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diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
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+/*************************************************************************/
+/* editor_data.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "editor_data.h"
+
+#include "global_config.h"
+#include "editor_settings.h"
+#include "os/dir_access.h"
+#include "io/resource_loader.h"
+#include "scene/resources/packed_scene.h"
+#include "os/file_access.h"
+#include "editor_node.h"
+
+void EditorHistory::_cleanup_history() {
+
+ for(int i=0;i<history.size();i++) {
+
+ bool fail=false;
+
+ for(int j=0;j<history[i].path.size();j++) {
+ if (!history[i].path[j].ref.is_null())
+ continue;
+
+ if (ObjectDB::get_instance(history[i].path[j].object))
+ continue; //has isntance, try next
+
+ if (j<=history[i].level) {
+ //before or equal level, complete fail
+ fail=true;
+ } else {
+ //after level, clip
+ history[i].path.resize(j);
+ }
+
+ break;
+ }
+
+ if (fail) {
+ history.remove(i);
+ i--;
+ }
+ }
+
+ if (current>=history.size())
+ current=history.size()-1;
+}
+
+void EditorHistory::_add_object(ObjectID p_object,const String& p_property,int p_level_change) {
+
+ Object *obj = ObjectDB::get_instance(p_object);
+ ERR_FAIL_COND(!obj);
+ Reference *r = obj->cast_to<Reference>();
+ Obj o;
+ if (r)
+ o.ref=REF(r);
+ o.object=p_object;
+ o.property=p_property;
+
+ History h;
+
+ bool has_prev = current>=0 && current<history.size();
+
+ if (has_prev) {
+ history.resize(current+1); //clip history to next
+ }
+
+ if (p_property!="" && has_prev) {
+ //add a sub property
+ History &pr = history[current];
+ h=pr;
+ h.path.resize(h.level+1);
+ h.path.push_back(o);
+ h.level++;
+ } else if (p_level_change!=-1 && has_prev) {
+ //add a sub property
+ History &pr = history[current];
+ h=pr;
+ ERR_FAIL_INDEX(p_level_change,h.path.size());
+ h.level=p_level_change;
+ } else {
+ //add a new node
+ h.path.push_back(o);
+ h.level=0;
+ }
+
+ history.push_back(h);
+ current++;
+}
+
+void EditorHistory::add_object(ObjectID p_object) {
+
+ _add_object(p_object,"",-1);
+}
+
+void EditorHistory::add_object(ObjectID p_object,const String& p_subprop) {
+
+ _add_object(p_object,p_subprop,-1);
+}
+
+void EditorHistory::add_object(ObjectID p_object,int p_relevel){
+
+ _add_object(p_object,"",p_relevel);
+}
+
+int EditorHistory::get_history_len() {
+ return history.size();
+}
+int EditorHistory::get_history_pos() {
+ return current;
+}
+
+ObjectID EditorHistory::get_history_obj(int p_obj) const {
+ ERR_FAIL_INDEX_V(p_obj,history.size(),0);
+ ERR_FAIL_INDEX_V(history[p_obj].level,history[p_obj].path.size(),0);
+ return history[p_obj].path[history[p_obj].level].object;
+}
+
+bool EditorHistory::is_at_begining() const {
+ return current<=0;
+}
+bool EditorHistory::is_at_end() const {
+
+ return ((current+1)>=history.size());
+}
+
+
+bool EditorHistory::next() {
+
+
+ _cleanup_history();
+
+ if ((current+1)<history.size())
+ current++;
+ else
+ return false;
+
+ return true;
+}
+
+bool EditorHistory::previous() {
+
+
+ _cleanup_history();
+
+ if (current>0)
+ current--;
+ else
+ return false;
+
+ return true;
+}
+
+ObjectID EditorHistory::get_current() {
+
+
+ if (current<0 || current >=history.size())
+ return 0;
+
+ History &h=history[current];
+ Object *obj = ObjectDB::get_instance(h.path[h.level].object);
+ if (!obj)
+ return 0;
+
+ return obj->get_instance_ID();
