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+/*************************************************************************/
+/* editor_atlas_packer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_ATLAS_PACKER_H
+#define EDITOR_ATLAS_PACKER_H
+
+#include "core/math/vector2.h"
+
+#include "core/vector.h"
+#include "scene/resources/bit_map.h"
+
+class EditorAtlasPacker {
+public:
+ struct Chart {
+ Vector<Vector2> vertices;
+ struct Face {
+ int vertex[3];
+ };
+ Vector<Face> faces;
+ bool can_transpose;
+
+ Vector2 final_offset;
+ bool transposed;
+ };
+
+private:
+ struct PlottedBitmap {
+ int chart_index;
+ Vector2i offset;
+ int area;
+ Vector<int> top_heights;
+ Vector<int> bottom_heights;
+ bool transposed;
+
+ Vector2 final_pos;
+
+ bool operator<(const PlottedBitmap &p_bm) const {
+ return area > p_bm.area;
+ }
+ };
+
+ static void _plot_triangle(Ref<BitMap> p_bitmap, Vector2i *vertices);
+
+public:
+ static void chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size = 2048, int p_cell_resolution = 4);
+};
+
+#endif // EDITOR_ATLAS_PACKER_H