diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 269 |
1 files changed, 168 insertions, 101 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 7aaf2f3584..e7946f56da 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -49,6 +49,7 @@ #include "main/main.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/gui/center_container.h" +#include "scene/gui/color_picker.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" @@ -75,9 +76,9 @@ #include "editor/dependency_editor.h" #include "editor/editor_about.h" #include "editor/editor_audio_buses.h" +#include "editor/editor_build_profile.h" #include "editor/editor_command_palette.h" #include "editor/editor_data.h" -#include "editor/editor_export.h" #include "editor/editor_feature_profile.h" #include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" @@ -90,6 +91,7 @@ #include "editor/editor_plugin.h" #include "editor/editor_properties.h" #include "editor/editor_property_name_processor.h" +#include "editor/editor_quick_open.h" #include "editor/editor_resource_picker.h" #include "editor/editor_resource_preview.h" #include "editor/editor_run.h" @@ -102,8 +104,11 @@ #include "editor/editor_themes.h" #include "editor/editor_toaster.h" #include "editor/editor_translation_parser.h" -#include "editor/export_template_manager.h" +#include "editor/export/editor_export.h" +#include "editor/export/export_template_manager.h" +#include "editor/export/project_export.h" #include "editor/filesystem_dock.h" +#include "editor/import/audio_stream_import_settings.h" #include "editor/import/dynamic_font_import_settings.h" #include "editor/import/editor_import_collada.h" #include "editor/import/resource_importer_bitmask.h" @@ -131,12 +136,12 @@ #include "editor/plugins/animation_state_machine_editor.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" -#include "editor/plugins/audio_stream_editor_plugin.h" #include "editor/plugins/audio_stream_randomizer_editor_plugin.h" #include "editor/plugins/bit_map_editor_plugin.h" #include "editor/plugins/bone_map_editor_plugin.h" #include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/cast_2d_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" #include "editor/plugins/control_editor_plugin.h" @@ -146,6 +151,7 @@ #include "editor/plugins/debugger_editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_preview_plugins.h" +#include "editor/plugins/editor_resource_conversion_plugin.h" #include "editor/plugins/font_config_plugin.h" #include "editor/plugins/gdextension_export_plugin.h" #include "editor/plugins/gpu_particles_2d_editor_plugin.h" @@ -171,8 +177,6 @@ #include "editor/plugins/physical_bone_3d_editor_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/polygon_3d_editor_plugin.h" -#include "editor/plugins/ray_cast_2d_editor_plugin.h" -#include "editor/plugins/replication_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -197,9 +201,7 @@ #include "editor/plugins/visual_shader_editor_plugin.h" #include "editor/plugins/voxel_gi_editor_plugin.h" #include "editor/progress_dialog.h" -#include "editor/project_export.h" #include "editor/project_settings_editor.h" -#include "editor/quick_open.h" #include "editor/register_exporters.h" #include "editor/scene_tree_dock.h" @@ -552,6 +554,19 @@ void EditorNode::_update_from_settings() { tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color")); tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color")); tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color")); + +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color")); +#endif // DEBUG_ENABLED } void EditorNode::_select_default_main_screen_plugin() { @@ -923,6 +938,7 @@ void EditorNode::_fs_changed() { // FIXME: Move this to a cleaner location, it's hacky to do this in _fs_changed. String export_error; + Error err = OK; if (!export_defer.preset.is_empty() && !EditorFileSystem::get_singleton()->is_scanning()) { String preset_name = export_defer.preset; // Ensures export_project does not loop infinitely, because notifications may @@ -940,6 +956,7 @@ void EditorNode::_fs_changed() { if (export_preset.is_null()) { Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (da->file_exists("res://export_presets.cfg")) { + err = FAILED; export_error = vformat( "Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n", preset_name); @@ -948,17 +965,19 @@ void EditorNode::_fs_changed() { export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name()); } } else { + err = FAILED; export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again."; } } else { Ref<EditorExportPlatform> platform = export_preset->get_platform(); const String export_path = export_defer.path.is_empty() ? export_preset->get_export_path() : export_defer.path; if (export_path.is_empty()) { + err = FAILED; export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name); } else if (platform.is_null()) { + err = FAILED; export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name); } else { - Error err = OK; if (export_defer.pack_only) { // Only export .pck or .zip data pack. if (export_path.ends_with(".zip")) { err = platform->export_zip(export_preset, export_defer.debug, export_path); @@ -979,17 +998,18 @@ void EditorNode::_fs_changed() { if (err != OK) { export_error = vformat("Project export for preset \"%s\" failed.", preset_name); } else if (platform->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) { - export_error = vformat("Project export for preset \"%s\" completed with errors.", preset_name); + export_error = vformat("Project export for preset \"%s\" completed with warnings.", preset_name); } } } - if (!export_error.is_empty()) { + if (err != OK) { ERR_PRINT(export_error); _exit_editor(EXIT_FAILURE); - } else { - _exit_editor(EXIT_SUCCESS); + } else if (!export_error.is_empty()) { + WARN_PRINT(export_error); } + _exit_editor(EXIT_SUCCESS); } } @@ -1029,7 +1049,7 @@ void EditorNode::_sources_changed(bool p_exist) { // Reload the global shader variables, but this time // loading textures, as they are now properly imported. - RenderingServer::get_singleton()->global_variables_load_settings(true); + RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true); // Start preview thread now that it's safe. if (!singleton->cmdline_export_mode) { @@ -1207,7 +1227,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St } String path = ProjectSettings::get_singleton()->localize_path(p_path); - Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); + Error err = ResourceSaver::save(p_resource, path, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); if (err != OK) { if (ResourceLoader::is_imported(p_resource->get_path())) { @@ -1358,7 +1378,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) { return; } - String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); + String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); Ref<ConfigFile> cf; cf.instantiate(); @@ -1390,7 +1410,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) { return; } - String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); + String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); Ref<ConfigFile> cf; cf.instantiate(); @@ -1430,7 +1450,7 @@ bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resour if (p_res->get_path().is_resource_file()) { if (changed || subchanged) { - ResourceSaver::save(p_res->get_path(), p_res, flags); + ResourceSaver::save(p_res, p_res->get_path(), flags); } processed[p_res] = false; // Because it's a file. return false; @@ -1661,7 +1681,7 @@ int EditorNode::_save_external_resources() { if (ps.is_valid()) { continue; // Do not save PackedScenes, this will mess up the editor. } - ResourceSaver::save(res->get_path(), res, flg); + ResourceSaver::save(res, res->get_path(), flg); saved++; } @@ -1732,7 +1752,7 @@ void EditorNode::_save_scene(String p_file, int idx) { } flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; - err = ResourceSaver::save(p_file, sdata, flg); + err = ResourceSaver::save(sdata, p_file, flg); // This needs to be emitted before saving external resources. emit_signal(SNAME("scene_saved"), p_file); @@ -1794,9 +1814,16 @@ void EditorNode::restart_editor() { _exit_editor(EXIT_SUCCESS); List<String> args; + args.push_back("--path"); args.push_back(ProjectSettings::get_singleton()->get_resource_path()); + args.push_back("-e"); + + if (OS::get_singleton()->is_disable_crash_handler()) { + args.push_back("--disable-crash-handler"); + } + if (!to_reopen.is_empty()) { args.push_back(to_reopen); } @@ -1932,7 +1959,7 @@ void EditorNode::_dialog_action(String p_file) { MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed()); - Error err = ResourceSaver::save(p_file, ml); + Error err = ResourceSaver::save(ml, p_file); if (err) { show_accept(TTR("Error saving MeshLibrary!"), TTR("OK")); return; @@ -2177,6 +2204,8 @@ void EditorNode::_edit_current(bool p_skip_foreign) { bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding")); bool is_resource = current_obj->is_class("Resource"); bool is_node = current_obj->is_class("Node"); + bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected")); + bool skip_main_plugin = false; String editable_warning; // None by default. @@ -2213,6 +2242,9 @@ void EditorNode::_edit_current(bool p_skip_foreign) { NodeDock::get_singleton()->set_node(current_node); SceneTreeDock::get_singleton()->set_selected(current_node); InspectorDock::get_singleton()->update(current_node); + if (!inspector_only && !skip_main_plugin) { + skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree(); + } } else { NodeDock::get_singleton()->set_node(nullptr); SceneTreeDock::get_singleton()->set_selected(nullptr); @@ -2287,7 +2319,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { } } - if (main_plugin) { + if (main_plugin && !skip_main_plugin) { // Special case if use of external editor is true. Resource *current_res = Object::cast_to<Resource>(current_obj); if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { @@ -2805,6 +2837,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } } break; + case TOOLS_BUILD_PROFILE_MANAGER: { + build_profile_manager->popup_centered_clamped(Size2(700, 800) * EDSCALE, 0.8); + } break; case RUN_USER_DATA_FOLDER: { // Ensure_user_data_dir() to prevent the edge case: "Open User Data Folder" won't work after the project was renamed in ProjectSettingsEditor unless the project is saved. OS::get_singleton()->ensure_user_data_dir(); @@ -2990,7 +3025,7 @@ void EditorNode::_tool_menu_option(int p_idx) { Callable callback = tool_menu->get_item_metadata(p_idx); Callable::CallError ce; Variant result; - callback.call(nullptr, 0, result, ce); + callback.callp(nullptr, 0, result, ce); if (ce.error != Callable::CallError::CALL_OK) { String err = Variant::get_callable_error_text(callback, nullptr, 0, ce); @@ -3025,7 +3060,7 @@ void EditorNode::_export_as_menu_option(int p_idx) { Callable callback = export_as_menu->get_item_metadata(p_idx); Callable::CallError ce; Variant result; - callback.call(nullptr, 0, result, ce); + callback.callp(nullptr, 0, result, ce); if (ce.error != Callable::CallError::CALL_OK) { String err = Variant::get_callable_error_text(callback, nullptr, 0, ce); @@ -3230,7 +3265,7 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed Button *tb = memnew(Button); tb->set_flat(true); tb->set_toggle_mode(true); - tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size())); + tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select).bind(singleton->main_editor_buttons.size())); tb->set_name(p_editor->get_name()); tb->set_text(p_editor->get_name()); @@ -3588,6 +3623,13 @@ void EditorNode::set_current_scene(int p_idx) { call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up. } +void EditorNode::setup_color_picker(ColorPicker *picker) { + int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode"); + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode); + picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); +} + bool EditorNode::is_scene_open(const String &p_path) { for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { if (editor_data.get_scene_path(i) == p_path) { @@ -4333,22 +4375,22 @@ void EditorNode::_dock_make_float() { window->set_title(dock->get_name()); Panel *p = memnew(Panel); p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles"))); - p->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + p->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); window->add_child(p); MarginContainer *margin = memnew(MarginContainer); - margin->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + margin->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); margin->add_theme_constant_override("margin_right", borders.width); margin->add_theme_constant_override("margin_top", borders.height); margin->add_theme_constant_override("margin_left", borders.width); margin->add_theme_constant_override("margin_bottom", borders.height); window->add_child(margin); - dock->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + dock->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); margin->add_child(dock); window->set_wrap_controls(true); window->set_size(dock_size); window->set_position(dock_screen_pos); window->set_transient(true); - window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request), varray(dock)); + window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request).bind(dock)); window->set_meta("dock_slot", dock_popup_selected_idx); window->set_meta("dock_index", dock_index); gui_base->add_child(window); @@ -4569,13 +4611,13 @@ void