summaryrefslogtreecommitdiff
path: root/editor/editor_node.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 7359cf598a..bef754853c 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3589,7 +3589,7 @@ void EditorNode::_update_dock_slots_visibility() {
void EditorNode::_dock_tab_changed(int p_tab) {
- // update visibility but dont set current tab
+ // update visibility but don't set current tab
VSplitContainer *splits[DOCK_SLOT_MAX / 2] = {
left_l_vsplit,
left_r_vsplit,
@@ -4607,7 +4607,7 @@ EditorNode::EditorNode() {
Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor
ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
- EditorHelp::generate_doc(); //before any editor classes are crated
+ EditorHelp::generate_doc(); //before any editor classes are created
SceneState::set_disable_placeholders(true);
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
ResourceLoader::clear_path_remaps();
@@ -5788,7 +5788,7 @@ EditorNode::EditorNode() {
#else
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
- ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
+ ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4);
#endif
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));