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Diffstat (limited to 'editor/editor_layouts_dialog.h')
-rw-r--r-- | editor/editor_layouts_dialog.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/editor/editor_layouts_dialog.h b/editor/editor_layouts_dialog.h new file mode 100644 index 0000000000..5e3a1d5a46 --- /dev/null +++ b/editor/editor_layouts_dialog.h @@ -0,0 +1,60 @@ +/*************************************************************************/ +/* editor_layouts_dialog.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_LAYOUTS_DIALOG_H +#define EDITOR_LAYOUTS_DIALOG_H + +#include "scene/gui/dialogs.h" + +class LineEdit; +class ItemList; + +class EditorLayoutsDialog : public ConfirmationDialog { + + GDCLASS(EditorLayoutsDialog, ConfirmationDialog); + + LineEdit *name; + ItemList *layout_names; + VBoxContainer *makevb; + + void _line_gui_input(const Ref<InputEvent> &p_event); + +protected: + static void _bind_methods(); + virtual void ok_pressed(); + virtual void _post_popup(); + +public: + EditorLayoutsDialog(); + + void set_name_line_enabled(bool p_enabled); +}; + +#endif // EDITOR_LAYOUTS_DIALOG_H |