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-rw-r--r--editor/editor_node.cpp256
1 files changed, 151 insertions, 105 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index dbe741a438..b4850e6ebb 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -97,10 +97,14 @@
#include "editor/editor_translation_parser.h"
#include "editor/export_template_manager.h"
#include "editor/filesystem_dock.h"
+#include "editor/import/dynamicfont_import_settings.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/resource_importer_bitmask.h"
+#include "editor/import/resource_importer_bmfont.h"
#include "editor/import/resource_importer_csv_translation.h"
+#include "editor/import/resource_importer_dynamicfont.h"
#include "editor/import/resource_importer_image.h"
+#include "editor/import/resource_importer_imagefont.h"
#include "editor/import/resource_importer_layered_texture.h"
#include "editor/import/resource_importer_obj.h"
#include "editor/import/resource_importer_scene.h"
@@ -388,20 +392,22 @@ void EditorNode::_version_control_menu_option(int p_idx) {
}
void EditorNode::_update_title() {
- String appname = ProjectSettings::get_singleton()->get("application/config/name");
- String title = appname.is_empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname);
- String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String();
+ const String appname = ProjectSettings::get_singleton()->get("application/config/name");
+ String title = (appname.is_empty() ? "Unnamed Project" : appname) + String(" - ") + VERSION_NAME;
+ const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String();
if (!edited.is_empty()) {
- title += " - " + String(edited.get_file());
+ // Display the edited scene name before the program name so that it can be seen in the OS task bar.
+ title = vformat("%s - %s", edited.get_file(), title);
}
if (unsaved_cache) {
- title += " (*)";
+ // Display the "modified" mark before anything else so that it can always be seen in the OS task bar.
+ title = vformat("(*) %s", title);
}
DisplayServer::get_singleton()->window_set_title(title);
}
-void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
+void EditorNode::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
@@ -518,6 +524,26 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
}
+void EditorNode::_select_default_main_screen_plugin() {
+ if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) {
+ // If the 3D editor is enabled, use this as the default.
+ _editor_select(EDITOR_3D);
+ return;
+ }
+
+ // Switch to the first main screen plugin that is enabled. Usually this is
+ // 2D, but may be subsequent ones if 2D is disabled in the feature profile.
+ for (int i = 0; i < main_editor_buttons.size(); i++) {
+ Button *editor_button = main_editor_buttons[i];
+ if (editor_button->is_visible()) {
+ _editor_select(i);
+ return;
+ }
+ }
+
+ _editor_select(-1);
+}
+
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
@@ -589,29 +615,12 @@ void EditorNode::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
- {
- _initializing_addons = true;
- Vector<String> addons;
- if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
- addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
- }
-
- for (int i = 0; i < addons.size(); i++) {
- set_addon_plugin_enabled(addons[i], true);
- }
- _initializing_addons = false;
- }
-
RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
feature_profile_manager->notify_changed();
- if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
- _editor_select(EDITOR_2D);
- } else {
- _editor_select(EDITOR_3D);
- }
+ _select_default_main_screen_plugin();
// Save the project after opening to mark it as last modified, except in headless mode.
