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-rw-r--r--editor/editor_file_system.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 51b3fd38f0..2a9e325454 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -143,7 +143,10 @@ class EditorFileSystem : public Node {
bool abort_scan;
bool scanning;
bool importing;
+ bool first_scan;
float scan_total;
+ String filesystem_settings_version_for_import;
+ bool revalidate_import_files;
void _scan_filesystem();
@@ -231,6 +234,8 @@ class EditorFileSystem : public Node {
static Error _resource_import(const String &p_path);
+ bool using_fat_32; //workaround for projects in FAT32 filesystem (pendrives, most of the time)
+
protected:
void _notification(int p_what);
static void _bind_methods();