+}
+
+int EditorHistory::get_path_size() const {
+
+ if (current<0 || current >=history.size())
+ return 0;
+
+ const History &h=history[current];
+ return h.path.size();
+
+}
+
+ObjectID EditorHistory::get_path_object(int p_index) const {
+
+ if (current<0 || current >=history.size())
+ return 0;
+
+ const History &h=history[current];
+
+ ERR_FAIL_INDEX_V(p_index,h.path.size(),0);
+
+ Object *obj = ObjectDB::get_instance(h.path[p_index].object);
+ if (!obj)
+ return 0;
+
+ return obj->get_instance_ID();
+}
+
+String EditorHistory::get_path_property(int p_index) const {
+
+ if (current<0 || current >=history.size())
+ return "";
+
+ const History &h=history[current];
+
+ ERR_FAIL_INDEX_V(p_index,h.path.size(),"");
+
+ return h.path[p_index].property;
+
+}
+
+void EditorHistory::clear() {
+
+ history.clear();
+ current=-1;
+}
+
+EditorHistory::EditorHistory() {
+
+ current=-1;
+}
+
+EditorPlugin* EditorData::get_editor(Object *p_object) {
+
+ for (int i=0;i<editor_plugins.size();i++) {
+
+ if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
+ return editor_plugins[i];
+ }
+
+ return NULL;
+}
+
+EditorPlugin* EditorData::get_subeditor(Object *p_object) {
+
+ for (int i=0;i<editor_plugins.size();i++) {
+
+ if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
+ return editor_plugins[i];
+ }
+
+ return NULL;
+}
+
+Vector<EditorPlugin*> EditorData::get_subeditors(Object* p_object) {
+ Vector<EditorPlugin*> sub_plugins;
+ for (int i = 0; i < editor_plugins.size(); i++) {
+ if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
+ sub_plugins.push_back(editor_plugins[i]);
+ }
+ }
+ return sub_plugins;
+}
+
+EditorPlugin* EditorData::get_editor(String p_name) {
+
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ if (editor_plugins[i]->get_name()==p_name)
+ return editor_plugins[i];
+ }
+
+ return NULL;
+}
+
+void EditorData::copy_object_params(Object *p_object) {
+
+ clipboard.clear();
+
+ List<PropertyInfo> pinfo;
+ p_object->get_property_list(&pinfo);
+
+ for( List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
+
+ if (!(E->get().usage&PROPERTY_USAGE_EDITOR))
+ continue;
+
+ PropertyData pd;
+ pd.name=E->get().name;
+ pd.value=p_object->get(pd.name);
+ clipboard.push_back(pd);
+ }
+}
+
+void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
+
+
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ editor_plugins[i]->get_breakpoints(p_breakpoints);
+ }
+
+
+}
+
+Dictionary EditorData::get_editor_states() const {
+
+ Dictionary metadata;
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ Dictionary state=editor_plugins[i]->get_state();
+ if (state.empty())
+ continue;
+ metadata[editor_plugins[i]->get_name()]=state;
+ }
+
+ return metadata;
+
+}
+
+Dictionary EditorData::get_scene_editor_states(int p_idx) const
+{
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),Dictionary());
+ EditedScene es = edited_scene[p_idx];
+ return es.editor_states;
+}
+
+void EditorData::set_editor_states(const Dictionary& p_states) {
+
+ List<Variant> keys;
+ p_states.get_key_list(&keys);
+
+ List<Variant>::Element *E=keys.front();
+ for(;E;E=E->next()) {
+
+ String name = E->get();
+ int idx=-1;
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ if (editor_plugins[i]->get_name()==name) {
+ idx=i;
+ break;
+ }
+ }
+
+ if (idx==-1)
+ continue;
+ editor_plugins[idx]->set_state(p_states[name]);
+ }
+
+}
+
+void EditorData::notify_edited_scene_changed() {
+
