diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 86d4b76ee2..6b332ca300 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -114,32 +114,33 @@ #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/audio_stream_editor_plugin.h" #include "editor/plugins/baked_lightmap_editor_plugin.h" -#include "editor/plugins/camera_editor_plugin.h" +#include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" -#include "editor/plugins/collision_polygon_editor_plugin.h" +#include "editor/plugins/collision_polygon_3d_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" #include "editor/plugins/cpu_particles_2d_editor_plugin.h" -#include "editor/plugins/cpu_particles_editor_plugin.h" +#include "editor/plugins/cpu_particles_3d_editor_plugin.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/debugger_editor_plugin.h" #include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/gi_probe_editor_plugin.h" +#include "editor/plugins/gpu_particles_2d_editor_plugin.h" +#include "editor/plugins/gpu_particles_3d_editor_plugin.h" #include "editor/plugins/gradient_editor_plugin.h" #include "editor/plugins/item_list_editor_plugin.h" #include "editor/plugins/light_occluder_2d_editor_plugin.h" #include "editor/plugins/line_2d_editor_plugin.h" #include "editor/plugins/material_editor_plugin.h" #include "editor/plugins/mesh_editor_plugin.h" -#include "editor/plugins/mesh_instance_editor_plugin.h" +#include "editor/plugins/mesh_instance_3d_editor_plugin.h" #include "editor/plugins/mesh_library_editor_plugin.h" #include "editor/plugins/multimesh_editor_plugin.h" #include "editor/plugins/navigation_polygon_editor_plugin.h" -#include "editor/plugins/particles_2d_editor_plugin.h" -#include "editor/plugins/particles_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" -#include "editor/plugins/path_editor_plugin.h" -#include "editor/plugins/physical_bone_plugin.h" +#include "editor/plugins/path_3d_editor_plugin.h" +#include "editor/plugins/physical_bone_3d_editor_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" @@ -147,10 +148,9 @@ #include "editor/plugins/script_text_editor.h" #include "editor/plugins/shader_editor_plugin.h" #include "editor/plugins/skeleton_2d_editor_plugin.h" -#include "editor/plugins/skeleton_editor_plugin.h" -#include "editor/plugins/skeleton_ik_editor_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" -#include "editor/plugins/sprite_editor_plugin.h" +#include "editor/plugins/skeleton_3d_editor_plugin.h" +#include "editor/plugins/skeleton_ik_3d_editor_plugin.h" +#include "editor/plugins/sprite_2d_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/text_editor.h" @@ -1107,7 +1107,7 @@ void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) { if (p_node->is_class("CanvasItem")) count_2d++; - else if (p_node->is_class("Spatial")) + else if (p_node->is_class("Node3D")) count_3d++; for (int i = 0; i < p_node->get_child_count(); i++) @@ -1139,7 +1139,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { if (is2d) { img = scene_root->get_texture()->get_data(); } else { - img = SpatialEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); } if (img.is_valid()) { @@ -3595,8 +3595,8 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorSelection>(); ClassDB::register_class<EditorFileDialog>(); ClassDB::register_virtual_class<EditorSettings>(); - ClassDB::register_class<EditorSpatialGizmo>(); - ClassDB::register_class<EditorSpatialGizmoPlugin>(); + ClassDB::register_class<EditorNode3DGizmo>(); + ClassDB::register_class<EditorNode3DGizmoPlugin>(); ClassDB::register_virtual_class<EditorResourcePreview>(); ClassDB::register_class<EditorResourcePreviewGenerator>(); ClassDB::register_virtual_class<EditorFileSystem>(); @@ -6571,7 +6571,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(DebuggerEditorPlugin(this, debug_menu))); add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this))); add_editor_plugin(memnew(CanvasItemEditorPlugin(this))); - add_editor_plugin(memnew(SpatialEditorPlugin(this))); + add_editor_plugin(memnew(Node3DEditorPlugin(this))); add_editor_plugin(memnew(ScriptEditorPlugin(this))); EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor(); @@ -6597,18 +6597,19 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(ShaderEditorPlugin(this))); add_editor_plugin(memnew(VisualShaderEditorPlugin(this))); - add_editor_plugin(memnew(CameraEditorPlugin(this))); + add_editor_plugin(memnew(Camera3DEditorPlugin(this))); add_editor_plugin(memnew(ThemeEditorPlugin(this))); add_editor_plugin(memnew(MultiMeshEditorPlugin(this))); - add_editor_plugin(memnew(MeshInstanceEditorPlugin(this))); + add_editor_plugin(memnew(MeshInstance3DEditorPlugin(this))); add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); add_editor_plugin(memnew(MeshLibraryEditorPlugin(this))); add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); - add_editor_plugin(memnew(SpriteEditorPlugin(this))); + add_editor_plugin(memnew(Sprite2DEditorPlugin(this))); add_editor_plugin(memnew(Skeleton2DEditorPlugin(this))); - add_editor_plugin(memnew(ParticlesEditorPlugin(this))); + add_editor_plugin(memnew(GPUParticles2DEditorPlugin(this))); + add_editor_plugin(memnew(GPUParticles3DEditorPlugin(this))); add_editor_plugin(memnew(CPUParticles2DEditorPlugin(this))); - add_editor_plugin(memnew(CPUParticlesEditorPlugin(this))); + add_editor_plugin(memnew(CPUParticles3DEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); add_editor_plugin(memnew(Polygon3DEditorPlugin(this))); @@ -6617,11 +6618,10 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TileMapEditorPlugin(this))); add_editor_plugin(memnew(SpriteFramesEditorPlugin(this))); add_editor_plugin(memnew(TextureRegionEditorPlugin(this))); - add_editor_plugin(memnew(Particles2DEditorPlugin(this))); add_editor_plugin(memnew(GIProbeEditorPlugin(this))); - // add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); + //add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); add_editor_plugin(memnew(Path2DEditorPlugin(this))); - add_editor_plugin(memnew(PathEditorPlugin(this))); + add_editor_plugin(memnew(Path3DEditorPlugin(this))); add_editor_plugin(memnew(Line2DEditorPlugin(this))); add_editor_plugin(memnew(Polygon2DEditorPlugin(this))); add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this))); @@ -6632,9 +6632,9 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); - add_editor_plugin(memnew(SkeletonEditorPlugin(this))); - add_editor_plugin(memnew(SkeletonIKEditorPlugin(this))); - add_editor_plugin(memnew(PhysicalBonePlugin(this))); + add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); + add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this))); + add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this))); add_editor_plugin(memnew(MeshEditorPlugin(this))); add_editor_plugin(memnew(MaterialEditorPlugin(this))); @@ -6851,7 +6851,7 @@ bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) { return discard; } -bool EditorPluginList::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) { +bool EditorPluginList::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) { bool discard = false; for (int i = 0; i < plugins_list.size(); i++) { |