diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index f109cdddc3..f2390ad269 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -406,7 +406,6 @@ void EditorNode::_fs_changed() { uint64_t mt = FileAccess::get_modified_time(E->get()->get_import_path()); if (mt != E->get()->get_import_last_modified_time()) { - print_line("success"); changed.push_back(E->get()); } #endif @@ -431,7 +430,7 @@ void EditorNode::_fs_changed() { } void EditorNode::_resources_reimported(const Vector<String> &p_resources) { - print_line("reimporting"); + List<String> scenes; //will load later for (int i = 0; i < p_resources.size(); i++) { @@ -463,7 +462,6 @@ void EditorNode::_sources_changed(bool p_exist) { if (defer_load_scene != "") { - print_line("loading scene DEFERRED"); load_scene(defer_load_scene); defer_load_scene = ""; } @@ -781,7 +779,6 @@ bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, i if (p_res->get_path().is_resource_file()) { if (changed || subchanged) { //save - print_line("Also saving modified external resource: " + p_res->get_path()); ResourceSaver::save(p_res->get_path(), p_res, flags); } processed[p_res] = false; //because it's a file @@ -1991,7 +1988,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case EDIT_UNDO: { if (Input::get_singleton()->get_mouse_button_mask() & 0x7) { - print_line("no because state"); break; // can't undo while mouse buttons are pressed } @@ -2960,7 +2956,6 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b dependency_errors.clear(); - print_line("actually loading it"); Error err; Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true, &err); if (!sdata.is_valid()) { @@ -4297,15 +4292,11 @@ void EditorNode::reload_scene(const String &p_path) { //first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk - print_line("reloading: " + p_path); List<Ref<Resource> > cached; ResourceCache::get_cached_resources(&cached); List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) { - if (E->get()->get_path().find("::") != -1) { - print_line(E->get()->get_path()); - } if (E->get()->get_path().begins_with(p_path + "::")) { //subresources of existing scene to_clear.push_back(E->get()); } @@ -4313,7 +4304,6 @@ void EditorNode::reload_scene(const String &p_path) { //so reload reloads everything, clear subresources of previous scene while (to_clear.front()) { - print_line("bye bye: " + to_clear.front()->get()->get_path()); to_clear.front()->get()->set_path(""); to_clear.pop_front(); } |