diff options
Diffstat (limited to 'editor/editor_feature_profile.h')
-rw-r--r-- | editor/editor_feature_profile.h | 104 |
1 files changed, 53 insertions, 51 deletions
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h index c5f4ad60f4..3f70e03ca8 100644 --- a/editor/editor_feature_profile.h +++ b/editor/editor_feature_profile.h @@ -1,46 +1,47 @@ -/*************************************************************************/ -/* editor_feature_profile.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_feature_profile.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_FEATURE_PROFILE_H #define EDITOR_FEATURE_PROFILE_H #include "core/io/file_access.h" #include "core/object/ref_counted.h" -#include "editor/editor_file_dialog.h" -#include "editor_help.h" +#include "editor/editor_help.h" #include "scene/gui/dialogs.h" #include "scene/gui/option_button.h" #include "scene/gui/separator.h" #include "scene/gui/split_container.h" #include "scene/gui/tree.h" +class EditorFileDialog; + class EditorFeatureProfile : public RefCounted { GDCLASS(EditorFeatureProfile, RefCounted); @@ -53,15 +54,16 @@ public: FEATURE_NODE_DOCK, FEATURE_FILESYSTEM_DOCK, FEATURE_IMPORT_DOCK, + FEATURE_HISTORY_DOCK, FEATURE_MAX }; private: - Set<StringName> disabled_classes; - Set<StringName> disabled_editors; - Map<StringName, Set<StringName>> disabled_properties; + HashSet<StringName> disabled_classes; + HashSet<StringName> disabled_editors; + HashMap<StringName, HashSet<StringName>> disabled_properties; - Set<StringName> collapsed_classes; + HashSet<StringName> collapsed_classes; bool features_disabled[FEATURE_MAX]; static const char *feature_names[FEATURE_MAX]; @@ -118,25 +120,25 @@ class EditorFeatureProfileManager : public AcceptDialog { CLASS_OPTION_DISABLE_EDITOR }; - ConfirmationDialog *erase_profile_dialog; - ConfirmationDialog *new_profile_dialog; - LineEdit *new_profile_name; + ConfirmationDialog *erase_profile_dialog = nullptr; + ConfirmationDialog *new_profile_dialog = nullptr; + LineEdit *new_profile_name = nullptr; - LineEdit *current_profile_name; - OptionButton *profile_list; + LineEdit *current_profile_name = nullptr; + OptionButton *profile_list = nullptr; Button *profile_actions[PROFILE_MAX]; - HSplitContainer *h_split; + HSplitContainer *h_split = nullptr; - VBoxContainer *class_list_vbc; - Tree *class_list; - VBoxContainer *property_list_vbc; - Tree *property_list; - EditorHelpBit *description_bit; - Label *no_profile_selected_help; + VBoxContainer *class_list_vbc = nullptr; + Tree *class_list = nullptr; + VBoxContainer *property_list_vbc = nullptr; + Tree *property_list = nullptr; + EditorHelpBit *description_bit = nullptr; + Label *no_profile_selected_help = nullptr; - EditorFileDialog *import_profiles; - EditorFileDialog *export_profile; + EditorFileDialog *import_profiles = nullptr; + EditorFileDialog *export_profile = nullptr; void _profile_action(int p_action); void _profile_selected(int p_what); @@ -156,7 +158,7 @@ class EditorFeatureProfileManager : public AcceptDialog { void _import_profiles(const Vector<String> &p_paths); void _export_profile(const String &p_path); - bool updating_features; + bool updating_features = false; void _class_list_item_selected(); void _class_list_item_edited(); @@ -164,7 +166,7 @@ class EditorFeatureProfileManager : public AcceptDialog { void _property_item_edited(); void _save_and_update(); - Timer *update_timer; + Timer *update_timer = nullptr; void _emit_current_profile_changed(); static EditorFeatureProfileManager *singleton; |