diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 159 |
1 files changed, 104 insertions, 55 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 2dfad8f05a..52672e9cc8 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -70,10 +70,12 @@ #include "servers/rendering/rendering_device.h" #include "editor/audio_stream_preview.h" +#include "editor/debugger/debug_adapter/debug_adapter_server.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/dependency_editor.h" #include "editor/editor_about.h" #include "editor/editor_audio_buses.h" +#include "editor/editor_command_palette.h" #include "editor/editor_export.h" #include "editor/editor_feature_profile.h" #include "editor/editor_file_system.h" @@ -403,7 +405,7 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && !k->is_echo()) { + if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) { EditorPlugin *old_editor = editor_plugin_screen; if (ED_IS_SHORTCUT("editor/next_tab", p_event)) { @@ -434,6 +436,9 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { _editor_select_next(); } else if (ED_IS_SHORTCUT("editor/editor_prev", p_event)) { _editor_select_prev(); + } else if (ED_IS_SHORTCUT("editor/command_palette", p_event)) { + _open_command_palette(); + } else { } if (old_editor != editor_plugin_screen) { @@ -564,13 +569,15 @@ void EditorNode::_notification(int p_what) { Engine::get_singleton()->set_editor_hint(true); OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); - get_tree()->get_root()->set_as_audio_listener(false); + get_tree()->get_root()->set_as_audio_listener_3d(false); get_tree()->get_root()->set_as_audio_listener_2d(false); get_tree()->get_root()->set_snap_2d_transforms_to_pixel(false); get_tree()->get_root()->set_snap_2d_vertices_to_pixel(false); get_tree()->set_auto_accept_quit(false); get_tree()->get_root()->connect("files_dropped", callable_mp(this, &EditorNode::_dropped_files)); + command_palette->register_shortcuts_as_command(); + /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ } break; @@ -735,11 +742,26 @@ void EditorNode::_notification(int p_what) { void EditorNode::_update_update_spinner() { update_spinner->set_visible(EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")); - bool update_continuously = EditorSettings::get_singleton()->get("interface/editor/update_continuously"); + const bool update_continuously = EditorSettings::get_singleton()->get("interface/editor/update_continuously"); PopupMenu *update_popup = update_spinner->get_popup(); update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_CONTINUOUSLY), update_continuously); update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_WHEN_CHANGED), !update_continuously); + if (update_continuously) { + update_spinner->set_tooltip(TTR("Spins when the editor window redraws.\nUpdate Continuously is enabled, which can increase power usage. Click to disable it.")); + + // Use a different color for the update spinner when Update Continuously is enabled, + // as this feature should only be enabled for troubleshooting purposes. + // Make the icon modulate color overbright because icons are not completely white on a dark theme. + // On a light theme, icons are dark, so we need to modulate them with an even brighter color. + const bool dark_theme = EditorSettings::get_singleton()->is_dark_theme(); + update_spinner->set_self_modulate( + gui_base->get_theme_color("error_color", "Editor") * (dark_theme ? Color(1.1, 1.1, 1.1) : Color(4.25, 4.25, 4.25))); + } else { + update_spinner->set_tooltip(TTR("Spins when the editor window redraws.")); + update_spinner->set_self_modulate(Color(1, 1, 1)); + } + OS::get_singleton()->set_low_processor_usage_mode(!update_continuously); } @@ -1047,6 +1069,10 @@ void EditorNode::_editor_select_next() { _editor_select(editor); } +void EditorNode::_open_command_palette() { + command_palette->open_popup(); +} + void EditorNode::_editor_select_prev() { int editor = _get_current_main_editor(); @@ -2799,6 +2825,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case HELP_SEARCH: { emit_signal(SNAME("request_help_search"), ""); } break; + case HELP_COMMAND_PALETTE: { + command_palette->open_popup(); + } break; case HELP_DOCS: { OS::get_singleton()->shell_open("https://docs.godotengine.org/"); } break; @@ -3786,6 +3815,7 @@ void EditorNode::register_editor_types() { // FIXME: Is this stuff obsolete, or should it be ported to new APIs? GDREGISTER_CLASS(EditorScenePostImport); //ClassDB::register_type<EditorImportExport>(); + GDREGISTER_CLASS(EditorCommandPalette); GDREGISTER_CLASS(EditorDebuggerPlugin); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); @@ -3797,6 +3827,8 @@ void EditorNode::unregister_editor_types() { if (EditorPaths::get_singleton()) { EditorPaths::free(); } + + EditorResourcePicker::clear_caches(); } void EditorNode::stop_child_process(OS::ProcessID p_pid) { @@ -4926,6 +4958,16 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { scene_tabs_context_menu->set_position(mb->get_global_position()); scene_tabs_context_menu->popup(); } + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { + int previous_tab = editor_data.get_edited_scene() - 1; + previous_tab = previous_tab >= 0 ? previous_tab : editor_data.get_edited_scene_count() - 1; + _scene_tab_changed(previous_tab); + } + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { + int next_tab = editor_data.get_edited_scene() + 1; + next_tab %= editor_data.get_edited_scene_count(); + _scene_tab_changed(next_tab); + } } } @@ -6101,9 +6143,9 @@ EditorNode::EditorNode() { distraction_free = memnew(Button); distraction_free->set_flat(true); #ifdef OSX_ENABLED - distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D)); + distraction_free->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D)); #else - distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11)); + distraction_free->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11)); #endif distraction_free->set_tooltip(TTR("Toggle distraction-free mode.")); distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode)); @@ -6197,28 +6239,33 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD + KEY_TAB); ED_SHORTCUT("editor/prev_tab", TTR("Previous tab"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_TAB); ED_SHORTCUT("editor/filter_files", TTR("Filter Files..