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ editor_plugins[i]->edited_scene_changed();
+ }
+}
+
+void EditorData::clear_editor_states() {
+
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ editor_plugins[i]->clear();
+ }
+
+}
+
+void EditorData::save_editor_external_data() {
+
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ editor_plugins[i]->save_external_data();
+ }
+}
+
+void EditorData::apply_changes_in_editors() {
+
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ editor_plugins[i]->apply_changes();
+ }
+
+}
+
+void EditorData::save_editor_global_states() {
+
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ editor_plugins[i]->save_global_state();
+ }
+}
+
+void EditorData::restore_editor_global_states(){
+
+ for(int i=0;i<editor_plugins.size();i++) {
+
+ editor_plugins[i]->restore_global_state();
+ }
+
+}
+
+
+void EditorData::paste_object_params(Object *p_object) {
+
+
+ for( List<PropertyData>::Element *E=clipboard.front();E;E=E->next()) {
+
+ p_object->set( E->get().name, E->get().value);
+ }
+
+}
+
+
+UndoRedo &EditorData::get_undo_redo() {
+
+ return undo_redo;
+}
+
+void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
+
+ p_plugin->undo_redo=NULL;
+ editor_plugins.erase(p_plugin);
+
+}
+
+void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
+
+ p_plugin->undo_redo=&undo_redo;
+ editor_plugins.push_back(p_plugin);
+}
+
+int EditorData::get_editor_plugin_count() const {
+ return editor_plugins.size();
+}
+EditorPlugin *EditorData::get_editor_plugin(int p_idx) {
+
+ ERR_FAIL_INDEX_V(p_idx,editor_plugins.size(),NULL);
+ return editor_plugins[p_idx];
+}
+
+
+void EditorData::add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon ) {
+
+ ERR_FAIL_COND(p_script.is_null());
+ CustomType ct;
+ ct.name=p_type;
+ ct.icon=p_icon;
+ ct.script=p_script;
+ if (!custom_types.has(p_inherits)) {
+ custom_types[p_inherits]=Vector<CustomType>();
+ }
+
+ custom_types[p_inherits].push_back(ct);
+}
+
+void EditorData::remove_custom_type(const String& p_type){
+
+
+ for (Map<String,Vector<CustomType> >::Element *E=custom_types.front();E;E=E->next()) {
+
+ for(int i=0;i<E->get().size();i++) {
+ if (E->get()[i].name==p_type) {
+ E->get().remove(i);
+ if (E->get().empty()) {
+ custom_types.erase(E->key());
+ }
+ return;
+ }
+ }
+ }
+
+}
+
+int EditorData::add_edited_scene(int p_at_pos) {
+
+ if (p_at_pos<0)
+ p_at_pos=edited_scene.size();
+ EditedScene es;
+ es.root=NULL;
+ es.history_current=-1;
+ es.version=0;
+ es.live_edit_root=NodePath(String("/root"));
+
+ if (p_at_pos==edited_scene.size())
+ edited_scene.push_back(es);
+ else
+ edited_scene.insert(p_at_pos,es);
+
+ if (current_edited_scene<0)
+ current_edited_scene=0;
+ return p_at_pos;
+}
+
+void EditorData::move_edited_scene_index(int p_idx,int p_to_idx){
+
+ ERR_FAIL_INDEX(p_idx,edited_scene.size());
+ ERR_FAIL_INDEX(p_to_idx,edited_scene.size());
+ SWAP(edited_scene[p_idx],edited_scene[p_to_idx]);
+}
+void EditorData::remove_scene(int p_idx){
+ ERR_FAIL_INDEX(p_idx,edited_scene.size());
+ if (edited_scene[p_idx].root)
+ memdelete(edited_scene[p_idx].root);
+
+ if (current_edited_scene>p_idx)
+ current_edited_scene--;
+ else if (current_edited_scene==p_idx && current_edited_scene>0) {
+ current_edited_scene--;
+ }
+
+ edited_scene.remove(p_idx);
+
+}
+
+bool EditorData::_find_updated_instances(Node* p_root,Node *p_node,Set<String> &checked_paths) {
+
+ /*
