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+/*************************************************************************/
+/* editor_performance_profiler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_PERFORMANCE_PROFILER_H
+#define EDITOR_PERFORMANCE_PROFILER_H
+
+#include "core/map.h"
+#include "core/ordered_hash_map.h"
+#include "main/performance.h"
+#include "scene/gui/control.h"
+#include "scene/gui/label.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/tree.h"
+
+class EditorPerformanceProfiler : public HSplitContainer {
+ GDCLASS(EditorPerformanceProfiler, HSplitContainer);
+
+private:
+ class Monitor {
+ public:
+ String name;
+ String base;
+ List<float> history;
+ float max = 0.0f;
+ TreeItem *item = nullptr;
+ Performance::MonitorType type = Performance::MONITOR_TYPE_QUANTITY;
+ int frame_index = 0;
+
+ Monitor();
+ Monitor(String p_name, String p_base, int p_frame_index, Performance::MonitorType p_type, TreeItem *p_item);
+ void update_value(float p_value);
+ void reset();
+ };
+
+ OrderedHashMap<StringName, Monitor> monitors;
+
+ Map<StringName, TreeItem *> base_map;
+ Tree *monitor_tree;
+ Control *monitor_draw;
+ Label *info_message;
+ StringName marker_key;
+ int marker_frame;
+ const int MARGIN = 4;
+ const int POINT_SEPARATION = 5;
+ const int MARKER_MARGIN = 2;
+
+ static String _create_label(float p_value, Performance::MonitorType p_type);
+ void _monitor_select();
+ void _monitor_draw();
+ void _build_monitor_tree();
+ TreeItem *_get_monitor_base(const StringName &p_base_name);
+ TreeItem *_create_monitor_item(const StringName &p_monitor_name, TreeItem *p_base);
+ void _marker_input(const Ref<InputEvent> &p_event);
+
+public:
+ void reset();
+ void update_monitors(const Vector<StringName> &p_names);
+ void add_profile_frame(const Vector<float> &p_values);
+ List<float> *get_monitor_data(const StringName &p_name);
+ EditorPerformanceProfiler();
+};
+
+#endif // EDITOR_PERFORMANCE_PROFILER_H