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Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp39
1 files changed, 2 insertions, 37 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 06e9860552..c376efca34 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -56,7 +56,6 @@
#include "editor/editor_help.h"
#include "editor/editor_initialize_ssl.h"
#include "editor/editor_settings.h"
-#include "editor/editor_settings.h"
#include "editor/editor_themes.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/editor_scene_importer_gltf.h"
@@ -65,18 +64,9 @@
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_wav.h"
-#include "editor/io_plugins/editor_bitmask_import_plugin.h"
-#include "editor/io_plugins/editor_export_scene.h"
-#include "editor/io_plugins/editor_font_import_plugin.h"
-#include "editor/io_plugins/editor_mesh_import_plugin.h"
-#include "editor/io_plugins/editor_scene_import_plugin.h"
-#include "editor/io_plugins/editor_scene_importer_fbxconv.h"
-#include "editor/io_plugins/editor_texture_import_plugin.h"
-#include "editor/io_plugins/editor_translation_import_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
-#include "editor/plugins/baked_light_editor_plugin.h"
#include "editor/plugins/camera_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
@@ -107,7 +97,6 @@
#include "editor/plugins/shader_graph_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
-#include "editor/plugins/stream_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
@@ -982,26 +971,6 @@ void EditorNode::_dialog_action(String p_file) {
//would be nice to show the project manager opened with the highlighted field..
_run(false, ""); // automatically run the project
} break;
- case FILE_RUN_SCRIPT: {
-
- Ref<Script> scr = ResourceLoader::load(p_file, "Script", true);
- if (scr.is_null()) {
- add_io_error("Script Failed to Load:\n" + p_file);
- return;
- }
- if (!scr->is_tool()) {
-
- add_io_error("Script is not tool, will not be able to run:\n" + p_file);
- return;
- }
-
- Ref<EditorScript> es = memnew(EditorScript);
- es->set_script(scr.get_ref_ptr());
- es->set_editor(this);
- es->_run();
-
- get_undo_redo()->clear_history();
- } break;
case FILE_CLOSE:
case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
@@ -1662,10 +1631,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
quick_open->set_title(TTR("Quick Open Script.."));
} break;
- case FILE_RUN_SCRIPT: {
-
- file_script->popup_centered_ratio();
- } break;
case FILE_OPEN_PREV: {
if (previous_scenes.empty())
@@ -4816,7 +4781,7 @@ EditorNode::EditorNode() {
p->add_item(TTR("Project Settings"), RUN_SETTINGS);
p->add_separator();
p->connect("id_pressed", this, "_menu_option");
- p->add_item(TTR("Run Script"), FILE_RUN_SCRIPT, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_R);
+ //p->add_item(TTR("Run Script"), FILE_RUN_SCRIPT, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_R);
p->add_item(TTR("Export"), FILE_EXPORT_PROJECT);
PopupMenu *tool_menu = memnew(PopupMenu);