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-rw-r--r--editor/editor_inspector.cpp127
1 files changed, 55 insertions, 72 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 3db03c0276..4a3413d9ef 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -493,6 +493,7 @@ bool EditorPropertyRevert::is_node_property_different(Node *p_node, const Varian
if (ss.is_valid()) {
found_state = true;
+ break;
}
if (node == edited_scene) {
//just in case
@@ -506,59 +507,71 @@ bool EditorPropertyRevert::is_node_property_different(Node *p_node, const Varian
}
}
- if (p_current.get_type() == Variant::FLOAT && p_orig.get_type() == Variant::FLOAT) {
- float a = p_current;
- float b = p_orig;
+ return is_property_value_different(p_current, p_orig);
+}
- return !Math::is_equal_approx(a, b); //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
+bool EditorPropertyRevert::is_property_value_different(const Variant &p_a, const Variant &p_b) {
+ if (p_a.get_type() == Variant::FLOAT && p_b.get_type() == Variant::FLOAT) {
+ //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
+ return !Math::is_equal_approx((float)p_a, (float)p_b);
+ } else {
+ return p_a != p_b;
}
-
- return bool(Variant::evaluate(Variant::OP_NOT_EQUAL, p_current, p_orig));
}
-bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
- bool has_revert = false;
+Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) {
+ // If the object implements property_can_revert, rely on that completely
+ // (i.e. don't then try to revert to default value - the property_get_revert implementation
+ // can do that if so desired)
+ if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) {
+ return p_object->call("property_get_revert", p_property);
+ }
+ Ref<Script> scr = p_object->get_script();
Node *node = Object::cast_to<Node>(p_object);
-
if (node && EditorPropertyRevert::may_node_be_in_instance(node)) {
- //check for difference including instantiation
- Variant vorig;
- if (EditorPropertyRevert::get_instantiated_node_original_property(node, p_property, vorig)) {
- Variant v = p_object->get(p_property);
-
- if (EditorPropertyRevert::is_node_property_different(node, v, vorig)) {
- has_revert = true;
+ //if this node is an instance or inherits, but it has a script attached which is unrelated
+ //to the one set for the parent and also has a default value for the property, consider that
+ //has precedence over the value from the parent, because that is an explicit source of defaults
+ //closer in the tree to the current node
+ bool ignore_parent = false;
+ if (scr.is_valid()) {
+ Variant sorig;
+ if (EditorPropertyRevert::get_instantiated_node_original_property(node, "script", sorig) && !scr->inherits_script(sorig)) {
+ Variant dummy;
+ if (scr->get_property_default_value(p_property, dummy)) {
+ ignore_parent = true;
+ }
}
}
- } else {
- //check for difference against default class value instead
- Variant default_value = ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
- if (default_value != Variant() && default_value != p_object->get(p_property)) {
- has_revert = true;
+
+ if (!ignore_parent) {
+ //check for difference including instantiation
+ Variant vorig;
+ if (EditorPropertyRevert::get_instantiated_node_original_property(node, p_property, vorig)) {
+ return vorig;
+ }
}
}
- // If the object implements property_can_revert, rely on that completely
- // (i.e. don't then try to revert to default value - the property_get_revert implementation
- // can do that if so desired)
- if (p_object->has_method("property_can_revert")) {
- has_revert = p_object->call("property_can_revert", p_property).operator bool();
- } else {
- if (!has_revert && !p_object->get_script().is_null()) {
- Ref<Script> scr = p_object->get_script();
- if (scr.is_valid()) {
- Variant orig_value;
- if (scr->get_property_default_value(p_property, orig_value)) {
- if (orig_value != p_object->get(p_property)) {
- has_revert = true;
- }
- }
- }
+ if (scr.is_valid()) {
+ Variant orig_value;
+ if (scr->get_property_default_value(p_property, orig_value)) {
+ return orig_value;
}
}
- return has_revert;
+ //report default class value instead
+ return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
+}
+
+bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
+ Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property);
+ if (revert_value.get_type() == Variant::NIL) {
+ return false;
+ }
+ Variant current_value = p_object->get(p_property);
+ return EditorPropertyRevert::is_property_value_different(current_value, revert_value);
}
void EditorProperty::update_reload_status() {
@@ -761,41 +774,11 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
}
if (revert_rect.has_point(mpos)) {
- Variant vorig;
-
- Node *node = Object::cast_to<Node>(object);
- if (node && EditorPropertyRevert::may_node_be_in_instance(node) && EditorPropertyRevert::get_instantiated_node_original_property(node, property, vorig)) {
- emit_changed(property, vorig.duplicate(true));
- update_property();
- return;
- }
-
- if (object->call("property_can_revert", property).operator bool()) {
- Variant rev = object->call("property_get_revert", property);
- emit_changed(property, rev);
- update_property();
- return;
- }
-
- if (!object->get_script().is_null()) {
- Ref<Script> scr = object->get_script();
- if (scr.is_valid()) {
- Variant orig_value;
- if (scr->get_property_default_value(property, orig_value)) {
- emit_changed(property, orig_value);
- update_property();
- return;
- }
- }
- }
-
- Variant default_value = ClassDB::class_get_default_property_value(object->get_class_name(), property);
- if (default_value != Variant()) {
- emit_changed(property, default_value);
- update_property();
- return;
- }
+ Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property);
+ emit_changed(property, revert_value);
+ update_property();
}
+
if (check_rect.has_point(mpos)) {
checked = !checked;
update();