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Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp36
1 files changed, 29 insertions, 7 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index fbf6c86c35..0252358a27 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -269,6 +269,7 @@ void EditorNode::_notification(int p_what) {
Engine::get_singleton()->set_editor_hint(true);
+ get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
get_tree()->get_root()->set_disable_3d(true);
get_tree()->get_root()->set_as_audio_listener(false);
get_tree()->get_root()->set_as_audio_listener_2d(false);
@@ -337,7 +338,13 @@ void EditorNode::_notification(int p_what) {
//_update_icons
for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
- main_editor_buttons[i]->set_icon(gui_base->get_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons"));
+ Ref<Texture> icon = singleton->main_editor_buttons[i]->get_icon();
+
+ if (icon.is_valid()) {
+ main_editor_buttons[i]->set_icon(icon);
+ } else if (singleton->gui_base->has_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons")) {
+ main_editor_buttons[i]->set_icon(gui_base->get_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons"));
+ }
}
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
@@ -1394,11 +1401,13 @@ void EditorNode::_property_editor_back() {
}
void EditorNode::_menu_collapseall() {
- property_editor->collapse_all_parent_nodes();
+
+ property_editor->collapse_all_folding();
}
void EditorNode::_menu_expandall() {
- property_editor->expand_all_parent_nodes();
+
+ property_editor->expand_all_folding();
}
void EditorNode::_save_default_environment() {
@@ -1495,7 +1504,7 @@ void EditorNode::_edit_current() {
if (FileAccess::exists(base_path + ".import")) {
editable_warning = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
} else {
- if (!get_edited_scene() || get_edited_scene()->get_filename() != base_path) {
+ if ((!get_edited_scene() || get_edited_scene()->get_filename() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") {
editable_warning = TTR("This resource belongs to a scene that was instanced or inherited.\nChanges to it will not be kept when saving the current scene.");
}
}
@@ -1674,7 +1683,6 @@ void EditorNode::_resource_selected(const RES &p_res, const String &p_property)
void EditorNode::_run(bool p_current, const String &p_custom) {
if (editor_run.get_status() == EditorRun::STATUS_PLAY) {
-
play_button->set_pressed(!_playing_edited);
play_scene_button->set_pressed(_playing_edited);
return;
@@ -1806,6 +1814,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
play_button->set_pressed(true);
play_button->set_icon(gui_base->get_icon("Reload", "EditorIcons"));
}
+ stop_button->set_disabled(false);
_playing_edited = p_current;
}
@@ -2277,6 +2286,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
+ stop_button->set_disabled(true);
+
if (bool(EDITOR_DEF("run/output/always_close_output_on_stop", true))) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == log) {
@@ -2668,7 +2679,14 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor) {
tb->set_toggle_mode(true);
tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
tb->set_text(p_editor->get_name());
- tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
+ Ref<Texture> icon = p_editor->get_icon();
+
+ if (icon.is_valid()) {
+ tb->set_icon(icon);
+ } else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
+ tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
+ }
+
tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
@@ -3346,6 +3364,8 @@ void EditorNode::register_editor_types() {
ClassDB::register_virtual_class<EditorInterface>();
ClassDB::register_class<EditorExportPlugin>();
ClassDB::register_class<EditorResourceConversionPlugin>();
+ ClassDB::register_class<EditorSceneImporter>();
+
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
ClassDB::register_class<EditorScenePostImport>();
@@ -5017,6 +5037,7 @@ EditorNode::EditorNode() {
scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL);
scene_root = memnew(Viewport);
+ scene_root->set_usage(Viewport::USAGE_2D);
scene_root->set_disable_3d(true);
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
@@ -5264,6 +5285,7 @@ EditorNode::EditorNode() {
stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
stop_button->connect("pressed", this, "_menu_option", make_binds(RUN_STOP));
stop_button->set_tooltip(TTR("Stop the scene."));
+ stop_button->set_disabled(true);
stop_button->set_shortcut(ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8));
run_native = memnew(EditorRunNative);
@@ -5441,7 +5463,7 @@ EditorNode::EditorNode() {
property_editor->set_use_doc_hints(true);
property_editor->set_hide_script(false);
property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/editor/capitalize_properties", true)));
- property_editor->set_use_folding(bool(EDITOR_DEF("interface/editor/expand_all_properties", false)) == false);
+ property_editor->set_use_folding(!bool(EDITOR_DEF("interface/editor/disable_inspector_folding", false)));
property_editor->hide_top_label();
property_editor->register_text_enter(search_box);