EditorNode::_save_docks() { Ref<ConfigFile> config; config.instantiate(); // Load and amend existing config if it exists. - config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); _save_docks_to_config(config, "docks"); _save_open_scenes_to_config(config, "EditorNode"); editor_data.get_plugin_window_layout(config); - config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); } void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) { @@ -4639,7 +4681,7 @@ void EditorNode::_dock_split_dragged(int ofs) { void EditorNode::_load_docks() { Ref<ConfigFile> config; config.instantiate(); - Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); if (err != OK) { // No config. if (overridden_default_layout >= 0) { @@ -4872,7 +4914,7 @@ bool EditorNode::has_scenes_in_session() { } Ref<ConfigFile> config; config.instantiate(); - Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); if (err != OK) { return false; } @@ -5207,7 +5249,7 @@ void EditorNode::_scene_tab_changed(int p_tab) { Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) { Button *tb = memnew(Button); tb->set_flat(true); - tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(bottom_panel_items.size())); + tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(bottom_panel_items.size())); tb->set_text(p_text); tb->set_toggle_mode(true); tb->set_focus_mode(Control::FOCUS_NONE); @@ -5254,7 +5296,7 @@ void EditorNode::raise_bottom_panel_item(Control *p_item) { for (int i = 0; i < bottom_panel_items.size(); i++) { bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch)); - bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i)); + bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i)); } } @@ -5274,7 +5316,7 @@ void EditorNode::remove_bottom_panel_item(Control *p_item) { for (int i = 0; i < bottom_panel_items.size(); i++) { bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch)); - bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i)); + bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i)); } } @@ -5899,8 +5941,14 @@ EditorNode::EditorNode() { RenderingServer::get_singleton()->set_debug_generate_wireframes(true); + AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true); + // No navigation server by default if in editor. - NavigationServer3D::get_singleton()->set_active(false); + if (NavigationServer3D::get_singleton()->get_debug_enabled()) { + NavigationServer3D::get_singleton()->set_active(true); + } else { + NavigationServer3D::get_singleton()->set_active(false); + } // No physics by default if in editor. PhysicsServer3D::get_singleton()->set_active(false); @@ -6109,8 +6157,6 @@ EditorNode::EditorNode() { register_exporters(); - ClassDB::set_class_enabled("RootMotionView", true); - EDITOR_DEF("interface/editor/save_on_focus_loss", false); EDITOR_DEF("interface/editor/show_update_spinner", false); EDITOR_DEF("interface/editor/update_continuously", false); @@ -6127,7 +6173,14 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false); EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); - EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary"); + + PackedStringArray open_in_new_inspector_defaults; + // Required for the script editor to work. + open_in_new_inspector_defaults.push_back("Script"); + // Required for the GridMap editor to work. + open_in_new_inspector_defaults.push_back("MeshLibrary"); + EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults); + EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE); @@ -6142,11 +6195,11 @@ EditorNode::EditorNode() { theme_base = memnew(Control); add_child(theme_base); - theme_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + theme_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); gui_base = memnew(Panel); theme_base->add_child(gui_base); - gui_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + gui_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); theme_base->set_theme(theme); gui_base->set_theme(theme); @@ -6164,7 +6217,7 @@ EditorNode::EditorNode() { main_vbox = memnew(VBoxContainer); gui_base->add_child(main_vbox); - main_vbox->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8); + main_vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8); main_vbox->add_theme_constant_override("separation", 8 * EDSCALE); menu_hb = memnew(HBoxContainer); @@ -6293,7 +6346,7 @@ EditorNode::EditorNode() { dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE); dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL); dock_slot[i]->set_popup(dock_select_popup); - dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup), varray(i)); + dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup).bind(i)); dock_slot[i]->set_drag_to_rearrange_enabled(true); dock_slot[i]->set_tabs_rearrange_group(1); dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed)); @@ -6341,7 +6394,7 @@ EditorNode::EditorNode() { scene_tabs->set_drag_to_rearrange_enabled(true); scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed)); scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited)); - scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE)); + scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed).bind(SCENE_TAB_CLOSE)); scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered)); scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit)); scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input)); @@ -6360,7 +6413,7 @@ EditorNode::EditorNode() { scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); scene_tabs->add_child(scene_tab_add); - scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); + scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_NEW_SCENE)); scene_tab_add_ph = memnew(Control); scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); @@ -6412,7 +6465,7 @@ EditorNode::EditorNode() { prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons"))); prev_scene->set_tooltip(TTR("Go to previously opened scene.")); prev_scene->set_disabled(true); - prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_OPEN_PREV)); + prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_OPEN_PREV)); gui_base->add_child(prev_scene); prev_scene->set_position(Point2(3, 24)); prev_scene->hide(); @@ -6423,7 +6476,7 @@ EditorNode::EditorNode() { save_accept = memnew(AcceptDialog); gui_base->add_child(save_accept); - save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), make_binds((int)MenuOptions::FILE_SAVE_AS_SCENE)); + save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind((int)MenuOptions::FILE_SAVE_AS_SCENE)); project_export = memnew(ProjectExportDialog); gui_base->add_child(project_export); @@ -6443,6 +6496,9 @@ EditorNode::EditorNode() { scene_import_settings = memnew(SceneImportSettings); gui_base->add_child(scene_import_settings); + audio_stream_import_settings = memnew(AudioStreamImportSettings); + gui_base->add_child(audio_stream_import_settings); + fontdata_import_settings = memnew(DynamicFontImportSettings); gui_base->add_child(fontdata_import_settings); @@ -6451,6 +6507,10 @@ EditorNode::EditorNode() { feature_profile_manager = memnew(EditorFeatureProfileManager); gui_base->add_child(feature_profile_manager); + + build_profile_manager = memnew(EditorBuildProfileManager); + gui_base->add_child(build_profile_manager); + about = memnew(EditorAbout); gui_base->add_child(about); feature_profile_manager->connect("current_feature_profile_changed", callable_mp(this, &EditorNode::_feature_profile_changed)); @@ -6543,6 +6603,10 @@ EditorNode::EditorNode() { p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE); p->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER); + p->add_separator(); + p->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER); + p->add_separator(); + plugin_config_dialog = memnew(PluginConfigDialog); plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready)); gui_base->add_child(plugin_config_dialog); @@ -6655,7 +6719,7 @@ EditorNode::EditorNode() { play_button->set_toggle_mode(true); play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); play_button->set_focus_mode(Control::FOCUS_NONE); - play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY)); + play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY)); play_button->set_tooltip(TTR("Play the project.")); ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), Key::F5); @@ -6680,7 +6744,7 @@ EditorNode::EditorNode() { play_hb->add_child(stop_button); stop_button->set_focus_mode(Control::FOCUS_NONE); stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); - stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_STOP)); + stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_STOP)); stop_button->set_tooltip(TTR("Stop the scene.")); stop_button->set_disabled(true); @@ -6698,7 +6762,7 @@ EditorNode::EditorNode() { play_scene_button->set_toggle_mode(true); play_scene_button->set_focus_mode(Control::FOCUS_NONE); play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); - play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE)); + play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_SCENE)); play_scene_button->set_tooltip(TTR("Play