if (DisplayServer::get_singleton()->window_can_draw()) {
@@ -964,6 +973,18 @@ void EditorNode::_sources_changed(bool p_exist) {
load_scene(defer_load_scene);
defer_load_scene = "";
}
+
+ // Only enable addons once resources have been imported
+ _initializing_addons = true;
+ Vector<String> addons;
+ if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
+ addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
+ }
+
+ for (int i = 0; i < addons.size(); i++) {
+ set_addon_plugin_enabled(addons[i], true);
+ }
+ _initializing_addons = false;
}
}
@@ -1850,7 +1871,7 @@ void EditorNode::_dialog_action(String p_file) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary));
}
- MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
+ MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed());
Error err = ResourceSaver::save(p_file, ml);
if (err) {
@@ -2086,7 +2107,6 @@ void EditorNode::_edit_current() {
Object *prev_inspected_object = get_inspector()->get_edited_object();
- bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties"));
bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
@@ -2144,7 +2164,6 @@ void EditorNode::_edit_current() {
if (current_obj->is_class("EditorDebuggerRemoteObject")) {
editable_warning = TTR("This is a remote object, so changes to it won't be kept.\nPlease read the documentation relevant to debugging to better understand this workflow.");
- capitalize = false;
disable_folding = true;
} else if (current_obj->is_class("MultiNodeEdit")) {
Node *scene = get_edited_scene();
@@ -2181,10 +2200,6 @@ void EditorNode::_edit_current() {
inspector_dock->set_warning(editable_warning);
- if (get_inspector()->is_capitalize_paths_enabled() != capitalize) {
- get_inspector()->set_enable_capitalize_paths(capitalize);
- }
-
if (get_inspector()->is_using_folding() == disable_folding) {
get_inspector()->set_use_folding(!disable_folding);
}
@@ -3100,9 +3115,10 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->set_flat(true);
tb->set_toggle_mode(true);
tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size()));
+ tb->set_name(p_editor->get_name());
tb->set_text(p_editor->get_name());
- Ref<Texture2D> icon = p_editor->get_icon();
+ Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), "EditorIcons")) {
@@ -3112,7 +3128,6 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts")));
tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
- tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
singleton->editor_table.push_back(p_editor);
@@ -3263,10 +3278,6 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
new_index = 1;
}
- if (editor_data.get_scene_path(old_index) != String()) {
- ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index));
- }
-
if (p_change_tab) {
_scene_tab_changed(new_index);
}
@@ -4764,6 +4775,10 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
return true;
}
+Error EditorNode::run_play_native(int p_idx, int p_platform) {
+ return run_native->run_native(p_idx, p_platform);
+}
+
void EditorNode::run_play() {
_menu_option_confirm(RUN_STOP, true);
_run(false);
@@ -4798,6 +4813,32 @@ String EditorNode::get_run_playing_scene() const {
return run_filename;
}
+void EditorNode::_immediate_dialog_confirmed() {
+ immediate_dialog_confirmed = true;
+}
+bool EditorNode::immediate_confirmation_dialog(const String &p_text, const String &p_ok_text, const String &p_cancel_text) {
+ ConfirmationDialog *cd = memnew(ConfirmationDialog);
+ cd->set_text(p_text);
+ cd->get_ok_button()->set_text(p_ok_text);
+ cd->get_cancel_button()->set_text(p_cancel_text);
+ cd->connect("confirmed", callable_mp(singleton, &EditorNode::_immediate_dialog_confirmed));
+ singleton->gui_base->add_child(cd);
+
+ cd->popup_centered();
+
+ while (true) {
+ OS::get_singleton()->delay_usec(1);
+ DisplayServer::get_singleton()->process_events();
+ Main::iteration();
+ if (singleton->immediate_dialog_confirmed || !cd->is_visible()) {
+ break;
+ }
+ }
+
+ memdelete(cd);
+ return singleton->immediate_dialog_confirmed;
+}
+
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}
@@ -5586,7 +5627,6 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("_editor_select", &EditorNode::_editor_select);
ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
- ClassDB::bind_method("_unhandled_input", &EditorNode::_unhandled_input);
ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false));
@@ -5826,6 +5866,18 @@ EditorNode::EditorNode() {
import_texture_atlas.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_texture_atlas);
+ Ref<ResourceImporterDynamicFont> import_font_data_dynamic;
+ import_font_data_dynamic.instantiate();
+ ResourceFormatImporter::get_singleton()->add_importer(import_font_data_dynamic);
+
+ Ref<ResourceImporterBMFont> import_font_data_bmfont;
+ import_font_data_bmfont.instantiate();
+ ResourceFormatImporter::get_singleton()->add_importer(import_font_data_bmfont);
+
+ Ref<ResourceImporterImageFont> import_font_data_image;
+ import_font_data_image.instantiate();
+ ResourceFormatImporter::get_singleton()->add_importer(import_font_data_image);
+
Ref<ResourceImporterCSVTranslation> import_csv_translation;