+ if (p_root!=p_node && p_node->get_owner()!=p_root && !p_root->is_editable_instance(p_node->get_owner()))
+ return false;
+ */
+
+ Ref<SceneState> ss;
+
+ if (p_node==p_root) {
+ ss=p_node->get_scene_inherited_state();
+ } else if (p_node->get_filename()!=String()){
+ ss=p_node->get_scene_instance_state();
+ }
+
+ if (ss.is_valid()) {
+ String path = ss->get_path();
+
+ if (!checked_paths.has(path)) {
+
+ uint64_t modified_time = FileAccess::get_modified_time(path);
+ if (modified_time!=ss->get_last_modified_time()) {
+ return true; //external scene changed
+ }
+
+ checked_paths.insert(path);
+ }
+
+ }
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ bool found = _find_updated_instances(p_root,p_node->get_child(i),checked_paths);
+ if (found)
+ return true;
+ }
+
+ return false;
+}
+
+
+bool EditorData::check_and_update_scene(int p_idx) {
+
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),false);
+ if (!edited_scene[p_idx].root)
+ return false;
+
+ Set<String> checked_scenes;
+
+
+ bool must_reload = _find_updated_instances(edited_scene[p_idx].root,edited_scene[p_idx].root,checked_scenes);
+
+ print_line("MUST RELOAD? "+itos(must_reload));
+
+ if (must_reload) {
+ Ref<PackedScene> pscene;
+ pscene.instance();
+
+ EditorProgress ep("update_scene",TTR("Updating Scene"),2);
+ ep.step(TTR("Storing local changes.."),0);
+ //pack first, so it stores diffs to previous version of saved scene
+ Error err = pscene->pack(edited_scene[p_idx].root);
+ ERR_FAIL_COND_V(err!=OK,false);
+ ep.step(TTR("Updating scene.."),1);
+ Node *new_scene = pscene->instance(PackedScene::GEN_EDIT_STATE_MAIN);
+ ERR_FAIL_COND_V(!new_scene,false);
+
+ //transfer selection
+ List<Node*> new_selection;
+ for (List<Node*>::Element *E=edited_scene[p_idx].selection.front();E;E=E->next()) {
+ NodePath p = edited_scene[p_idx].root->get_path_to(E->get());
+ Node *new_node = new_scene->get_node(p);
+ if (new_node)
+ new_selection.push_back(new_node);
+ }
+
+ new_scene->set_filename( edited_scene[p_idx].root->get_filename() );
+
+ memdelete(edited_scene[p_idx].root);
+ edited_scene[p_idx].root=new_scene;
+ edited_scene[p_idx].selection=new_selection;
+
+ return true;
+
+ }
+
+ return false;
+
+}
+
+int EditorData::get_edited_scene() const {
+
+ return current_edited_scene;
+}
+void EditorData::set_edited_scene(int p_idx){
+
+ ERR_FAIL_INDEX(p_idx,edited_scene.size());
+ current_edited_scene=p_idx;
+ //swap
+}
+Node* EditorData::get_edited_scene_root(int p_idx){
+ if (p_idx < 0) {
+ ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),NULL);
+ return edited_scene[current_edited_scene].root;
+ } else {
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),NULL);
+ return edited_scene[p_idx].root;
+ }
+}
+void EditorData::set_edited_scene_root(Node* p_root) {
+
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+ edited_scene[current_edited_scene].root=p_root;
+}
+
+int EditorData::get_edited_scene_count() const {
+
+ return edited_scene.size();
+}
+
+void EditorData::set_edited_scene_version(uint64_t version, int scene_idx) {
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+ if (scene_idx < 0) {
+ edited_scene[current_edited_scene].version=version;
+ } else {
+ ERR_FAIL_INDEX(scene_idx,edited_scene.size());
+ edited_scene[scene_idx].version=version;
+ }
+
+}
+
+uint64_t EditorData::get_edited_scene_version() const{
+
+ ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),0);
+ return edited_scene[current_edited_scene].version;
+
+}
