diff options
Diffstat (limited to 'editor/debugger')
25 files changed, 1057 insertions, 1165 deletions
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp index 3c3e4faa6f..fc806ded5e 100644 --- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* debug_adapter_parser.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* debug_adapter_parser.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "debug_adapter_parser.h" @@ -201,7 +201,7 @@ Dictionary DebugAdapterParser::req_launch(const Dictionary &p_params) const { } } else if (platform_string == "web") { for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) { - if (EditorExport::get_singleton()->get_export_platform(i)->get_name() == "HTML5") { + if (EditorExport::get_singleton()->get_export_platform(i)->get_name() == "Web") { idx = i; break; } @@ -213,7 +213,7 @@ Dictionary DebugAdapterParser::req_launch(const Dictionary &p_params) const { } EditorNode *editor = EditorNode::get_singleton(); - Error err = platform_string == "android" ? editor->run_play_native(device, idx) : editor->run_play_native(-1, idx); + Error err = platform_string == "android" ? editor->run_play_native(device * 10000 + idx) : editor->run_play_native(idx); if (err) { if (err == ERR_INVALID_PARAMETER && platform_string == "android") { return prepare_error_response(p_params, DAP::ErrorType::MISSING_DEVICE); diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.h b/editor/debugger/debug_adapter/debug_adapter_parser.h index ee32306146..eb5255dc78 100644 --- a/editor/debugger/debug_adapter/debug_adapter_parser.h +++ b/editor/debugger/debug_adapter/debug_adapter_parser.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* debug_adapter_parser.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* debug_adapter_parser.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef DEBUG_ADAPTER_PARSER_H #define DEBUG_ADAPTER_PARSER_H diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp index 92ea0f15e9..e5f74762f6 100644 --- a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* debug_adapter_protocol.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* debug_adapter_protocol.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "debug_adapter_protocol.h" @@ -37,6 +37,7 @@ #include "editor/doc_tools.h" #include "editor/editor_log.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" DebugAdapterProtocol *DebugAdapterProtocol::singleton = nullptr; @@ -655,7 +656,7 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) { bool DebugAdapterProtocol::process_message(const String &p_text) { JSON json; - ERR_FAIL_COND_V_MSG(json.parse(p_text) != OK, true, "Mal-formed message!"); + ERR_FAIL_COND_V_MSG(json.parse(p_text) != OK, true, "Malformed message!"); Dictionary params = json.get_data(); bool completed = true; @@ -920,11 +921,11 @@ void DebugAdapterProtocol::on_debug_stack_frame_vars(const int &p_size) { ERR_FAIL_COND(!stackframe_list.has(frame)); List<int> scope_ids = stackframe_list.find(frame)->value; for (List<int>::Element *E = scope_ids.front(); E; E = E->next()) { - int variable_id = E->get(); - if (variable_list.has(variable_id)) { - variable_list.find(variable_id)->value.clear(); + int var_id = E->get(); + if (variable_list.has(var_id)) { + variable_list.find(var_id)->value.clear(); } else { - variable_list.insert(variable_id, Array()); + variable_list.insert(var_id, Array()); } } } @@ -940,7 +941,7 @@ void DebugAdapterProtocol::on_debug_stack_frame_var(const Array &p_data) { List<int> scope_ids = stackframe_list.find(frame)->value; ERR_FAIL_COND(scope_ids.size() != 3); ERR_FAIL_INDEX(stack_var.type, 3); - int variable_id = scope_ids[stack_var.type]; + int var_id = scope_ids[stack_var.type]; DAP::Variable variable; @@ -949,7 +950,7 @@ void DebugAdapterProtocol::on_debug_stack_frame_var(const Array &p_data) { variable.type = Variant::get_type_name(stack_var.value.get_type()); variable.variablesReference = parse_variant(stack_var.value); - variable_list.find(variable_id)->value.push_back(variable.to_json()); + variable_list.find(var_id)->value.push_back(variable.to_json()); _remaining_vars--; } diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.h b/editor/debugger/debug_adapter/debug_adapter_protocol.h index 29f577ef97..ddc55816db 100644 --- a/editor/debugger/debug_adapter/debug_adapter_protocol.h +++ b/editor/debugger/debug_adapter/debug_adapter_protocol.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* debug_adapter_protocol.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* debug_adapter_protocol.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef DEBUG_ADAPTER_PROTOCOL_H #define DEBUG_ADAPTER_PROTOCOL_H diff --git a/editor/debugger/debug_adapter/debug_adapter_server.cpp b/editor/debugger/debug_adapter/debug_adapter_server.cpp index e9fc7ec913..9cecc4bb08 100644 --- a/editor/debugger/debug_adapter/debug_adapter_server.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_server.cpp @@ -1,38 +1,39 @@ -/*************************************************************************/ -/* debug_adapter_server.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* debug_adapter_server.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "debug_adapter_server.h" #include "core/os/os.h" #include "editor/editor_log.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" DebugAdapterServer::DebugAdapterServer() { _EDITOR_DEF("network/debug_adapter/remote_port", remote_port); @@ -61,12 +62,12 @@ void DebugAdapterServer::_notification(int p_what) { } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - protocol._request_timeout = EditorSettings::get_singleton()->get("network/debug_adapter/request_timeout"); - protocol._sync_breakpoints = EditorSettings::get_singleton()->get("network/debug_adapter/sync_breakpoints"); - int remote_port = (int)_EDITOR_GET("network/debug_adapter/remote_port"); - if (remote_port != this->remote_port) { - this->stop(); - this->start(); + protocol._request_timeout = EDITOR_GET("network/debug_adapter/request_timeout"); + protocol._sync_breakpoints = EDITOR_GET("network/debug_adapter/sync_breakpoints"); + int port = (int)_EDITOR_GET("network/debug_adapter/remote_port"); + if (port != remote_port) { + stop(); + start(); } } break; } diff --git a/editor/debugger/debug_adapter/debug_adapter_server.h b/editor/debugger/debug_adapter/debug_adapter_server.h index 633739eaae..c834ab2182 100644 --- a/editor/debugger/debug_adapter/debug_adapter_server.h +++ b/editor/debugger/debug_adapter/debug_adapter_server.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* debug_adapter_server.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* debug_adapter_server.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef DEBUG_ADAPTER_SERVER_H #define DEBUG_ADAPTER_SERVER_H diff --git a/editor/debugger/debug_adapter/debug_adapter_types.h b/editor/debugger/debug_adapter/debug_adapter_types.h index eb10184ab3..c776a92df7 100644 --- a/editor/debugger/debug_adapter/debug_adapter_types.h +++ b/editor/debugger/debug_adapter/debug_adapter_types.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* debug_adapter_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* debug_adapter_types.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef DEBUG_ADAPTER_TYPES_H #define DEBUG_ADAPTER_TYPES_H diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index 58206efc20..e083e1746d 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_debugger_inspector.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_debugger_inspector.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_debugger_inspector.h" @@ -36,7 +36,7 @@ #include "scene/debugger/scene_debugger.h" bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) { - if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/")) { + if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/")) { return false; } @@ -91,7 +91,6 @@ void EditorDebuggerRemoteObject::_bind_methods() { EditorDebuggerInspector::EditorDebuggerInspector() { variables = memnew(EditorDebuggerRemoteObject); - variables->editable = false; } EditorDebuggerInspector::~EditorDebuggerInspector() { @@ -167,11 +166,11 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { if (pinfo.hint_string == "Script") { if (debug_obj->get_script() != var) { debug_obj->set_script(Ref<RefCounted>()); - Ref<Script> script(var); - if (!script.is_null()) { - ScriptInstance *script_instance = script->placeholder_instance_create(debug_obj); - if (script_instance) { - debug_obj->set_script_and_instance(var, script_instance); + Ref<Script> scr(var); + if (!scr.is_null()) { + ScriptInstance *scr_instance = scr->placeholder_instance_create(debug_obj); + if (scr_instance) { + debug_obj->set_script_and_instance(var, scr_instance); } } } @@ -231,7 +230,7 @@ void EditorDebuggerInspector::add_stack_variable(const Array &p_array) { Variant v = var.value; PropertyHint h = PROPERTY_HINT_NONE; - String hs = String(); + String hs; if (v.get_type() == Variant::OBJECT) { v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id(); diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h index 5aac4dbf11..73dd773750 100644 --- a/editor/debugger/editor_debugger_inspector.h +++ b/editor/debugger/editor_debugger_inspector.