import_csv_translation.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
@@ -5915,7 +5967,7 @@ EditorNode::EditorNode() {
EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true);
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
- EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
+ EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", true);
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
@@ -6151,11 +6203,9 @@ EditorNode::EditorNode() {
tabbar_container->add_child(scene_tabs);
distraction_free = memnew(Button);
distraction_free->set_flat(true);
-#ifdef OSX_ENABLED
- distraction_free->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D));
-#else
- distraction_free->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11));
-#endif
+ ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11);
+ ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D);
+ distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));
@@ -6231,6 +6281,9 @@ EditorNode::EditorNode() {
scene_import_settings = memnew(SceneImportSettings);
gui_base->add_child(scene_import_settings);
+ fontdata_import_settings = memnew(DynamicFontImportSettings);
+ gui_base->add_child(fontdata_import_settings);
+
export_template_manager = memnew(ExportTemplateManager);
gui_base->add_child(export_template_manager);
@@ -6340,11 +6393,9 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RUN_RELOAD_CURRENT_PROJECT);
-#ifdef OSX_ENABLED
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true);
-#else
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q), RUN_PROJECT_MANAGER, true);
-#endif
+ ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q);
+ ED_SHORTCUT_OVERRIDE("editor/quit_to_project_list", "macos", KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q);
+ p->add_shortcut(ED_GET_SHORTCUT("editor/quit_to_project_list"), RUN_PROJECT_MANAGER, true);
menu_hb->add_spacer();
@@ -6369,11 +6420,10 @@ EditorNode::EditorNode() {
left_menu_hb->add_child(settings_menu);
p = settings_menu->get_popup();
-#ifdef OSX_ENABLED
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."), KEY_MASK_CMD + KEY_COMMA), SETTINGS_PREFERENCES);
-#else
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings...")), SETTINGS_PREFERENCES);
-#endif
+
+ ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."));
+ ED_SHORTCUT_OVERRIDE("editor/editor_settings", "macos", KEY_MASK_CMD + KEY_COMMA);
+ p->add_shortcut(ED_GET_SHORTCUT("editor/editor_settings"), SETTINGS_PREFERENCES);
p->add_shortcut(ED_SHORTCUT("editor/command_palette", TTR("Command Palette..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_P), HELP_COMMAND_PALETTE);
p->add_separator();
@@ -6383,17 +6433,17 @@ EditorNode::EditorNode() {
editor_layouts->connect("id_pressed", callable_mp(this, &EditorNode::_layout_menu_option));
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
p->add_separator();
-#ifdef OSX_ENABLED
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CMD | KEY_F12), EDITOR_SCREENSHOT);
-#else
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12), EDITOR_SCREENSHOT);
-#endif
+
+ ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12);
+ ED_SHORTCUT_OVERRIDE("editor/take_screenshot", "macos", KEY_MASK_CMD | KEY_F12);
+ p->add_shortcut(ED_GET_SHORTCUT("editor/take_screenshot"), EDITOR_SCREENSHOT);
+
p->set_item_tooltip(p->get_item_count() - 1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
-#ifdef OSX_ENABLED
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN);
-#else
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
-#endif
+
+ ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11);
+ ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F);
+ p->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN);
+
#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
// The console can only be toggled if the application was built for the console subsystem,
// not the GUI subsystem.
@@ -6402,7 +6452,7 @@ EditorNode::EditorNode() {
p->add_separator();
if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) {
- // Configuration and data folders are located in the same place (Windows/macOS)
+ // Configuration and data folders are located in the same place (Windows/macos)
p->add_item(TTR("Open Editor Data/Settings Folder"), SETTINGS_EDITOR_DATA_FOLDER);
} else {
// Separate configuration and data folders (Linux)
@@ -6424,11 +6474,10 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
-#ifdef OSX_ENABLED
- p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH);
-#else
- p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH);
-#endif
+
+ ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_F1);
+ ED_SHORTCUT_OVERRIDE("editor/editor_help", "macos", KEY_MASK_ALT | KEY_SPACE);
+ p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_GET_SHORTCUT("editor/editor_help"), HELP_SEARCH);
p->add_separator();
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/q&a", TTR("Questions & Answers")), HELP_QA);
@@ -6451,11 +6500,10 @@ EditorNode::EditorNode() {
play_button->set_focus_mode(Control::FOCUS_NONE);