the edited scene.")); ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), Key::F6); @@ -6711,7 +6775,7 @@ EditorNode::EditorNode() { play_custom_scene_button->set_toggle_mode(true); play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE); play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); - play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE)); + play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE)); play_custom_scene_button->set_tooltip(TTR("Play custom scene")); ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F5); @@ -6778,7 +6842,7 @@ EditorNode::EditorNode() { video_restart_dialog = memnew(ConfirmationDialog); video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor.")); video_restart_dialog->set_ok_button_text(TTR("Save & Restart")); - video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SET_RENDERING_DRIVER_SAVE_AND_RESTART)); + video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERING_DRIVER_SAVE_AND_RESTART)); gui_base->add_child(video_restart_dialog); progress_hb = memnew(BackgroundProgress); @@ -6811,6 +6875,7 @@ EditorNode::EditorNode() { filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request)); filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request)); filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks)); + get_project_settings()->connect_filesystem_dock_signals(filesystem_dock); // Scene: Top left. dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton()); @@ -6947,8 +7012,8 @@ EditorNode::EditorNode() { custom_build_manage_templates = memnew(ConfirmationDialog); custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates.")); custom_build_manage_templates->set_ok_button_text(TTR("Manage Templates")); - custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE)); - custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_MANAGE_EXPORT_TEMPLATES)); + custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE)); + custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_MANAGE_EXPORT_TEMPLATES)); gui_base->add_child(custom_build_manage_templates); file_android_build_source = memnew(EditorFileDialog); @@ -6968,7 +7033,7 @@ EditorNode::EditorNode() { remove_android_build_template = memnew(ConfirmationDialog); remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again.")); remove_android_build_template->set_ok_button_text(TTR("Show in File Manager")); - remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES)); + remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES)); gui_base->add_child(remove_android_build_template); file_templates = memnew(EditorFileDialog); @@ -7073,63 +7138,64 @@ EditorNode::EditorNode() { // More visually meaningful to have this later. raise_bottom_panel_item(AnimationPlayerEditor::get_singleton()); - add_editor_plugin(memnew(ReplicationEditorPlugin)); add_editor_plugin(VersionControlEditorPlugin::get_singleton()); - add_editor_plugin(memnew(ShaderEditorPlugin)); - add_editor_plugin(memnew(ShaderFileEditorPlugin)); + // This list is alphabetized, and plugins that depend on Node2D are in their own section below. + add_editor_plugin(memnew(AnimationTreeEditorPlugin)); + add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); + add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin)); + add_editor_plugin(memnew(BitMapEditorPlugin)); + add_editor_plugin(memnew(BoneMapEditorPlugin)); add_editor_plugin(memnew(Camera3DEditorPlugin)); - add_editor_plugin(memnew(ThemeEditorPlugin)); - add_editor_plugin(memnew(MultiMeshEditorPlugin)); + add_editor_plugin(memnew(ControlEditorPlugin)); + add_editor_plugin(memnew(CPUParticles3DEditorPlugin)); + add_editor_plugin(memnew(CurveEditorPlugin)); + add_editor_plugin(memnew(FontEditorPlugin)); + add_editor_plugin(memnew(GPUParticles3DEditorPlugin)); + add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin)); + add_editor_plugin(memnew(GradientEditorPlugin)); + add_editor_plugin(memnew(GradientTexture2DEditorPlugin)); + add_editor_plugin(memnew(InputEventEditorPlugin)); + add_editor_plugin(memnew(LightmapGIEditorPlugin)); + add_editor_plugin(memnew(MaterialEditorPlugin)); + add_editor_plugin(memnew(MeshEditorPlugin)); add_editor_plugin(memnew(MeshInstance3DEditorPlugin)); - add_editor_plugin(memnew(AnimationTreeEditorPlugin)); add_editor_plugin(memnew(MeshLibraryEditorPlugin)); - add_editor_plugin(memnew(StyleBoxEditorPlugin)); - add_editor_plugin(memnew(Sprite2DEditorPlugin)); - add_editor_plugin(memnew(Skeleton2DEditorPlugin)); - add_