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_debugger_inspector.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_debugger_inspector.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_DEBUGGER_INSPECTOR_H #define EDITOR_DEBUGGER_INSPECTOR_H @@ -43,7 +43,6 @@ protected: static void _bind_methods(); public: - bool editable = false; ObjectID remote_object_id; String type_name; List<PropertyInfo> prop_list; diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 472e53c0e8..a368cacf56 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -1,39 +1,43 @@ -/*************************************************************************/ -/* editor_debugger_node.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_debugger_node.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_debugger_node.h" +#include "core/object/undo_redo.h" #include "editor/debugger/editor_debugger_tree.h" #include "editor/debugger/script_editor_debugger.h" #include "editor/editor_log.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" +#include "editor/editor_undo_redo_manager.h" +#include "editor/inspector_dock.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/scene_tree_dock.h" @@ -76,6 +80,7 @@ EditorDebuggerNode::EditorDebuggerNode() { remote_scene_tree = memnew(EditorDebuggerTree); remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested)); remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested)); + remote_scene_tree->connect("button_clicked", callable_mp(this, &EditorDebuggerNode::_remote_tree_button_pressed)); SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree); SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree)); @@ -83,8 +88,6 @@ EditorDebuggerNode::EditorDebuggerNode() { inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2); EditorNode *editor = EditorNode::get_singleton(); - editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this); - editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this); editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused)); } @@ -119,8 +122,8 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() { } if (!debugger_plugins.is_empty()) { - for (const Ref<Script> &i : debugger_plugins) { - node->add_debugger_plugin(i); + for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) { + plugin->create_session(node); } } @@ -167,7 +170,7 @@ void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_d void EditorDebuggerNode::_bind_methods() { // LiveDebug. ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node); - ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node); + ClassDB::bind_method("live_debug_instantiate_node", &EditorDebuggerNode::live_debug_instantiate_node); ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node); ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node); ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node); @@ -181,6 +184,11 @@ void EditorDebuggerNode::_bind_methods() { ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled"))); } +void EditorDebuggerNode::register_undo_redo(UndoRedo *p_undo_redo) { + p_undo_redo->set_method_notify_callback(_method_changeds, this); + p_undo_redo->set_property_notify_callback(_property_changeds, this); +} + EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() { return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_current())); } @@ -202,9 +210,32 @@ String EditorDebuggerNode::get_server_uri() const { return server->get_uri(); } +void EditorDebuggerNode::set_keep_open(bool p_keep_open) { + keep_open = p_keep_open; + if (keep_open) { + if (server.is_null() || !server->is_active()) { + start(); + } + } else { + bool found = false; + _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) { + if (p_debugger->is_session_active()) { + found = true; + } + }); + if (!found) { + stop(); + } + } +} + Error EditorDebuggerNode::start(const String &p_uri) { - stop(); ERR_FAIL_COND_V(p_uri.find("://") < 0, ERR_INVALID_PARAMETER); + if (keep_open && current_uri == p_uri && server.is_valid()) { + return OK; + } + stop(true); + current_uri = p_uri; if (EDITOR_GET("run/output/always_open_output_on_play")) { EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log()); } else { @@ -220,10 +251,20 @@ Error EditorDebuggerNode::start(const String &p_uri) { return OK; } -void EditorDebuggerNode::stop() { +void EditorDebuggerNode::stop(bool p_force) { + if (keep_open && !p_force) { + return; + } + current_uri.clear(); if (server.is_valid()) { server->stop(); EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR); + + if (EditorNode::get_singleton()->is_movie_maker_enabled()) { + // Request attention in case the user was doing something else when movie recording is finished. + DisplayServer::get_singleton()->window_request_attention(); + } + server.unref(); } // Also close all debugging sessions. @@ -233,12 +274,8 @@ void EditorDebuggerNode::stop() { } }); _break_state_changed(); - if (hide_on_stop) { - if (is_visible_in_tree()) { - EditorNode::get_singleton()->hide_bottom_panel(); - } - } breakpoints.clear(); + EditorUndoRedoManager::get_singleton()->clear_history(false, EditorUndoRedoManager::REMOTE_HISTORY); set_process(false); } @@ -273,7 +310,7 @@ void EditorDebuggerNode::_notification(int p_what) { // Remote scene tree update remote_scene_tree_timeout -= get_process_delta_time(); if (remote_scene_tree_timeout < 0) { - remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval"); + remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval"); if (remote_scene_tree->is_visible_in_tree()) { get_current_debugger()->request_remote_tree(); } @@ -282,7 +319,7 @@ void EditorDebuggerNode::_notification(int p_what) { // Remote inspector update inspect_edited_object_timeout -= get_process_delta_time(); if (inspect_edited_object_timeout < 0) { - inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval"); + inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval"); if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) { get_current_debugger()->request_remote_object(obj->remote_object_id); } @@ -309,7 +346,7 @@ void EditorDebuggerNode::_notification(int p_what) { EditorNode::get_singleton()->get_pause_button()->set_disabled(false); // Switch to remote tree view if so desired. - auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree"); + auto_switch_remote_scene_tree = (bool)EDITOR_GET("debugger/auto_switch_to_remote_scene_tree"); if (auto_switch_remote_scene_tree) { SceneTreeDock::get_singleton()->show_remote_tree(); } @@ -417,7 +454,6 @@ void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) { p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK); p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE); p->add_separator(); - p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_KEEP_DEBUGGER_OPEN); p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR); p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option)); @@ -457,12 +493,6 @@ void EditorDebuggerNode::_menu_option(int p_id) { case DEBUG_CONTINUE: { debug_continue(); } break; - case DEBUG_KEEP_DEBUGGER_OPEN: { - bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_KEEP_DEBUGGER_OPEN)); - hide_on_stop = ischecked; - script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_KEEP_DEBUGGER_OPEN), !ischecked); - EditorSettings::get_singleton()->set_project_metadata("debug_options", "keep_debugger_open", !ischecked); - } break; case DEBUG_WITH_EXTERNAL_EDITOR: { bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR)); debug_with_external_editor = !ischecked; @@ -473,13 +503,7 @@ void EditorDebuggerNode::_menu_option(int p_id) { } void EditorDebuggerNode::_update_debug_options() { - bool keep_debugger_open = EditorSettings::get_singleton()->get_project_metadata("debug_options", "keep_debugger_open", false); - bool debug_with_external_editor = EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false); - - if (keep_debugger_open) { - _menu_option(DEBUG_KEEP_DEBUGGER_OPEN); - } - if (debug_with_external_editor) { + if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false).operator bool()) { _menu_option(DEBUG_WITH_EXTERNAL_EDITOR); } } @@ -572,6 +596,24 @@ void EditorDebuggerNode::_remote_tree_updated(int p_debugger) { remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger); } +void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) { + if (p_button != MouseButton::LEFT) { + return; + } + + TreeItem *item = Object::cast_to<TreeItem>(p_item); + ERR_FAIL_COND(!item); + + if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) { + remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path")); + } else if (p_id == EditorDebuggerTree::BUTTON_VISIBILITY) { + ObjectID obj_id = item->get_metadata(0); + ERR_FAIL_COND(obj_id.is_null()); + get_current_debugger()->update_remote_object(obj_id, "visible", !item->get_meta("visible")); + get_current_debugger()->request_remote_tree(); + } +} + void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) { if (p_debugger != tabs->get_current_tab()) { return; @@ -650,9 +692,9 @@ void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const }); } -void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) { +void EditorDebuggerNode::live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name) { _for_all(tabs, [&](ScriptEditorDebugger *dbg) { - dbg->live_debug_instance_node(p_parent, p_path, p_name); + dbg->live_debug_instantiate_node(p_parent, p_path, p_name); }); } @@ -697,22 +739,36 @@ EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() { return camera_override; } -void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) { - ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists."); - ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null"); - ERR_FAIL_COND_MSG(p_script->get_instance_base_type() == StringName(), "Debugger plugin script has error."); - ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'."); - ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode."); - debugger_plugins.insert(p_script); +void EditorDebuggerNode::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) { + ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null."); + ERR_FAIL_COND_MSG(debugger_plugins.has(p_plugin), "Debugger plugin already exists."); + debugger_plugins.insert(p_plugin); + + Ref<EditorDebuggerPlugin> plugin = p_plugin; for (int i = 0; get_debugger(i); i++) { - get_debugger(i)->add_debugger_plugin(p_script); + plugin->create_session(get_debugger(i)); } } -void EditorDebuggerNode::remove_debugger_plugin(const Ref<Script> &p_script) { - ERR_FAIL_COND_MSG(!debugger_plugins.has(p_script), "Debugger plugin doesn't exists."); - debugger_plugins.erase(p_script); - for (int i = 0; get_debugger(i); i++) { - get_debugger(i)->remove_debugger_plugin(p_script); +void EditorDebuggerNode::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) { + ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null."); + ERR_FAIL_COND_MSG(!debugger_plugins.has(p_plugin), "Debugger plugin doesn't exists."); + debugger_plugins.erase(p_plugin); + Ref<EditorDebuggerPlugin>(p_plugin)->clear(); +} + +bool EditorDebuggerNode::plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data) { + int session_index = tabs->get_tab_idx_from_control(p_debugger); + ERR_FAIL_COND_V(session_index < 0, false); + int colon_index = p_message.find_char(':'); + ERR_FAIL_COND_V_MSG(colon_index < 1, false, "Invalid message received."); + + const String cap = p_message.substr(0, colon_index); + bool parsed = false; + for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) { + if (plugin->has_capture(cap)) { + parsed |= plugin->capture(p_message, p_data, session_index); + } } + return parsed; } diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index 4c9ad49ac4..e855fa6ee0 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_debugger_node.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_debugger_node.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_DEBUGGER_NODE_H #define EDITOR_DEBUGGER_NODE_H @@ -36,11 +36,13 @@ class Button; class DebugAdapterParser; +class EditorDebuggerPlugin; class EditorDebuggerTree; class EditorDebuggerRemoteObject; class MenuButton; class ScriptEditorDebugger; class TabContainer; +class UndoRedo; class EditorDebuggerNode : public MarginContainer { GDCLASS(EditorDebuggerNode, MarginContainer); @@ -61,7 +63,6 @@ private: DEBUG_STEP, DEBUG_BREAK, DEBUG_CONTINUE, - DEBUG_KEEP_DEBUGGER_OPEN, DEBUG_WITH_EXTERNAL_EDITOR, }; @@ -108,11 +109,13 @@ private: float remote_scene_tree_timeout = 0.0; bool auto_switch_remote_scene_tree = false; bool debug_with_external_editor = false; - bool hide_on_stop = true; + bool keep_open = false; + String current_uri; + CameraOverride camera_override = OVERRIDE_NONE; HashMap<Breakpoint, bool, Breakpoint> breakpoints; - HashSet<Ref<Script>> debugger_plugins; + HashSet<Ref<EditorDebuggerPlugin>> debugger_plugins; ScriptEditorDebugger *_add_debugger(); EditorDebuggerRemoteObject *get_inspected_remote_object(); @@ -128,6 +131,7 @@ protected: void _debugger_wants_stop(int p_id); void _debugger_changed(int p_tab); void _remote_tree_updated(int p_debugger); + void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button); void _remote_object_updated(ObjectID p_id, int p_debugger); void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger); void _remote_object_requested(ObjectID p_id, int p_debugger); @@ -152,6 +156,7 @@ protected: public: static EditorDebuggerNode *get_singleton() { return singleton; } + void register_undo_redo(UndoRedo *p_undo_redo); ScriptEditorDebugger *get_current_debugger() const; ScriptEditorDebugger *get_default_debugger() const; @@ -187,7 +192,7 @@ public: void set_live_debugging(bool p_enabled); void update_live_edit_root(); void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name); - void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name); + void live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name); void live_debug_remove_node(const NodePath &p_at); void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id); void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos); @@ -199,11 +204,13 @@ public: String get_server_uri() const; + void set_keep_open(bool p_keep_open); Error start(const String &p_uri = "tcp://"); - void stop(); + void stop(bool p_force = false); - void add_debugger_plugin(const Ref<Script> &p_script); - void remove_debugger_plugin(const Ref<Script> &p_script); + bool plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data); + void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin); + void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin); }; #endif // EDITOR_DEBUGGER_NODE_H diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp index 63390825c6..c0efc6a1fc 100644 --- a/editor/debugger/editor_debugger_server.cpp +++ b/editor/debugger/editor_debugger_server.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_debugger_server.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_debugger_server.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_debugger_server.h" @@ -72,8 +72,8 @@ String EditorDebuggerServerTCP::get_uri() const { Error EditorDebuggerServerTCP::start(const String &p_uri) { // Default host and port - String bind_host = (String)EditorSettings::get_singleton()->get("network/debug/remote_host"); - int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); + String bind_host = (String)EDITOR_GET("network/debug/remote_host"); + int bind_port = (int)EDITOR_GET("network/debug/remote_port"); // Optionally override if (!p_uri.is_empty() && p_uri != "tcp://") { diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h index f3805f54d8..e171f0fdaf 100644 --- a/editor/debugger/editor_debugger_server.h +++ b/editor/debugger/editor_debugger_server.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_debugger_server.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_debugger_server.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_DEBUGGER_SERVER_H #define EDITOR_DEBUGGER_SERVER_H diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index bdab1cfecb..c67ac69946 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_debugger_tree.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_debugger_tree.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_debugger_tree.h" @@ -34,6 +34,7 @@ #include "editor/editor_node.h" #include "editor/scene_tree_dock.h" #include "scene/debugger/scene_debugger.h" +#include "scene/gui/texture_rect.h" #include "scene/resources/packed_scene.h" #include "servers/display_server.h" @@ -65,6 +66,7 @@ void EditorDebuggerTree::_notification(int p_what) { void EditorDebuggerTree::_bind_methods() { ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger"))); ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger"))); + ADD_SIGNAL(MethodInfo("open")); } void EditorDebuggerTree::_scene_tree_selected() { @@ -116,6 +118,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou item_menu->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE); item_menu->add_icon_item(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH); item_menu->set_position(get_screen_position() + get_local_mouse_position()); + item_menu->reset_size(); item_menu->popup(); } @@ -155,14 +158,18 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i]; TreeItem *item = create_item(parent); item->set_text(0, node.name); - item->set_tooltip(0, TTR("Type:") + " " + node.type_name); + if (node.scene_file_path.is_empty()) { + item->set_tooltip_text(0, node.name + "\n" + TTR("Type:") + " " + node.type_name); + } else { + item->set_tooltip_text(0, node.name + "\n" + TTR("Instance:") + " " + node.scene_file_path + "\n" + TTR("Type:") + " " + node.type_name); + } Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, ""); if (icon.is_valid()) { item->set_icon(0, icon); } item->set_metadata(0, node.id); - // Set current item as collapsed if necessary (root is never collapsed) + // Set current item as collapsed if necessary (root is never collapsed). if (parent) { if (!unfold_cache.has(node.id)) { item->set_collapsed(true); @@ -178,7 +185,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } } else { // Must use path if (last_path == _get_path(item)) { - updating_scene_tree = false; // Force emission of new selection + updating_scene_tree = false; // Force emission of new selection. item->select(0); if (filter_changed) { scroll_item = item; @@ -187,6 +194,33 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } } + // Add buttons. + const Color remote_button_color = Color(1, 1, 1, 0.8); + if (!node.scene_file_path.is_empty()) { + String node_scene_file_path = node.scene_file_path; + Ref<Texture2D> button_icon = get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")); + String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path); + + item->set_meta("scene_file_path", node_scene_file_path); + item->add_button(0, button_icon, BUTTON_SUBSCENE, false, tooltip); + item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color); + } + + if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) { + bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE; + bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE; + Ref<Texture2D> button_icon = get_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")); + String tooltip = TTR("Toggle Visibility"); + + item->set_meta("visible", node_visible); + item->add_button(0, button_icon, BUTTON_VISIBILITY, false, tooltip); + if (ClassDB::is_parent_class(node.type_name, "CanvasItem") || ClassDB::is_parent_class(node.type_name, "Node3D")) { + item->set_button_color(0, item->get_button_count(0) - 1, node_visible_in_tree ? remote_button_color : Color(1, 1, 1, 0.6)); + } else { + item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color); + } + } + // Add in front of the parents stack if children are expected. if (node.child_count) { parents.push_front(Pair<TreeItem *, int>(item, node.child_count)); @@ -225,6 +259,39 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int updating_scene_tree = false; } +Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) { + if (get_button_id_at_position(p_point) != -1) { + return Variant(); + } + + TreeItem *selected = get_selected(); + if (!selected) { + return Variant(); + } + + String path = selected->get_text(0); + + HBoxContainer *hb = memnew(HBoxContainer); + TextureRect *tf = memnew(TextureRect); + tf->set_texture(selected->get_icon(0)); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hb->add_child(tf); + Label *label = memnew(Label(path)); + hb->add_child(label); + set_drag_preview(hb); + + if (!selected->get_parent() || !selected->get_parent()->get_parent()) { + path = "."; + } else { + while (selected->get_parent()->get_parent() != get_root()) { + selected = selected->get_parent(); + path = selected->get_text(0) + "/" + path; + } + } + + return vformat("\"%s\"", path); +} + String EditorDebuggerTree::get_selected_path() { if (!get_selected()) { return ""; @@ -261,6 +328,8 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) { file_dialog->add_filter("*." + extensions[i], extensions[i].to_upper()); } + String filename = get_selected_path().get_file() + "." + extensions.front()->get().to_lower(); + file_dialog->set_current_path(filename); file_dialog->popup_file_dialog(); } break; case ITEM_MENU_COPY_NODE_PATH: { diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h index 9d163fd548..895f33f1a2 100644 --- a/editor/debugger/editor_debugger_tree.h +++ b/editor/debugger/editor_debugger_tree.h @@ -1,38 +1,38 @@ -/*************************************************************************/ -/* editor_debugger_tree.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scene/gui/tree.h" +/**************************************************************************/ +/* editor_debugger_tree.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_DEBUGGER_TREE_H #define EDITOR_DEBUGGER_TREE_H +#include "scene/gui/tree.h" + class SceneDebuggerTree; class EditorFileDialog; @@ -65,6 +65,13 @@ protected: void _notification(int p_what); public: + enum Button { + BUTTON_SUBSCENE = 0, + BUTTON_VISIBILITY = 1, + }; + + virtual Variant get_drag_data(const Point2 &p_point) override; + String get_selected_path(); ObjectID get_selected_object(); int get_current_debugger(); // Would love to have one tree for every debugger. diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp deleted file mode 100644 index 8c18eba71d..0000000000 --- a/editor/debugger/editor_network_profiler.cpp +++ /dev/null @@ -1,197 +0,0 @@ -/*************************************************************************/ -/* editor_network_profiler.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "editor_network_profiler.h" - -#include "core/os/os.h" -#include "editor/editor_scale.h" -#include "editor/editor_settings.h" - -void EditorNetworkProfiler::_bind_methods() { - ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable"))); -} - -void EditorNetworkProfiler::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: - case NOTIFICATION_THEME_CHANGED: { - activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); - clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"))); - incoming_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowDown"), SNAME("EditorIcons"))); - outgoing_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons"))); - - // This needs to be done here to set the faded color when the profiler is first opened - incoming_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5)); - outgoing_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5)); - } break; - } -} - -void EditorNetworkProfiler::_update_frame() { - counters_display->clear(); - - TreeItem *root = counters_display->create_item(); - - for (const KeyValue<ObjectID, SceneDebugger::RPCNodeInfo> &E : nodes_data) { - TreeItem *node = counters_display->create_item(root); - - for (int j = 0; j < counters_display->get_columns(); ++j) { - node->set_text_alignment(j, j > 0 ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT); - } - - node->set_text(0, E.value.node_path); - node->set_text(1, E.value.incoming_rpc == 0 ? "-" : itos(E.value.incoming_rpc)); - node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc)); - } -} - -void EditorNetworkProfiler::_activate_pressed() { - if (activate->is_pressed()) { - activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); - activate->set_text(TTR("Stop")); - } else { - activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); - activate->set_text(TTR("Start")); - } - emit_signal(SNAME("enable_profiling"), activate->is_pressed()); -} - -void EditorNetworkProfiler::_clear_pressed() { - nodes_data.clear(); - set_bandwidth(0, 0); - if (frame_delay->is_stopped()) { - frame_delay->set_wait_time(0.1); - frame_delay->start(); - } -} - -void EditorNetworkProfiler::add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame) { - if (!nodes_data.has(p_frame.node)) { - nodes_data.insert(p_frame.node, p_frame); - } else { - nodes_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc; - nodes_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc; - } - - if (frame_delay->is_stopped()) { - frame_delay->set_wait_time(0.1); - frame_delay->start(); - } -} - -void EditorNetworkProfiler::set_bandwidth(int p_incoming, int p_outgoing) { - incoming_bandwidth_text->set_text(vformat(TTR("%s/s"), String::humanize_size(p_incoming))); - outgoing_bandwidth_text->set_text(vformat(TTR("%s/s"), String::humanize_size(p_outgoing))); - - // Make labels more prominent when the bandwidth is greater than 0 to attract user attention - incoming_bandwidth_text->add_theme_color_override( - "font_uneditable_color", - get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, p_incoming > 0 ? 1 : 0.5)); - outgoing_bandwidth_text->add_theme_color_override( - "font_uneditable_color", - get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, p_outgoing > 0 ? 