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-rw-r--r--editor/editor_node.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 23c6ee4c3e..fd5a6dffc9 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -93,6 +93,7 @@
#include "editor/plugins/particles_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_editor_plugin.h"
+#include "editor/plugins/physical_bone_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -100,6 +101,7 @@
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_graph_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
+#include "editor/plugins/skeleton_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/plugins/sprite_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
@@ -5881,6 +5883,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(NavigationMeshEditorPlugin(this)));
+ add_editor_plugin(memnew(SkeletonEditorPlugin(this)));
+ add_editor_plugin(memnew(PhysicalBonePlugin(this)));
// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.