diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index e90f30496c..3a52657862 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -157,6 +157,7 @@ #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/text_editor.h" +#include "editor/plugins/texture_3d_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" #include "editor/plugins/texture_layered_editor_plugin.h" #include "editor/plugins/texture_region_editor_plugin.h" @@ -2818,9 +2819,9 @@ void EditorNode::_discard_changes(const String &p_str) { } void EditorNode::_update_file_menu_opened() { - Ref<ShortCut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene"); + Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene"); close_scene_sc->set_name(TTR("Close Scene")); - Ref<ShortCut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); + Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene")); PopupMenu *pop = file_menu->get_popup(); pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty()); @@ -4713,10 +4714,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE); scene_tabs_context_menu->add_separator(); - Ref<ShortCut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene"); + Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene"); close_tab_sc->set_name(TTR("Close Tab")); scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE); - Ref<ShortCut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); + Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); undo_close_tab_sc->set_name(TTR("Undo Close Tab")); scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV); if (previous_scenes.empty()) { @@ -5620,10 +5621,10 @@ EditorNode::EditorNode() { import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY); ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array); - /*Ref<ResourceImporterLayeredTexture> import_3d; + Ref<ResourceImporterLayeredTexture> import_3d; import_3d.instance(); import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D); - ResourceFormatImporter::get_singleton()->add_importer(import_3d);*/ + ResourceFormatImporter::get_singleton()->add_importer(import_3d); Ref<ResourceImporterImage> import_image; import_image.instance(); @@ -6197,7 +6198,9 @@ EditorNode::EditorNode() { #else p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN); #endif -#ifdef WINDOWS_ENABLED +#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE) + // The console can only be toggled if the application was built for the console subsystem, + // not the GUI subsystem. p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE); #endif p->add_separator(); @@ -6622,6 +6625,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(CurveEditorPlugin(this))); add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(TextureLayeredEditorPlugin(this))); + add_editor_plugin(memnew(Texture3DEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); |