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+/*************************************************************************/
+/* editor_inspector.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_INSPECTOR_H
+#define EDITOR_INSPECTOR_H
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/scroll_container.h"
+
+class UndoRedo;
+
+class EditorProperty : public Container {
+
+ GDCLASS(EditorProperty, Container)
+private:
+ String label;
+ int text_size;
+ friend class EditorInspector;
+ Object *object;
+ StringName property;
+
+ int property_usage;
+
+ bool read_only;
+ bool checkable;
+ bool checked;
+ bool draw_red;
+ bool keying;
+
+ Rect2 keying_rect;
+ bool keying_hover;
+ Rect2 revert_rect;
+ bool revert_hover;
+ Rect2 check_rect;
+ bool check_hover;
+
+ bool can_revert;
+
+ bool use_folding;
+
+ bool _might_be_in_instance();
+ bool _is_property_different(const Variant &p_current, const Variant &p_orig, int p_usage);
+ bool _is_instanced_node_with_original_property_different();
+ bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value);
+ void _focusable_focused(int p_index);
+
+ bool selectable;
+ bool selected;
+ int selected_focusable;
+
+ Vector<Control *> focusables;
+ Control *label_reference;
+ Control *bottom_editor;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ void _gui_input(const Ref<InputEvent> &p_event);
+
+public:
+ virtual Size2 get_minimum_size() const;
+
+ void set_label(const String &p_label);
+ String get_label() const;
+
+ void set_read_only(bool p_read_only);
+ bool is_read_only() const;
+
+ Object *get_edited_object();
+ StringName get_edited_property();
+
+ virtual void update_property();
+ void update_reload_status();
+
+ virtual bool use_keying_next() const;
+
+ void set_checkable(bool p_checkable);
+ bool is_checkable() const;
+
+ void set_checked(bool p_checked);
+ bool is_checked() const;
+
+ void set_draw_red(bool p_draw_red);
+ bool is_draw_red() const;
+
+ void set_keying(bool p_keying);
+ bool is_keying() const;
+
+ void add_focusable(Control *p_control);
+ void select(int p_focusable = -1);
+ void deselect();
+ bool is_selected() const;
+
+ void set_label_reference(Control *p_control);
+ void set_bottom_editor(Control *p_editor);
+
+ void set_use_folding(bool p_use_folding);
+ bool is_using_folding() const;
+
+ virtual void expand_all_folding();
+ virtual void collapse_all_folding();
+
+ virtual Variant get_drag_data(const Point2 &p_point);
+
+ void set_selectable(bool p_selectable);
+ bool is_selectable() const;
+
+ void set_object_and_property(Object *p_object, const StringName &p_property);
+ EditorProperty();
+};
+
+class EditorInspectorPlugin : public Reference {
+ GDCLASS(EditorInspectorPlugin, Reference)
+
+ friend class EditorInspector;
+ struct AddedEditor {
+ Control *property_editor;
+ Vector<String> properties;
+ String label;
+ };
+
+ List<AddedEditor> added_editors;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void add_custom_control(Control *control);
+ void add_property_editor(const String &p_for_property, Control *p_prop);
+ void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
+
+ virtual bool can_handle(Object *p_object);
+ virtual void parse_begin(Object *p_object);
+ virtual void parse_category(Object *p_object, const String &p_parse_category);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual void parse_end();
+};
+
+class EditorInspectorCategory : public Control {
+ GDCLASS(EditorInspectorCategory, Control);
+
+ friend class EditorInspector;
+ Ref<Texture> icon;
+ String label;
+ Color bg_color;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual Size2 get_minimum_size() const;
+
+ EditorInspectorCategory();
+};
+
+class EditorInspectorSection : public Container {
+ GDCLASS(EditorInspectorSection, Container);
+
+ String label;
+ String section;
+ Object *object;
+ VBoxContainer *vbox;
+ Color bg_color;
+ bool foldable;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+ void _gui_input(const Ref<InputEvent> &p_event);
+
+public:
+ virtual Size2 get_minimum_size() const;
+
+ void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable);
+ VBoxContainer *get_vbox();
+ void unfold();
+ void fold();
+
+ Object *get_edited_object();
+
+ EditorInspectorSection();
+};
+
+class EditorInspector : public ScrollContainer {
+ GDCLASS(EditorInspector, ScrollContainer);
+
+ UndoRedo *undo_redo;
+ enum {
+ MAX_PLUGINS = 1024
+ };
+ static Ref<EditorInspectorPlugin> inspector_plugins[MAX_PLUGINS];
+ static int inspector_plugin_count;
+
+ VBoxContainer *main_vbox;
+
+ //map use to cache the instanced editors
+ Map<StringName, List<EditorProperty *> > editor_property_map;
+ List<EditorInspectorSection *> sections;
+ Set<StringName> pending;
+
+ void _clear();
+ Object *object;
+
+ //
+
+ LineEdit *search_box;
+ bool show_categories;
+ bool hide_script;
+ bool use_doc_hints;
+ bool capitalize_paths;
+ bool use_filter;
+ bool autoclear;
+ bool use_folding;
+ int changing;
+ bool update_all_pending;
+ bool read_only;
+ bool keying;
+
+ int refresh_countdown;
+ bool update_tree_pending;
+ StringName _prop_edited;
+ StringName property_selected;
+ int property_focusable;
+
+ Map<StringName, Map<StringName, String> > descr_cache;
+ Map<StringName, String> class_descr_cache;
+
+ void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
+
+ void _property_changed(const String &p_path, const Variant &p_value);
+ void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
+ void _property_keyed(const String &p_path);
+ void _property_keyed_with_value(const String &p_path, const Variant &p_value);
+
+ void _property_checked(const String &p_path, bool p_checked);
+
+ void _resource_selected(const String &p_path, RES p_resource);
+ void _property_selected(const String &p_path, int p_focusable);
+ void _object_id_selected(const String &p_path, ObjectID p_id);
+
+ void _node_removed(Node *p_node);
+
+ void _changed_callback(Object *p_changed, const char *p_prop);
+ void _edit_request_change(Object *p_changed, const String &p_prop);
+
+ void _filter_changed(const String &p_text);
+ void _parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
+ static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
+ static void cleanup_plugins();
+
+ void set_undo_redo(UndoRedo *p_undo_redo);
+
+ String get_selected_path() const;
+
+ void update_tree();
+ void update_property(const String &p_prop);
+
+ void refresh();
+
+ void edit(Object *p_object);
+ Object *get_edited_object();
+
+ void set_keying(bool p_active);
+ void set_read_only(bool p_read_only);
+
+ bool is_capitalize_paths_enabled() const;
+ void set_enable_capitalize_paths(bool p_capitalize);
+ void set_autoclear(bool p_enable);
+
+ void set_show_categories(bool p_show);
+ void set_use_doc_hints(bool p_enable);
+ void set_hide_script(bool p_hide);
+
+ void set_use_filter(bool p_use);
+ void register_text_enter(Node *p_line_edit);
+
+ void set_subsection_selectable(bool p_selectable);
+ void set_property_selectable(bool p_selectable);
+
+ void set_use_folding(bool p_enable);
+
+ void collapse_all_folding();
+ void expand_all_folding();
+
+ void set_scroll_offset(int p_offset);
+ int get_scroll_offset() const;
+
+ EditorInspector();
+};
+
+#endif // INSPECTOR_H