+uint64_t EditorData::get_scene_version(int p_idx) const{
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),false);
+ return edited_scene[p_idx].version;
+}
+
+String EditorData::get_scene_type(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
+ if (!edited_scene[p_idx].root)
+ return "";
+ return edited_scene[p_idx].root->get_class();
+
+}
+void EditorData::move_edited_scene_to_index(int p_idx) {
+
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+ ERR_FAIL_INDEX(p_idx,edited_scene.size());
+
+ EditedScene es=edited_scene[current_edited_scene];
+ edited_scene.remove(current_edited_scene);
+ edited_scene.insert(p_idx,es);
+ current_edited_scene=p_idx;
+}
+
+Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),Ref<Script>());
+ if (!edited_scene[p_idx].root)
+ return Ref<Script>();
+ Ref<Script> s=edited_scene[p_idx].root->get_script();
+ if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) {
+ Node *n = edited_scene[p_idx].root->get_child(0);
+ while(!s.is_valid() && n && n->get_filename()==String()) {
+ s=n->get_script();
+ n=n->get_parent();
+ }
+ }
+ return s;
+}
+
+String EditorData::get_scene_title(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
+ if (!edited_scene[p_idx].root)
+ return "[empty]";
+ if (edited_scene[p_idx].root->get_filename()=="")
+ return "[unsaved]";
+ return edited_scene[p_idx].root->get_filename().get_file();
+}
+
+
+String EditorData::get_scene_path(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
+
+ if (!edited_scene[p_idx].root)
+ return "";
+ return edited_scene[p_idx].root->get_filename();
+
+}
+
+void EditorData::set_edited_scene_live_edit_root(const NodePath& p_root) {
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+
+ edited_scene[current_edited_scene].live_edit_root=p_root;
+
+}
+NodePath EditorData::get_edited_scene_live_edit_root() {
+
+ ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),String());
+
+ return edited_scene[current_edited_scene].live_edit_root;
+
+
+
+}
+
+
+void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary& p_custom) {
+
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+
+ EditedScene &es=edited_scene[current_edited_scene];
+ es.selection = p_selection->get_selected_node_list();
+ es.history_current=p_history->current;
+ es.history_stored=p_history->history;
+ es.editor_states=get_editor_states();
+ es.custom_state=p_custom;
+
+}
+
+Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) {
+ ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Dictionary());
+
+ EditedScene &es=edited_scene[current_edited_scene];
+
+ p_history->current=es.history_current;
+ p_history->history=es.history_stored;
+
+
+ p_selection->clear();
+ for(List<Node*>::Element *E=es.selection.front();E;E=E->next()) {
+ p_selection->add_node(E->get());
+ }
+ set_editor_states(es.editor_states);
+
+ return es.custom_state;
+}
+
+
+void EditorData::clear_edited_scenes() {
+
+ for(int i=0;i<edited_scene.size();i++) {
+ if (edited_scene[i].root) {
+ memdelete( edited_scene[i].root );
+ }
+ }
+ edited_scene.clear();
+}
+
+
+
+void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
+ for(int i=0;i<editor_plugins.size();i++) {
+ editor_plugins[i]->set_window_layout(p_layout);
+ }
+}
+
+void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
+ for(int i=0;i<editor_plugins.size();i++) {
+ editor_plugins[i]->get_window_layout(p_layout);
+ }
+}
+
+EditorData::EditorData() {
+
+ current_edited_scene=-1;
+
