diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index a34aebc63a..f099f29204 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -66,8 +66,11 @@ #include "editor/import/resource_importer_scene.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_wav.h" +#include "editor/plugins/animation_blend_space_1d_editor.h" +#include "editor/plugins/animation_blend_space_2d_editor.h" #include "editor/plugins/animation_blend_tree_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h" +#include "editor/plugins/animation_state_machine_editor.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/baked_lightmap_editor_plugin.h" @@ -96,6 +99,7 @@ #include "editor/plugins/physical_bone_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" +#include "editor/plugins/root_motion_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_text_editor.h" #include "editor/plugins/shader_editor_plugin.h" @@ -583,7 +587,6 @@ void EditorNode::edit_node(Node *p_node) { void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) { editor_data.apply_changes_in_editors(); - int flg = 0; if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) flg |= ResourceSaver::FLAG_COMPRESS; @@ -1070,8 +1073,7 @@ void EditorNode::_save_scene(String p_file, int idx) { void EditorNode::_save_all_scenes() { - int i = _next_unsaved_scene(true, 0); - while (i != -1) { + for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { Node *scene = editor_data.get_edited_scene_root(i); if (scene && scene->get_filename() != "") { if (i != editor_data.get_edited_scene()) @@ -1079,7 +1081,6 @@ void EditorNode::_save_all_scenes() { else _save_scene_with_preview(scene->get_filename()); } // else: ignore new scenes - i = _next_unsaved_scene(true, ++i); } _save_default_environment(); @@ -1308,7 +1309,11 @@ bool EditorNode::item_has_editor(Object *p_object) { void EditorNode::edit_item(Object *p_object) { - Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(p_object); + Vector<EditorPlugin *> sub_plugins; + + if (p_object) { + sub_plugins = editor_data.get_subeditors(p_object); + } if (!sub_plugins.empty()) { _display_top_editors(false); @@ -1316,6 +1321,8 @@ void EditorNode::edit_item(Object *p_object) { _set_top_editors(sub_plugins); _set_editing_top_editors(p_object); _display_top_editors(true); + } else { + _hide_top_editors(); } } @@ -1349,8 +1356,7 @@ void EditorNode::_save_default_environment() { if (fallback.is_valid() && fallback->get_path().is_resource_file()) { Map<RES, bool> processed; _find_and_save_edited_subresources(fallback.ptr(), processed, 0); - if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time()) - save_resource_in_path(fallback, fallback->get_path()); + save_resource_in_path(fallback, fallback->get_path()); } } @@ -4626,6 +4632,10 @@ EditorNode::EditorNode() { Ref<EditorInspectorDefaultPlugin> eidp; eidp.instance(); EditorInspector::add_inspector_plugin(eidp); + + Ref<EditorInspectorRootMotionPlugin> rmp; + rmp.instance(); + EditorInspector::add_inspector_plugin(rmp); } _pvrtc_register_compressors(); @@ -4651,9 +4661,7 @@ EditorNode::EditorNode() { GLOBAL_DEF("editor/main_run_args", ""); - ClassDB::set_class_enabled("CollisionShape", true); - ClassDB::set_class_enabled("CollisionShape2D", true); - ClassDB::set_class_enabled("CollisionPolygon2D", true); + ClassDB::set_class_enabled("RootMotionView", true); //defs here, use EDITOR_GET in logic EDITOR_DEF("interface/scene_tabs/always_show_close_button", false); @@ -5371,8 +5379,6 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(SpatialEditorPlugin(this))); add_editor_plugin(memnew(ScriptEditorPlugin(this))); - add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this))); - EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor(); ScriptTextEditor::register_editor(); //register one for text scripts @@ -5394,6 +5400,10 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(ShaderEditorPlugin(this))); // FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API. //add_editor_plugin(memnew(ShaderGraphEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeBlendSpace1DEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this))); add_editor_plugin(memnew(CameraEditorPlugin(this))); add_editor_plugin(memnew(ThemeEditorPlugin(this))); |