1 : 0.5)); -} - -bool EditorNetworkProfiler::is_profiling() { - return activate->is_pressed(); -} - -EditorNetworkProfiler::EditorNetworkProfiler() { - HBoxContainer *hb = memnew(HBoxContainer); - hb->add_theme_constant_override("separation", 8 * EDSCALE); - add_child(hb); - - activate = memnew(Button); - activate->set_toggle_mode(true); - activate->set_text(TTR("Start")); - activate->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_activate_pressed)); - hb->add_child(activate); - - clear_button = memnew(Button); - clear_button->set_text(TTR("Clear")); - clear_button->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_clear_pressed)); - hb->add_child(clear_button); - - hb->add_spacer(); - - Label *lb = memnew(Label); - lb->set_text(TTR("Down")); - hb->add_child(lb); - - incoming_bandwidth_text = memnew(LineEdit); - incoming_bandwidth_text->set_editable(false); - incoming_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE); - incoming_bandwidth_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); - hb->add_child(incoming_bandwidth_text); - - Control *down_up_spacer = memnew(Control); - down_up_spacer->set_custom_minimum_size(Size2(30, 0) * EDSCALE); - hb->add_child(down_up_spacer); - - lb = memnew(Label); - lb->set_text(TTR("Up")); - hb->add_child(lb); - - outgoing_bandwidth_text = memnew(LineEdit); - outgoing_bandwidth_text->set_editable(false); - outgoing_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE); - outgoing_bandwidth_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); - hb->add_child(outgoing_bandwidth_text); - - // Set initial texts in the incoming/outgoing bandwidth labels - set_bandwidth(0, 0); - - counters_display = memnew(Tree); - counters_display->set_custom_minimum_size(Size2(300, 0) * EDSCALE); - counters_display->set_v_size_flags(SIZE_EXPAND_FILL); - counters_display->set_hide_folding(true); - counters_display->set_hide_root(true); - counters_display->set_columns(3); - counters_display->set_column_titles_visible(true); - counters_display->set_column_title(0, TTR("Node")); - counters_display->set_column_expand(0, true); - counters_display->set_column_clip_content(0, true); - counters_display->set_column_custom_minimum_width(0, 60 * EDSCALE); - counters_display->set_column_title(1, TTR("Incoming RPC")); - counters_display->set_column_expand(1, false); - counters_display->set_column_clip_content(1, true); - counters_display->set_column_custom_minimum_width(1, 120 * EDSCALE); - counters_display->set_column_title(2, TTR("Outgoing RPC")); - counters_display->set_column_expand(2, false); - counters_display->set_column_clip_content(2, true); - counters_display->set_column_custom_minimum_width(2, 120 * EDSCALE); - add_child(counters_display); - - frame_delay = memnew(Timer); - frame_delay->set_wait_time(0.1); - frame_delay->set_one_shot(true); - add_child(frame_delay); - frame_delay->connect("timeout", callable_mp(this, &EditorNetworkProfiler::_update_frame)); -} diff --git a/editor/debugger/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h deleted file mode 100644 index aea7ce3eec..0000000000 --- a/editor/debugger/editor_network_profiler.h +++ /dev/null @@ -1,72 +0,0 @@ -/*************************************************************************/ -/* editor_network_profiler.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef EDITOR_NETWORK_PROFILER_H -#define EDITOR_NETWORK_PROFILER_H - -#include "scene/debugger/scene_debugger.h" -#include "scene/gui/box_container.h" -#include "scene/gui/button.h" -#include "scene/gui/label.h" -#include "scene/gui/split_container.h" -#include "scene/gui/tree.h" - -class EditorNetworkProfiler : public VBoxContainer { - GDCLASS(EditorNetworkProfiler, VBoxContainer) - -private: - Button *activate = nullptr; - Button *clear_button = nullptr; - Tree *counters_display = nullptr; - LineEdit *incoming_bandwidth_text = nullptr; - LineEdit *outgoing_bandwidth_text = nullptr; - - Timer *frame_delay = nullptr; - - HashMap<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data; - - void _update_frame(); - - void _activate_pressed(); - void _clear_pressed(); - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame); - void set_bandwidth(int p_incoming, int p_outgoing); - bool is_profiling(); - - EditorNetworkProfiler(); -}; - -#endif // EDITOR_NETWORK_PROFILER_H diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp index 55d025f675..e8fd6ef8ef 100644 --- a/editor/debugger/editor_performance_profiler.cpp +++ b/editor/debugger/editor_performance_profiler.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_performance_profiler.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_performance_profiler.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_performance_profiler.h" @@ -61,7 +61,7 @@ void EditorPerformanceProfiler::Monitor::update_value(float p_value) { } break; } item->set_text(1, label); - item->set_tooltip(1, tooltip); + item->set_tooltip_text(1, tooltip); if (p_value > max) { max = p_value; @@ -73,7 +73,7 @@ void EditorPerformanceProfiler::Monitor::reset() { max = 0.0f; if (item) { item->set_text(1, ""); - item->set_tooltip(1, ""); + item->set_tooltip_text(1, ""); } } @@ -92,7 +92,7 @@ String EditorPerformanceProfiler::_create_label(float p_value, Performance::Moni } void EditorPerformanceProfiler::_monitor_select() { - monitor_draw->update(); + monitor_draw->queue_redraw(); } void EditorPerformanceProfiler::_monitor_draw() { @@ -234,6 +234,7 @@ TreeItem *EditorPerformanceProfiler::_get_monitor_base(const StringName &p_base_ base->set_editable(0, false); base->set_selectable(0, false); base->set_expand_right(0, true); + base->set_custom_font(0, get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); base_map.insert(p_base_name, base); return base; } @@ -283,12 +284,12 @@ void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) { float spacing = float(point_sep) / float(columns); marker_frame = (rect.size.x - point.x) / spacing; } - monitor_draw->update(); + monitor_draw->queue_redraw(); return; } } marker_key = ""; - monitor_draw->update(); + monitor_draw->queue_redraw(); } } @@ -308,7 +309,7 @@ void EditorPerformanceProfiler::reset() { _build_monitor_tree(); marker_key = ""; marker_frame = 0; - monitor_draw->update(); + monitor_draw->queue_redraw(); } void EditorPerformanceProfiler::update_monitors(const Vector<StringName> &p_names) { @@ -349,15 +350,15 @@ void EditorPerformanceProfiler::update_monitors(const Vector<StringName> &p_name void EditorPerformanceProfiler::add_profile_frame(const Vector<float> &p_values) { for (KeyValue<StringName, Monitor> &E : monitors) { - float data = 0.0f; + float value = 0.0f; if (E.value.frame_index >= 0 && E.value.frame_index < p_values.size()) { - data = p_values[E.value.frame_index]; + value = p_values[E.value.frame_index]; } - E.value.history.push_front(data); - E.value.update_value(data); + E.value.history.push_front(value); + E.value.update_value(value); } marker_frame++; - monitor_draw->update(); + monitor_draw->queue_redraw(); } List<float> *EditorPerformanceProfiler::get_monitor_data(const StringName &p_name) { diff --git a/editor/debugger/editor_performance_profiler.h b/editor/debugger/editor_performance_profiler.h index 607de5a134..74bb92a95e 100644 --- a/editor/debugger/editor_performance_profiler.h +++ b/editor/debugger/editor_performance_profiler.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_performance_profiler.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_performance_profiler.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_PERFORMANCE_PROFILER_H #define EDITOR_PERFORMANCE_PROFILER_H diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index 28b5d4be15..e4730faf38 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_profiler.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_profiler.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_profiler.h" @@ -85,7 +85,7 @@ void EditorProfiler::add_frame_metric(const Metric &p_metric, bool p_final) { } void EditorProfiler::clear() { - int metric_size = EditorSettings::get_singleton()->get("debugger/profiler_frame_history_size"); + int metric_size = EDITOR_GET("debugger/profiler_frame_history_size"); metric_size = CLAMP(metric_size, 60, 10000); frame_metrics.clear(); frame_metrics.resize(metric_size); @@ -104,6 +104,10 @@ void EditorProfiler::clear() { updating_frame = false; hover_metric = -1; seeking = false; + + // Ensure button text (start, stop) is correct + _update_button_text(); + emit_signal(SNAME("enable_profiling"), activate->is_pressed()); } static String _get_percent_txt(float p_value, float p_total) { @@ -304,9 +308,7 @@ void EditorProfiler::_update_plot() { } } - Ref<Image> img; - img.instantiate(); - img->create(w, h, false, Image::FORMAT_RGBA8, graph_image); + Ref<Image> img = Image::create_from_data(w, h, false, Image::FORMAT_RGBA8, graph_image); if (reset_texture) { if (graph_texture.is_null()) { @@ -318,7 +320,7 @@ void EditorProfiler::_update_plot() { graph_texture->update(img); graph->set_texture(graph_texture); - graph->update(); + graph->queue_redraw(); } void EditorProfiler::_update_frame() { @@ -356,7 +358,7 @@ void EditorProfiler::_update_frame() { item->set_metadata(1, it.script); item->set_metadata(2, it.line); item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_RIGHT); - item->set_tooltip(0, it.name + "\n" + it.script + ":" + itos(it.line)); + item->set_tooltip_text(0, it.name + "\n" + it.script + ":" + itos(it.line)); float time = dtime == DISPLAY_SELF_TIME ? it.self : it.total; @@ -374,15 +376,23 @@ void EditorProfiler::_update_frame() { updating_frame = false; } -void EditorProfiler::_activate_pressed() { +void EditorProfiler::_update_button_text() { if (activate->is_pressed()) { activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); activate->set_text(TTR("Stop")); - _clear_pressed(); } else { activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); activate->set_text(TTR("Start")); } +} + +void EditorProfiler::_activate_pressed() { + _update_button_text(); + + if (activate->is_pressed()) { + _clear_pressed(); + } + emit_signal(SNAME("enable_profiling"), activate->is_pressed()); } @@ -421,7 +431,7 @@ void EditorProfiler::_graph_tex_draw() { void