editor_plugin(memnew(GPUParticles2DEditorPlugin)); - add_editor_plugin(memnew(GPUParticles3DEditorPlugin)); - add_editor_plugin(memnew(CPUParticles2DEditorPlugin)); - add_editor_plugin(memnew(CPUParticles3DEditorPlugin)); - add_editor_plugin(memnew(ResourcePreloaderEditorPlugin)); + add_editor_plugin(memnew(MultiMeshEditorPlugin)); + add_editor_plugin(memnew(OccluderInstance3DEditorPlugin)); + add_editor_plugin(memnew(Path3DEditorPlugin)); + add_editor_plugin(memnew(PhysicalBone3DEditorPlugin)); add_editor_plugin(memnew(Polygon3DEditorPlugin)); - add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin)); - add_editor_plugin(memnew(TilesEditorPlugin)); + add_editor_plugin(memnew(ResourcePreloaderEditorPlugin)); + add_editor_plugin(memnew(ShaderEditorPlugin)); + add_editor_plugin(memnew(ShaderFileEditorPlugin)); + add_editor_plugin(memnew(Skeleton3DEditorPlugin)); + add_editor_plugin(memnew(SkeletonIK3DEditorPlugin)); add_editor_plugin(memnew(SpriteFramesEditorPlugin)); + add_editor_plugin(memnew(StyleBoxEditorPlugin)); + add_editor_plugin(memnew(SubViewportPreviewEditorPlugin)); + add_editor_plugin(memnew(Texture3DEditorPlugin)); + add_editor_plugin(memnew(TextureEditorPlugin)); + add_editor_plugin(memnew(TextureLayeredEditorPlugin)); add_editor_plugin(memnew(TextureRegionEditorPlugin)); + add_editor_plugin(memnew(ThemeEditorPlugin)); add_editor_plugin(memnew(VoxelGIEditorPlugin)); - add_editor_plugin(memnew(LightmapGIEditorPlugin)); - add_editor_plugin(memnew(OccluderInstance3DEditorPlugin)); - add_editor_plugin(memnew(Path2DEditorPlugin)); - add_editor_plugin(memnew(Path3DEditorPlugin)); - add_editor_plugin(memnew(Line2DEditorPlugin)); - add_editor_plugin(memnew(Polygon2DEditorPlugin)); + + // 2D + add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin)); + add_editor_plugin(memnew(CollisionShape2DEditorPlugin)); + add_editor_plugin(memnew(CPUParticles2DEditorPlugin)); + add_editor_plugin(memnew(GPUParticles2DEditorPlugin)); add_editor_plugin(memnew(LightOccluder2DEditorPlugin)); + add_editor_plugin(memnew(Line2DEditorPlugin)); add_editor_plugin(memnew(NavigationPolygonEditorPlugin)); - add_editor_plugin(memnew(GradientEditorPlugin)); - add_editor_plugin(memnew(CollisionShape2DEditorPlugin)); - add_editor_plugin(memnew(CurveEditorPlugin)); - add_editor_plugin(memnew(FontEditorPlugin)); - add_editor_plugin(memnew(TextureEditorPlugin)); - add_editor_plugin(memnew(TextureLayeredEditorPlugin)); - add_editor_plugin(memnew(Texture3DEditorPlugin)); - add_editor_plugin(memnew(AudioStreamEditorPlugin)); - add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin)); - add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); - add_editor_plugin(memnew(Skeleton3DEditorPlugin)); - add_editor_plugin(memnew(SkeletonIK3DEditorPlugin)); - add_editor_plugin(memnew(PhysicalBone3DEditorPlugin)); - add_editor_plugin(memnew(MeshEditorPlugin)); - add_editor_plugin(memnew(MaterialEditorPlugin)); - add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin)); - add_editor_plugin(memnew(InputEventEditorPlugin)); - add_editor_plugin(memnew(SubViewportPreviewEditorPlugin)); - add_editor_plugin(memnew(ControlEditorPlugin)); - add_editor_plugin(memnew(GradientTexture2DEditorPlugin)); - add_editor_plugin(memnew(BitMapEditorPlugin)); - add_editor_plugin(memnew(RayCast2DEditorPlugin)); - add_editor_plugin(memnew(BoneMapEditorPlugin)); + add_editor_plugin(memnew(Path2DEditorPlugin)); + add_editor_plugin(memnew(Polygon2DEditorPlugin)); + add_editor_plugin(memnew(Cast2DEditorPlugin)); + add_editor_plugin(memnew(Skeleton2DEditorPlugin)); + add_editor_plugin(memnew(Sprite2DEditorPlugin)); + add_editor_plugin(memnew(TilesEditorPlugin)); for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) { add_editor_plugin(EditorPlugins::create(i)); @@ -7187,6 +7253,7 @@ EditorNode::EditorNode() { vshader_convert.instantiate(); resource_conversion_plugins.push_back(vshader_convert); } + update_spinner_step_msec = OS::get_singleton()->get_ticks_msec(); update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn(); @@ -7258,7 +7325,7 @@ EditorNode::EditorNode() { pick_main_scene = memnew(ConfirmationDialog); gui_base->add_child(pick_main_scene); pick_main_scene->set_ok_button_text(TTR("Select")); - pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE)); + pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_PICK_MAIN_SCENE)); select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current"); pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action)); |