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_P); + + command_palette = EditorCommandPalette::get_singleton(); + command_palette->set_title(TTR("Command Palette")); + gui_base->add_child(command_palette); + PopupMenu *p; file_menu->set_tooltip(TTR("Operations with scene files.")); p = file_menu->get_popup(); - p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV); p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_S), FILE_SAVE_AS_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/save_all_scenes", TTR("Save All Scenes"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_S), FILE_SAVE_ALL_SCENES); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_S), FILE_SAVE_AS_SCENE); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_S), FILE_SAVE_ALL_SCENES); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("editor/quick_open", TTR("Quick Open..."), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN); - p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_O), FILE_QUICK_OPEN_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN_SCRIPT); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_O), FILE_QUICK_OPEN_SCENE); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN_SCRIPT); p->add_separator(); PopupMenu *pm_export = memnew(PopupMenu); @@ -6233,8 +6280,8 @@ EditorNode::EditorNode() { p->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_W), FILE_CLOSE); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_W), FILE_CLOSE); recent_scenes = memnew(PopupMenu); recent_scenes->set_name("RecentScenes"); @@ -6242,7 +6289,7 @@ EditorNode::EditorNode() { recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene)); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("editor/file_quit", TTR("Quit"), KEY_MASK_CMD + KEY_Q), FILE_QUIT, true); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KEY_MASK_CMD + KEY_Q), FILE_QUIT, true); project_menu = memnew(MenuButton); project_menu->set_flat(false); @@ -6254,7 +6301,7 @@ EditorNode::EditorNode() { p = project_menu->get_popup(); - p->add_shortcut(ED_SHORTCUT("editor/project_settings", TTR("Project Settings...")), RUN_SETTINGS); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), 0, TTR("Project Settings")), RUN_SETTINGS); p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel(); @@ -6267,7 +6314,7 @@ EditorNode::EditorNode() { vcs_actions_menu->add_item(TTR("Shut Down Version Control"), RUN_VCS_SHUT_DOWN); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("editor/export", TTR("Export...")), FILE_EXPORT_PROJECT); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), 0, TTR("Export")), FILE_EXPORT_PROJECT); p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE); p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER); @@ -6285,9 +6332,9 @@ EditorNode::EditorNode() { p->add_separator(); p->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RUN_RELOAD_CURRENT_PROJECT); #ifdef OSX_ENABLED - p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true); #else - p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q), RUN_PROJECT_MANAGER, true); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q), RUN_PROJECT_MANAGER, true); #endif menu_hb->add_spacer(); @@ -6314,9 +6361,9 @@ EditorNode::EditorNode() { p = settings_menu->get_popup(); #ifdef OSX_ENABLED - p->add_shortcut(ED_SHORTCUT("editor/editor_settings", TTR("Editor Settings..."), KEY_MASK_CMD + KEY_COMMA), SETTINGS_PREFERENCES); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."), KEY_MASK_CMD + KEY_COMMA), SETTINGS_PREFERENCES); #else - p->add_shortcut(ED_SHORTCUT("editor/editor_settings", TTR("Editor Settings...")), SETTINGS_PREFERENCES); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings...")), SETTINGS_PREFERENCES); #endif p->add_separator(); @@ -6327,15 +6374,15 @@ EditorNode::EditorNode() { p->add_submenu_item(TTR("Editor Layout"), "Layouts"); p->add_separator(); #ifdef OSX_ENABLED - p->add_shortcut(ED_SHORTCUT("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CMD | KEY_F12), EDITOR_SCREENSHOT); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CMD | KEY_F12), EDITOR_SCREENSHOT); #else - p->add_shortcut(ED_SHORTCUT("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12), EDITOR_SCREENSHOT); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12), EDITOR_SCREENSHOT); #endif p->set_item_tooltip(p->get_item_count() - 1, TTR("Screenshots are stored in the Editor Data/Settings Folder.")); #ifdef OSX_ENABLED - p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN); #else - p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN); + p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN); #endif #if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE) // The console can only be