EditorProfiler::_graph_tex_mouse_exit() { hover_metric = -1; - graph->update(); + graph->queue_redraw(); } void EditorProfiler::_cursor_metric_changed(double) { @@ -429,7 +439,7 @@ void EditorProfiler::_cursor_metric_changed(double) { return; } - graph->update(); + graph->queue_redraw(); _update_frame(); } @@ -458,7 +468,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { x = frame_metrics.size() - 1; } - if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + if (mb.is_valid() || (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { updating_frame = true; if (x < total_metrics) { @@ -480,13 +490,13 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { } } - graph->update(); + graph->queue_redraw(); } } void EditorProfiler::disable_seeking() { seeking = false; - graph->update(); + graph->queue_redraw(); } void EditorProfiler::_combo_changed(int) { @@ -499,8 +509,16 @@ void EditorProfiler::_bind_methods() { ADD_SIGNAL(MethodInfo("break_request")); } -void EditorProfiler::set_enabled(bool p_enable) { +void EditorProfiler::set_enabled(bool p_enable, bool p_clear) { activate->set_disabled(!p_enable); + if (p_clear) { + clear(); + } +} + +void EditorProfiler::set_pressed(bool p_pressed) { + activate->set_pressed(p_pressed); + _update_button_text(); } bool EditorProfiler::is_profiling() { @@ -581,6 +599,7 @@ EditorProfiler::EditorProfiler() { add_child(hb); activate = memnew(Button); activate->set_toggle_mode(true); + activate->set_disabled(true); activate->set_text(TTR("Start")); activate->connect("pressed", callable_mp(this, &EditorProfiler::_activate_pressed)); hb->add_child(activate); @@ -607,7 +626,7 @@ EditorProfiler::EditorProfiler() { display_time = memnew(OptionButton); display_time->add_item(TTR("Inclusive")); display_time->add_item(TTR("Self")); - display_time->set_tooltip(TTR("Inclusive: Includes time from other functions called by this function.\nUse this to spot bottlenecks.\n\nSelf: Only count the time spent in the function itself, not in other functions called by that function.\nUse this to find individual functions to optimize.")); + display_time->set_tooltip_text(TTR("Inclusive: Includes time from other functions called by this function.\nUse this to spot bottlenecks.\n\nSelf: Only count the time spent in the function itself, not in other functions called by that function.\nUse this to find individual functions to optimize.")); display_time->connect("item_selected", callable_mp(this, &EditorProfiler::_combo_changed)); hb->add_child(display_time); @@ -651,7 +670,7 @@ EditorProfiler::EditorProfiler() { variables->connect("item_edited", callable_mp(this, &EditorProfiler::_item_edited)); graph = memnew(TextureRect); - graph->set_ignore_texture_size(true); + graph->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); graph->set_mouse_filter(MOUSE_FILTER_STOP); graph->connect("draw", callable_mp(this, &EditorProfiler::_graph_tex_draw)); graph->connect("gui_input", callable_mp(this, &EditorProfiler::_graph_tex_input)); diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h index df92125258..eea8ed8365 100644 --- a/editor/debugger/editor_profiler.h +++ b/editor/debugger/editor_profiler.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_profiler.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_profiler.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_PROFILER_H #define EDITOR_PROFILER_H @@ -122,6 +122,7 @@ private: Timer *frame_delay = nullptr; Timer *plot_delay = nullptr; + void _update_button_text(); void _update_frame(); void _activate_pressed(); @@ -153,7 +154,8 @@ protected: public: void add_frame_metric(const Metric &p_metric, bool p_final = false); - void set_enabled(bool p_enable); + void set_enabled(bool p_enable, bool p_clear = true); + void set_pressed(bool p_pressed); bool is_profiling(); bool is_seeking() { return seeking; } void disable_seeking(); diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp index 6f3dd1793c..1a06e85f90 100644 --- a/editor/debugger/editor_visual_profiler.cpp +++ b/editor/debugger/editor_visual_profiler.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_visual_profiler.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_visual_profiler.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_visual_profiler.h" @@ -66,6 +66,7 @@ void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) { } updating_frame = true; + clear_button->set_disabled(false); cursor_metric_edit->set_max(frame_metrics[last_metric].frame_number); cursor_metric_edit->set_min(MAX(frame_metrics[last_metric].frame_number - frame_metrics.size(), 0u)); @@ -92,7 +93,7 @@ void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) { } void EditorVisualProfiler::clear() { - int metric_size = EditorSettings::get_singleton()->get("debugger/profiler_frame_history_size"); + int metric_size = EDITOR_GET("debugger/profiler_frame_history_size"); metric_size = CLAMP(metric_size, 60, 10000); frame_metrics.clear(); frame_metrics.resize(metric_size); @@ -298,9 +299,7 @@ void EditorVisualProfiler::_update_plot() { } } - Ref<Image> img; - img.instantiate(); - img->create(w, h, false, Image::FORMAT_RGBA8, graph_image); + Ref<Image> img = Image::create_from_data(w, h, false, Image::FORMAT_RGBA8, graph_image); if (reset_texture) { if (graph_texture.is_null()) { @@ -312,7 +311,7 @@ void EditorVisualProfiler::_update_plot() { graph_texture->update(img); graph->set_texture(graph_texture); - graph->update(); + graph->queue_redraw(); } void EditorVisualProfiler::_update_frame(bool p_focus_selected) { @@ -410,6 +409,7 @@ void EditorVisualProfiler::_activate_pressed() { activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); activate->set_text(TTR("Stop")); _clear_pressed(); //always clear on start + clear_button->set_disabled(false); } else { activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); activate->set_text(TTR("Start")); @@ -418,6 +418,7 @@ void EditorVisualProfiler::_activate_pressed() { } void EditorVisualProfiler::_clear_pressed() { + clear_button->set_disabled(true); clear(); _update_plot(); } @@ -489,7 +490,7 @@ void EditorVisualProfiler::_graph_tex_draw() { void EditorVisualProfiler::_graph_tex_mouse_exit() { hover_metric = -1; - graph->update(); + graph->queue_redraw(); } void EditorVisualProfiler::_cursor_metric_changed(double) { @@ -497,7 +498,7 @@ void EditorVisualProfiler::_cursor_metric_changed(double) { return; } - graph->update(); + graph->queue_redraw(); _update_frame(); } @@ -543,7 +544,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { hover_metric = -1; } - if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + if (mb.is_valid() || mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) { //cursor_metric=x; updating_frame = true; @@ -613,7 +614,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { } } - graph->update(); + graph->queue_redraw(); } } @@ -637,7 +638,7 @@ int EditorVisualProfiler::_get_cursor_index() const { void EditorVisualProfiler::disable_seeking() { seeking = false; - graph->update(); + graph->queue_redraw(); } void EditorVisualProfiler::_combo_changed(int) { @@ -649,10 +650,25 @@ void EditorVisualProfiler::_bind_methods() { ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable"))); } +void EditorVisualProfiler::_update_button_text() { + if (activate->is_pressed()) { + activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); + activate->set_text(TTR("Stop")); + } else { + activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); + activate->set_text(TTR("Start")); + } +} + void EditorVisualProfiler::set_enabled(bool p_enable) { activate->set_disabled(!p_enable); } +void EditorVisualProfiler::set_pressed(bool p_pressed) { + activate->set_pressed(p_pressed); + _update_button_text(); +} + bool EditorVisualProfiler::is_profiling() { return activate->is_pressed(); } @@ -716,12 +732,14 @@ EditorVisualProfiler::EditorVisualProfiler() { add_child(hb); activate = memnew(Button); activate->set_toggle_mode(true); + activate->set_disabled(true); activate->set_text(TTR("Start")); activate->connect("pressed", callable_mp(this, &EditorVisualProfiler::_activate_pressed)); hb->add_child(activate); clear_button = memnew(Button); clear_button->set_text(TTR("Clear")); + clear_button->set_disabled(true); clear_button->connect("pressed", callable_mp(this, &EditorVisualProfiler::_clear_pressed)); hb->add_child(clear_button); @@ -780,7 +798,7 @@ EditorVisualProfiler::EditorVisualProfiler() { variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected)); graph = memnew(TextureRect); - graph->set_ignore_texture_size(true); + graph->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); graph->set_mouse_filter(MOUSE_FILTER_STOP); graph->connect("draw", callable_mp(this, &EditorVisualProfiler::_graph_tex_draw)); graph->connect("gui_input", callable_mp(this, &EditorVisualProfiler::_graph_tex_input)); diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h index 8aa9e7b308..5831e3322d 100644 --- a/editor/debugger/editor_visual_profiler.h +++ b/editor/debugger/editor_visual_profiler.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_visual_profiler.