diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 7359cf598a..bef754853c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3589,7 +3589,7 @@ void EditorNode::_update_dock_slots_visibility() { void EditorNode::_dock_tab_changed(int p_tab) { - // update visibility but dont set current tab + // update visibility but don't set current tab VSplitContainer *splits[DOCK_SLOT_MAX / 2] = { left_l_vsplit, left_r_vsplit, @@ -4607,7 +4607,7 @@ EditorNode::EditorNode() { Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor ScriptServer::set_scripting_enabled(false); // no scripting by default if editor - EditorHelp::generate_doc(); //before any editor classes are crated + EditorHelp::generate_doc(); //before any editor classes are created SceneState::set_disable_placeholders(true); ResourceLoader::clear_translation_remaps(); //no remaps using during editor ResourceLoader::clear_path_remaps(); @@ -5788,7 +5788,7 @@ EditorNode::EditorNode() { #else ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1); ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2); - ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3 + ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3 ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4); #endif ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library")); |