toggled if the application was built for the console subsystem, @@ -6368,20 +6415,20 @@ EditorNode::EditorNode() { p = help_menu->get_popup(); p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); #ifdef OSX_ENABLED - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH); #else - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH); #endif p->add_separator(); - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/online_docs", TTR("Online Documentation")), HELP_DOCS); - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/q&a", TTR("Questions & Answers")), HELP_QA); - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG); - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE); - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK); - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/online_docs", TTR("Online Documentation")), HELP_DOCS); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/q&a", TTR("Questions & Answers")), HELP_QA); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/community", TTR("Community")), HELP_COMMUNITY); p->add_separator(); - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")), ED_SHORTCUT("editor/about", TTR("About Godot")), HELP_ABOUT); - p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")), ED_SHORTCUT("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/about", TTR("About Godot")), HELP_ABOUT); + p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT); HBoxContainer *play_hb = memnew(HBoxContainer); menu_hb->add_child(play_hb); @@ -6395,9 +6442,9 @@ EditorNode::EditorNode() { play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY)); play_button->set_tooltip(TTR("Play the project.")); #ifdef OSX_ENABLED - play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_MASK_CMD | KEY_B)); + play_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_MASK_CMD | KEY_B)); #else - play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_F5)); + play_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_F5)); #endif pause_button = memnew(Button); @@ -6441,9 +6488,9 @@ EditorNode::EditorNode() { play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE)); play_scene_button->set_tooltip(TTR("Play the edited scene.")); #ifdef OSX_ENABLED - play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_MASK_CMD | KEY_R)); + play_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_MASK_CMD | KEY_R)); #else - play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_F6)); + play_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_F6)); #endif play_custom_scene_button = memnew(Button); @@ -6455,9 +6502,9 @@ EditorNode::EditorNode() { play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE)); play_custom_scene_button->set_tooltip(TTR("Play custom scene")); #ifdef OSX_ENABLED - play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R)); + play_custom_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R)); #else - play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5)); + play_custom_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5)); #endif HBoxContainer *right_menu_hb = memnew(HBoxContainer); @@ -6508,7 +6555,6 @@ EditorNode::EditorNode() { layout_dialog->connect("name_confirmed", callable_mp(this, &EditorNode::_dialog_action)); update_spinner = memnew(MenuButton); - update_spinner->set_tooltip(TTR("Spins when the editor window redraws.")); right_menu_hb->add_child(update_spinner); update_spinner->set_icon(gui_base->get_theme_icon(SNAME("Progress1"), SNAME("EditorIcons"))); update_spinner->get_popup()->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); @@ -6739,6 +6785,7 @@ EditorNode::EditorNode() { //plugin stuff add_editor_plugin(memnew(DebuggerEditorPlugin(this, debug_menu))); + add_editor_plugin(memnew(DebugAdapterServer())); disk_changed = memnew(ConfirmationDialog); { @@ -6992,19 +7039,21 @@ EditorNode::EditorNode() { ResourceLoader::set_load_callback(_resource_loaded); #ifdef OSX_ENABLED - ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1); - ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2); - ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3); - ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4); + ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1); + ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2); + ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3); + ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4); + ED_SHORTCUT("editor/command_palette", TTR("Open Command Palette"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_P); #else // Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock. - ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1); - ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2); - ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3); - ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4); + ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1); + ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2); + ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3); + ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4); + ED_SHORTCUT("editor/command_palette", TTR("Open Command Palette"), KEY_MASK_CTRL | KEY_MASK_SHIFT | KEY_P); #endif - ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor")); - ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor")); + ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor")); + ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor")); screenshot_timer = memnew(Timer); screenshot_timer->set_one_shot(true); |