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_visual_profiler.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_VISUAL_PROFILER_H #define EDITOR_VISUAL_PROFILER_H @@ -101,6 +101,8 @@ private: Timer *frame_delay = nullptr; Timer *plot_delay = nullptr; + void _update_button_text(); + void _update_frame(bool p_focus_selected = false); void _activate_pressed(); @@ -133,6 +135,7 @@ protected: public: void add_frame_metric(const Metric &p_metric); void set_enabled(bool p_enable); + void set_pressed(bool p_pressed); bool is_profiling(); bool is_seeking() { return seeking; } void disable_seeking(); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 41095a7267..2c6b9990ed 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* script_editor_debugger.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* script_editor_debugger.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "script_editor_debugger.h" @@ -37,7 +37,6 @@ #include "core/string/ustring.h" #include "core/version.h" #include "editor/debugger/debug_adapter/debug_adapter_protocol.h" -#include "editor/debugger/editor_network_profiler.h" #include "editor/debugger/editor_performance_profiler.h" #include "editor/debugger/editor_profiler.h" #include "editor/debugger/editor_visual_profiler.h" @@ -47,14 +46,15 @@ #include "editor/editor_property_name_processor.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/inspector_dock.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" -#include "editor/property_editor.h" #include "main/performance.h" #include "scene/3d/camera_3d.h" #include "scene/debugger/scene_debugger.h" #include "scene/gui/dialogs.h" +#include "scene/gui/grid_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/margin_container.h" @@ -318,7 +318,8 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da if (!error.is_empty()) { tabs->set_current_tab(0); } - profiler->set_enabled(false); + profiler->set_enabled(false, false); + visual_profiler->set_enabled(false); inspector->clear_cache(); // Take a chance to force remote objects update. } else if (p_msg == "debug_exit") { @@ -328,8 +329,12 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da _update_buttons_state(); _set_reason_text(TTR("Execution resumed."), MESSAGE_SUCCESS); emit_signal(SNAME("breaked"), false, false, "", false); - profiler->set_enabled(true); + + profiler->set_enabled(true, false); profiler->disable_seeking(); + + visual_profiler->set_enabled(true); + } else if (p_msg == "set_pid") { ERR_FAIL_COND(p_data.size() < 1); remote_pid = p_data[0]; @@ -370,7 +375,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da } } - vmem_total->set_tooltip(TTR("Bytes:") + " " + itos(total)); + vmem_total->set_tooltip_text(TTR("Bytes:") + " " + itos(total)); vmem_total->set_text(String::humanize_size(total)); } else if (p_msg == "stack_dump") { @@ -581,8 +586,8 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da stack_trace->set_text(1, frame_txt); } - error->set_tooltip(0, tooltip); - error->set_tooltip(1, tooltip); + error->set_tooltip_text(0, tooltip); + error->set_tooltip_text(1, tooltip); if (warning_count == 0 && error_count == 0) { expand_all_button->set_disabled(false); @@ -715,17 +720,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da profiler->add_frame_metric(metric, true); } - } else if (p_msg == "multiplayer:rpc") { - SceneDebugger::RPCProfilerFrame frame; - frame.deserialize(p_data); - for (int i = 0; i < frame.infos.size(); i++) { - network_profiler->add_node_frame_data(frame.infos[i]); - } - - } else if (p_msg == "multiplayer:bandwidth") { - ERR_FAIL_COND(p_data.size() < 2); - network_profiler->set_bandwidth(p_data[0], p_data[1]); - } else if (p_msg == "request_quit") { emit_signal(SNAME("stop_requested")); _stop_and_notify(); @@ -743,22 +737,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da int colon_index = p_msg.find_char(':'); ERR_FAIL_COND_MSG(colon_index < 1, "Invalid message received"); - bool parsed = false; - const String cap = p_msg.substr(0, colon_index); - HashMap<StringName, Callable>::Iterator element = captures.find(cap); - if (element) { - Callable &c = element->value; - ERR_FAIL_COND_MSG(c.is_null(), "Invalid callable registered: " + cap); - Variant cmd = p_msg.substr(colon_index + 1), data = p_data; - const Variant *args[2] = { &cmd, &data }; - Variant retval; - Callable::CallError err; - c.callp(args, 2, retval, err); - ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(c, args, 2, err)); - ERR_FAIL_COND_MSG(retval.get_type() != Variant::BOOL, "Error calling 'capture' to callable: " + String(c) + ". Return type is not bool."); - parsed = retval; - } - + bool parsed = EditorDebuggerNode::get_singleton()->plugins_capture(this, p_msg, p_data); if (!parsed) { WARN_PRINT("unknown message " + p_msg); } @@ -777,7 +756,16 @@ void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType reason->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor"))); } reason->set_text(p_reason); - reason->set_tooltip(p_reason.word_wrap(80)); + + const PackedInt32Array boundaries = TS->string_get_word_breaks(p_reason, "", 80); + PackedStringArray lines; + for (int i = 0; i < boundaries.size(); i += 2) { + const int start = boundaries[i]; + const int end = boundaries[i + 1]; + lines.append(p_reason.substr(start, end - start + 1)); + } + + reason->set_tooltip_text(String("\n").join(lines)); } void ScriptEditorDebugger::_notification(int p_what) { @@ -897,9 +885,9 @@ void ScriptEditorDebugger::_clear_execution() { } void ScriptEditorDebugger::_set_breakpoint(const String &p_file, const int &p_line, const bool &p_enabled) { - Ref<Script> script = ResourceLoader::load(p_file); - emit_signal(SNAME("set_breakpoint"), script, p_line - 1, p_enabled); - script.unref(); + Ref<Script> scr = ResourceLoader::load(p_file); + emit_signal(SNAME("set_breakpoint"), scr, p_line - 1, p_enabled); + scr.unref(); } void ScriptEditorDebugger::_clear_breakpoints() { @@ -917,6 +905,9 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) { _clear_errors_list(); stop(); + profiler->set_enabled(true, true); + visual_profiler->set_enabled(true); + peer = p_peer; ERR_FAIL_COND(p_peer.is_null()); @@ -965,27 +956,29 @@ void ScriptEditorDebugger::stop() { peer->close(); peer.unref(); reason->set_text(""); - reason->set_tooltip(""); + reason->set_tooltip_text(""); } node_path_cache.clear(); res_path_cache.clear(); profiler_signature.clear(); + profiler->set_enabled(false, false); + profiler->set_pressed(false); + + visual_profiler->set_enabled(false); + visual_profiler->set_pressed(false); + inspector->edit(nullptr); _update_buttons_state(); } void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) { - Array data; - data.push_back(p_enable); + Array msg_data; + msg_data.push_back(p_enable); switch (p_type) { - case PROFILER_NETWORK: - _put_msg("profiler:multiplayer", data); - _put_msg("profiler:rpc", data); - break; case PROFILER_VISUAL: - _put_msg("profiler:visual", data); + _put_msg("profiler:visual", msg_data); break; case PROFILER_SCRIPTS_SERVERS: if (p_enable) { @@ -993,11 +986,11 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) { profiler_signature.clear(); // Add max funcs options to request. Array opts; - int max_funcs = EditorSettings::get_singleton()->get("debugger/profiler_frame_max_functions"); + int max_funcs = EDITOR_GET("debugger/profiler_frame_max_functions"); opts.push_back(CLAMP(max_funcs, 16, 512)); - data.push_back(opts); + msg_data.push_back(opts); } - _put_msg("profiler:servers", data); + _put_msg("profiler:servers", msg_data); break; default: ERR_FAIL_MSG("Invalid profiler type"); @@ -1281,13 +1274,13 @@ void ScriptEditorDebugger::live_debug_create_node(const NodePath &p_parent, cons } } -void ScriptEditorDebugger::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) { +void ScriptEditorDebugger::live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name) { if (live_debug) { Array msg; msg.push_back(p_parent); msg.push_back(p_path); msg.push_back(p_name); - _put_msg("scene:live_instance_node", msg); + _put_msg("scene:live_instantiate_node", msg); } } @@ -1561,8 +1554,22 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { ti = ti->get_parent(); } - // We only need the first child here (C++ source stack trace). + // Find the child with the "C++ Source". + // It's not at a fixed position as "C++ Error" may come first. TreeItem *ci = ti->get_first_child(); + const String cpp_source = "<" + TTR("C++ Source") + ">"; + while (ci) { + if (ci->get_text(0) == cpp_source) { + break; + } + ci = ci->get_next(); + } + + if (!ci) { + WARN_PRINT_ED("No C++ source reference is available for this error."); + return; + } + // Parse back the `file:line @ method()` string. const Vector<String> file_line_number = ci->get_text(1).split("@")[0].strip_edges().split(":"); ERR_FAIL_COND_MSG(file_line_number.size() < 2, "Incorrect C++ source stack trace file:line format (please report)."); @@ -1610,7 +1617,7 @@ void ScriptEditorDebugger::_tab_changed(int