diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 39 |
1 files changed, 2 insertions, 37 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 06e9860552..c376efca34 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -56,7 +56,6 @@ #include "editor/editor_help.h" #include "editor/editor_initialize_ssl.h" #include "editor/editor_settings.h" -#include "editor/editor_settings.h" #include "editor/editor_themes.h" #include "editor/import/editor_import_collada.h" #include "editor/import/editor_scene_importer_gltf.h" @@ -65,18 +64,9 @@ #include "editor/import/resource_importer_scene.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_wav.h" -#include "editor/io_plugins/editor_bitmask_import_plugin.h" -#include "editor/io_plugins/editor_export_scene.h" -#include "editor/io_plugins/editor_font_import_plugin.h" -#include "editor/io_plugins/editor_mesh_import_plugin.h" -#include "editor/io_plugins/editor_scene_import_plugin.h" -#include "editor/io_plugins/editor_scene_importer_fbxconv.h" -#include "editor/io_plugins/editor_texture_import_plugin.h" -#include "editor/io_plugins/editor_translation_import_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" -#include "editor/plugins/baked_light_editor_plugin.h" #include "editor/plugins/camera_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" @@ -107,7 +97,6 @@ #include "editor/plugins/shader_graph_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" -#include "editor/plugins/stream_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" #include "editor/plugins/texture_region_editor_plugin.h" @@ -982,26 +971,6 @@ void EditorNode::_dialog_action(String p_file) { //would be nice to show the project manager opened with the highlighted field.. _run(false, ""); // automatically run the project } break; - case FILE_RUN_SCRIPT: { - - Ref<Script> scr = ResourceLoader::load(p_file, "Script", true); - if (scr.is_null()) { - add_io_error("Script Failed to Load:\n" + p_file); - return; - } - if (!scr->is_tool()) { - - add_io_error("Script is not tool, will not be able to run:\n" + p_file); - return; - } - - Ref<EditorScript> es = memnew(EditorScript); - es->set_script(scr.get_ref_ptr()); - es->set_editor(this); - es->_run(); - - get_undo_redo()->clear_history(); - } break; case FILE_CLOSE: case FILE_CLOSE_ALL_AND_QUIT: case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER: @@ -1662,10 +1631,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { quick_open->set_title(TTR("Quick Open Script..")); } break; - case FILE_RUN_SCRIPT: { - - file_script->popup_centered_ratio(); - } break; case FILE_OPEN_PREV: { if (previous_scenes.empty()) @@ -4816,7 +4781,7 @@ EditorNode::EditorNode() { p->add_item(TTR("Project Settings"), RUN_SETTINGS); p->add_separator(); p->connect("id_pressed", this, "_menu_option"); - p->add_item(TTR("Run Script"), FILE_RUN_SCRIPT, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_R); + //p->add_item(TTR("Run Script"), FILE_RUN_SCRIPT, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_R); p->add_item(TTR("Export"), FILE_EXPORT_PROJECT); PopupMenu *tool_menu = memnew(PopupMenu); |