summaryrefslogtreecommitdiff
path: root/editor/editor_node.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp53
1 files changed, 14 insertions, 39 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index c07055114d..c376efca34 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -56,7 +56,6 @@
#include "editor/editor_help.h"
#include "editor/editor_initialize_ssl.h"
#include "editor/editor_settings.h"
-#include "editor/editor_settings.h"
#include "editor/editor_themes.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/editor_scene_importer_gltf.h"
@@ -65,18 +64,9 @@
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_wav.h"
-#include "editor/io_plugins/editor_bitmask_import_plugin.h"
-#include "editor/io_plugins/editor_export_scene.h"
-#include "editor/io_plugins/editor_font_import_plugin.h"
-#include "editor/io_plugins/editor_mesh_import_plugin.h"
-#include "editor/io_plugins/editor_scene_import_plugin.h"
-#include "editor/io_plugins/editor_scene_importer_fbxconv.h"
-#include "editor/io_plugins/editor_texture_import_plugin.h"
-#include "editor/io_plugins/editor_translation_import_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
-#include "editor/plugins/baked_light_editor_plugin.h"
#include "editor/plugins/camera_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
@@ -107,7 +97,6 @@
#include "editor/plugins/shader_graph_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
-#include "editor/plugins/stream_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
@@ -982,26 +971,6 @@ void EditorNode::_dialog_action(String p_file) {
//would be nice to show the project manager opened with the highlighted field..
_run(false, ""); // automatically run the project
} break;
- case FILE_RUN_SCRIPT: {
-
- Ref<Script> scr = ResourceLoader::load(p_file, "Script", true);
- if (scr.is_null()) {
- add_io_error("Script Failed to Load:\n" + p_file);
- return;
- }
- if (!scr->is_tool()) {
-
- add_io_error("Script is not tool, will not be able to run:\n" + p_file);
- return;
- }
-
- Ref<EditorScript> es = memnew(EditorScript);
- es->set_script(scr.get_ref_ptr());
- es->set_editor(this);
- es->_run();
-
- get_undo_redo()->clear_history();
- } break;
case FILE_CLOSE:
case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
@@ -1662,10 +1631,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
quick_open->set_title(TTR("Quick Open Script.."));
} break;
- case FILE_RUN_SCRIPT: {
-
- file_script->popup_centered_ratio();
- } break;
case FILE_OPEN_PREV: {
if (previous_scenes.empty())
@@ -2218,16 +2183,21 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
update_menu->get_popup()->set_item_checked(0, true);
update_menu->get_popup()->set_item_checked(1, false);
OS::get_singleton()->set_low_processor_usage_mode(false);
+ EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_mode", SETTINGS_UPDATE_ALWAYS);
} break;
case SETTINGS_UPDATE_CHANGES: {
update_menu->get_popup()->set_item_checked(0, false);
update_menu->get_popup()->set_item_checked(1, true);
OS::get_singleton()->set_low_processor_usage_mode(true);
+ EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_mode", SETTINGS_UPDATE_CHANGES);
} break;
case SETTINGS_UPDATE_SPINNER_HIDE: {
+
update_menu->set_icon(gui_base->get_icon("Collapse", "EditorIcons"));
update_menu->get_popup()->toggle_item_checked(3);
+ bool checked = update_menu->get_popup()->is_item_checked(3);
+ EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_spinner_hide", checked);
} break;
case SETTINGS_PREFERENCES: {
@@ -4811,7 +4781,7 @@ EditorNode::EditorNode() {
p->add_item(TTR("Project Settings"), RUN_SETTINGS);
p->add_separator();
p->connect("id_pressed", this, "_menu_option");
- p->add_item(TTR("Run Script"), FILE_RUN_SCRIPT, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_R);
+ //p->add_item(TTR("Run Script"), FILE_RUN_SCRIPT, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_R);
p->add_item(TTR("Export"), FILE_EXPORT_PROJECT);
PopupMenu *tool_menu = memnew(PopupMenu);
@@ -4980,7 +4950,12 @@ EditorNode::EditorNode() {
p->add_check_item(TTR("Update Changes"), SETTINGS_UPDATE_CHANGES);
p->add_separator();
p->add_check_item(TTR("Disable Update Spinner"), SETTINGS_UPDATE_SPINNER_HIDE);
- p->set_item_checked(1, true);
+ int update_mode = EditorSettings::get_singleton()->get_project_metadata("editor_options", "update_mode", SETTINGS_UPDATE_CHANGES);
+ int hide_spinner = EditorSettings::get_singleton()->get_project_metadata("editor_options", "update_spinner_hide", false);
+ _menu_option(update_mode);
+ if (hide_spinner) {
+ _menu_option(SETTINGS_UPDATE_SPINNER_HIDE);
+ }
scene_tree_dock = memnew(SceneTreeDock(this, scene_root, editor_selection, editor_data));
scene_tree_dock->set_name(TTR("Scene"));
@@ -5367,7 +5342,6 @@ EditorNode::EditorNode() {
save_external_resources_mem = true;
set_process(true);
- OS::get_singleton()->set_low_processor_usage_mode(true);
open_imported = memnew(ConfirmationDialog);
open_imported->get_ok()->set_text(TTR("Open Anyway"));
@@ -5475,6 +5449,7 @@ EditorNode::~EditorNode() {
memdelete(editor_plugins_over);
memdelete(editor_plugins_force_input_forwarding);
memdelete(file_server);
+ memdelete(progress_hb);
EditorSettings::destroy();
}