+ //load_imported_scenes_from_globals();
+}
+
+///////////
+void EditorSelection::_node_removed(Node *p_node) {
+
+ if (!selection.has(p_node))
+ return;
+
+ Object *meta = selection[p_node];
+ if (meta)
+ memdelete(meta);
+ selection.erase(p_node);
+ changed=true;
+ nl_changed=true;
+}
+
+void EditorSelection::add_node(Node *p_node) {
+
+ ERR_FAIL_NULL(p_node);
+ ERR_FAIL_COND(!p_node->is_inside_tree());
+ if (selection.has(p_node))
+ return;
+
+ changed=true;
+ nl_changed=true;
+ Object *meta=NULL;
+ for(List<Object*>::Element *E=editor_plugins.front();E;E=E->next()) {
+
+ meta = E->get()->call("_get_editor_data",p_node);
+ if (meta) {
+ break;
+ }
+
+ }
+ selection[p_node]=meta;
+
+ p_node->connect("tree_exited",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
+
+ //emit_signal("selection_changed");
+}
+
+void EditorSelection::remove_node(Node *p_node) {
+
+ ERR_FAIL_NULL(p_node);
+
+ if (!selection.has(p_node))
+ return;
+
+ changed=true;
+ nl_changed=true;
+ Object *meta = selection[p_node];
+ if (meta)
+ memdelete(meta);
+ selection.erase(p_node);
+ p_node->disconnect("tree_exited",this,"_node_removed");
+ //emit_signal("selection_changed");
+}
+bool EditorSelection::is_selected(Node * p_node) const {
+
+ return selection.has(p_node);
+}
+
+Array EditorSelection::_get_transformable_selected_nodes() {
+
+ Array ret;
+
+ for (List<Node*>::Element *E=selected_node_list.front();E;E=E->next()) {
+
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+Array EditorSelection::_get_selected_nodes() {
+
+ Array ret;
+
+ for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
+
+ ret.push_back(E->key());
+ }
+
+ return ret;
+}
+
+void EditorSelection::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_node_removed"),&EditorSelection::_node_removed);
+ ClassDB::bind_method(D_METHOD("clear"),&EditorSelection::clear);
+ ClassDB::bind_method(D_METHOD("add_node","node:Node"),&EditorSelection::add_node);
+ ClassDB::bind_method(D_METHOD("remove_node","node:Node"),&EditorSelection::remove_node);
+ ClassDB::bind_method(D_METHOD("get_selected_nodes"),&EditorSelection::_get_selected_nodes);
+ ClassDB::bind_method(D_METHOD("get_transformable_selected_nodes"),&EditorSelection::_get_transformable_selected_nodes);
+ ADD_SIGNAL( MethodInfo("selection_changed") );
+
+}
+
+void EditorSelection::add_editor_plugin(Object *p_object) {
+
+ editor_plugins.push_back(p_object);
+}
+
+void EditorSelection::_update_nl() {
+
+ if (!nl_changed)
+ return;
+
+ selected_node_list.clear();
+
+ for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
+
+
+ Node *parent = E->key();
+ parent=parent->get_parent();
+ bool skip=false;
+ while (parent) {
+ if (selection.has(parent)) {
+ skip=true;
+ break;
+ }
+ parent=parent->get_parent();
+ }
+
+ if (skip)
+ continue;
+ selected_node_list.push_back(E->key());
+ }
+
+ nl_changed=true;
+}
+
+void EditorSelection::update() {
+
+ _update_nl();
+
+ if (!changed)
+ return;
+ emit_signal("selection_changed");
+ changed=false;
+
+
+}
+
+List<Node*>& EditorSelection::get_selected_node_list() {
+
+ if (changed)
+ update();
+ else
+ _update_nl();
+ return selected_node_list;
+}
+
+
+
+
+void EditorSelection::clear() {
+
+ while( !selection.empty() ) {
+
+ remove_node(selection.front()->key());
+ }
+
+
+ changed=true;
+ nl_changed=true;
+
+}
+EditorSelection::EditorSelection() {
+
+ changed=false;
+ nl_changed=false;
+
+}
+
+EditorSelection::~EditorSelection() {
+
+ clear();
+}