summaryrefslogtreecommitdiff
path: root/editor/dictionary_property_edit.h
diff options
context:
space:
mode:
Diffstat (limited to 'editor/dictionary_property_edit.h')
-rw-r--r--editor/dictionary_property_edit.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h
new file mode 100644
index 0000000000..7a86727fb2
--- /dev/null
+++ b/editor/dictionary_property_edit.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* dictionary_property_edit.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef DICTIONARY_PROPERTY_EDIT_H
+#define DICTIONARY_PROPERTY_EDIT_H
+
+#include "scene/main/node.h"
+
+class DictionaryPropertyEdit : public Reference {
+ GDCLASS(DictionaryPropertyEdit, Reference);
+
+ ObjectID obj;
+ StringName property;
+
+ void _notif_change();
+ void _notif_changev(const String &p_v);
+ void _set_key(const Variant &p_old_key, const Variant &p_new_key);
+ void _set_value(const Variant &p_key, const Variant &p_value);
+
+ Variant get_dictionary() const;
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void edit(Object *p_obj, const StringName &p_prop);
+
+ Node *get_node();
+
+ DictionaryPropertyEdit();
+};
+
+#endif // DICTIONARY_PROPERTY_EDIT_H