diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 353dce5b20..bef754853c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1174,6 +1174,16 @@ void EditorNode::_dialog_action(String p_file) { int scene_idx = (current_option == FILE_SAVE_SCENE || current_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing; if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) { + bool same_open_scene = false; + for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { + if (editor_data.get_scene_path(i) == p_file && i != scene_idx) + same_open_scene = true; + } + + if (same_open_scene) { + show_warning(TTR("Can't overwrite scene that is still open!")); + return; + } _save_default_environment(); _save_scene_with_preview(p_file, scene_idx); @@ -2068,7 +2078,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case RUN_PROJECT_DATA_FOLDER: { - OS::get_singleton()->shell_open(OS::get_singleton()->get_user_data_dir()); + OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir()); } break; case FILE_QUIT: case RUN_PROJECT_MANAGER: { @@ -2204,11 +2214,11 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case SETTINGS_EDITOR_DATA_FOLDER: { - OS::get_singleton()->shell_open(EditorSettings::get_singleton()->get_data_dir()); + OS::get_singleton()->shell_open(String("file://") + EditorSettings::get_singleton()->get_data_dir()); } break; case SETTINGS_EDITOR_CONFIG_FOLDER: { - OS::get_singleton()->shell_open(EditorSettings::get_singleton()->get_settings_dir()); + OS::get_singleton()->shell_open(String("file://") + EditorSettings::get_singleton()->get_settings_dir()); } break; case SETTINGS_MANAGE_EXPORT_TEMPLATES: { @@ -2747,6 +2757,8 @@ void EditorNode::set_current_scene(int p_idx) { Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history); _edit_current(); + _update_title(); + call_deferred("_set_main_scene_state", state, get_edited_scene()); //do after everything else is done setting up } @@ -3577,7 +3589,7 @@ void EditorNode::_update_dock_slots_visibility() { void EditorNode::_dock_tab_changed(int p_tab) { - // update visibility but dont set current tab + // update visibility but don't set current tab VSplitContainer *splits[DOCK_SLOT_MAX / 2] = { left_l_vsplit, left_r_vsplit, @@ -4595,7 +4607,7 @@ EditorNode::EditorNode() { Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor ScriptServer::set_scripting_enabled(false); // no scripting by default if editor - EditorHelp::generate_doc(); //before any editor classes are crated + EditorHelp::generate_doc(); //before any editor classes are created SceneState::set_disable_placeholders(true); ResourceLoader::clear_translation_remaps(); //no remaps using during editor ResourceLoader::clear_path_remaps(); @@ -5634,10 +5646,6 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(SkeletonIKEditorPlugin(this))); add_editor_plugin(memnew(PhysicalBonePlugin(this))); - // FIXME: Disabled as (according to reduz) users were complaining that it gets in the way - // Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored. - //add_editor_plugin(memnew(MaterialEditorPlugin(this))); - for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) add_editor_plugin(EditorPlugins::create(i, this)); @@ -5780,7 +5788,7 @@ EditorNode::EditorNode() { #else ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1); ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2); - ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3 + ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3 ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4); #endif ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library")); |