summaryrefslogtreecommitdiff
path: root/editor/editor_data.h
diff options
context:
space:
mode:
Diffstat (limited to 'editor/editor_data.h')
-rw-r--r--editor/editor_data.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 1e9b8af490..351c63f4b9 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -129,17 +129,17 @@ private:
String name;
Variant value;
};
- Map<String, Vector<CustomType>> custom_types;
+ HashMap<String, Vector<CustomType>> custom_types;
List<PropertyData> clipboard;
UndoRedo undo_redo;
Vector<Callable> undo_redo_callbacks;
- Map<StringName, Callable> move_element_functions;
+ HashMap<StringName, Callable> move_element_functions;
Vector<EditedScene> edited_scene;
int current_edited_scene;
- bool _find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths);
+ bool _find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths);
HashMap<StringName, String> _script_class_icon_paths;
HashMap<String, StringName> _script_class_file_to_path;
@@ -181,7 +181,7 @@ public:
void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
Variant instance_custom_type(const String &p_type, const String &p_inherits);
void remove_custom_type(const String &p_type);
- const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
+ const HashMap<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
void instantiate_object_properties(Object *p_object);
@@ -247,7 +247,7 @@ class EditorSelection : public Object {
// Contains the selected nodes and corresponding metadata.
// Metadata objects come from calling _get_editor_data on the editor_plugins, passing the selected node.
- Map<Node *, Object *> selection;
+ HashMap<Node *, Object *> selection;
// Tracks whether the selection change signal has been emitted.
// Prevents multiple signals being called in one frame.
@@ -296,7 +296,7 @@ public:
// Returns all the selected nodes (list version of "get_selected_nodes").
List<Node *> get_full_selected_node_list();
// Returns the map of selected objects and their metadata.
- Map<Node *, Object *> &get_selection() { return selection; }
+ HashMap<Node *, Object *> &get_selection() { return selection; }
EditorSelection();
~EditorSelection();