + disk_changed->call_deferred("popup_centered_ratio", 0.5); + } +} + +void EditorNode::_resave_scenes(String p_str) { + save_all_scenes(); + ProjectSettings::get_singleton()->save(); + disk_changed->hide(); +} + +void EditorNode::_reload_modified_scenes() { + int current_idx = editor_data.get_edited_scene(); + + for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { + if (editor_data.get_scene_path(i) == "") { + continue; + } + + uint64_t last_date = editor_data.get_scene_modified_time(i); + uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i)); + + if (date > last_date) { + String filename = editor_data.get_scene_path(i); + editor_data.set_edited_scene(i); + _remove_edited_scene(false); + + Error err = load_scene(filename, false, false, true, false, true); + if (err != OK) { + ERR_PRINT(vformat("Failed to load scene: %s", filename)); + } + editor_data.move_edited_scene_to_index(i); + } + } + + get_undo_redo()->clear_history(false); + set_current_scene(current_idx); + _update_scene_tabs(); + disk_changed->hide(); +} + +void EditorNode::_reload_project_settings() { + ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true); + settings_changed = true; +} + void EditorNode::_vp_resized() { } @@ -921,7 +1010,7 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d dependency_errors.clear(); Error err; - RES res = ResourceLoader::load(p_resource, "", false, &err); + RES res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN); if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) { @@ -1505,6 +1594,7 @@ void EditorNode::_save_scene(String p_file, int idx) { } else { editor_data.set_edited_scene_version(0, idx); } + editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file)); editor_folding.save_scene_folding(scene, p_file); @@ -1708,7 +1798,7 @@ void EditorNode::_dialog_action(String p_file) { ObjectID current = editor_history.get_current(); Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : nullptr; ERR_FAIL_COND(!current_obj); - current_obj->_change_notify(); + current_obj->notify_property_list_changed(); } break; case SETTINGS_LAYOUT_SAVE: { if (p_file.is_empty()) { @@ -1850,6 +1940,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in node_dock->set_node(nullptr); scene_tree_dock->set_selected(nullptr); inspector_dock->update(nullptr); + _display_top_editors(false); return; } @@ -2292,6 +2383,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_CLOSE: { if (!p_confirmed) { tab_closing = p_option == FILE_CLOSE ? editor_data.get_edited_scene() : _next_unsaved_scene(false); + _scene_tab_changed(tab_closing); if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename(); @@ -2316,7 +2408,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing; Node *scene = editor_data.get_edited_scene_root(scene_idx); - if (scene && scene->get_filename() != "" && FileAccess::exists(scene->get_filename())) { + if (scene && scene->get_filename() != "") { if (scene_idx != editor_data.get_edited_scene()) { _save_scene_with_preview(scene->get_filename(), scene_idx); } else { @@ -2428,16 +2520,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; - case FILE_IMPORT_SUBSCENE: { - if (!editor_data.get_edited_scene_root()) { - show_accept(TTR("This operation can't be done without a selected node."), TTR("OK")); - break; - } - - scene_tree_dock->import_subscene(); - - } break; - case FILE_EXTERNAL_OPEN_SCENE: { if (unsaved_cache && !p_confirmed) { confirmation->get_ok_button()->set_text(TTR("Open")); @@ -2598,15 +2680,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!p_confirmed) { bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit"); if (_next_unsaved_scene(!save_each) == -1) { - bool confirm = EDITOR_GET("interface/editor/quit_confirmation"); - if (confirm) { - confirmation->get_ok_button()->set_text(p_option == FILE_QUIT ? TTR("Quit") : TTR("Yes")); - confirmation->set_text(p_option == FILE_QUIT ? TTR("Exit the editor?") : TTR("Open Project Manager?")); - confirmation->popup_centered(); - } else { - _discard_changes(); - break; - } + _discard_changes(); + break; } else { if (save_each) { _menu_option_confirm(p_option == FILE_QUIT ? FILE_CLOSE_ALL_AND_QUIT : FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false); @@ -2820,6 +2895,10 @@ void EditorNode::_discard_changes(const String &p_str) { _update_scene_tabs(); if (current_option == FILE_CLOSE_ALL_AND_QUIT || current_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { + // If restore tabs is enabled, reopen the scene that has just been closed, so it's remembered properly. + if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) { + _menu_option_confirm(FILE_OPEN_PREV, true); + } if (_next_unsaved_scene(false) == -1) { current_option = current_option == FILE_CLOSE_ALL_AND_QUIT ? FILE_QUIT : RUN_PROJECT_MANAGER; _discard_changes(); @@ -2855,8 +2934,7 @@ void EditorNode::_discard_changes(const String &p_str) { args.push_back(exec.get_base_dir()); args.push_back("--project-manager"); - OS::ProcessID pid = 0; - Error err = OS::get_singleton()->execute(exec, args, false, &pid); + Error err = OS::get_singleton()->create_process(exec, args); ERR_FAIL_COND(err); } break; } @@ -3034,8 +3112,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, Ref<ConfigFile> cf; cf.instance(); - String addon_path = String("res://addons").plus_file(p_addon).plus_file("plugin.cfg"); - if (!DirAccess::exists(addon_path.get_base_dir())) { + if (!DirAccess::exists(p_addon.get_base_dir())) { ProjectSettings *ps = ProjectSettings::get_singleton(); PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled"); for (int i = 0; i < enabled_plugins.size(); ++i) { @@ -3049,14 +3126,14 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins."); return; } - Error err = cf->load(addon_path); + Error err = cf->load(p_addon); if (err != OK) { - show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), addon_path)); + show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), p_addon)); return; } if (!cf->has_section_key("plugin", "script")) { - show_warning(vformat(TTR("Unable to find script field for addon plugin at: 'res://addons/%s'."), p_addon)); + show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), p_addon)); return; } @@ -3065,7 +3142,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, // Only try to load the script if it has a name. Else, the plugin has no init script. if (script_path.length() > 0) { - script_path = String("res://addons").plus_file(p_addon).plus_file(script_path); + script_path = p_addon.get_base_dir().plus_file(script_path); script = ResourceLoader::load(script_path); if (script.is_null()) { @@ -3323,7 +3400,7 @@ int EditorNode::new_scene() { return idx; } -Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported) { +Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) { if (!is_inside_tree()) { defer_load_scene = p_scene; return OK; @@ -3363,14 +3440,16 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) { _remove_edited_scene(); - } else { + } else if (!p_silent_change_tab) { _scene_tab_changed(idx); + } else { + set_current_scene(idx); } dependency_errors.clear(); Error err; - Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true, &err); + Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err); if (!sdata.is_valid()) { _dialog_display_load_error(lpath, err); opening_prev = false; @@ -4703,8 +4782,8 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) { } bool unsaved = (p_tab == editor_data.get_edited_scene()) ? - saved_version != editor_data.get_undo_redo().get_version() : - editor_data.get_scene_version(p_tab) != 0; + saved_version != editor_data.get_undo_redo().get_version() : + editor_data.get_scene_version(p_tab) != 0; if (unsaved) { save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_filename() != "" ? scene->get_filename() : "unsaved scene")); @@ -5139,9 +5218,7 @@ void EditorNode::_global_menu_new_window(const Variant &p_tag) { List<String> args; args.push_back("-p"); String exec = OS::get_singleton()->get_executable_path(); - - OS::ProcessID pid = 0; - OS::get_singleton()->execute(exec, args, false, &pid); + OS::get_singleton()->create_process(exec, args); } } @@ -5194,6 +5271,8 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) { } void EditorNode::reload_scene(const String &p_path) { + /* + * No longer necesary since scenes now reset and reload their internal resource if needed. //first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk List<Ref<Resource>> cached; @@ -5211,6 +5290,8 @@ void EditorNode::reload_scene(const String &p_path) { to_clear.pop_front(); } + */ + int scene_idx = -1; for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { if (editor_data.get_scene_path(i) == p_path) { @@ -5454,6 +5535,7 @@ void EditorNode::_bind_methods() { ADD_SIGNAL(MethodInfo("request_help_search")); ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args"))); ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj"))); + ADD_SIGNAL(MethodInfo("project_settings_changed")); } static Node *_resource_get_edited_scene() { @@ -5467,7 +5549,7 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err static void _execute_thread(void *p_ud) { EditorNode::ExecuteThreadArgs *eta = (EditorNode::ExecuteThreadArgs *)p_ud; - Error err = OS::get_singleton()->execute(eta->path, eta->args, true, nullptr, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex); + Error err = OS::get_singleton()->execute(eta->path, eta->args, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex); print_verbose("Thread