diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 125 |
1 files changed, 81 insertions, 44 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 72a7ce3534..f099f29204 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -66,7 +66,11 @@ #include "editor/import/resource_importer_scene.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_wav.h" +#include "editor/plugins/animation_blend_space_1d_editor.h" +#include "editor/plugins/animation_blend_space_2d_editor.h" +#include "editor/plugins/animation_blend_tree_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h" +#include "editor/plugins/animation_state_machine_editor.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/baked_lightmap_editor_plugin.h" @@ -95,6 +99,7 @@ #include "editor/plugins/physical_bone_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" +#include "editor/plugins/root_motion_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_text_editor.h" #include "editor/plugins/shader_editor_plugin.h" @@ -582,7 +587,6 @@ void EditorNode::edit_node(Node *p_node) { void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) { editor_data.apply_changes_in_editors(); - int flg = 0; if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) flg |= ResourceSaver::FLAG_COMPRESS; @@ -1069,8 +1073,7 @@ void EditorNode::_save_scene(String p_file, int idx) { void EditorNode::_save_all_scenes() { - int i = _next_unsaved_scene(true, 0); - while (i != -1) { + for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { Node *scene = editor_data.get_edited_scene_root(i); if (scene && scene->get_filename() != "") { if (i != editor_data.get_edited_scene()) @@ -1078,7 +1081,6 @@ void EditorNode::_save_all_scenes() { else _save_scene_with_preview(scene->get_filename()); } // else: ignore new scenes - i = _next_unsaved_scene(true, ++i); } _save_default_environment(); @@ -1300,7 +1302,31 @@ void EditorNode::_dialog_action(String p_file) { } } -void EditorNode::push_item(Object *p_object, const String &p_property) { +bool EditorNode::item_has_editor(Object *p_object) { + + return editor_data.get_subeditors(p_object).size() > 0; +} + +void EditorNode::edit_item(Object *p_object) { + + Vector<EditorPlugin *> sub_plugins; + + if (p_object) { + sub_plugins = editor_data.get_subeditors(p_object); + } + + if (!sub_plugins.empty()) { + _display_top_editors(false); + + _set_top_editors(sub_plugins); + _set_editing_top_editors(p_object); + _display_top_editors(true); + } else { + _hide_top_editors(); + } +} + +void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) { if (!p_object) { get_inspector()->edit(NULL); @@ -1312,7 +1338,9 @@ void EditorNode::push_item(Object *p_object, const String &p_property) { uint32_t id = p_object->get_instance_id(); if (id != editor_history.get_current()) { - if (p_property == "") + if (p_inspector_only) { + editor_history.add_object_inspector_only(id); + } else if (p_property == "") editor_history.add_object(id); else editor_history.add_object(id, p_property); @@ -1328,8 +1356,7 @@ void EditorNode::_save_default_environment() { if (fallback.is_valid() && fallback->get_path().is_resource_file()) { Map<RES, bool> processed; _find_and_save_edited_subresources(fallback.ptr(), processed, 0); - if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time()) - save_resource_in_path(fallback, fallback->get_path()); + save_resource_in_path(fallback, fallback->get_path()); } } @@ -1366,6 +1393,7 @@ void EditorNode::_edit_current() { uint32_t current = editor_history.get_current(); Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL; + bool inspector_only = editor_history.is_current_inspector_only(); this->current = current_obj; @@ -1457,57 +1485,60 @@ void EditorNode::_edit_current() { /* Take care of PLUGIN EDITOR */ - EditorPlugin *main_plugin = editor_data.get_editor(current_obj); + if (!inspector_only) { - if (main_plugin) { + EditorPlugin *main_plugin = editor_data.get_editor(current_obj); - // special case if use of external editor is true - if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { - if (!changing_scene) - main_plugin->edit(current_obj); - } + if (main_plugin) { - else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) { - // update screen main_plugin + // special case if use of external editor is true + if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { + if (!changing_scene) + main_plugin->edit(current_obj); + } - if (!changing_scene) { + else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) { + // update screen main_plugin - if (editor_plugin_screen) - editor_plugin_screen->make_visible(false); - editor_plugin_screen = main_plugin; - editor_plugin_screen->edit(current_obj); + if (!changing_scene) { - editor_plugin_screen->make_visible(true); + if (editor_plugin_screen) + editor_plugin_screen->make_visible(false); + editor_plugin_screen = main_plugin; + editor_plugin_screen->edit(current_obj); - int plugin_count = editor_data.get_editor_plugin_count(); - for (int i = 0; i < plugin_count; i++) { - editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name()); - } + editor_plugin_screen->make_visible(true); + + int plugin_count = editor_data.get_editor_plugin_count(); + for (int i = 0; i < plugin_count; i++) { + editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name()); + } - for (int i = 0; i < editor_table.size(); i++) { + for (int i = 0; i < editor_table.size(); i++) { - main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin); + main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin); + } } - } - } else { + } else { - editor_plugin_screen->edit(current_obj); + editor_plugin_screen->edit(current_obj); + } } - } - Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj); + Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj); - if (!sub_plugins.empty()) { - _display_top_editors(false); + if (!sub_plugins.empty()) { + _display_top_editors(false); - _set_top_editors(sub_plugins); - _set_editing_top_editors(current_obj); - _display_top_editors(true); + _set_top_editors(sub_plugins); + _set_editing_top_editors(current_obj); + _display_top_editors(true); - } else if (!editor_plugins_over->get_plugins_list().empty()) { + } else if (!editor_plugins_over->get_plugins_list().empty()) { - _hide_top_editors(); + _hide_top_editors(); + } } inspector_dock->update(current_obj); @@ -4601,6 +4632,10 @@ EditorNode::EditorNode() { Ref<EditorInspectorDefaultPlugin> eidp; eidp.instance(); EditorInspector::add_inspector_plugin(eidp); + + Ref<EditorInspectorRootMotionPlugin> rmp; + rmp.instance(); + EditorInspector::add_inspector_plugin(rmp); } _pvrtc_register_compressors(); @@ -4626,9 +4661,7 @@ EditorNode::EditorNode() { GLOBAL_DEF("editor/main_run_args", ""); - ClassDB::set_class_enabled("CollisionShape", true); - ClassDB::set_class_enabled("CollisionShape2D", true); - ClassDB::set_class_enabled("CollisionPolygon2D", true); + ClassDB::set_class_enabled("RootMotionView", true); //defs here, use EDITOR_GET in logic EDITOR_DEF("interface/scene_tabs/always_show_close_button", false); @@ -5367,6 +5400,10 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(ShaderEditorPlugin(this))); // FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API. //add_editor_plugin(memnew(ShaderGraphEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeBlendSpace1DEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this))); add_editor_plugin(memnew(CameraEditorPlugin(this))); add_editor_plugin(memnew(ThemeEditorPlugin(this))); |