diff options
Diffstat (limited to 'editor/editor_data.h')
-rw-r--r-- | editor/editor_data.h | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/editor/editor_data.h b/editor/editor_data.h index 8083dde09c..d5c8c2a713 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,16 +31,15 @@ #ifndef EDITOR_DATA_H #define EDITOR_DATA_H -#include "core/list.h" -#include "core/pair.h" -#include "core/undo_redo.h" +#include "core/object/undo_redo.h" +#include "core/templates/list.h" +#include "core/templates/pair.h" #include "editor/editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "scene/resources/texture.h" class EditorHistory { enum { - HISTORY_MAX = 64 }; @@ -48,12 +47,12 @@ class EditorHistory { REF ref; ObjectID object; String property; - bool inspector_only; + bool inspector_only = false; }; struct History { Vector<Obj> path; - int level; + int level = 0; }; friend class EditorData; @@ -110,14 +109,14 @@ public: }; struct EditedScene { - Node *root; + Node *root = nullptr; String path; Dictionary editor_states; List<Node *> selection; Vector<EditorHistory::History> history_stored; - int history_current; + int history_current = 0; Dictionary custom_state; - uint64_t version; + uint64_t version = 0; NodePath live_edit_root; }; @@ -172,7 +171,7 @@ public: void restore_editor_global_states(); void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon); - Object *instance_custom_type(const String &p_type, const String &p_inherits); + Variant instance_custom_type(const String &p_type, const String &p_inherits); void remove_custom_type(const String &p_type); const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; } @@ -191,7 +190,6 @@ public: void set_scene_path(int p_idx, const String &p_path); Ref<Script> get_scene_root_script(int p_idx) const; void set_edited_scene_version(uint64_t version, int p_scene_idx = -1); - uint64_t get_edited_scene_version() const; uint64_t get_scene_version(int p_idx) const; void clear_edited_scenes(); void set_edited_scene_live_edit_root(const NodePath &p_root); @@ -210,7 +208,7 @@ public: bool script_class_is_parent(const String &p_class, const String &p_inherits); StringName script_class_get_base(const String &p_class) const; - Object *script_class_instance(const String &p_class); + Variant script_class_instance(const String &p_class); Ref<Script> script_class_load_script(const String &p_class) const; |