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-rw-r--r--editor/editor_layouts_dialog.cpp138
1 files changed, 138 insertions, 0 deletions
diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp
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+++ b/editor/editor_layouts_dialog.cpp
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+/*************************************************************************/
+/* editor_layouts_dialog.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_layouts_dialog.h"
+#include "core/class_db.h"
+#include "core/io/config_file.h"
+#include "core/os/keyboard.h"
+#include "editor/editor_settings.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/line_edit.h"
+
+void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventKey> k = p_event;
+
+ if (k.is_valid()) {
+
+ if (!k->is_pressed())
+ return;
+
+ switch (k->get_scancode()) {
+ case KEY_KP_ENTER:
+ case KEY_ENTER: {
+
+ if (get_hide_on_ok())
+ hide();
+ ok_pressed();
+ accept_event();
+ } break;
+ case KEY_ESCAPE: {
+
+ hide();
+ accept_event();
+ } break;
+ }
+ }
+}
+
+void EditorLayoutsDialog::_bind_methods() {
+ ClassDB::bind_method("_line_gui_input", &EditorLayoutsDialog::_line_gui_input);
+
+ ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
+}
+
+void EditorLayoutsDialog::ok_pressed() {
+
+ if (layout_names->is_anything_selected()) {
+
+ Vector<int> const selected_items = layout_names->get_selected_items();
+ for (int i = 0; i < selected_items.size(); ++i) {
+
+ emit_signal("name_confirmed", layout_names->get_item_text(selected_items[i]));
+ }
+ } else if (name->is_visible() && name->get_text() != "") {
+
+ emit_signal("name_confirmed", name->get_text());
+ }
+}
+
+void EditorLayoutsDialog::_post_popup() {
+
+ ConfirmationDialog::_post_popup();
+ name->clear();
+ layout_names->clear();
+
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
+ if (err != OK) {
+
+ return;
+ }
+
+ List<String> layouts;
+ config.ptr()->get_sections(&layouts);
+
+ for (List<String>::Element *E = layouts.front(); E; E = E->next()) {
+
+ layout_names->add_item(**E);
+ }
+}
+
+EditorLayoutsDialog::EditorLayoutsDialog() {
+
+ makevb = memnew(VBoxContainer);
+ add_child(makevb);
+ makevb->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
+ makevb->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
+
+ layout_names = memnew(ItemList);
+ makevb->add_child(layout_names);
+ layout_names->set_visible(true);
+ layout_names->set_margin(MARGIN_TOP, 5);
+ layout_names->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
+ layout_names->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
+ layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ layout_names->set_select_mode(ItemList::SELECT_MULTI);
+ layout_names->set_allow_rmb_select(true);
+
+ name = memnew(LineEdit);
+ makevb->add_child(name);
+ name->set_margin(MARGIN_TOP, 5);
+ name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
+ name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
+ name->connect("gui_input", this, "_line_gui_input");
+ name->connect("focus_entered", layout_names, "unselect_all");
+}
+
+void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {
+
+ name->set_visible(p_enabled);
+}