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-rw-r--r--editor/editor_folding.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
new file mode 100644
index 0000000000..41c2566273
--- /dev/null
+++ b/editor/editor_folding.cpp
@@ -0,0 +1,176 @@
+#include "editor_folding.h"
+
+#include "core/os/file_access.h"
+#include "editor_settings.h"
+
+PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
+
+ PoolVector<String> sections;
+ sections.resize(p_object->editor_get_section_folding().size());
+ if (sections.size()) {
+ PoolVector<String>::Write w = sections.write();
+ int idx = 0;
+ for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
+ w[idx++] = E->get();
+ }
+ }
+
+ return sections;
+}
+
+void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
+ Ref<ConfigFile> config;
+ config.instance();
+ PoolVector<String> unfolds = _get_unfolds(p_resource.ptr());
+ config->set_value("folding", "sections_unfolded", unfolds);
+
+ String path = EditorSettings::get_singleton()->get_project_settings_dir();
+ String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
+ file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+ config->save(file);
+}
+
+void EditorFolding::_set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds) {
+
+ int uc = p_unfolds.size();
+ PoolVector<String>::Read r = p_unfolds.read();
+ p_object->editor_clear_section_folding();
+ for (int i = 0; i < uc; i++) {
+ p_object->editor_set_section_unfold(r[i], true);
+ }
+}
+
+void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) {
+
+ Ref<ConfigFile> config;
+ config.instance();
+
+ String path = EditorSettings::get_singleton()->get_project_settings_dir();
+ String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
+ file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+
+ if (config->load(file) != OK) {
+ return;
+ }
+
+ PoolVector<String> unfolds;
+
+ if (config->has_section_key("folding", "sections_unfolded")) {
+ unfolds = config->get_value("folding", "sections_unfolded");
+ }
+ _set_unfolds(p_resource.ptr(), unfolds);
+}
+
+void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources) {
+ if (p_root != p_node) {
+ if (!p_node->get_owner()) {
+ return; //not owned, bye
+ }
+ if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
+ return;
+ }
+ }
+
+ PoolVector<String> unfolds = _get_unfolds(p_node);
+
+ if (unfolds.size()) {
+ p_folds.push_back(p_root->get_path_to(p_node));
+ p_folds.push_back(unfolds);
+ }
+
+ List<PropertyInfo> plist;
+ p_node->get_property_list(&plist);
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ if (E->get().type == Variant::OBJECT) {
+ RES res = p_node->get(E->get().name);
+ if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
+
+ PoolVector<String> res_unfolds = _get_unfolds(res.ptr());
+ resource_folds.push_back(res->get_path());
+ resource_folds.push_back(res_unfolds);
+ resources.insert(res);
+ }
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, resources);
+ }
+}
+void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
+
+ Ref<ConfigFile> config;
+ config.instance();
+
+ Array unfolds, res_unfolds;
+ Set<RES> resources;
+ _fill_folds(p_scene, p_scene, unfolds, res_unfolds, resources);
+
+ config->set_value("folding", "node_unfolds", unfolds);
+ config->set_value("folding", "resource_unfolds", res_unfolds);
+
+ String path = EditorSettings::get_singleton()->get_project_settings_dir();
+ String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
+ file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+ print_line("save folding for: " + file);
+ config->save(file);
+}
+void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
+
+ Ref<ConfigFile> config;
+ config.instance();
+
+ String path = EditorSettings::get_singleton()->get_project_settings_dir();
+ String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
+ file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+
+ if (config->load(file) != OK) {
+ return;
+ }
+
+ Array unfolds;
+ if (config->has_section_key("folding", "node_unfolds")) {
+ unfolds = config->get_value("folding", "node_unfolds");
+ }
+ Array res_unfolds;
+ if (config->has_section_key("folding", "resource_unfolds")) {
+ res_unfolds = config->get_value("folding", "resource_unfolds");
+ }
+
+ ERR_FAIL_COND(unfolds.size() & 1);
+ ERR_FAIL_COND(res_unfolds.size() & 1);
+
+ for (int i = 0; i < unfolds.size(); i += 2) {
+ NodePath path = unfolds[i];
+ PoolVector<String> un = unfolds[i + 1];
+ Node *node = p_scene->get_node(path);
+ if (!node) {
+ continue;
+ }
+ _set_unfolds(node, un);
+ }
+
+ for (int i = 0; i < res_unfolds.size(); i += 2) {
+ String path = res_unfolds[i];
+ RES res;
+ if (ResourceCache::has(path)) {
+ res = RES(ResourceCache::get(path));
+ }
+ if (res.is_null()) {
+ continue;
+ }
+
+ PoolVector<String> unfolds = res_unfolds[i + 1];
+ _set_unfolds(res.ptr(), unfolds);
+ }
+}
+
+bool EditorFolding::has_folding_data(const String &p_path) {
+ String path = EditorSettings::get_singleton()->get_project_settings_dir();
+ String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
+ file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+ return FileAccess::exists(file);
+}
+
+EditorFolding::EditorFolding() {
+}