p_tab) { void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("live_debug_create_node"), &ScriptEditorDebugger::live_debug_create_node); - ClassDB::bind_method(D_METHOD("live_debug_instance_node"), &ScriptEditorDebugger::live_debug_instance_node); + ClassDB::bind_method(D_METHOD("live_debug_instantiate_node"), &ScriptEditorDebugger::live_debug_instantiate_node); ClassDB::bind_method(D_METHOD("live_debug_remove_node"), &ScriptEditorDebugger::live_debug_remove_node); ClassDB::bind_method(D_METHOD("live_debug_remove_and_keep_node"), &ScriptEditorDebugger::live_debug_remove_and_keep_node); ClassDB::bind_method(D_METHOD("live_debug_restore_node"), &ScriptEditorDebugger::live_debug_restore_node); @@ -1642,41 +1649,25 @@ void ScriptEditorDebugger::_bind_methods() { ADD_SIGNAL(MethodInfo("errors_cleared")); } -void ScriptEditorDebugger::add_debugger_plugin(const Ref<Script> &p_script) { - if (!debugger_plugins.has(p_script)) { - EditorDebuggerPlugin *plugin = memnew(EditorDebuggerPlugin()); - plugin->attach_debugger(this); - plugin->set_script(p_script); - tabs->add_child(plugin); - debugger_plugins.insert(p_script, plugin); - } +void ScriptEditorDebugger::add_debugger_tab(Control *p_control) { + tabs->add_child(p_control); } -void ScriptEditorDebugger::remove_debugger_plugin(const Ref<Script> &p_script) { - if (debugger_plugins.has(p_script)) { - tabs->remove_child(debugger_plugins[p_script]); - debugger_plugins[p_script]->detach_debugger(false); - memdelete(debugger_plugins[p_script]); - debugger_plugins.erase(p_script); - } +void ScriptEditorDebugger::remove_debugger_tab(Control *p_control) { + int idx = tabs->get_tab_idx_from_control(p_control); + ERR_FAIL_COND(idx < 0); + p_control->queue_free(); } void ScriptEditorDebugger::send_message(const String &p_message, const Array &p_args) { _put_msg(p_message, p_args); } -void ScriptEditorDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) { - ERR_FAIL_COND_MSG(has_capture(p_name), "Capture already registered: " + p_name); - captures.insert(p_name, p_callable); -} - -void ScriptEditorDebugger::unregister_message_capture(const StringName &p_name) { - ERR_FAIL_COND_MSG(!has_capture(p_name), "Capture not registered: " + p_name); - captures.erase(p_name); -} - -bool ScriptEditorDebugger::has_capture(const StringName &p_name) { - return captures.has(p_name); +void ScriptEditorDebugger::toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data) { + Array msg_data; + msg_data.push_back(p_enable); + msg_data.append_array(p_data); + _put_msg("profiler:" + p_profiler, msg_data); } ScriptEditorDebugger::ScriptEditorDebugger() { @@ -1686,6 +1677,8 @@ ScriptEditorDebugger::ScriptEditorDebugger() { add_child(tabs); + InspectorDock::get_inspector_singleton()->connect("object_id_selected", callable_mp(this, &ScriptEditorDebugger::_remote_object_selected)); + { //debugger VBoxContainer *vbc = memnew(VBoxContainer); vbc->set_name(TTR("Debugger")); @@ -1707,7 +1700,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() { skip_breakpoints = memnew(Button); skip_breakpoints->set_flat(true); hbc->add_child(skip_breakpoints); - skip_breakpoints->set_tooltip(TTR("Skip Breakpoints")); + skip_breakpoints->set_tooltip_text(TTR("Skip Breakpoints")); skip_breakpoints->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_skip_breakpoints)); hbc->add_child(memnew(VSeparator)); @@ -1715,7 +1708,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() { copy = memnew(Button); copy->set_flat(true); hbc->add_child(copy); - copy->set_tooltip(TTR("Copy Error")); + copy->set_tooltip_text(TTR("Copy Error")); copy->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_copy)); hbc->add_child(memnew(VSeparator)); @@ -1723,14 +1716,14 @@ ScriptEditorDebugger::ScriptEditorDebugger() { step = memnew(Button); step->set_flat(true); hbc->add_child(step); - step->set_tooltip(TTR("Step Into")); + step->set_tooltip_text(TTR("Step Into")); step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into")); step->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_step)); next = memnew(Button); next->set_flat(true); hbc->add_child(next); - next->set_tooltip(TTR("Step Over")); + next->set_tooltip_text(TTR("Step Over")); next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over")); next->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_next)); @@ -1739,14 +1732,14 @@ ScriptEditorDebugger::ScriptEditorDebugger() { dobreak = memnew(Button); dobreak->set_flat(true); hbc->add_child(dobreak); - dobreak->set_tooltip(TTR("Break")); + dobreak->set_tooltip_text(TTR("Break")); dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break")); dobreak->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_break)); docontinue = memnew(Button); docontinue->set_flat(true); hbc->add_child(docontinue); - docontinue->set_tooltip(TTR("Continue")); + docontinue->set_tooltip_text(TTR("Continue")); docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue")); docontinue->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_continue)); @@ -1888,13 +1881,6 @@ ScriptEditorDebugger::ScriptEditorDebugger() { visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_VISUAL)); } - { //network profiler - network_profiler = memnew(EditorNetworkProfiler); - network_profiler->set_name(TTR("Network Profiler")); - tabs->add_child(network_profiler); - network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_NETWORK)); - } - { //monitors performance_profiler = memnew(EditorPerformanceProfiler); tabs->add_child(performance_profiler); @@ -1918,7 +1904,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() { vmem_hb->add_child(vmem_refresh); vmem_export = memnew(Button); vmem_export->set_flat(true); - vmem_export->set_tooltip(TTR("Export list to a CSV file")); + vmem_export->set_tooltip_text(TTR("Export list to a CSV file")); vmem_hb->add_child(vmem_export); vmem_vb->add_child(vmem_hb); vmem_refresh->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_video_mem_request)); @@ -1960,15 +1946,18 @@ ScriptEditorDebugger::ScriptEditorDebugger() { info_left->set_columns(2); misc->add_child(info_left); clicked_ctrl = memnew(LineEdit); + clicked_ctrl->set_editable(false); clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL); info_left->add_child(memnew(Label(TTR("Clicked Control:")))); info_left->add_child(clicked_ctrl); clicked_ctrl_type = memnew(LineEdit); + clicked_ctrl_type->set_editable(false); info_left->add_child(memnew(Label(TTR("Clicked Control Type:")))); info_left->add_child(clicked_ctrl_type); scene_tree = memnew(SceneDebuggerTree); live_edit_root = memnew(LineEdit); + live_edit_root->set_editable(false); live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL); { diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h index aa0a50ff03..e31b3af3d9 100644 --- a/editor/debugger/script_editor_debugger.h +++ b/editor/debugger/script_editor_debugger.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* script_editor_debugger.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* script_editor_debugger.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef SCRIPT_EDITOR_DEBUGGER_H #define SCRIPT_EDITOR_DEBUGGER_H @@ -50,7 +50,6 @@ class ItemList; class EditorProfiler; class EditorFileDialog; class EditorVisualProfiler; -class EditorNetworkProfiler; class EditorPerformanceProfiler; class SceneDebuggerTree; class EditorDebuggerPlugin; @@ -72,7 +71,6 @@ private: }; enum ProfilerType { - PROFILER_NETWORK, PROFILER_VISUAL, PROFILER_SCRIPTS_SERVERS }; @@ -151,7 +149,6 @@ private: EditorProfiler *profiler = nullptr; EditorVisualProfiler *visual_profiler = nullptr; - EditorNetworkProfiler *network_profiler = nullptr; EditorPerformanceProfiler *performance_profiler = nullptr; OS::ProcessID remote_pid = 0; @@ -163,10 +160,6 @@ private: EditorDebuggerNode::CameraOverride camera_override; - HashMap<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins; - - HashMap<StringName, Callable> captures; - void _stack_dump_frame_selected(); void _file_selected(const String &p_file); @@ -266,7 +259,7 @@ public: void set_live_debugging(bool p_enable); void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name); - void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name); + void live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name); void live_debug_remove_node(const NodePath &p_at); void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id); void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos); @@ -286,14 +279,11 @@ public: virtual Size2 get_minimum_size() const override; - void add_debugger_plugin(const Ref<Script> &p_script); - void remove_debugger_plugin(const Ref<Script> &p_script); + void add_debugger_tab(Control *p_control); + void remove_debugger_tab(Control *p_control); void send_message(const String &p_message, const Array &p_args); - - void register_message_capture(const StringName &p_name, const Callable &p_callable); - void unregister_message_capture(const StringName &p_name); - bool has_capture(const StringName &p_name); + void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data); ScriptEditorDebugger(); ~ScriptEditorDebugger(); |