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-rw-r--r--editor/editor_file_system.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 94eb1a3399..5d8903a554 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1401,6 +1401,14 @@ void EditorFileSystem::update_script_classes() {
ScriptServer::save_global_classes();
EditorNode::get_editor_data().script_class_save_icon_paths();
+
+ // Rescan custom loaders and savers.
+ // Doing the following here because the `filesystem_changed` signal fires multiple times and isn't always followed by script classes update.
+ // So I thought it's better to do this when script classes really get updated
+ ResourceLoader::remove_custom_loaders();
+ ResourceLoader::add_custom_loaders();
+ ResourceSaver::remove_custom_savers();
+ ResourceSaver::add_custom_savers();
}
void EditorFileSystem::_queue_update_script_classes() {