exit status: " + itos(eta->exitcode)); if (err != OK) { eta->exitcode = err; @@ -5491,9 +5573,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p int prev_len = 0; - eta.execute_output_thread = Thread::create(_execute_thread, &eta); - - ERR_FAIL_COND_V(!eta.execute_output_thread, 0); + eta.execute_output_thread.start(_execute_thread, &eta); while (!eta.done) { { @@ -5508,8 +5588,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p OS::get_singleton()->delay_usec(1000); } - Thread::wait_to_finish(eta.execute_output_thread); - memdelete(eta.execute_output_thread); + eta.execute_output_thread.wait_to_finish(); execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode)); if (p_close_on_errors && eta.exitcode != 0) { @@ -5524,6 +5603,10 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p return eta.exitcode; } +void EditorNode::notify_settings_changed() { + settings_changed = true; +} + EditorNode::EditorNode() { Input::get_singleton()->set_use_accumulated_input(true); Resource::_get_local_scene_func = _resource_get_edited_scene; @@ -5584,6 +5667,8 @@ EditorNode::EditorNode() { switch (display_scale) { case 0: { // Try applying a suitable display scale automatically. + // The code below is adapted in `editor/editor_settings.cpp` and `editor/project_manager.cpp`. + // Make sure to update those when modifying the code below. #ifdef OSX_ENABLED editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale()); #else @@ -5592,6 +5677,10 @@ EditorNode::EditorNode() { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. @@ -5763,7 +5852,6 @@ EditorNode::EditorNode() { EDITOR_DEF("run/output/always_close_output_on_stop", true); EDITOR_DEF("run/auto_save/save_before_running", true); EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true); - EDITOR_DEF("interface/editor/quit_confirmation", true); EDITOR_DEF("interface/editor/show_update_spinner", false); EDITOR_DEF("interface/editor/update_continuously", false); EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false); @@ -5776,7 +5864,7 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false); EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); - EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "StandardMaterial3D,ORMMaterial3D,Script,MeshLibrary,TileSet"); + EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary,TileSet"); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); @@ -5972,8 +6060,8 @@ EditorNode::EditorNode() { tab_preview_panel->add_child(tab_preview); scene_tabs = memnew(Tabs); - scene_tabs->add_theme_style_override("tab_fg", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_theme_style_override("tab_bg", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); scene_tabs->set_select_with_rmb(true); scene_tabs->add_tab("unsaved"); scene_tabs->set_tab_align(Tabs::ALIGN_LEFT); @@ -6016,7 +6104,7 @@ EditorNode::EditorNode() { tabbar_container->add_child(distraction_free); scene_tab_add->set_tooltip(TTR("Add a new scene.")); scene_tab_add->set_icon(gui_base->get_theme_icon("Add", "EditorIcons")); - scene_tab_add->add_theme_color_override("icon_color_normal", Color(0.6f, 0.6f, 0.6f, 0.8f)); + scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); scene_root_parent = memnew(PanelContainer); @@ -6264,7 +6352,7 @@ EditorNode::EditorNode() { p = help_menu->get_popup(); p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); - p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH); + p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search")), HELP_SEARCH); p->add_separator(); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA); @@ -6602,6 +6690,30 @@ EditorNode::EditorNode() { //plugin stuff add_editor_plugin(memnew(DebuggerEditorPlugin(this, debug_menu))); + + disk_changed = memnew(ConfirmationDialog); + { + VBoxContainer *vbc = memnew(VBoxContainer); + disk_changed->add_child(vbc); + + Label *dl = memnew(Label); + dl->set_text(TTR("The following files are newer on disk.\nWhat action should be taken?")); + vbc->add_child(dl); + + disk_changed_list = memnew(Tree); + vbc->add_child(disk_changed_list); + disk_changed_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); + + disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_modified_scenes)); + disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_project_settings)); + disk_changed->get_ok_button()->set_text(TTR("Reload")); + + disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave"); + disk_changed->connect("custom_action", callable_mp(this, &EditorNode::_resave_scenes)); + } + + gui_base->add_child(disk_changed); + add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this))); add_editor_plugin(memnew(CanvasItemEditorPlugin(this))); add_editor_plugin(memnew(Node3DEditorPlugin(this))); |