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-rw-r--r--editor/editor_native_shader_source_visualizer.cpp72
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diff --git a/editor/editor_native_shader_source_visualizer.cpp b/editor/editor_native_shader_source_visualizer.cpp
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+/*************************************************************************/
+/* editor_native_shader_source_visualizer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_native_shader_source_visualizer.h"
+
+#include "scene/gui/text_edit.h"
+
+void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
+ if (versions) {
+ memdelete(versions);
+ versions = nullptr;
+ }
+
+ RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader);
+
+ versions = memnew(TabContainer);
+ versions->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ versions->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ for (int i = 0; i < nsc.versions.size(); i++) {
+ TabContainer *vtab = memnew(TabContainer);
+ vtab->set_name("Version " + itos(i));
+ vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ versions->add_child(vtab);
+ for (int j = 0; j < nsc.versions[i].stages.size(); j++) {
+ TextEdit *vtext = memnew(TextEdit);
+ vtext->set_readonly(true);
+ vtext->set_name(nsc.versions[i].stages[j].name);
+ vtext->set_text(nsc.versions[i].stages[j].code);
+ vtext->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ vtext->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ vtab->add_child(vtext);
+ }
+ }
+ add_child(versions);
+ popup_centered_ratio();
+}
+
+void EditorNativeShaderSourceVisualizer::_bind_methods() {
+ ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader);
+}
+EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() {
+ add_to_group("_native_shader_source_visualizer");
+ set_title(TTR("Native Shader Source Inspector"));
+}