diff options
Diffstat (limited to 'editor/debugger')
-rw-r--r-- | editor/debugger/editor_debugger_inspector.cpp | 6 | ||||
-rw-r--r-- | editor/debugger/editor_debugger_node.cpp | 8 | ||||
-rw-r--r-- | editor/debugger/editor_debugger_node.h | 8 | ||||
-rw-r--r-- | editor/debugger/editor_debugger_tree.cpp | 6 | ||||
-rw-r--r-- | editor/debugger/editor_debugger_tree.h | 4 | ||||
-rw-r--r-- | editor/debugger/script_editor_debugger.cpp | 6 | ||||
-rw-r--r-- | editor/debugger/script_editor_debugger.h | 4 |
7 files changed, 21 insertions, 21 deletions
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index 9587daf93e..00ed2bbc4c 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -125,7 +125,7 @@ void EditorDebuggerInspector::_object_selected(ObjectID p_object) { } ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { - EditorDebuggerRemoteObject *debugObj = NULL; + EditorDebuggerRemoteObject *debugObj = nullptr; SceneDebuggerObject obj; obj.deserialize(p_arr); @@ -211,7 +211,7 @@ void EditorDebuggerInspector::clear_cache() { for (Map<ObjectID, EditorDebuggerRemoteObject *>::Element *E = remote_objects.front(); E; E = E->next()) { EditorNode *editor = EditorNode::get_singleton(); if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) { - editor->push_item(NULL); + editor->push_item(nullptr); } memdelete(E->value()); } @@ -221,7 +221,7 @@ void EditorDebuggerInspector::clear_cache() { Object *EditorDebuggerInspector::get_object(ObjectID p_id) { if (remote_objects.has(p_id)) return remote_objects[p_id]; - return NULL; + return nullptr; } void EditorDebuggerInspector::add_stack_variable(const Array &p_array) { diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 5c9b977247..3302b50103 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -47,7 +47,7 @@ void _for_all(TabContainer *p_node, const Func &p_func) { } } -EditorDebuggerNode *EditorDebuggerNode::singleton = NULL; +EditorDebuggerNode *EditorDebuggerNode::singleton = nullptr; EditorDebuggerNode::EditorDebuggerNode() { if (!singleton) @@ -291,13 +291,13 @@ void EditorDebuggerNode::_notification(int p_what) { // Take connections. if (server->is_connection_available()) { - ScriptEditorDebugger *debugger = NULL; + ScriptEditorDebugger *debugger = nullptr; _for_all(tabs, [&](ScriptEditorDebugger *dbg) { if (debugger || dbg->is_session_active()) return; debugger = dbg; }); - if (debugger == NULL) { + if (debugger == nullptr) { if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active. debugger = _add_debugger(); } else { @@ -356,7 +356,7 @@ void EditorDebuggerNode::_debugger_changed(int p_tab) { if (get_inspected_remote_object()) { // Clear inspected object, you can only inspect objects in selected debugger. // Hopefully, in the future, we will have one inspector per debugger. - EditorNode::get_singleton()->push_item(NULL); + EditorNode::get_singleton()->push_item(nullptr); } if (remote_scene_tree->is_visible_in_tree()) { get_current_debugger()->request_remote_tree(); diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index 6181ccdb5f..9467442c9a 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -85,9 +85,9 @@ private: }; Ref<EditorDebuggerServer> server; - TabContainer *tabs = NULL; - Button *debugger_button = NULL; - MenuButton *script_menu = NULL; + TabContainer *tabs = nullptr; + Button *debugger_button = nullptr; + MenuButton *script_menu = nullptr; Ref<Script> stack_script; // Why?!? @@ -95,7 +95,7 @@ private: int last_warning_count = 0; float inspect_edited_object_timeout = 0; - EditorDebuggerTree *remote_scene_tree = NULL; + EditorDebuggerTree *remote_scene_tree = nullptr; float remote_scene_tree_timeout = 0.0; bool auto_switch_remote_scene_tree = false; bool debug_with_external_editor = false; diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index 427b929ccb..c2b94c79bb 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -135,7 +135,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int // Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion. List<Pair<TreeItem *, int>> parents; for (int i = 0; i < p_tree->nodes.size(); i++) { - TreeItem *parent = NULL; + TreeItem *parent = nullptr; if (parents.size()) { // Find last parent. Pair<TreeItem *, int> &p = parents[0]; parent = p.first; @@ -191,7 +191,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int // Check if parent expects more children. for (int j = 0; j < parents.size(); j++) { if (parents[j].first == item) { - parent = NULL; + parent = nullptr; break; // Might have more children. } } @@ -211,7 +211,7 @@ String EditorDebuggerTree::get_selected_path() { String EditorDebuggerTree::_get_path(TreeItem *p_item) { ERR_FAIL_COND_V(!p_item, ""); - if (p_item->get_parent() == NULL) { + if (p_item->get_parent() == nullptr) { return "/root"; } String text = p_item->get_text(0); diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h index d9084bc596..342eb23194 100644 --- a/editor/debugger/editor_debugger_tree.h +++ b/editor/debugger/editor_debugger_tree.h @@ -50,8 +50,8 @@ private: int debugger_id = 0; bool updating_scene_tree = false; Set<ObjectID> unfold_cache; - PopupMenu *item_menu = NULL; - EditorFileDialog *file_dialog = NULL; + PopupMenu *item_menu = nullptr; + EditorFileDialog *file_dialog = nullptr; String _get_path(TreeItem *p_item); void _scene_tree_folded(Object *p_obj); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index bdb1ebd4d7..1971abadc4 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -138,7 +138,7 @@ void ScriptEditorDebugger::update_tabs() { } void ScriptEditorDebugger::clear_style() { - tabs->add_theme_style_override("panel", NULL); + tabs->add_theme_style_override("panel", nullptr); } void ScriptEditorDebugger::save_node(ObjectID p_id, const String &p_file) { @@ -923,7 +923,7 @@ void ScriptEditorDebugger::stop() { res_path_cache.clear(); profiler_signature.clear(); - inspector->edit(NULL); + inspector->edit(nullptr); _update_buttons_state(); } @@ -973,7 +973,7 @@ void ScriptEditorDebugger::_stack_dump_frame_selected() { msg.push_back(frame); _put_msg("get_stack_frame_vars", msg); } else { - inspector->edit(NULL); + inspector->edit(nullptr); } } diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h index 7944d7cb99..9cb7dc2edf 100644 --- a/editor/debugger/script_editor_debugger.h +++ b/editor/debugger/script_editor_debugger.h @@ -107,7 +107,7 @@ private: Button *docontinue; // Reference to "Remote" tab in scene tree. Needed by _live_edit_set and buttons state. // Each debugger should have it's tree in the future I guess. - const Tree *editor_remote_tree = NULL; + const Tree *editor_remote_tree = nullptr; List<Vector<float>> perf_history; Vector<float> perf_max; @@ -255,7 +255,7 @@ public: bool is_skip_breakpoints(); virtual Size2 get_minimum_size() const; - ScriptEditorDebugger(EditorNode *p_editor = NULL); + ScriptEditorDebugger(EditorNode *p_editor = nullptr); ~ScriptEditorDebugger(); }; |