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-rw-r--r--editor/editor_node.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 4f874687b4..b6df9f6088 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5697,15 +5697,17 @@ EditorNode::EditorNode() {
editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
scale = 2.0;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
+ } else if (smallest_dimension >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
+ } else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;