play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY));
play_button->set_tooltip(TTR("Play the project."));
-#ifdef OSX_ENABLED
- play_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_MASK_CMD | KEY_B));
-#else
- play_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_F5));
-#endif
+
+ ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_F5);
+ ED_SHORTCUT_OVERRIDE("editor/play", "macos", KEY_MASK_CMD | KEY_B);
+ play_button->set_shortcut(ED_GET_SHORTCUT("editor/play"));
pause_button = memnew(Button);
pause_button->set_flat(true);
@@ -6465,11 +6513,10 @@ EditorNode::EditorNode() {
pause_button->set_tooltip(TTR("Pause the scene execution for debugging."));
pause_button->set_disabled(true);
play_hb->add_child(pause_button);
-#ifdef OSX_ENABLED
- pause_button->set_shortcut(ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_Y));
-#else
- pause_button->set_shortcut(ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), KEY_F7));
-#endif
+
+ ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), KEY_F7);
+ ED_SHORTCUT_OVERRIDE("editor/pause_scene", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_Y);
+ pause_button->set_shortcut(ED_GET_SHORTCUT("editor/pause_scene"));
stop_button = memnew(Button);
stop_button->set_flat(true);
@@ -6479,11 +6526,10 @@ EditorNode::EditorNode() {
stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_STOP));
stop_button->set_tooltip(TTR("Stop the scene."));
stop_button->set_disabled(true);
-#ifdef OSX_ENABLED
- stop_button->set_shortcut(ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_MASK_CMD | KEY_PERIOD));
-#else
- stop_button->set_shortcut(ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8));
-#endif
+
+ ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8);
+ ED_SHORTCUT_OVERRIDE("editor/stop", "macos", KEY_MASK_CMD | KEY_PERIOD);
+ stop_button->set_shortcut(ED_GET_SHORTCUT("editor/stop"));
run_native = memnew(EditorRunNative);
play_hb->add_child(run_native);
@@ -6497,11 +6543,10 @@ EditorNode::EditorNode() {
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE));
play_scene_button->set_tooltip(TTR("Play the edited scene."));
-#ifdef OSX_ENABLED
- play_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_MASK_CMD | KEY_R));
-#else
- play_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_F6));
-#endif
+
+ ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_F6);
+ ED_SHORTCUT_OVERRIDE("editor/play_scene", "macos", KEY_MASK_CMD | KEY_R);
+ play_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_scene"));
play_custom_scene_button = memnew(Button);
play_custom_scene_button->set_flat(true);
@@ -6511,11 +6556,10 @@ EditorNode::EditorNode() {
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
-#ifdef OSX_ENABLED
- play_custom_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R));
-#else
- play_custom_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5));
-#endif
+
+ ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5);
+ ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R);
+ play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_custom_scene"));
HBoxContainer *right_menu_hb = memnew(HBoxContainer);
menu_hb->add_child(right_menu_hb);
@@ -6767,6 +6811,10 @@ EditorNode::EditorNode() {
file_export_lib_merge->set_text(TTR("Merge With Existing"));
file_export_lib_merge->set_pressed(true);
file_export_lib->get_vbox()->add_child(file_export_lib_merge);
+ file_export_lib_apply_xforms = memnew(CheckBox);
+ file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
+ file_export_lib_apply_xforms->set_pressed(false);
+ file_export_lib->get_vbox()->add_child(file_export_lib_apply_xforms);
gui_base->add_child(file_export_lib);
file_script = memnew(EditorFileDialog);
@@ -6792,7 +6840,6 @@ EditorNode::EditorNode() {
preview_gen = memnew(AudioStreamPreviewGenerator);
add_child(preview_gen);
- //plugin stuff
add_editor_plugin(memnew(DebuggerEditorPlugin(this, debug_menu)));
add_editor_plugin(memnew(DebugAdapterServer()));
@@ -7048,20 +7095,19 @@ EditorNode::EditorNode() {
ResourceSaver::set_save_callback(_resource_saved);
ResourceLoader::set_load_callback(_resource_loaded);
-#ifdef OSX_ENABLED
- ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
- ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
- ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
- ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
-#else
// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
-#endif
- ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Next Editor Tab"));
- ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Previous Editor Tab"));
+
+ ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KEY_MASK_ALT | KEY_1);
+ ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KEY_MASK_ALT | KEY_2);
+ ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KEY_MASK_ALT | KEY_3);
+ ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KEY_MASK_ALT | KEY_4);
+
+ ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor"));
+ ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor"));
screenshot_timer = memnew(Timer);
screenshot_timer->set_one_shot(true);