diff options
Diffstat (limited to 'editor/editor_file_system.cpp')
-rw-r--r-- | editor/editor_file_system.cpp | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index b98480b594..4efc7c3055 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_file_system.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_file_system.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_file_system.h" @@ -433,7 +433,7 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo } if (!found_uid) { - return true; //UUID not found, old format, reimport. + return true; //UID not found, old format, reimport. } Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); @@ -868,7 +868,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc } if (fc->uid == ResourceUID::INVALID_ID) { - // imported files should always have a UUID, so attempt to fetch it. + // imported files should always have a UID, so attempt to fetch it. fi->uid = ResourceLoader::get_resource_uid(path); } @@ -2319,14 +2319,14 @@ ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const } if (p_generate) { - return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UUID at that time, to keep things simple. + return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UID at that time, to keep things simple. } else { return ResourceUID::INVALID_ID; } } else if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) { return fs->files[cpos]->uid; } else if (p_generate) { - return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UUID at that time, to keep things simple. + return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UID at that time, to keep things simple. } else { return ResourceUID::INVALID_ID; } |